SlideShare ist ein Scribd-Unternehmen logo
1 von 31
Downloaden Sie, um offline zu lesen
REALITY INVADERS
A brief overview on the gaming industry, the types of games we play,
and how elements from game design are being used outside of the
consoles in order to influence our behaviour in the real world...
BROUGHT TO YOU BY:

                        FreeForm is a evening of discussion on technology, the
                        non-traditional and cool stuff. As well as external experts,
                        this time the contributors from 80 Charlotte Street were:



                                      Matthew Guy
                                      Creative, Saatchi & Saatchi EMEA.
                                      @sergethew



                                      Tom Callard
                                      Planner, Saatchi & Saatchi London.
Saatchi & Saatchi                     @tomcallard
  28th September 2010
INTRODUCTION
TO VIDEO GAMES
GAMING HAS CHANGED.
In the last 5 years gaming has emerged as a mainstream
activity. While once it might have been niche, nerdy and
stuck in the bedroom or basement, it is now mass
entertainment, and influencing every part of modern life.
Profits as of 15th of January 2010:




                       $750m                                           $990m
                                    source: http://www.trustedreviews.com/video-games/news/2010/01/15/Modern-Warfare-2-As-Successful-As-Avatar/p1




EXPANDING INDUSTRY.
The Industry itself has grown hugely. Looking at the              The diversity of the audience for games has also changed.
entertainment industry as a whole, games like Call of Duty:       Back when the console war between the Wii, Xbox 360
Modern Warfare 2 and Guitar Hero are only surpassed in            and Playstation 3 begun, no one expected the casual
profit by the most successful of blockbuster films.                 gaming of the Wii to be the winner.
MOTION CONTROLLERS.
The controlling device normally associated with the family-   They could even be considered exercise! Whereas on Wii
friendly Wii is now being implemented in different degrees    you can practice your bowling, on Playstation Move
across all consoles. Video games are beginning to             expect to be able to beat someone's virtual face in with
disassociate themselves with the coach potato image.          your own fists.
IN POPULAR CULTURE.
Films like Scott Pilgrim Vs. The World and the graphic          Space invaders and SNES graphics are on T-shirts and
novels it’s based upon use the language and conventions of      jewellery. Anyone who has an iPhone is likely to have a few
gaming, letting characters “level up” and use multiple lives.   addictive little game apps, purchased for next to nothing.
WHATS A SOCIAL GAMER?
One of the greatest developments in gaming has been the          monthly unique users. However inexplicable it may seem (it
introduction of social: giving people the opportunity to share   certainly does to us), this means it is more popular than
their gaming experiences with their friends and contacts.        Twitter. Farmville has proved so popular it even has its
Farmville is obviously the most famous, with 80 million          own parodies such as Cow Clicker.
ADVERGAMING.
We advertisers have been making games for years. Crispin        Your healthy eating in real life thus actually changes the
Porter + Bogusky recently created an app for their baby         rules in the game. It is an interesting example of the diversity
carrot brand which allows you to play the game by chewing       of modern gaming, and also a valiant attempt to get healthy
the carrot near your iPhone (via the microphone) to level up.   eating to be fun.
EDUCATIONAL GAMING.
Barclay’s 56 Sage Street teaches teenagers money            game’, it does what educators have been trying to do for
management under the guise of a The Sims / Sim City         years. Make learning feel like play instead of work. Banking
style game. In the first 4 weeks it attracted over 55,000    is something I struggle with to this day, if only this was
players. Produced for the fraction of the cost of a ‘real   around when I was in school!
IN THE PHYSICAL WORLD?
Gaming is also leaking into the real world. Mobile           A cardboard track houses an RC car with a camera, and
technology means we can play anywhere, and social            this is driven around the track on a modified arcade
gaming means we can play with anyone. The above is an        machine. But this is just the beginning of games becoming
example of a game where the action takes place in reality.   part of our world….
VIDEO GAME MECHANICS
  IN THE REAL WORLD
WHY ARE WE ADDING
   GAME MECHANICS
   TO REAL THINGS?
             At it’s core the idea is something like this...

                                  That thing now has           People are more
           Add game
A thing                           a new layer of fun it        likely to engage
           mechanics
                                  didn’t have before.            with that thing




          IF THAT SOUNDS
             FAMILIAR...
VW fun theory bottle bank




VOLKSWAGEN FUN THEORY.
So good it took the Cyber Grand Prix at Cannes this year.   In one day this bottle bank was used by nearly 100 people,
It wasn’t the whole campaign that embodied the use of       with other nearby machines averaging just 2 uses. The
game mechanics in the real world, but this execution in     effect on human behaviour is clear to see.
particular is a great example.
Here’s another example you’re probably all familiar with.
NIKE+   Nike+ turns running into a social game.
YOUR RANK


                                       TOTAL PROGRESS



CLEAR ACHIEVABLE GOALS                             EMOTIONAL FEEDBACK




                  CLEAR QUANTITATIVE FEEDBACK




           CHALLENGE YOURSELF   CHALLENGE OTHERS         TUTORIAL
YOUR CHARACTERS LEVEL


                                    TOTAL XP



 XP NEEDED FOR NEXT LEVEL                       YOUR CHARACTER’S MOOD / ALIGNMENT ETC




               HOW MANY ORCS YOU’VE KILLED (???)


                                                                      10 points if you get the
OR IF IT WAS AN RPG...                                                reference >




                QUESTS       PLAYER VS PLAYER       LEVELLING GUIDE
LBSN - ARE THEY GAMES?
Short answer - Yes. But they’re not all that challenging and   real world and badges for your profile, think scout badges.
mostly only the top competitors are rewarded. Foursquare,      In Foursquare it’s usually only the ‘Mayor’ of a location
Gowalla and their lesser known competitors are Location        who can reap the rewards (e.g. a free coffee). Though
Based Social Networks. You get points for check-ins in the     checking-in to the same location daily can get dull quick.
VIDEO DEMO OF SCVNGR - http://vimeo.com/15175607


SCVNGR. (SCAVENGER)
Unlike the previous slide this location based service is   simply be to snap a photo at a location. Completing this
flexible enough to reward players at all levels of          challenge could earn you a free coffee or half off your meal,
involvement. Unlike Foursquare which is often a race to    depending where the challenge was. Such rewards are
get the most check-ins, a SCVNGR challenge might           normally reserved for the top players on other platforms.
VIDEO DEMO OF CHROMAROMA - http://www.chromaroma.com


CHROMAROMA.
A game you play by checking in with your Oyster card. This      explore the parts of London they’ve never been to before. I
is Foursquare for the London Underground. The details of        like this because it requires no extra effort from you to join in
the game are vague at the time of writing. They mention it’ll   - just keep travelling around London as you do everyday.
be used to connect commuters and challenge people to            Unlike Foursquare where check-ins can get tiresome.
MEDIA CHECKINS?
As well as check-ins to locations, several platforms have       badges, but these services are more about the social
sprung up allowing you to check-in to media. What you’re        element than gaming. A check-in to a live TV show will
listening to, what you’re watching etc. GetGlue, Miso and       instantly place you in an ad hoc community of other people
Philo are all similar services. Similarly you earn points and   watching the show, so you can converse with other fans.
PRODUCT CHECKINS???
On the topic of check-ins, Checkpoints and Shopkick            after a few months. I can’t see myself searching round a
rewards you for checking-in to products and shops. I think     supermarket to scan a bunch of barcodes for points, but
this is check-ins gone a bit mad. Personally I grew tired of   this probably appeals to a different demographic. Much like
getting my phone out of my pocket to check-in to places        Call of Duty appeals to a different gamer than Farmville.
iBUTTERFLY.
A very Japanese idea - “Gotta catch ‘em all!” This app       The bugs you capture may even reward you with a money
allows you to catch virtual butterflies from the real skies   off voucher! I think this is a better way of earning rewards as
above Japan. The butterflies differ by location so trading    an actual game of catch is played, rather than just clicking a
and other social play is encouraged.                         button to check-in.
SWITCH2HEALTH REPLAY.
I like to sum up this idea as Nike+ for materialistic people.   Instead of asking Mom and Pa for that $10 they can earn it
Only joking, the obvious target of this device is the young.    themselves. More importantly it gives them another reason
It gives them an opportunity to earn vouchers to spend on       to get active! An Xbox 360 might be the right motivation
stuff they care about like iTunes or... Farmville?              some kids need.
= 22 hours & 40 minutes




                                                     = 200 hours




S2H - WHAT CAN I BUY?
Here’s two examples. Of course you should factor in it costs   On S2H.com you’ll find other game elements like
about $20 to buy the Replay. So technically, if you like       leaderboards for the week, month and forever. I’m sure
music, you’d have to do 43 hours and 20 minutes exercise       some smart kid in the USA has attached one of these to his
before you can break even.                                     dog and put it on a treadmill.
NOKIA PUSH.
Nokia’s PUSH started as a smart chip in your skateboard        As Stuart Wells says in the video, in 5 years time everyone
synched with your phone, now it’s moving into snowboards.      could have this kit. I should hope so. A great aspect of this
The real thing instantly gains addictive elements from their   is the fact that from using points and high scores, we’ll
virtual counterparts, and gives you quantitative feedback.     easily be able to discover new talent in these sports.
EPICWIN.
A to-do list with a Lord of the Rings style setting. Genius.   negligence yet. Quite the contrary, remembering stuff like
EPICWIN turns the real world into the World of Warcraft,       that is the point of the app! This is an extreme example of
which is possibly the scariest idea I’ve ever heard. Unlike    game mechanics in the real world and slightly tongue-in-
WOW, no players pets have died of malnutrition or              cheek, but it’s really helping some people sort their lives out!
SO IN CONCLUSION:


 SHOULD I JUST
ADD POINTS AND A
LEADERBOARD AND
  BADGES TO MY
     THING?
NO.
Points are meaningless as a motivational
force unless the user is enjoying themselves.
Points are something that should be accrued
in the background while the player is having
                                                 As a generalisation, men tend to be more
                                                 inclined to competitive games like you’d
                                                 find on a console. Whereas women will
                                                 like a more relaxed place and less risk
fun interacting with your game.                  involved.

The important thing about games is they          Another thing we should note is that
should be seen as play. If all you want to do    most of the physical rewards from these
is earn points from a repetitive activity then   games (free coffees, money off vouchers,
doesn’t that feel more like work?                etc) are really aimed at the young crowd.
                                                 Typically on a low wage and with lots of
Great game design is key to enjoyment and        spare time on their hands (which they can
it has to be tailored to your target             use to play these games!). Why would a
demographic.                                     middle aged banker want to play a silly
                                                 game for a free coffee?
THANKS!
(+10 points for finishing presentation)
FROM THE EXPERTS.
We work in advertising, we’re no experts on gaming. If you’d like to learn more
   about game mechanics we recommend watching these presentations.


             Jesse Schell
             Visions of the Gamepocalypse.
             http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse



             Jane McGonigal
             Gaming can make a better world.
             http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html



             Seth Priebatsch
             The game layer on top of the world.
             http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html



             Sebastian Deterding
             Pawned. Gamification and its discontents.
             http://www.slideshare.net/dings/pawned-gamification-and-its-discontents

Weitere ähnliche Inhalte

Was ist angesagt?

Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSeismonaut
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignSebastian Deterding
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyAmy Jo Kim
 
Gamification: Future or Fail?
Gamification: Future or Fail?Gamification: Future or Fail?
Gamification: Future or Fail?Socialphysicist
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Sebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Sebastian Deterding
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Margaret Wallace
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldJeremy Johnson
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldAmy Jo Kim
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupZac Fitz-Walter
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"Sebastian Deterding
 
Gameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesGameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesSebastian Deterding
 
Gamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyGamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyAmy Jo Kim
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoGiovanni Caruso
 
Smart Gamification GDC2011
Smart Gamification GDC2011Smart Gamification GDC2011
Smart Gamification GDC2011Amy Jo Kim
 

Was ist angesagt? (20)

Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is DigitalSimon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
Simon Egenfeldt Nielsen, Serious Games Interactive, NOW is Digital
 
Gamification
GamificationGamification
Gamification
 
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful DesignDon't Play Games With Me! Promises and Pitfalls of Gameful Design
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
 
Beyond Gamification: designing the player journey
Beyond Gamification: designing the player journeyBeyond Gamification: designing the player journey
Beyond Gamification: designing the player journey
 
Work better, Play Together. On Enterprise Gamification
Work better, Play Together.  On Enterprise GamificationWork better, Play Together.  On Enterprise Gamification
Work better, Play Together. On Enterprise Gamification
 
Gamification: Future or Fail?
Gamification: Future or Fail?Gamification: Future or Fail?
Gamification: Future or Fail?
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?Gamification: Solving the Engagement Problem in Communication?
Gamification: Solving the Engagement Problem in Communication?
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
 
Game On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the worldGame On: Everything you need to know about how games are changing the world
Game On: Everything you need to know about how games are changing the world
 
Smart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected WorldSmart Gamification: Social Game Design for a Connected World
Smart Gamification: Social Game Design for a Connected World
 
Gamification: Future Tools
Gamification: Future ToolsGamification: Future Tools
Gamification: Future Tools
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design Meetup
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"
 
Gameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesGameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging Experiences
 
Gamification 101: Design the Player Journey
Gamification 101: Design the Player JourneyGamification 101: Design the Player Journey
Gamification 101: Design the Player Journey
 
The Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di MilanoThe Gamification of contents - Master SNID - Politecnico di Milano
The Gamification of contents - Master SNID - Politecnico di Milano
 
Smart Gamification GDC2011
Smart Gamification GDC2011Smart Gamification GDC2011
Smart Gamification GDC2011
 

Ähnlich wie FreeForm: Reality Invaders

gamification for beginners?
gamification for beginners?gamification for beginners?
gamification for beginners?Rob Jewitt
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFDave Bisceglia
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownKars Alfrink
 
Gaming Update April
Gaming Update AprilGaming Update April
Gaming Update AprilAdvance A/S
 
Gaming Update November '11
Gaming Update November '11Gaming Update November '11
Gaming Update November '11Advance A/S
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
Gaming Update London Games Conference
Gaming Update London Games ConferenceGaming Update London Games Conference
Gaming Update London Games ConferenceAdvance A/S
 
Advergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A BrandAdvergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A BrandZach Klein
 
A World of Branded Games
A World of Branded GamesA World of Branded Games
A World of Branded GamesJeremyLopes
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 
3RD SENSE Pokemon Go Seminar
3RD SENSE Pokemon Go Seminar3RD SENSE Pokemon Go Seminar
3RD SENSE Pokemon Go Seminar3RDSENSE
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumDave Bisceglia
 
Real World Gaming / Capture the Flag
Real World Gaming / Capture the FlagReal World Gaming / Capture the Flag
Real World Gaming / Capture the FlagRowan Wernham
 
Gaming Update October
Gaming Update OctoberGaming Update October
Gaming Update OctoberAdvance A/S
 
Its all about gaming
Its all about gamingIts all about gaming
Its all about gamingShaurya Tyagi
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - GamesMichael Heron
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!James Everett
 

Ähnlich wie FreeForm: Reality Invaders (20)

gamification for beginners?
gamification for beginners?gamification for beginners?
gamification for beginners?
 
Game Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SFGame Jam Junkies - Casual Connect SF
Game Jam Junkies - Casual Connect SF
 
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in TownGame Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in Town
 
Gaming Update April
Gaming Update AprilGaming Update April
Gaming Update April
 
Gaming Update November '11
Gaming Update November '11Gaming Update November '11
Gaming Update November '11
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
Playing Together
Playing TogetherPlaying Together
Playing Together
 
Gaming Update London Games Conference
Gaming Update London Games ConferenceGaming Update London Games Conference
Gaming Update London Games Conference
 
Advergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A BrandAdvergaming Creating A Video Game As A Brand
Advergaming Creating A Video Game As A Brand
 
A World of Branded Games
A World of Branded GamesA World of Branded Games
A World of Branded Games
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
Gaming branding matrix
Gaming branding matrixGaming branding matrix
Gaming branding matrix
 
3RD SENSE Pokemon Go Seminar
3RD SENSE Pokemon Go Seminar3RD SENSE Pokemon Go Seminar
3RD SENSE Pokemon Go Seminar
 
Video Games
Video GamesVideo Games
Video Games
 
Universal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games ForumUniversal Design Lessons - Boston Games Forum
Universal Design Lessons - Boston Games Forum
 
Real World Gaming / Capture the Flag
Real World Gaming / Capture the FlagReal World Gaming / Capture the Flag
Real World Gaming / Capture the Flag
 
Gaming Update October
Gaming Update OctoberGaming Update October
Gaming Update October
 
Its all about gaming
Its all about gamingIts all about gaming
Its all about gaming
 
COMPISSUES04 - Games
COMPISSUES04 - GamesCOMPISSUES04 - Games
COMPISSUES04 - Games
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!
 

Kürzlich hochgeladen

Français Patch Tuesday - Avril
Français Patch Tuesday - AvrilFrançais Patch Tuesday - Avril
Français Patch Tuesday - AvrilIvanti
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructureitnewsafrica
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Mark Simos
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observabilityitnewsafrica
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesMuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesManik S Magar
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integrationmarketing932765
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Jeffrey Haguewood
 
WomenInAutomation2024: AI and Automation for eveyone
WomenInAutomation2024: AI and Automation for eveyoneWomenInAutomation2024: AI and Automation for eveyone
WomenInAutomation2024: AI and Automation for eveyoneUiPathCommunity
 
All These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDFAll These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDFMichael Gough
 
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...amber724300
 
QMMS Lesson 2 - Using MS Excel Formula.pdf
QMMS Lesson 2 - Using MS Excel Formula.pdfQMMS Lesson 2 - Using MS Excel Formula.pdf
QMMS Lesson 2 - Using MS Excel Formula.pdfROWELL MARQUINA
 
A Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxA Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxAna-Maria Mihalceanu
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditSkynet Technologies
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesThousandEyes
 

Kürzlich hochgeladen (20)

Français Patch Tuesday - Avril
Français Patch Tuesday - AvrilFrançais Patch Tuesday - Avril
Français Patch Tuesday - Avril
 
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical InfrastructureVarsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
Varsha Sewlal- Cyber Attacks on Critical Critical Infrastructure
 
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
Tampa BSides - The No BS SOC (slides from April 6, 2024 talk)
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotesMuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
MuleSoft Online Meetup Group - B2B Crash Course: Release SparkNotes
 
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS:  6 Ways to Automate Your Data IntegrationBridging Between CAD & GIS:  6 Ways to Automate Your Data Integration
Bridging Between CAD & GIS: 6 Ways to Automate Your Data Integration
 
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
Email Marketing Automation for Bonterra Impact Management (fka Social Solutio...
 
WomenInAutomation2024: AI and Automation for eveyone
WomenInAutomation2024: AI and Automation for eveyoneWomenInAutomation2024: AI and Automation for eveyone
WomenInAutomation2024: AI and Automation for eveyone
 
All These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDFAll These Sophisticated Attacks, Can We Really Detect Them - PDF
All These Sophisticated Attacks, Can We Really Detect Them - PDF
 
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
JET Technology Labs White Paper for Virtualized Security and Encryption Techn...
 
How Tech Giants Cut Corners to Harvest Data for A.I.
How Tech Giants Cut Corners to Harvest Data for A.I.How Tech Giants Cut Corners to Harvest Data for A.I.
How Tech Giants Cut Corners to Harvest Data for A.I.
 
QMMS Lesson 2 - Using MS Excel Formula.pdf
QMMS Lesson 2 - Using MS Excel Formula.pdfQMMS Lesson 2 - Using MS Excel Formula.pdf
QMMS Lesson 2 - Using MS Excel Formula.pdf
 
A Glance At The Java Performance Toolbox
A Glance At The Java Performance ToolboxA Glance At The Java Performance Toolbox
A Glance At The Java Performance Toolbox
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance Audit
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyesAssure Ecommerce and Retail Operations Uptime with ThousandEyes
Assure Ecommerce and Retail Operations Uptime with ThousandEyes
 

FreeForm: Reality Invaders

  • 1. REALITY INVADERS A brief overview on the gaming industry, the types of games we play, and how elements from game design are being used outside of the consoles in order to influence our behaviour in the real world...
  • 2. BROUGHT TO YOU BY: FreeForm is a evening of discussion on technology, the non-traditional and cool stuff. As well as external experts, this time the contributors from 80 Charlotte Street were: Matthew Guy Creative, Saatchi & Saatchi EMEA. @sergethew Tom Callard Planner, Saatchi & Saatchi London. Saatchi & Saatchi @tomcallard 28th September 2010
  • 4. GAMING HAS CHANGED. In the last 5 years gaming has emerged as a mainstream activity. While once it might have been niche, nerdy and stuck in the bedroom or basement, it is now mass entertainment, and influencing every part of modern life.
  • 5. Profits as of 15th of January 2010: $750m $990m source: http://www.trustedreviews.com/video-games/news/2010/01/15/Modern-Warfare-2-As-Successful-As-Avatar/p1 EXPANDING INDUSTRY. The Industry itself has grown hugely. Looking at the The diversity of the audience for games has also changed. entertainment industry as a whole, games like Call of Duty: Back when the console war between the Wii, Xbox 360 Modern Warfare 2 and Guitar Hero are only surpassed in and Playstation 3 begun, no one expected the casual profit by the most successful of blockbuster films. gaming of the Wii to be the winner.
  • 6. MOTION CONTROLLERS. The controlling device normally associated with the family- They could even be considered exercise! Whereas on Wii friendly Wii is now being implemented in different degrees you can practice your bowling, on Playstation Move across all consoles. Video games are beginning to expect to be able to beat someone's virtual face in with disassociate themselves with the coach potato image. your own fists.
  • 7. IN POPULAR CULTURE. Films like Scott Pilgrim Vs. The World and the graphic Space invaders and SNES graphics are on T-shirts and novels it’s based upon use the language and conventions of jewellery. Anyone who has an iPhone is likely to have a few gaming, letting characters “level up” and use multiple lives. addictive little game apps, purchased for next to nothing.
  • 8. WHATS A SOCIAL GAMER? One of the greatest developments in gaming has been the monthly unique users. However inexplicable it may seem (it introduction of social: giving people the opportunity to share certainly does to us), this means it is more popular than their gaming experiences with their friends and contacts. Twitter. Farmville has proved so popular it even has its Farmville is obviously the most famous, with 80 million own parodies such as Cow Clicker.
  • 9. ADVERGAMING. We advertisers have been making games for years. Crispin Your healthy eating in real life thus actually changes the Porter + Bogusky recently created an app for their baby rules in the game. It is an interesting example of the diversity carrot brand which allows you to play the game by chewing of modern gaming, and also a valiant attempt to get healthy the carrot near your iPhone (via the microphone) to level up. eating to be fun.
  • 10. EDUCATIONAL GAMING. Barclay’s 56 Sage Street teaches teenagers money game’, it does what educators have been trying to do for management under the guise of a The Sims / Sim City years. Make learning feel like play instead of work. Banking style game. In the first 4 weeks it attracted over 55,000 is something I struggle with to this day, if only this was players. Produced for the fraction of the cost of a ‘real around when I was in school!
  • 11. IN THE PHYSICAL WORLD? Gaming is also leaking into the real world. Mobile A cardboard track houses an RC car with a camera, and technology means we can play anywhere, and social this is driven around the track on a modified arcade gaming means we can play with anyone. The above is an machine. But this is just the beginning of games becoming example of a game where the action takes place in reality. part of our world….
  • 12. VIDEO GAME MECHANICS IN THE REAL WORLD
  • 13. WHY ARE WE ADDING GAME MECHANICS TO REAL THINGS? At it’s core the idea is something like this... That thing now has People are more Add game A thing a new layer of fun it likely to engage mechanics didn’t have before. with that thing IF THAT SOUNDS FAMILIAR...
  • 14. VW fun theory bottle bank VOLKSWAGEN FUN THEORY. So good it took the Cyber Grand Prix at Cannes this year. In one day this bottle bank was used by nearly 100 people, It wasn’t the whole campaign that embodied the use of with other nearby machines averaging just 2 uses. The game mechanics in the real world, but this execution in effect on human behaviour is clear to see. particular is a great example.
  • 15. Here’s another example you’re probably all familiar with. NIKE+ Nike+ turns running into a social game.
  • 16. YOUR RANK TOTAL PROGRESS CLEAR ACHIEVABLE GOALS EMOTIONAL FEEDBACK CLEAR QUANTITATIVE FEEDBACK CHALLENGE YOURSELF CHALLENGE OTHERS TUTORIAL
  • 17. YOUR CHARACTERS LEVEL TOTAL XP XP NEEDED FOR NEXT LEVEL YOUR CHARACTER’S MOOD / ALIGNMENT ETC HOW MANY ORCS YOU’VE KILLED (???) 10 points if you get the OR IF IT WAS AN RPG... reference > QUESTS PLAYER VS PLAYER LEVELLING GUIDE
  • 18. LBSN - ARE THEY GAMES? Short answer - Yes. But they’re not all that challenging and real world and badges for your profile, think scout badges. mostly only the top competitors are rewarded. Foursquare, In Foursquare it’s usually only the ‘Mayor’ of a location Gowalla and their lesser known competitors are Location who can reap the rewards (e.g. a free coffee). Though Based Social Networks. You get points for check-ins in the checking-in to the same location daily can get dull quick.
  • 19. VIDEO DEMO OF SCVNGR - http://vimeo.com/15175607 SCVNGR. (SCAVENGER) Unlike the previous slide this location based service is simply be to snap a photo at a location. Completing this flexible enough to reward players at all levels of challenge could earn you a free coffee or half off your meal, involvement. Unlike Foursquare which is often a race to depending where the challenge was. Such rewards are get the most check-ins, a SCVNGR challenge might normally reserved for the top players on other platforms.
  • 20. VIDEO DEMO OF CHROMAROMA - http://www.chromaroma.com CHROMAROMA. A game you play by checking in with your Oyster card. This explore the parts of London they’ve never been to before. I is Foursquare for the London Underground. The details of like this because it requires no extra effort from you to join in the game are vague at the time of writing. They mention it’ll - just keep travelling around London as you do everyday. be used to connect commuters and challenge people to Unlike Foursquare where check-ins can get tiresome.
  • 21. MEDIA CHECKINS? As well as check-ins to locations, several platforms have badges, but these services are more about the social sprung up allowing you to check-in to media. What you’re element than gaming. A check-in to a live TV show will listening to, what you’re watching etc. GetGlue, Miso and instantly place you in an ad hoc community of other people Philo are all similar services. Similarly you earn points and watching the show, so you can converse with other fans.
  • 22. PRODUCT CHECKINS??? On the topic of check-ins, Checkpoints and Shopkick after a few months. I can’t see myself searching round a rewards you for checking-in to products and shops. I think supermarket to scan a bunch of barcodes for points, but this is check-ins gone a bit mad. Personally I grew tired of this probably appeals to a different demographic. Much like getting my phone out of my pocket to check-in to places Call of Duty appeals to a different gamer than Farmville.
  • 23. iBUTTERFLY. A very Japanese idea - “Gotta catch ‘em all!” This app The bugs you capture may even reward you with a money allows you to catch virtual butterflies from the real skies off voucher! I think this is a better way of earning rewards as above Japan. The butterflies differ by location so trading an actual game of catch is played, rather than just clicking a and other social play is encouraged. button to check-in.
  • 24. SWITCH2HEALTH REPLAY. I like to sum up this idea as Nike+ for materialistic people. Instead of asking Mom and Pa for that $10 they can earn it Only joking, the obvious target of this device is the young. themselves. More importantly it gives them another reason It gives them an opportunity to earn vouchers to spend on to get active! An Xbox 360 might be the right motivation stuff they care about like iTunes or... Farmville? some kids need.
  • 25. = 22 hours & 40 minutes = 200 hours S2H - WHAT CAN I BUY? Here’s two examples. Of course you should factor in it costs On S2H.com you’ll find other game elements like about $20 to buy the Replay. So technically, if you like leaderboards for the week, month and forever. I’m sure music, you’d have to do 43 hours and 20 minutes exercise some smart kid in the USA has attached one of these to his before you can break even. dog and put it on a treadmill.
  • 26. NOKIA PUSH. Nokia’s PUSH started as a smart chip in your skateboard As Stuart Wells says in the video, in 5 years time everyone synched with your phone, now it’s moving into snowboards. could have this kit. I should hope so. A great aspect of this The real thing instantly gains addictive elements from their is the fact that from using points and high scores, we’ll virtual counterparts, and gives you quantitative feedback. easily be able to discover new talent in these sports.
  • 27. EPICWIN. A to-do list with a Lord of the Rings style setting. Genius. negligence yet. Quite the contrary, remembering stuff like EPICWIN turns the real world into the World of Warcraft, that is the point of the app! This is an extreme example of which is possibly the scariest idea I’ve ever heard. Unlike game mechanics in the real world and slightly tongue-in- WOW, no players pets have died of malnutrition or cheek, but it’s really helping some people sort their lives out!
  • 28. SO IN CONCLUSION: SHOULD I JUST ADD POINTS AND A LEADERBOARD AND BADGES TO MY THING?
  • 29. NO. Points are meaningless as a motivational force unless the user is enjoying themselves. Points are something that should be accrued in the background while the player is having As a generalisation, men tend to be more inclined to competitive games like you’d find on a console. Whereas women will like a more relaxed place and less risk fun interacting with your game. involved. The important thing about games is they Another thing we should note is that should be seen as play. If all you want to do most of the physical rewards from these is earn points from a repetitive activity then games (free coffees, money off vouchers, doesn’t that feel more like work? etc) are really aimed at the young crowd. Typically on a low wage and with lots of Great game design is key to enjoyment and spare time on their hands (which they can it has to be tailored to your target use to play these games!). Why would a demographic. middle aged banker want to play a silly game for a free coffee?
  • 30. THANKS! (+10 points for finishing presentation)
  • 31. FROM THE EXPERTS. We work in advertising, we’re no experts on gaming. If you’d like to learn more about game mechanics we recommend watching these presentations. Jesse Schell Visions of the Gamepocalypse. http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse Jane McGonigal Gaming can make a better world. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html Seth Priebatsch The game layer on top of the world. http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html Sebastian Deterding Pawned. Gamification and its discontents. http://www.slideshare.net/dings/pawned-gamification-and-its-discontents