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Multimedia And Web 2.0


                Prepared by: Group 7 (V4)

                 Jatin Grover (09BM8022)
                    Shweta Jain (09BM8031)
               Piyush Anadani (09BM8035)
                Pratish Yadav (09BM8071)
Multimedia and Web 2.0                       What is Multimedia?
                                             Multimedia is media and content that uses a
What is Web2.0?                              combination of different content forms. It
                                             includes a combination of continuous media
Web 2.0 associated with web applications     type like audio, video and discrete media
that facilitate interactive information      like still images, animation, text. In other
sharing, interoperability, user-centred      words multimedia can be defined as
design.                                      integrated creation, manipulation,
                                             presentation, storage, and communication of
                                             media-encoded information.

                                             Given the strong focus on media in many
                                             Web 2.0 applications, from a multimedia
                                             perspective the question arises what
                                             multimedia and Web 2.0 have in common,
                                             where the two fields meet, and how they can
                                             benefit each other. There are basically two
                                             questions let us take it one by one.

                                             What can web 2.0 give to multimedia?
                                                Better participation, better
                                                   communication.
                                                Describe mood, time, place , date ,
                                                   the company one had and social
Key components of WEB 2.0                          context of the media creator for
                                                   better description.
How is web 2.0 different from web 1.0?
                                                Should use tags, automatic
    The way in which the data is                  annotation.
     formatted.                                 Social network of media.
                                                Flexible combination of multimedia
    Web 2.0 has better communication
                                                   system. eg:- Alkemis
     and sharing data among websites.
    Data that is both easier to find and    What can multimedia give to web 2.0?
     more thoroughly categorized.               Small bookmarks for each video.
    In web 2.0 users are allowed to edit/      Speaker recognition search.
     create/ manage information.                Video shot comparison
    Ex:- Online Encyclopaedia is an            Video content classification.
     example of web 1.0 application             Automatic summaries and speech-to-
     where as Wikipedia i.e. where users           text transcripts from the audio.
                                                Face recognition to automatically tag
     are the writers is an example of Web
                                                   photos. Eg:-Retrivr
     2.0
Key Players                                     acquired Picasa and began offering it as a
                                                free download.
Photography and Art Sharing
                                                Photobucket:
Flickr:
                                                 Photobucket is an image hosting, video
Flickr is an image and video hosting website
                                                hosting, slideshow creation and photo
acquired by Yahoo in 2005.
                                                sharing website. It was founded in 2003 by
Features
                                                Alex Welch and Darren Crystal and received
     More than 4 billion photographs
                                                funding from Trinity Ventures. It was
        uploaded on its servers.
                                                acquired by Fox Interactive Media in
     Offers 2 types of accounts to its
                                                2007.In December 2009, Fox's parent
        users - free and pro.
                                                company; News Corp sold Photobucket to
     Photos uploaded can be used by
                                                Seattle mobile imaging startup Ontela.
        users to embed it in their blogs.
                                                Photobucket is usually used for personal
     Flickr has partnered with picnic to       photographic albums, remote storage of
        provide basic photo edition tools.      avatars displayed on internet forums, and
     Privacy settings available                storage of videos.

Picnic:                                         Video Sharing
Picnik was acquired by Google in March
2010. Picnik is a fast, fun, easy to use and    Youtube:
powerful set of photo editing tools for         YouTube is a video sharing website on
editing, sharing and printing images using      which users can upload and share videos. In
any internet browser on any computer            November 2006, YouTube, LLC was bought
platform.                                       by Google Inc. for $1.65 billion, and is now
Features                                        operated as a subsidiary of Google.
     Easily integrate with a wide variety      Features
        of websites like Picasa Web Albums,         Uses Adobe Flash Video technology
        Facebook, Flickr, Photobucket etc.             to display a wide variety of user-
     Many of Picnik's basic photo editing             generated video content
        tools are free to use.                      Most of the content on YouTube has
     Picnik Premium includes additional               been uploaded by individuals,
        photo editing features and is offered          although media corporations
        for a monthly, 6-month, or annual              including CBS, the BBC
        subscription cost.                          Unregistered users can watch the
                                                       videos, while registered users are
Picasa:                                                permitted to upload an unlimited
Picasa is a software application for                   number of videos .
organizing and editing digital photos,
originally created by Idealab and owned by
Google since 2004. In July 2004, Google
Metacafe:                                       based user account system. Skype has also
Metacafe is a community based video             become popular for their additional features
sharing web site, that specializes in short-    which include instant messaging, file
form original entertainment, where users        transfer and video conferencing.
upload, view and share video clips.The
company is headquartered in Palo Alto,          Ustream:
California, with offices in Tel Aviv and New    Established March 2007, is a website which
York.                                           consists of network of diverse channels
Features                                        providing a platform for lifecasting and live
     Duplication elimination, a different      video streaming of events online. The
       type of Adult content filtering,         website has over 2,000,000 registered users
     Community member reviewer panel,          who generate 1,500,000+ hours of live
       VideoRank, and Wiki-editing of           streamed content per month with over ten
       metadata.                                million unique hits per month.
     Original content is uploaded to the
       site by independent video creators,      Stickam :
       small to mid-sized production            Is a website devoted to live-streaming video,
       groups, and major media companies.       featuring both professional and user-
                                                generated content. The site launched in
Viddler:                                        2005, making it the pioneer among the live
Viddler is an interactive online video          streaming sites. Stickam features user-
platform for uploading, sharing, enhancing,     submitted pictures, audio, video, and most
tagging, commenting on, and forming             prominently, live streaming video chat.
groups around videos.
Features                                        Music and Audio Sharing
     Provides a free service for non-
                                                Imeem:
       commercial users, the paid Viddler
                                                Social media service where users interacted
       business service includes support, a
                                                with each other by streaming, uploading and
       customizable player.
                                                sharing music and music videos. However, it
     There is also an opt-in advertising       has since been shut down now that MySpace
       option where revenue is shared.          has acquired the service.
Livecasting

Skype:                                          Last.fm:
Skype is a software application that allows     Is a popular Internet radio site for music,
users to make voice calls over the Internet.    founded in the United Kingdom in 2002. It
Calls to other users within the Skype service   claims over 30 million active users based in
are free, while calls to both traditional       more than 200 countries. On 30 May 2007,
landline telephones and mobile phones can       CBS Interactive acquired Last.fm for £140m
be made for a nominal fee using a debit-        ($280m USD).
Revenue Model                                     The core competencies of successful web2.0
                                                  companies are
Strategic – Overall Value
                                                        Services, not packaged software,
Below flow chart emphasis on strategy for                with cost-effective scalability
driving overall value and monetizing future             Control over unique, hard-to-recreate
generation web2.0 applications                           data sources that get richer as more
                                                         people use them
                                                        Trusting users as co-developers
                                                        Harnessing collective intelligence
                                                        Leveraging the long tail through
                                                         customer self-service
                                                        Software above the level of a single
                                                         device

                                                     Tactical – Direct Revenue

                                                     Revenue is mainly generated from three
                                                     means

                                                     1) Subscriptions
                                                     2) Advertisements
                                                     3) Transactional Commissions


The Long Tail
Leverage customer-self service and
algorithmic data management to reach out to
the entire web, to the edges and not just the
center, to the long tail and not just the head.

Data is the Next Intel Inside
Applications are increasingly data-driven.
For competitive advantage, seek to own a
unique, hard-to-recreate source of data.

Users Add Value
Key to competitive advantage in internet
applications is the extent to which users add
their own data to that which you provide.
Thus involve users both implicitly and
explicitly in adding value to application.
Case Analysis                                    70.2 million page views in the U.S. last
                                                 month.
YouTube: Harnessing the Power of
Video                                            2) If we now take Henry Blodget’s 25X
                                                 revenue formula; Flickr is worth$1.5-billion
    Mode for P2P file or video sharing          to $3-billion.
    Advertising and Learning
Revenue                                          Challenges faced by Multimedia
        Advertisement                                 Media ownership
        Service fee from premium account              Dependability of multimedia 2.0
Issues                                                 Secure sharing of media
                                                       Risks of media sharing
        Copyright worm
                                                       Social influences and impacts of new
        Quickly approaching bandwidth                  forms of media presentation and
         charges up to $1 million a month               delivery
The cost at hand as compared to the
                                                 Future of Multimedia
advertising revenue generated cannot be
                                                       Face-recognition results to
ignored. Despite all this it’s still growing.           automatically label photos
Google agreed to acquire YouTube about a               Using images and videos for content-
year and a half after it was founded for                based retrieval
$1.65 billion.                                         Automatic and semiautomatic
                                                        annotation and tagging of images
Is Flickr Worth $4-Billion?                            Speaker recognition and a video shot
                                                        comparison might help users find
     Allows users to upload, organize,                 similar or even the same videos in
      and share digital photos on the Web               the database and group them on the
    Beyond photo tagging                               content level, instead of just finding
Revenue                                                 them based on keywords.
        Flickr Pro memberships for
         $24.95/year                             Conclusion
                                                 With Web 2.0 and multimedia we should
        E-commerce services
                                                 talk about communication and not about
        In terms of advertising, it’s minimal
                                                 media. This supports the shift from the
         at best
                                                 medium serving as the center of information
                                                 conveyance to the medium being just a
Despite Flickr’s popularity, it is arguably
                                                 means for conveying the story, the event, or
under-monetized                                  the message.
1) Flickr attracts more than 44 million
                                                 Hence, we might look for a Multimedia 2.0
unique visitors a month, according to            that enables communication, applies the
Comscore, while Compete.com reports              techniques researched in multimedia to
Flickr had 30 million unique visitors and        commercially relevant applications.
References

  1. T.O’Reilly, “What Is Web 2.0?
     Design Patterns and Business
     Models for the Next Generation of
     Software,”30 Sept. 2005;
  2. P. Schmitz, “Inducing Ontology
     from Flickr Tags,”Proc. 15th Int’l
     World Wide Web Conf., ACM
     Press,2006;
  3. A.W. Smeulders et al., “Content-
     Based Image Retrieval at the End of
     the Early Years,” IEEE Trans.
     Pattern Analysis and Machine
     Intelligence, vol. 22, no. 12, 2000,
     pp. 1349-1380.
  4. http://wikipedia.org/

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Multimedia & Web2.0

  • 1. White Paper On Multimedia And Web 2.0 Prepared by: Group 7 (V4) Jatin Grover (09BM8022) Shweta Jain (09BM8031) Piyush Anadani (09BM8035) Pratish Yadav (09BM8071)
  • 2. Multimedia and Web 2.0 What is Multimedia? Multimedia is media and content that uses a What is Web2.0? combination of different content forms. It includes a combination of continuous media Web 2.0 associated with web applications type like audio, video and discrete media that facilitate interactive information like still images, animation, text. In other sharing, interoperability, user-centred words multimedia can be defined as design. integrated creation, manipulation, presentation, storage, and communication of media-encoded information. Given the strong focus on media in many Web 2.0 applications, from a multimedia perspective the question arises what multimedia and Web 2.0 have in common, where the two fields meet, and how they can benefit each other. There are basically two questions let us take it one by one. What can web 2.0 give to multimedia?  Better participation, better communication.  Describe mood, time, place , date , the company one had and social Key components of WEB 2.0 context of the media creator for better description. How is web 2.0 different from web 1.0?  Should use tags, automatic  The way in which the data is annotation. formatted.  Social network of media.  Flexible combination of multimedia  Web 2.0 has better communication system. eg:- Alkemis and sharing data among websites.  Data that is both easier to find and What can multimedia give to web 2.0? more thoroughly categorized.  Small bookmarks for each video.  In web 2.0 users are allowed to edit/  Speaker recognition search. create/ manage information.  Video shot comparison  Ex:- Online Encyclopaedia is an  Video content classification. example of web 1.0 application  Automatic summaries and speech-to- where as Wikipedia i.e. where users text transcripts from the audio.  Face recognition to automatically tag are the writers is an example of Web photos. Eg:-Retrivr 2.0
  • 3. Key Players acquired Picasa and began offering it as a free download. Photography and Art Sharing Photobucket: Flickr: Photobucket is an image hosting, video Flickr is an image and video hosting website hosting, slideshow creation and photo acquired by Yahoo in 2005. sharing website. It was founded in 2003 by Features Alex Welch and Darren Crystal and received  More than 4 billion photographs funding from Trinity Ventures. It was uploaded on its servers. acquired by Fox Interactive Media in  Offers 2 types of accounts to its 2007.In December 2009, Fox's parent users - free and pro. company; News Corp sold Photobucket to  Photos uploaded can be used by Seattle mobile imaging startup Ontela. users to embed it in their blogs. Photobucket is usually used for personal  Flickr has partnered with picnic to photographic albums, remote storage of provide basic photo edition tools. avatars displayed on internet forums, and  Privacy settings available storage of videos. Picnic: Video Sharing Picnik was acquired by Google in March 2010. Picnik is a fast, fun, easy to use and Youtube: powerful set of photo editing tools for YouTube is a video sharing website on editing, sharing and printing images using which users can upload and share videos. In any internet browser on any computer November 2006, YouTube, LLC was bought platform. by Google Inc. for $1.65 billion, and is now Features operated as a subsidiary of Google.  Easily integrate with a wide variety Features of websites like Picasa Web Albums,  Uses Adobe Flash Video technology Facebook, Flickr, Photobucket etc. to display a wide variety of user-  Many of Picnik's basic photo editing generated video content tools are free to use.  Most of the content on YouTube has  Picnik Premium includes additional been uploaded by individuals, photo editing features and is offered although media corporations for a monthly, 6-month, or annual including CBS, the BBC subscription cost.  Unregistered users can watch the videos, while registered users are Picasa: permitted to upload an unlimited Picasa is a software application for number of videos . organizing and editing digital photos, originally created by Idealab and owned by Google since 2004. In July 2004, Google
  • 4. Metacafe: based user account system. Skype has also Metacafe is a community based video become popular for their additional features sharing web site, that specializes in short- which include instant messaging, file form original entertainment, where users transfer and video conferencing. upload, view and share video clips.The company is headquartered in Palo Alto, Ustream: California, with offices in Tel Aviv and New Established March 2007, is a website which York. consists of network of diverse channels Features providing a platform for lifecasting and live  Duplication elimination, a different video streaming of events online. The type of Adult content filtering, website has over 2,000,000 registered users  Community member reviewer panel, who generate 1,500,000+ hours of live VideoRank, and Wiki-editing of streamed content per month with over ten metadata. million unique hits per month.  Original content is uploaded to the site by independent video creators, Stickam : small to mid-sized production Is a website devoted to live-streaming video, groups, and major media companies. featuring both professional and user- generated content. The site launched in Viddler: 2005, making it the pioneer among the live Viddler is an interactive online video streaming sites. Stickam features user- platform for uploading, sharing, enhancing, submitted pictures, audio, video, and most tagging, commenting on, and forming prominently, live streaming video chat. groups around videos. Features Music and Audio Sharing  Provides a free service for non- Imeem: commercial users, the paid Viddler Social media service where users interacted business service includes support, a with each other by streaming, uploading and customizable player. sharing music and music videos. However, it  There is also an opt-in advertising has since been shut down now that MySpace option where revenue is shared. has acquired the service. Livecasting Skype: Last.fm: Skype is a software application that allows Is a popular Internet radio site for music, users to make voice calls over the Internet. founded in the United Kingdom in 2002. It Calls to other users within the Skype service claims over 30 million active users based in are free, while calls to both traditional more than 200 countries. On 30 May 2007, landline telephones and mobile phones can CBS Interactive acquired Last.fm for £140m be made for a nominal fee using a debit- ($280m USD).
  • 5. Revenue Model The core competencies of successful web2.0 companies are Strategic – Overall Value  Services, not packaged software, Below flow chart emphasis on strategy for with cost-effective scalability driving overall value and monetizing future  Control over unique, hard-to-recreate generation web2.0 applications data sources that get richer as more people use them  Trusting users as co-developers  Harnessing collective intelligence  Leveraging the long tail through customer self-service  Software above the level of a single device Tactical – Direct Revenue Revenue is mainly generated from three means 1) Subscriptions 2) Advertisements 3) Transactional Commissions The Long Tail Leverage customer-self service and algorithmic data management to reach out to the entire web, to the edges and not just the center, to the long tail and not just the head. Data is the Next Intel Inside Applications are increasingly data-driven. For competitive advantage, seek to own a unique, hard-to-recreate source of data. Users Add Value Key to competitive advantage in internet applications is the extent to which users add their own data to that which you provide. Thus involve users both implicitly and explicitly in adding value to application.
  • 6. Case Analysis 70.2 million page views in the U.S. last month. YouTube: Harnessing the Power of Video 2) If we now take Henry Blodget’s 25X revenue formula; Flickr is worth$1.5-billion  Mode for P2P file or video sharing to $3-billion.  Advertising and Learning Revenue Challenges faced by Multimedia  Advertisement  Media ownership  Service fee from premium account  Dependability of multimedia 2.0 Issues  Secure sharing of media  Risks of media sharing  Copyright worm  Social influences and impacts of new  Quickly approaching bandwidth forms of media presentation and charges up to $1 million a month delivery The cost at hand as compared to the Future of Multimedia advertising revenue generated cannot be  Face-recognition results to ignored. Despite all this it’s still growing. automatically label photos Google agreed to acquire YouTube about a  Using images and videos for content- year and a half after it was founded for based retrieval $1.65 billion.  Automatic and semiautomatic annotation and tagging of images Is Flickr Worth $4-Billion?  Speaker recognition and a video shot comparison might help users find  Allows users to upload, organize, similar or even the same videos in and share digital photos on the Web the database and group them on the  Beyond photo tagging content level, instead of just finding Revenue them based on keywords.  Flickr Pro memberships for $24.95/year Conclusion With Web 2.0 and multimedia we should  E-commerce services talk about communication and not about  In terms of advertising, it’s minimal media. This supports the shift from the at best medium serving as the center of information conveyance to the medium being just a Despite Flickr’s popularity, it is arguably means for conveying the story, the event, or under-monetized the message. 1) Flickr attracts more than 44 million Hence, we might look for a Multimedia 2.0 unique visitors a month, according to that enables communication, applies the Comscore, while Compete.com reports techniques researched in multimedia to Flickr had 30 million unique visitors and commercially relevant applications.
  • 7. References 1. T.O’Reilly, “What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software,”30 Sept. 2005; 2. P. Schmitz, “Inducing Ontology from Flickr Tags,”Proc. 15th Int’l World Wide Web Conf., ACM Press,2006; 3. A.W. Smeulders et al., “Content- Based Image Retrieval at the End of the Early Years,” IEEE Trans. Pattern Analysis and Machine Intelligence, vol. 22, no. 12, 2000, pp. 1349-1380. 4. http://wikipedia.org/