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Augmented reality

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Augmented Reality
Augmented Reality
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Augmented reality

  1. 1. AUGMENTED REALITY Shyam Sasi
  2. 2. Introduction An enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with superimposed computer- generated images over a user's view of the real- world, thus enhancing one’s current perception of reality. The origin of the word augmented is augment, which means to add something. In the case of augmented reality (also called AR), graphics, sounds, and touch feedback are added into our natural world.
  3. 3. Types of Augmented Reality Augmented Reality (AR) Categories Several categories of augmented reality technology exist, each with varying differences in their objectives and application use cases.  •Marker Based Augmented Reality  •Marker less Augmented Reality  •Projection Based Augmented Reality  • Superimposition Based Augmented Reality
  4. 4. Marker Based Augmented Reality Marker-based augmented reality (also called Image Recognition) uses a camera and some type of visual marker, such as a QR/2D code, to produce a result only when the marker is sensed by a reader
  5. 5. Marker less Augmented Reality As one of the most widely implemented applications of augmented reality, marker less (also called location- based, position-based, or GPS) augmented reality, uses a GPS, digital compass, velocity meter, or accelerometer which is embedded in the device to provide data based on your location.
  6. 6. Projection Based Augmented Reality  Projection based augmented reality works by projecting artificial light onto real world surfaces. Projection based augmented reality applications allow for human interaction by sending light onto a real world surface and then sensing the human interaction (i.e. touch) of that projected light
  7. 7. Superimposition Based Augmented Reality  Superimposition based augmented reality either partially or fully replaces the original view of an object with a newly augmented view of that same object
  8. 8. Key Components to Augmented Reality Devices  Augmented realities can be displayed on a wide variety of displays, from screens and monitors, to handheld devices or glasses. Google Glass and other head-up displays (HUD) put augmented reality directly onto your face, usually in the form of glasses
  9. 9. Key Components to Augmented Reality Devices  Sensors and Cameras  Projection  Processing  Reflection
  10. 10. APPLICATIONS  Military  Entertainment/gaming  Maintenance and repairing  Navigational  Medical  Architecture & Education
  11. 11. Virtual reality Virtual reality (VR) typically refers to computer technologies that use software to generate the realistic images, sounds and other sensations that replicate a real environment (or create an imaginary setting), and simulate a user's physical presence in this environment
  12. 12. AR v/s VR Augmented Reality System augments the real world scene User maintains a sense of presence in real world Needs a mechanism to combine virtual and real worlds Hard to register real and virtual . Virtual Reality Totally immersive environment Senses are under control of system Need a mechanism to feed virtual world to user Hard to make VR world interesting
  13. 13. Advantages of AR Can increase knowledge and information • People can share experiences with each other in real time over long distances • Games that provide an even more "real" experience • Things come to life on people’s mobile • Form of escapism
  14. 14. Disadvantages of AR  Spam and Security  Social and Real-Time vs. Solitary and Cached  UX (User Experience): Using AR can be inappropriate in social situations.  Interoperability: The lack of data portability between AR environments (such as Wikitude AR and Layar AR browser).  Openness: Other people can develop their own layers of content to display
  15. 15. CHALLANGES  Technological limitations  User interface limitation  Social acceptance
  16. 16. THANK YOU!!!!!!

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