SlideShare ist ein Scribd-Unternehmen logo
1 von 35
Downloaden Sie, um offline zu lesen
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
             by MediaCom, 00.00.0000




The future of
social network
gaming
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
Presentation Title Here
by MediaCom, 00.00.0000
by MediaCom, 00.00.0000
Presentation Title Here
                                       by MediaCom, 00.00.0000




What is Social
network Gaming?
“The activity or practice of playing an online game
on a social media platform.”
Top games july 2012

#1 Texas holdem poker   33,200,000


#2 Cityville            28,600,000


#3 Bubble safari        28,100,000


#4 farmville            21,900,000


#5 Bubble witch saga    19,800,000
How big is social network gaming?

Over 300m active players a month

$6bn spent on virtual goods in 2011

Social gaming industry to be worth
$10-15bn by 2015
Presentation Title Here
             by MediaCom, 00.00.0000




Who are social
gamers?
More than 50% are over 40

average social gamer is a woman
aged 43
Presentation Title Here
                by MediaCom, 00.00.0000

76% continue
   to use a
 desktop for
social gaming
Presentation Title Here
                 by MediaCom, 00.00.0000




Key players in
the market
developers
             launched in 2007, floated last year,
             currently worth $9bn, 6 out of the
             top 10 games on FB, 246 million monthly
             active users


             bought for $400m by EA in 2009,
             41.2 million monthly active users


             bought by Disney for $763m in 2010,
             40 million monthly active users
Facebook’s Dominance      Presentation Title Here
                          by MediaCom, 00.00.0000

                         83% of
                       social gamers
                       use Facebook
                          to play
                           games
Presentation Title Here
            by MediaCom, 00.00.0000




How do brands
use these
currently?
Presentation Title Here
            by MediaCom, 00.00.0000




What does the
future hold?
Short-term
Facebook will
still be the #1
place to play
social games
Short-term
Sim city social will go
toe-to-toe with CityVille
Short-term
Social games will become
more like traditional video
games (and vice versa)
Short-term
Increased competition/
consolidation in the market
Long-term
THE RISE OF ALTERNATIVE PLATFORMS
(Zynga / google+)
Long-term
Mobile
becomes the
dominant
device
Long-term

New and updated
monetization models
Long-term
The rise and implications
of social gambling
Long-term

Rise of social gaming in
developing markets
Presentation Title Here
            by MediaCom, 00.00.0000




What do these
developments
mean for us and
our clients?
Increased competition for
eyeballs
New networks to reach our
audiences
More flexible partnership +
integration opportunities
Increased mobile
opportunities
New markets
Future of Social Gaming
Future of Social Gaming

Weitere ähnliche Inhalte

Was ist angesagt?

Esports 101: Past, Present and Future of an Industry | Bill Mooney
Esports 101: Past, Present and Future of an Industry | Bill MooneyEsports 101: Past, Present and Future of an Industry | Bill Mooney
Esports 101: Past, Present and Future of an Industry | Bill MooneyJessica Tams
 
The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)[xplayn]
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanJessica Tams
 
Trending topics: social media and fundraising
Trending topics: social media and fundraisingTrending topics: social media and fundraising
Trending topics: social media and fundraisingMax St John
 
The future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThe future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThanos Papadopoulos
 
In game advertising
In game advertisingIn game advertising
In game advertisingemerica9597
 
The Video Game Advertising Landscape
The Video Game Advertising LandscapeThe Video Game Advertising Landscape
The Video Game Advertising LandscapeKSM Digital
 
Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018Newzoo
 
Tencent preso
Tencent presoTencent preso
Tencent presobnackoud
 
Esports industry analysis1
Esports industry analysis1Esports industry analysis1
Esports industry analysis1Lakshman Mody
 
Wandoujia Mobile Search Index: Classic Games Enjoy a Second Spring
Wandoujia Mobile Search Index: Classic Games Enjoy a Second SpringWandoujia Mobile Search Index: Classic Games Enjoy a Second Spring
Wandoujia Mobile Search Index: Classic Games Enjoy a Second SpringWandouLabs
 
Gaming Industry Statistics in 2020
Gaming Industry Statistics in 2020Gaming Industry Statistics in 2020
Gaming Industry Statistics in 2020Forest Interactive
 
eSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitieseSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitiesQuincy Solano
 

Was ist angesagt? (19)

Esports 101: Past, Present and Future of an Industry | Bill Mooney
Esports 101: Past, Present and Future of an Industry | Bill MooneyEsports 101: Past, Present and Future of an Industry | Bill Mooney
Esports 101: Past, Present and Future of an Industry | Bill Mooney
 
The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)The Next Phase of Esports: Audience (2016)
The Next Phase of Esports: Audience (2016)
 
SuperOne Presentation
SuperOne PresentationSuperOne Presentation
SuperOne Presentation
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
 
Trending topics: social media and fundraising
Trending topics: social media and fundraisingTrending topics: social media and fundraising
Trending topics: social media and fundraising
 
The future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThe future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenarios
 
In game advertising
In game advertisingIn game advertising
In game advertising
 
The Video Game Advertising Landscape
The Video Game Advertising LandscapeThe Video Game Advertising Landscape
The Video Game Advertising Landscape
 
Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018Keynote: Gamesforum London 2018
Keynote: Gamesforum London 2018
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Tencent preso
Tencent presoTencent preso
Tencent preso
 
Retailing in the Metaverse
Retailing in the MetaverseRetailing in the Metaverse
Retailing in the Metaverse
 
Gaming and eSports
Gaming and eSportsGaming and eSports
Gaming and eSports
 
Mobile gaming,trends and potentials
Mobile gaming,trends and potentialsMobile gaming,trends and potentials
Mobile gaming,trends and potentials
 
Esports industry analysis1
Esports industry analysis1Esports industry analysis1
Esports industry analysis1
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 
Wandoujia Mobile Search Index: Classic Games Enjoy a Second Spring
Wandoujia Mobile Search Index: Classic Games Enjoy a Second SpringWandoujia Mobile Search Index: Classic Games Enjoy a Second Spring
Wandoujia Mobile Search Index: Classic Games Enjoy a Second Spring
 
Gaming Industry Statistics in 2020
Gaming Industry Statistics in 2020Gaming Industry Statistics in 2020
Gaming Industry Statistics in 2020
 
eSports Hawaii Marketing Opportunities
eSports Hawaii Marketing OpportunitieseSports Hawaii Marketing Opportunities
eSports Hawaii Marketing Opportunities
 

Ähnlich wie Future of Social Gaming

G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07camilox
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guideSoko Media
 
How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
How WeChat Mini Game Obsession Leads To New HTML5 Trends In The WestLuke Stapley
 
Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022digitalinasia
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011Kobi Edelstein
 
Gramble - Slot Summit Talk
Gramble - Slot Summit TalkGramble - Slot Summit Talk
Gramble - Slot Summit TalkGrambleWorld
 
Keynote: Riding the Digital Wave
Keynote: Riding the Digital WaveKeynote: Riding the Digital Wave
Keynote: Riding the Digital WaveMerging Media
 
Learning From Asian Social Networks
Learning From Asian Social NetworksLearning From Asian Social Networks
Learning From Asian Social NetworksBenjamin Joffe
 
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit WestBen Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit WestMediabistro
 
Yodo1 company overview 2017
Yodo1 company overview 2017Yodo1 company overview 2017
Yodo1 company overview 2017James LaLonde
 
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docxDQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docxjacksnathalie
 
Indonesia online game market 2011
Indonesia online game market 2011Indonesia online game market 2011
Indonesia online game market 2011Min Y. Pang
 
Citymystery invstr 01_27_11
Citymystery invstr 01_27_11Citymystery invstr 01_27_11
Citymystery invstr 01_27_11John Maccabee
 
M&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentationM&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentationAlina Soltys
 

Ähnlich wie Future of Social Gaming (20)

The Social Gaming Revolution
The Social Gaming RevolutionThe Social Gaming Revolution
The Social Gaming Revolution
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
 How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
How WeChat Mini Game Obsession Leads To New HTML5 Trends In The West
 
Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022Newzoo games esports_cloud_metaverse_trends_2022
Newzoo games esports_cloud_metaverse_trends_2022
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011
 
Online games
Online gamesOnline games
Online games
 
Gramble - Slot Summit Talk
Gramble - Slot Summit TalkGramble - Slot Summit Talk
Gramble - Slot Summit Talk
 
Keynote: Riding the Digital Wave
Keynote: Riding the Digital WaveKeynote: Riding the Digital Wave
Keynote: Riding the Digital Wave
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Learning From Asian Social Networks
Learning From Asian Social NetworksLearning From Asian Social Networks
Learning From Asian Social Networks
 
PJO-3B
PJO-3BPJO-3B
PJO-3B
 
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit WestBen Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
 
Yodo1 company overview 2017
Yodo1 company overview 2017Yodo1 company overview 2017
Yodo1 company overview 2017
 
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docxDQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
 
Indonesia online game market 2011
Indonesia online game market 2011Indonesia online game market 2011
Indonesia online game market 2011
 
Citymystery invstr 01_27_11
Citymystery invstr 01_27_11Citymystery invstr 01_27_11
Citymystery invstr 01_27_11
 
Gaming industry
Gaming industryGaming industry
Gaming industry
 
M&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentationM&A Hitting New Highs, GamesBeat presentation
M&A Hitting New Highs, GamesBeat presentation
 

Future of Social Gaming