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Teaching and Learning with the Digital Natives

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Teaching and Learning with the Digital Natives

  1. 1. Teaching and Learning with the Digital Natives Steve C. Yuen, Ph.D. Professor The University of Southern Mississippi E-mail: Steve.Yuen@usm.edu and Patrivan K. Yuen Technical Services/Systems Librarian William Carey University E-mail: pyuen@wmcarey.edu 2008 Creating Futures Through Technology Conference, Biloxi, February 8, 2008
  2. 2. The world is changing Analog Digital Tethered Mobile Isolated Connected Generic Personal Consuming Creating Closed Open Wiley, D. (2007). Technology and creative teaching. THE Forum.
  3. 3. The world’s rate of change increases while education’s remain SLOW The disconnect brings challenges for teachers at all levels
  4. 4. Are you TOO MATURE and feel disconnected with your students since you’re a digital immigrant? Most of your students in your classroom (if not all) are digital natives.
  5. 5. Your students There always been MTV Michael Jackson has always been white Popcorn has always been cooked in the microwave Gas has always been unleaded They cannot fathom not having a remote control They think every commercial on TV has a Web site at the bottom of the screen Beloit College Mindset List, 2003, 2005, 2006, 2007
  6. 6. Your students They have never owned a record player They have likely never play Pac Man and have never heard of Pong They have never heard of an 8 track. They have grown up with CDs and DVDs. Most have never seen a TV set with only 13 channels, nor have they seen a black and white TV They have always had cable. Beloit College Mindset List, 2003, 2005, 2006, 2007
  7. 7. Your students CTRL + ALT + Del is as basic as ABC The Web has always been an online tool Virtual reality has always been available when the real thing failed They often email or text their friends They often update their autobiographies on “Facebook” or “MySpace” They listen to their iPods while doing their research on Wikipedia Beloit College Mindset List, 2003, 2005, 2006, 2007
  8. 8. Digital Shift “Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach .” Marc Prensky Prensky, M. (2001). Digital Natives, Digital Immigrants.
  9. 9. The Generations Baby Boomers Gen X Net Gen (1946-1964) (1965-1980) (1981-1994) TV Video games The Web FM Stereo CDs MP3 and DVDs LP Records Internet Mobile devices Typewriters Unix/Apple/MS Social networking Mainframes Email Virtual communities Courtesy of D. Oblinger
  10. 10. The Digital Natives ‘Digital Natives’ = ‘Net Generation’ = ‘Y Generation’ = ‘Millennials’ = ‘Echo Boomers’ = ‘Boomlets’ Born after 1980 Racially and ethically diverse Highly connected and technological savvy See technology as an essential part of their lives
  11. 11. The Digital Natives
  12. 12. A Media-Centric Generation By age 21, the average Net Geners will have spent: 10,000 hours on cell phones 10,000 hours playing video games over 20,000 hours watching TV over 250,000 sending/receiving emails and IMs watched over 500,000 TV commercials less than 5,000 hours reading Computer games, email, the Internet, cell phones, mp3, flickr, Facebook, YouTube are integral parts of their lives. Prensky, M. (2001). Digital Natives, Digital Immigrants.
  13. 13. The Digital Natives Prefer multi-tasking and quick, non-linear access to information Are visually-oriented Are highly networked, interactive, and social Increasing mobile Have a low tolerance for lectures Prefer active learning rather than passive learning Rely heavily on communications technologies to access information and to carry out social and professional interactions. (Prensky 2001a, 2001b; Oblinger, 2003; Gros, 2003; Frand, 2000)
  14. 14. The Digital Natives 1st generation to be producers of content, not just consumers Pick their classes on ratemyprofessor.com or www.pickaprof.com Get to know their classmates through www.facebook.com Share their lives with others on myspace.com Share their videos with others on www.youtube.com Share their photos with other on flickr.com
  15. 15. A Vision of Students Today
  16. 16. Net Gen Digital Tools Email, IM, Chat rooms, Cell phones, Blogs, Webcams, Camera phones, TV, Internet, mp3, Podcasts, Vodcasts, Wikis, Digital video cams, Gaming consoles, Digital music, PDAs, Online gaming, Digital photos, Simulations, Massive multiplayer games, Online reputation and rating systems, Virtual worlds, Multimedia, Smart phones, Moblogs, SMS, Avatars, File sharing, Streaming media, Tablet PCs, Virtual communities…
  17. 17. Comfort Zones Net Gen Students Teachers Multitasking Single or limited tasks Pictures, sound, video Text Random access Linear, logical, sequential Interactive and Independent and networked individual Engaging Disciplined Spontaneous Deliberate
  18. 18. Breaking the Division “Our Digital Immigrant instructors, who speak an outdated language (that of the pre- digital age), are struggling to teach a population that speaks an entirely new language.” Marc Prensky Prensky, M. (2001). Digital Natives, Digital Immigrants.
  19. 19. Web 1.0 Web 2.0 Student as Consumer Two Way Web Student as a contributor Sharing and collaborating
  20. 20. The new Web has opened almost limitless possibilities for contributing, collaborating, & connecting Read/Write Web
  21. 21. Web 2.0 Applications Podcasts Wikis Blogs Social bookmarking Multimedia sharing Virtual world
  22. 22. Web 2.0 in Education
  23. 23. What is Web 2.0 ?
  24. 24. “ Web 2.0 builds applications that harness network effects to get better the more people use them.” Tim O’ Reilly
  25. 25. The original Web was controlled and run by a select group of people who owned Web sites.
  26. 26. Web 2.0 is user-based.
  27. 27. Web 2.0 is run by us.
  28. 28. Learning with the read & write Web.
  29. 29. Blogs open classroom walls.
  30. 30. Blogs motivate students with real world writing experiences.
  31. 31. Podcast allows students to experience a wealth of learning resources on a PC or MP3 player.
  32. 32. Podcast appeals to digital natives.
  33. 33. Students can also create their own podcasts.
  34. 34. Wiki is an effective tool for group work.
  35. 35. Students really become content producers and not just receivers.
  36. 36. Photo Sharing
  37. 37. Photo Sharing
  38. 38. Students can search for photos to help with research and projects.
  39. 39. Educators can upload photos and videos for classes, school events…
  40. 40. The Web is evolving to become more like an area for social and idea networking.
  41. 41. Anyone can become a life-long learner.
  42. 42. Great Web 2.0 Tools for Teaching and Learning Blogs [Blogger, Wordpress] Wikis (Wetpaint, Wikispaces) Podcasting (PodOmatic) Photo sharing (Flickr, Photobucket) Video (YouTube, TeacherTube) Online slideshows (Myplick, SlideShare) Social bookmarking (del.icio.us, Furl) Social network (Ning, LinkedIn) LinkedIn Thinking tools [Bubbl.us, Gliffy, Zoho] Gliffy
  43. 43. Podcasts Vodcasts
  44. 44. Web 2.0 allows digital natives to: create contribute collaborate connect share participate in a learning community
  45. 45. Pay Attention
  46. 46. What Can You Do? Talk with and observe your students Get training - stay informed Move teaching away from conventional methods by which students are told what to learn, where, and how Knowledge should be actively constructed and students should be made responsible for their own learning Utilize real-world applications Make learning interactive and experiential Use informal learning opportunities Integrate technology and their tools of choice (Web 2.0) into your curriculum
  47. 47. The End Questions or Comments? Thank You for Attending Our session! This presentation is available on the Web at: http://www.slideshare.net/scyuen/