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MINT-Composer – A Toolchain for the Model-based Specification of Post-WIMP Interactors

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MINT-Composer – A Toolchain for the Model-based Specification of Post-WIMP Interactors

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With the introduction of new modes to control user interfaces like speech, gesture and multi-touch Post-WIMP interfaces increasingly substitute classical WIMP (windows, icons, menus, pointer) user interfaces.
In this paper, we describe a toolchain of three connected tools to design and monitor custom Post-WIMP interactors using model-based user interface design (MBUID) methods. We use state charts and mappings as the basic modeling technique. Different to other MBUID approaches our models are get created to specify the behavior of existing widgets. These models are then used to attach further control modes and connect interactors using mappings.
We explain the toolchain by an interactive music sheet web application that can be controlled by head movements to turn the sheets.

With the introduction of new modes to control user interfaces like speech, gesture and multi-touch Post-WIMP interfaces increasingly substitute classical WIMP (windows, icons, menus, pointer) user interfaces.
In this paper, we describe a toolchain of three connected tools to design and monitor custom Post-WIMP interactors using model-based user interface design (MBUID) methods. We use state charts and mappings as the basic modeling technique. Different to other MBUID approaches our models are get created to specify the behavior of existing widgets. These models are then used to attach further control modes and connect interactors using mappings.
We explain the toolchain by an interactive music sheet web application that can be controlled by head movements to turn the sheets.

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MINT-Composer – A Toolchain for the Model-based Specification of Post-WIMP Interactors

  1. 1. MINT-Composer – A Toolchain for the Model- based Specification of Post-WIMP Interactors Sebastian Feuerstack Dr.-Ing. Sebastian Feuerstack Universidade Federal de São Carlos Departamento de Computacão 18. Oktober 2012 Sebastian Feuerstack I Sebastian@Feuerstack.org
  2. 2. Basic Question How to model and run multimodal Post-WIMP interactions? 18. Oktober 2012 2
  3. 3. Post-WIMP Interacton • WIMP interaction style: Window, Icon, Menu, Pointing device • Post-WIMP Interfaces ”…attempt to appear more natural and less obtrusive. Ideally this kind of post-WIMP interaction feels as familiar and fluid as using simple nondigital artifacts” [Jetter 2012] 18. Oktober 2012 3
  4. 4. Interactive music sheet 18. Oktober 2012 4
  5. 5. Why modeling? • Visual language that – is declarative and precise to discuss & execute – Is located between a tool and source code – Supports different forms of interaction and flexible prototyping of multimodal interfaces 18. Oktober 2012 5
  6. 6. How to model? AUI Widget Mapping CUI CUI W W Modality D1 • Models – Interactors (Abstract & Concrete Media, Mode) • Static: class diagram, Behavior: state-chart – Mappings • Custom Notation 18. Oktober 2012 6
  7. 7. Development Process 18. Oktober 2012 7
  8. 8. Interactor Modeling 18. Oktober 2012 8
  9. 9. Mode Modeling IR:Head NoHead discover lost Head Captured right_tilted center right centered left left_tilted center 18. Oktober 2012 9
  10. 10. Demonstration Home Network MINT- Head Platform Recognition App Download WebServer Home Gateway End-Device WebServer Webbrowser 18. Oktober 2012 The Augmented “Drag-and-Drop 10
  11. 11. Conclusions & Future Work What’s the advantage? • Detailed Modeling of Multimodal Interactions including behavior • Existing tools • No gap between design- and runtime 18. Oktober 2012 11
  12. 12. Whats next? Focus on: – Fusion – Paradigm Design – Formalization – Tools – W3C Standardization http://www.multi-access.de All papers, Videos, MINT Framework as Open Source 18. Oktober 2012 Design of Multimodal Interaction 12
  13. 13. 18. Oktober 2012 13

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