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The ASTD-SCC Instructional Design Special Interest Group (ID SIG)
Training Design for 3D Virtual Learning Environments
Tuesday, October 4th 2011
Table of Contents
Table of Contents.............................................................................................................................1
Agenda.............................................................................................................................................1
Resources.........................................................................................................................................2
Books:..........................................................................................................................................2
Websites:......................................................................................................................................2
Articles/e-Books/Magazines:.......................................................................................................2
Companies/Research:...................................................................................................................3
VLE Vendors or other VLE’s:.....................................................................................................3
Software:......................................................................................................................................3
SIG Resources..................................................................................................................................4
Notes:...............................................................................................................................................4
Agenda
1. What is a 3D Virtual Learning Environment?
2. What can be taught in a VLE? What kinds of subjects would most lend themselves to
profitable 3D expression?
3. Do participants have to wear those goofy dark glasses like in the movie theaters?
4. What are some of the most popular vle’s or vendors and their features?
5. How is virtual learning different than learning in a physical or online classroom?
6. What is the role of instructional design in vle?
7. What are the key design principles for delivering an effective/successful vle?
8. How much time and money does it take to develop these environments?
9. Is there any research on how effective these learning environments are?
10. What resources are available for further development?
1
Resources
Books:
• Virtual Learning Environments: Using, Choosing and Developing your VLE by Martin
Weller (Apr 14, 2007)
• Virtual Learning Environments (Vle): High-impact Strategies - What You Need to Know:
Definitions, Adoptions, Impact, Benefits, Maturity, Vendors by Kevin Roebuck (Jul 13,
2011)
• Implementing a VLE - A guide for teachers and schools by Rick Trotter (2011)
• Identity, Learning and Support in Virtual Environments (Educational Futures: Rethinking
Theory and Practice) by Sharon Tettegah and Cynthia Calongne (Nov 20, 2009)
• Learning And Teaching With Virtual Learning Environments (Practial Handbooks) by
Helena Gillespie, Helen Boulton, Alison Hramiak and Richard Williamson (Feb 13, 2007)
Websites:
• Best Buy VLE
o http://www.wslash.net/digitalhome/published/index.html
• Avatars for learning
o http://karlkapp.blogspot.com/2010/08/avatars-video-and-simulations.html
• Designing simulations
o http://designing.flexiblelearning.net.au/gallery/content/simulation.htm
• Simulation References
o http://agelesslearner.com/intros/simulations.html
o http://saulnier.typepad.com/learning_technology/2006/11/simulations_the.html
o http://www.kaplaneduneering.com/kappnotes/index.php/2010/11/research-to-
practice-games-and-simulations/
o http://www.clarkaldrichdesigns.com/2009/12/using-serious-games-and-
simulations.html
o http://www.rapidintake.com/products/general/creating-branching-
scenarios-in-elearning-course/
Articles/e-Books/Magazines:
• Elearning: Learning Trends Report: New Horizons, Virtual Learning Environments
(January 2011)
• Virtual Learning Environments: More Than a Virtual Classroom (HCM Advisory Group)
(InterCall)
• Best Practices in Virtual Events: How to get the most from Virtual Events (the FactPoint
Group, 2007)
• Making the Business Case for Virtual Events: Unisfair.com (February 2010)
2
• Elearning Magazine: July/August 2011, p 36-39. 3D Virtual Worlds: The Next Training
Frontier
• Learning in a Virtual/Online Environment – Getting started with 3D Virtual Worlds.
(RWD.com)
• The Four Essentials for Achieving Real-Life Engagement in Online Instructor-Led Training:
The importance of engagement; factors that create it & how to create environments that
support it (Venuegen.com)
Companies/Research:
• RWD - http://www.rwd.com/home.aspx
• Intercall - http://www.intercall.com/
• ASTD: http://www.astd.org/
VLE Vendors or other VLE’s:
• Protonmedia - http://protonmedia.com/
• Venugen - http://www.venuegen.com/
• Unisfair – http://www.unisfair.com
• Other VLE’s:
Second life IBM Samtime 3d OLIVE – Forterra
Protosphere Teleplace/Open Quaq Web Alive
Active Worlds Assemlive Meez
Reaction Grid Jibe Nexus VastPark
Immersive Workspaces Small Worlds Perfect World
Fandage IMVU
Guffins On 24
Software:
• Simwriter
o http://www.nexlearning.com/simwriter/
• The Sims
o http://www.thesims3.com/
o http://www.ea.com/the-sims-medieval
o http://www.thesims3console.com/
3
SIG Resources
• ASTD-SCC Instr Design Sig Wiki
o http://instructional-design.wikidot.com/
• ASTD-SCC Website
o http://www.astdscc.org/
• Upcoming ASTD-SCC Chapter Event
o 10/24/11 – Topic: The Impact of Culture on the Organization
• Next ID SIG Meeting
o Tuesday, December 13th
o University of Bridgeport, Stamford Campus
o 6-8pm
o Topic: ???
Notes:
4

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VIrtual Learning Environments - Agenda and Resources

  • 1. The ASTD-SCC Instructional Design Special Interest Group (ID SIG) Training Design for 3D Virtual Learning Environments Tuesday, October 4th 2011 Table of Contents Table of Contents.............................................................................................................................1 Agenda.............................................................................................................................................1 Resources.........................................................................................................................................2 Books:..........................................................................................................................................2 Websites:......................................................................................................................................2 Articles/e-Books/Magazines:.......................................................................................................2 Companies/Research:...................................................................................................................3 VLE Vendors or other VLE’s:.....................................................................................................3 Software:......................................................................................................................................3 SIG Resources..................................................................................................................................4 Notes:...............................................................................................................................................4 Agenda 1. What is a 3D Virtual Learning Environment? 2. What can be taught in a VLE? What kinds of subjects would most lend themselves to profitable 3D expression? 3. Do participants have to wear those goofy dark glasses like in the movie theaters? 4. What are some of the most popular vle’s or vendors and their features? 5. How is virtual learning different than learning in a physical or online classroom? 6. What is the role of instructional design in vle? 7. What are the key design principles for delivering an effective/successful vle? 8. How much time and money does it take to develop these environments? 9. Is there any research on how effective these learning environments are? 10. What resources are available for further development? 1
  • 2. Resources Books: • Virtual Learning Environments: Using, Choosing and Developing your VLE by Martin Weller (Apr 14, 2007) • Virtual Learning Environments (Vle): High-impact Strategies - What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors by Kevin Roebuck (Jul 13, 2011) • Implementing a VLE - A guide for teachers and schools by Rick Trotter (2011) • Identity, Learning and Support in Virtual Environments (Educational Futures: Rethinking Theory and Practice) by Sharon Tettegah and Cynthia Calongne (Nov 20, 2009) • Learning And Teaching With Virtual Learning Environments (Practial Handbooks) by Helena Gillespie, Helen Boulton, Alison Hramiak and Richard Williamson (Feb 13, 2007) Websites: • Best Buy VLE o http://www.wslash.net/digitalhome/published/index.html • Avatars for learning o http://karlkapp.blogspot.com/2010/08/avatars-video-and-simulations.html • Designing simulations o http://designing.flexiblelearning.net.au/gallery/content/simulation.htm • Simulation References o http://agelesslearner.com/intros/simulations.html o http://saulnier.typepad.com/learning_technology/2006/11/simulations_the.html o http://www.kaplaneduneering.com/kappnotes/index.php/2010/11/research-to- practice-games-and-simulations/ o http://www.clarkaldrichdesigns.com/2009/12/using-serious-games-and- simulations.html o http://www.rapidintake.com/products/general/creating-branching- scenarios-in-elearning-course/ Articles/e-Books/Magazines: • Elearning: Learning Trends Report: New Horizons, Virtual Learning Environments (January 2011) • Virtual Learning Environments: More Than a Virtual Classroom (HCM Advisory Group) (InterCall) • Best Practices in Virtual Events: How to get the most from Virtual Events (the FactPoint Group, 2007) • Making the Business Case for Virtual Events: Unisfair.com (February 2010) 2
  • 3. • Elearning Magazine: July/August 2011, p 36-39. 3D Virtual Worlds: The Next Training Frontier • Learning in a Virtual/Online Environment – Getting started with 3D Virtual Worlds. (RWD.com) • The Four Essentials for Achieving Real-Life Engagement in Online Instructor-Led Training: The importance of engagement; factors that create it & how to create environments that support it (Venuegen.com) Companies/Research: • RWD - http://www.rwd.com/home.aspx • Intercall - http://www.intercall.com/ • ASTD: http://www.astd.org/ VLE Vendors or other VLE’s: • Protonmedia - http://protonmedia.com/ • Venugen - http://www.venuegen.com/ • Unisfair – http://www.unisfair.com • Other VLE’s: Second life IBM Samtime 3d OLIVE – Forterra Protosphere Teleplace/Open Quaq Web Alive Active Worlds Assemlive Meez Reaction Grid Jibe Nexus VastPark Immersive Workspaces Small Worlds Perfect World Fandage IMVU Guffins On 24 Software: • Simwriter o http://www.nexlearning.com/simwriter/ • The Sims o http://www.thesims3.com/ o http://www.ea.com/the-sims-medieval o http://www.thesims3console.com/ 3
  • 4. SIG Resources • ASTD-SCC Instr Design Sig Wiki o http://instructional-design.wikidot.com/ • ASTD-SCC Website o http://www.astdscc.org/ • Upcoming ASTD-SCC Chapter Event o 10/24/11 – Topic: The Impact of Culture on the Organization • Next ID SIG Meeting o Tuesday, December 13th o University of Bridgeport, Stamford Campus o 6-8pm o Topic: ??? Notes: 4