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TYE Oregon Overview

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TYE CURRICULUM
IMPROVEMENTS
@TYEOREGON | HTTPS://WWW.FACEBOOK.COM/TYEOREGON

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2016 CORE INSTRUCTORS
Paige, Founder - ClientJoy Suresh
Software Manager - Intel
Shashi, IoT Innovation - Intel

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AGENDA
• Curriculum Changes
• Judging Criteria
• Where do you get Material?
• Schedule
• What we did in Oregon

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TYE Oregon Overview

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A detailed look at how TYE (TiE Youth Entrepreneurs) Oregon runs its innovation and entrepreneurship program for high school students. Schedules, timelines, goals, tools included. Presented at TYE Global competition 2016 in Portland, OR.

A detailed look at how TYE (TiE Youth Entrepreneurs) Oregon runs its innovation and entrepreneurship program for high school students. Schedules, timelines, goals, tools included. Presented at TYE Global competition 2016 in Portland, OR.

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TYE Oregon Overview

  1. 1. TYE CURRICULUM IMPROVEMENTS @TYEOREGON | HTTPS://WWW.FACEBOOK.COM/TYEOREGON
  2. 2. 2016 CORE INSTRUCTORS Paige, Founder - ClientJoy Suresh Software Manager - Intel Shashi, IoT Innovation - Intel
  3. 3. AGENDA • Curriculum Changes • Judging Criteria • Where do you get Material? • Schedule • What we did in Oregon
  4. 4. CURRICULUM CHANGES Customer Validation • Find & Talk to Your Customer • Get out of the Building Business Model • Lean/Biz Canvas • Product-Market Fit Execution • Minimum Viable Product • Build Something Teamwork • Delegation • Diversity
  5. 5. JUDGING CRITERIA Customer Validation You Incorporated Feedback Execution You Built Something Business Model Biz Model Canvas or Plan Teamwork You Worked Together Behavior Based Customer-Focused Iterative Execution Light Business Model Maximum Teamwork
  6. 6. “TYE seeks to promote risk-taking, leadership skills and innovation among the next generation of earthlings. We use entrepreneurship as a tool to teach fundamentals of building and running a business. Our intent is NOT to create founders out of high school students (although, that may happen). Instead, we believe the skills and traits that make up successful entrepreneurs are essential in any walk of life: taking ownership, building alliances, seeking help and applying feedback, motivating a team without direct authority and above all, working through challenging situations with grace and grit.” TYE Oregon Manifesto
  7. 7. ENTREPRENEURSHIP LAB IN 3 PHASES PROGRESSIVELY MORE INDEPENDENCE, EXPECTATIONS, READINESS Phase 1 [Crawl] • Learn Basics • Curated Teams • InventionLab Phase 2 [Walk] • Practice • Self-Organized Teams • Local Comp Phase 3 [Run] • One Team • Honed sharp by mentors • Global Comp
  8. 8. LONG TIMELINE
  9. 9. JUDGING CRITERIA Customer Validation Execution Business Model Teamwork
  10. 10. 2016 TYE OREGON TEAMS • Rehabit • ClearPark • ConnectPlanner • eMDream • Finio • Concussion Block • AyurAid • Helios • Smartbot • Dishes or Don't • 935 Software • Cleat Elite • Blue Market • Drone On • RFID Checkout • Geo Net • Laundromatic Benson Returning Teams (non- competing) Retired Teams
  11. 11. OUR STUDENTS ARE ON A JOURNEY IT’S OUR PRIVILEGE TO BE GUIDING THEM
  12. 12. CENTRAL PROGRAM EXTRACURRICULAR | HIGHER SKILLSET | LIMITLESS POSSIBILITIES
  13. 13. OUR STUDENTS BY THE NUMBERS
  14. 14. BENSON PROGRAM CLASSROOM | BUILDING SKILLS | POSSIBILITY DEFICIT
  15. 15. THE BENSON: CLASS + SCHOOL • Portland, Oregon • Serving Underprivileged Students • High School Algebra Class • Print Shop • 16 students • 2 instructors
  16. 16. BENSON FOCUS
  17. 17. KICKOFF: IDEALAB • 40 minutes to create 1 great idea in 4 simple steps • Structured Ideation • Ideate wide -> narrow • Pitch to Parents
  18. 18. PHASE I
  19. 19. INVENTION LAB • Eight Hours to apply Phase 1 new Concept • What We Accomplish • Build a new Team • Form a Lean Canvas • Create a 5-minute Pitch • Build a Low-Res Prototype
  20. 20. PHASE 2 Workshop 1 Team Contract / Roles / Expectations Teamwork Workshop 2 D. Thinking / Product-Market Fit Execution Workshop 3 Customer Interviews Customer Validation Workshop 4 MVP & Product Development Execution Workshop 5 Business / Financial Model Business Model Workshop 6 Tying it all Together / Storytelling Presentation Workshop 7 90% Presentation Practice Presentation
  21. 21. “There is no Data Inside these Walls.” - Steve Blank, creator, Customer Development methodology 48 Students | 10 Teams | 129 Interviews | One Day
  22. 22. RESOURCES
  23. 23. WHERE TO GET MATERIAL DEVELOPED IN-HOUSE • Bug List / Passion List • IdeaLab • Team Contract • Customer March • InventionLab CUSTOMER DEVELOPMENT • Customer Development : SteveBlank.com • Design Thinking : http://www.slideshare.net/shashijain1 /tie-youth-entrepreneurs-tye-design- thinking
  24. 24. RAPID PROTOTYPING Apps Popapp.in Proto.io Flinto.com AppInventor.MIT.edu Web Weebly.com Wix.com 3D Printing TinkerCAD.com Fusion 360 MakeXYZ.com 3DHubs.com IoT Arduino / Raspberry Pi / Edison Codebender.cc Ardublock.com
  25. 25. EVERYTHING ELSE STORYTELLING • Six Pitches (including Pixar Pitch): http://www.danpink.com/wp- content/uploads/2013/01/sixpitches.pd f • Amazing Google Stories • https://www.youtube.com/watch?v=Aja kwiU6MG8 • https://www.youtube.com/watch?v=R4 vkVHijdQk BUSINESS MODEL • Lean Canvas https://leanstack.com/lean-canvas/ • Business Model Canvas http://www.businessmodelgeneration .com/canvas/bmc
  26. 26. INSIGHTS
  27. 27. BEST PRACTICES CENTRAL • Build Entrepreneurs, not Startups • Promote the behaviors you want to see • Constant Pitch Readiness & Reflection • 3:1 Activity: Lecture • One highly curated Mentor per team BENSON • Build sense of possibility • Envision themselves as entrepreneurs • Focus on physical invention • Students develop passions + skills • Buy equipment that doesn’t waste their time
  28. 28. WHAT WE’RE CHANGING 1. Make Phase 1 self-contained. Make Phase 2 limited, by invitation. 2. Faster cadence in Phase 1, with longer sessions 3. 15 Students per Instructor 4. More Execution milestones (website, social, physical mockup) 5. More Leader training / Leader Roundtable 6. Post TYE Checkin/Follow-Up [Benson]
  29. 29. SHORT TIMELINE Phase 1 •Startup Camp •100 Students [open] •3 Days •Milestone: InventionLab Phase 2 •Targeted Lessons •10-12 Teams [invite] •2 Months •Milestone: Local Competition Phase 3 •Competition Readiness •1 Team [selected] •1 Month •Milestone: Global Competition
  30. 30. MAKING IT COMMON CORE • Making it Measurable, Repeatable • Systematic Activities • Clear Descriptions and Outcomes • High Reflection
  31. 31. BACKUP
  32. 32. TO DO • LinkedIn Alumni group • Facebook Page, Twitter -> Add instagram/Snapchat, YT for video

Hinweis der Redaktion

  • http://dk6kcyuwrpkrj.cloudfront.net/wp-content/uploads/sites/45/2016/03/Global_JudgingCard.pdf

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