The document discusses plans for a new product called Robox. Robox aims to make coding and robotics accessible for teachers, students, and parents through affordable kits. Key points:
1) Robox kits would be much cheaper than competitors and bundled with coding curriculum and an online platform. Users could build their first robot in minutes.
2) The target customer segments are maker teachers, students aged 7-12, parents of children 12-18, schools, and tech enthusiasts. The value propositions focus on teaching/learning coding in an accessible, practical way or helping raise smart kids.
3) The business model involves online and direct sales, an open hardware community for development, manufacturing and importing components,
1. One Dollar Board
Claudio Olmedo
Lucas Rocha
Imri Sofer
Interviews since last class: 5 + 55(experiment)
Interviews to date: 65 + 55
2. ONE DOLLAR BOARD - ROBOX™ (Day 1)
Maker teachers
Young
Usually math or
science teachers
Parents and
students
Tech enthusiasts
Schools and
districts
Private and public
schools
“Help me
teach/learn coding
in a practical,
meaningful and
financially
accessible way”
Bundling
Users can build their
1st robot in few
minutes while coding
curriculum and
platform are also
provided
Price
Kits and components
are much cheaper
compared to other
competitors
Website
Maker teachers,
parents and students
Sales Force
Schools and districts
Get
PR; online mkt
Maker activism
Keep
Learning platform
and curriculum
Grow
New projects and
components
Asset Sales
$ 9.90 – Basic Kit
$ 14.90 – Starter Kit
$ 19.90 – Advanced Kit
Post Sales
- New components
(sensors, wifi cards,
gears, batteries – over
600 components)
Open Hardware
Community
Development
Mission driven
Sponsors
Marketing exposure
Mission driven
Manufacturers
Supply Chain
Financial interest
Production
Manufacturing,
import and assembly
Platform
Curriculum,
development,
support and sales
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Open hardware and
maker network
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
Investment needed
- Online curriculum and
learning platform
development
- Team
Volunteers
Mission driven
3. Key Insigths and Learnings
Hypotheses Experiments Pass/Fail Condition Results
It is easier to introtuce
students to CS using physical
computing (tinkering) than
digital coding
Ask teachers who have
experienced both formats and
read articles/researches
Pass: there are no evidences or there
are evidences that tinkering is as good
or better to teach CS than other
methods
Fail: there are evidences in the other
direction
PASS
If given the chance, teachers
would prefer to teach CS in
small groups or even
individually
Run workshops and ask
teachers who are already using
eletronics and robotic kits in
classrooms
Pass: teachers prefer to run activities
with maximum 2 students
Fail: teachers prefer to run activities
with 3 students or more
PASS
Teachers would allow
students to take their
Roboxes home, to show
their parents
As teachers during interviews
if they believe that’s plausible
Pass: teachers think it is a good idea
to let kids take their kits home
Fail: teachers would rather maintain
the kits inside the lab/school
PASS
Something between $10 and
20 is a good pricing point for
the Robox kit
Try this price range during
interviews
Pass: if people ask how they can order
the product
Fail: if there is few or no spontaneous
interest in buying the kit
FAIL
(customers
valued product
above suggested
price)
4. ROBOX™ Canvas Model (Day 3)
Maker Teachers
Young (< 35 yo)
Usually CS, Math or
Science
Students from 7-12th
grades
Parents
Tech enthusiasts
Parents of children
between 12 and 18 yo
Schools
Private and public
schools / school
districts
Internet connectivity
7-12th grades
Help me teach coding
and engage my
students in a way that
I feel comfortable:
- Tinkering
- Customizable
- Low cost
Help me raise smart
and well succeeded
children
- Used without my
supervision
- Customizable
Help me include CS in
my curriculum
- Low or no professional
development
- Low cost equipment
- Effective in Learning
Results
Website
Online sales
Sales Force
Direct sales
Open Hardware
Community
Development
Mission driven
Manufacturers
Supply Chain
Financial interest
Production
Manufacturing, import
and assembly
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Engineers,
designers, CS teachers
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
Investment needed
- Online curriculum and
learning platform
development
- Team
Asset Sales
$ 9.90 – Basic Kit
$ 14.90 – Starter Kit
$ 19.90 – Advanced Kit
$ 0.90 – 59.90 – New
components and kits
Asset Sales
Prices negotiated
based on volumes
Advertisers
Tech companies,
foundations and social
responsability areas
interested in innovation
and IO
Help raise awareness
around my brand and
foment IOT among
students
- Public segmentation
Sponsorhips
Prices negotiated
based on volumes
Get - PR; online mkt;
network; online 3rd party
learning platforms
Keep – Learning
platform and curriculum
Grow – new projects
and components
Get - PR; workshops;
hackatons
Keep – data on usage
and impact
Grow – new products;
events and trainings
Platform
Curriculum,
development, support
and sales
Indirect
Partner stores
Stores
Eletronics? Toys?
Distribution channel
Financial Interest
5. Value proposition
Customer
Segment
Job to be done Pains and Gains Value Proposition
Teachers
“Help me teach coding
and engage my
students in a way that I
feel comfortable”
Customizable
Drawable boxes with stickers
included; set of mechanic
componentes; programable
Low Cost
Paper boxes; small number of
components; one dollar board
Connection to real world
and narratives
Physical computing with the
possibility to use materials beside
eletronic componentes and creation
of several characters
Easy to use
Step by step instructions with video
examples for the 2 first classes;
Project suggestions for continued
curriculum
Name: Alexandre
Age: 42 years old
Roles: user, influencer,
recommender and buyer
Subject: informatics teacher
Background: math teacher
Schools: 1 public and 1 private
school
Grade level: 6th to 9th grades
Teaching experience: 12 years
6. Value proposition
Customer
Segment
Job to be done Pains and Gains Value Proposition
Parents
“Help me raise smart
and well succeeded
children”
Customizable
Drawable boxes with stickers included; set
of mechanic components
Low Cost
Paper boxes; small number of components;
one dollar board
Safe
Eletronic safeguards; low voltage and bigger
connectors
Used by
themselves
Project guides for children to follow, with
videos featuring teenagers (Youtube style)
Name: Ana and Humberto
Age: 35 and 32 years old
Children: 2 girls, 9 and 12
years old
Roles: buyers or saboteurs
Background: business
administration and psichology
Family year income: ~ $
24.000 to 48.000
Technology behavior: likes
new gadgets but ask for kids
help to install and use
9. Get / Keep / Grow
Education (teachers)
Parents
Online Marketing
Maker Network
Learning platforms
Free or subsidized
distribution
DIY Youtube Channels
Online Curriculum
Projects repository
Customer support
Step by step activities
New components
and kits
New versions
DIY Box design
DIY Schematics
10. ROBOX™ Canvas Model (Day 5)
Maker Teachers
Usually CS, Math or
Science
Students from 7-12th
grades
Parents
Tech enthusiasts
Parents of children
between 12 and 18 yo
Schools
Private and public
schools / school
districts
Internet connectivity
7-12th grades
Help me teach coding
and engage my
students in a way that
I feel comfortable:
- Tinkering
- Customizable
- Low cost
Help me raise smart
and well succeeded
children
- Used without my
supervision
- Customizable
Help me include CS in
my curriculum
- Low or no professional
development
- Low cost equipment
- Effective in Learning
Results
Direct sales
Website
Sales Force
Direct sales
Open Hardware
Community
Development
Mission driven
Manufacturers
Supply Chain
Financial interest
Operations
Manufacturing, import,
assembly and
distribution
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Engineers, sales,
designers, curriculum
experts and marketing
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
- Distribution
Investment needed
- Online curriculum and
learning platform
development
- Team
Asset Sales
- Basic Kit - subsidized
prices by foundations,
corporate partners or
investors
- Expansion packs sales
Asset Sales
Prices negotiated
based on volumes
Get - online mkt;
network; online 3rd party
learning platforms;
Keep – Learning
platform and curriculum
Grow – new projects
and components
Get - workshops;
sponsored donations
Keep – data on usage
and impact
Grow – new products;
events and trainings
Platform
Curriculum,
development, support
and sales
Indirect
Partner stores
Stores
Electronics & Toys
Distribution channel
Financial Interest
Asset Sales
- Basic Kits
- Expansion packs
Investors
Financial Interest
Mission driven
MVP
Robox Kit (One Dollar
Board + paper box +
components + stickers +
curriculum)
11. Next Steps
• Customer Discovery & Validation
• Parents value proposition
• Pricing point
• Channels
• Operations
• Assemble and import process in US
• Resellers research
• Investment
13. Columbia B7739-002:
Advanced Entrepreneurship
ONE DOLLAR BOARD - ROBOX™
TEAM MEMBERS Claudio Olmedo Lucas Rocha
Degree program and
Department/Major
Practical Experience Computer Engineer
Provide your LinkedIn public profile
URL
https://www.linkedin.com/in/claud
io-centromaker
https://www.linkedin.com/in/lucas-
rocha-82642829
Are you the subject matter expert
(SME) for this team?
Yes No
Pick a role you think you most likely
will play on this team (Hustler,
Hacker, Designer or Product Picker)
Visionary and Hacker Hustler
Anything interesting we should
know about you (be brief)
Entrepreneur, open hardware
activist, and father of two
princesses
Leads the education technology
area at Lemann Foundation, in
Brazil
14. ONE DOLLAR BOARD - ROBOX™ (Day 1)
Maker teachers
Young
Usually math or
science teachers
Parents and
students
Tech enthusiasts
Schools and
districts
Private and public
schools
“Help me
teach/learn coding
in a practical,
meaningful and
financially
accessible way”
Bundling
Users can build their
1st robot in few
minutes while coding
curriculum and
platform are also
provided
Price
Kits and components
are much cheaper
compared to other
competitors
Website
Maker teachers,
parents and students
Sales Force
Schools and districts
Get
PR; online mkt
Maker activism
Keep
Learning platform
and curriculum
Grow
New projects and
components
Asset Sales
$ 9.90 – Basic Kit
$ 14.90 – Starter Kit
$ 19.90 – Advanced Kit
Post Sales
- New components
(sensors, wifi cards,
gears, batteries – over
600 components)
Open Hardware
Community
Development
Mission driven
Sponsors
Marketing exposure
Mission driven
Manufacturers
Supply Chain
Financial interest
Production
Manufacturing,
import and assembly
Platform
Curriculum,
development,
support and sales
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Open hardware and
maker network
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
Investment needed
- Online curriculum and
learning platform
development
- Team
Volunteers
Mission driven
15. ONE DOLLAR BOARD - ROBOX™ (Day 2)
Teachers
Young (< 35 yo)
Usually CS, Math or
Science
Students from 7-12th
grades
Parents
Tech enthusiasts
Parents of children
between 12 and 18 yo
Schools
Private and public
schools
Internet connectivity
7-12th grades
Help me teach coding
in the best way
possible
- Tinkering
- Customizable
- Low cost
Help me raise smart
and well succeeded
children
- Used without my
supervision
- Customizable
Help me include CS in
my curriculum
- Low or no professional
development
- Low cost equipment
- Effective in Learning
Results
Website
Online sales
Sales Force
Direct sales
Open Hardware
Community
Development
Mission driven
Manufacturers
Supply Chain
Financial interest
Production
Manufacturing, import
and assembly
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Engineers,
designers, CS teachers
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
Investment needed
- Online curriculum and
learning platform
development
- Team
Asset Sales
$ 9.90 – Basic Kit
$ 14.90 – Starter Kit
$ 19.90 – Advanced Kit
$ 0.90 – 59.90 – New
components and kits
Asset Sales
Prices negotiated
based on volumes
Advertisers
Tech companies,
foundations and social
responsability areas
interested in innovation
and IO
Help raise awareness
around my brand and
foment IOT among
students
- Public segmentation
Sponsorhips
Prices negotiated
based on volumes
Get - PR; online mkt;
Maker activism
Keep – Learning
platform and curriculum
Grow – new projects
and components
Get - PR; workshops;
hackatons
Keep – data on usage
and impact
Grow – new products;
events and trainings
Platform
Curriculum,
development, support
and sales
16. ROBOX™ Canvas Model (Day 3)
Maker Teachers
Young (< 35 yo)
Usually CS, Math or
Science
Students from 7-12th
grades
Parents
Tech enthusiasts
Parents of children
between 12 and 18 yo
Schools
Private and public
schools / school
districts
Internet connectivity
7-12th grades
Help me teach coding
and engage my
students in a way that
I feel comfortable:
- Tinkering
- Customizable
- Low cost
Help me raise smart
and well succeeded
children
- Used without my
supervision
- Customizable
Help me include CS in
my curriculum
- Low or no professional
development
- Low cost equipment
- Effective in Learning
Results
Website
Online sales
Sales Force
Direct sales
Open Hardware
Community
Development
Mission driven
Manufacturers
Supply Chain
Financial interest
Production
Manufacturing, import
and assembly
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Engineers,
designers, CS teachers
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
Investment needed
- Online curriculum and
learning platform
development
- Team
Asset Sales
$ 9.90 – Basic Kit
$ 14.90 – Starter Kit
$ 19.90 – Advanced Kit
$ 0.90 – 59.90 – New
components and kits
Asset Sales
Prices negotiated
based on volumes
Advertisers
Tech companies,
foundations and social
responsability areas
interested in innovation
and IO
Help raise awareness
around my brand and
foment IOT among
students
- Public segmentation
Sponsorhips
Prices negotiated
based on volumes
Get - PR; online mkt;
network; online 3rd party
learning platforms
Keep – Learning
platform and curriculum
Grow – new projects
and components
Get - PR; workshops;
hackatons
Keep – data on usage
and impact
Grow – new products;
events and trainings
Platform
Curriculum,
development, support
and sales
Indirect
Partner stores
Stores
Eletronics? Toys?
Distribution channel
Financial Interest
17. ROBOX™ Canvas Model (Day 4)
Maker Teachers
Usually CS, Math or
Science
Students from 7-12th
grades
Parents
Tech enthusiasts
Parents of children
between 12 and 18 yo
Schools
Private and public
schools / school
districts
Internet connectivity
7-12th grades
Help me teach coding
and engage my
students in a way that
I feel comfortable:
- Tinkering
- Customizable
- Low cost
Help me raise smart
and well succeeded
children
- Used without my
supervision
- Customizable
Help me include CS in
my curriculum
- Low or no professional
development
- Low cost equipment
- Effective in Learning
Results
Platform
Online Sales
Sales Force
Direct sales
Open Hardware
Community
Development
Mission driven
Manufacturers
Supply Chain
Financial interest
Production
Manufacturing, import
and assembly
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Engineers,
designers, CS teachers
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
Investment needed
- Online curriculum and
learning platform
development
- Team
Asset Sales
$ 9.90 Basic Kit - subsidized
$ 14.90 – Starter Kit
$ 19.90 – Advanced Kit
$ 0.90 – 59.90 – New
components and kits
Asset Sales
Prices negotiated
based on volumes
Get - PR; online mkt;
network; online 3rd party
learning platforms
Keep – Learning
platform and curriculum
Grow – new projects
and components
Get - PR; workshops;
hackatons
Keep – data on usage
and impact
Grow – new products;
events and trainings
Platform
Curriculum,
development, support
and sales
Indirect
Partner stores
Stores
Electronics & Toys
Distribution channel
Financial Interest
Asset Sales
Expansion packs
18. ROBOX™ Canvas Model (Day 5)
Maker Teachers
Usually CS, Math or
Science
Students from 7-12th
grades
Parents
Tech enthusiasts
Parents of children
between 12 and 18 yo
Schools
Private and public
schools / school
districts
Internet connectivity
7-12th grades
Help me teach coding
and engage my
students in a way that
I feel comfortable:
- Tinkering
- Customizable
- Low cost
Help me raise smart
and well succeeded
children
- Used without my
supervision
- Customizable
Help me include CS in
my curriculum
- Low or no professional
development
- Low cost equipment
- Effective in Learning
Results
Direct sales
Website
Sales Force
Direct sales
Open Hardware
Community
Development
Mission driven
Manufacturers
Supply Chain
Financial interest
Operations
Manufacturing, import,
assembly and
distribution
Intellectual
- Process for
manufacturing
- Robox patent and
trademark
Human
- Engineers, sales,
designers, curriculum
experts and marketing
Variable costs with
economies of scale
- Manufacturing components
- Import and taxes
- Distribution
Investment needed
- Online curriculum and
learning platform
development
- Team
Asset Sales
- Basic Kit - subsidized
prices by foundations,
corporate partners or
investors
- Expansion packs sales
Asset Sales
Prices negotiated
based on volumes
Get - online mkt;
network; online 3rd party
learning platforms;
Keep – Learning
platform and curriculum
Grow – new projects
and components
Get - workshops;
sponsored donations
Keep – data on usage
and impact
Grow – new products;
events and trainings
Platform
Curriculum,
development, support
and sales
Indirect
Partner stores
Stores
Electronics & Toys
Distribution channel
Financial Interest
Asset Sales
- Basic Kits
- Expansion packs
Investors
Financial Interest
Mission driven
MVP
Robox Kit (One Dollar
Board + paper box +
components + stickers +
curriculum)
20. Customer Segments
Maker Teachers
Name: Alexandre
Age: 42 years old
Roles: user, influencer,
recommender and buyer
Subject: informatics teacher
Background: math teacher
Schools: 1 public and 1 private
school
Grade level: 6th to 9th grades
Teaching experience: 12 years
“Help me teach coding and engage my students
in a way that I feel comfortable”
21. Customer Segments
School Principal
Name: Marcia
Age: 38 years old
Roles: influencer, recommender
or buyer
Subject: (former) primary
teacher
Background: pedagogy
Schools: 1 public school
Grade level: 1st to 5th grades
Teaching experience: 18 years
“Help my teachers provide a good learning
experience and maintain students disciplined”
22. Customer Segments
Pedagogical director
Name: Julia
Age: 41 years old
Roles: influencer or
recommender
Job: Pedagogical director
Background: psicology with
especialization in pedagogy
Teaching experience: 20 years
“Help me provide good professional
development to teachers and choose the right
pedagogical materials to teach the curriculum”
23. Customer Segments
Secretary of municipal education
Name: Roberto
Age: 52 years old
Roles: buyer
Background: history teacher, former
principal and politically appointed as
secretary
Teaching experience: 20 years
Administration experience: almost
none
“Help me increase education KPIs and maintain
the budget under control”
24. Customer Segments
Tech savvy parents
Name: Ana and Humberto
Age: 35 and 32 years old
Children: 2 girls, 9 and 12 years old
Roles: buyers or saboteurs
Background: business
administration and psichology
Family year income: R$ 48.000,00
Technology behavior: likes new
gadgets but ask for kids help to install
and use
“Help me raise smart and well succeeded
children”
25. Value proposition
Customer
Segment
Job to be done
Pains and
Gains
Value Proposition
Teachers
“Help me teach coding
and engage my students
in a way that I feel
comfortable”
Customizable
Drawable boxes with
stickers included; set of
mechanic components
Low Cost
Paper boxes; small number
of components; one dollar
board
Connection to
real world
Physical computing with
the possibility to use
materials beside eletronic
components
Easy to use
Step by step instructions
with video examples for
the 2 first classes; Project
suggestions for continued
curriculum
26. Value proposition
Customer
Segment
Job to be done
Pains and
Gains
Value Proposition
Parents
“Help me raise smart and
well succeeded children”
Customizable
Drawable boxes with
stickers included; set of
mechanic components
Low Cost
Paper boxes; small number
of components; one dollar
board
Safe
Eletronic safeguards; low
voltage and bigger
connectors
Used by
themselves
Project guides for children
to follow, with videos
featuring teenagers
(Youtube style)
27. Value proposition
Customer
Segment
Job to be done
Pains and
Gains
Value Proposition
Pedagogical
directors
“Help me provide good
professional development
to teachers and choose
the right pedagogical
materials to teach the
curriculum”
Low or no
professional
development
required
Follow blockly or other
known programming
language by teachers
Curriculum
aligned to
standards
Suggest activities
connected to the national
standarts
Good learning
outcomes
Collect and provide
evidences on the gains of
CS education so
influencers can convince
buyers
29. Market Size
TAM: 1.35 Bi students in
secondary and high school around
the world by UNESCO in 2014
SAM: 91,4 M students in chosen
countries (Brazil, USA, Germany, UK
and Spain) with internet connectivity*
TARGET: 9 Million students
(innovators and early adopters
consist in 16% of the SAM. So,
consider we could get to a tipping
point by reaching 60% of the
innovators and early adopters)
* Source: http://www.internetlivestats.com/internet-users-by-country/
Estimated life cycle value: $ 50.00
$ 67.5 Bi
$ 4.5 Bi
$ 0.45 Bi
30. Type of Business
Type of Market: Resegmented Market
Customers:
• Teachers and parents of students between 7 and 12th grades
• Schools and Universities
• Tech-companies, foundations and social responsability areas interested in
innovation and IOT
Competitors: LEGO Mindstorms, Robota, Atos Educacional, Arduíno, Makey
Makey, Littlebits, and several others
Risks: not being able to fulfill customer needs and offer clear differentiation from
competitors; business model relies on established manufacturing process in
China; sponsors might not be interested in this kind of media;
32. Segment our market to Education & Private
Sell/Deliver basic Robox kits to educational institutions
capture young audience, create brand awareness.
Create a basic content/designs on our platform (each design
will include parts, some will be basic, some will be premium)
Create an open-platform environment (drag and drop editor)
for people to design new Roboxes. The plans will include a list
of parts.
Consider a Youtube model were the designers get a part of
the revenue (maybe design it using channels)
Get / Keep / Grow
33. Hypotheses
Hypotheses Experiments Pass/Fail Condition Results
It is easier to introtuce
students to CS using physical
computing (tinkering) than
digital coding
Ask teachers who have
experienced both formats and
read articles/researches
Pass: there are no evidences or there
are evidences that tinkering is as good
or better to teach CS than other
methods
Fail: there are evidences in the other
direction
PASS
If given the chance, teachers
would prefer to teach CS in
small groups or even
individually
Run workshops and ask
teachers who are already using
eletronics and robotic kits in
classrooms
Pass: teachers prefer to run activities
with maximum 2 students
Fail: teachers prefer to run activities
with 3 students or more
PASS
Teachers would allow
students to take their
Roboxes home, to show
their parents
As teachers during interviews
if they believe that’s plausible
Pass: teachers think it is a good idea
to let kids take their kits home
Fail: teachers would rather maintain
the kits inside the lab/school
PASS
Something between $10 and
20 is a good pricing point for
the Robox kit
Try this price range during
interviews
Pass: if people ask how they can order
the product
Fail: if there is few or no spontaneous
interest in buying the kit
FAIL
Companies and foundations
are interested in advertising
/ sponsoring on the back of
the board
Try this idea with potential
customers
Pass: if people ask how they can do
that lot of boards
Fail: if there is few or no spontaneous
interest in advertising / sponsoring
the kit
NOT TESTED
34. Hypotheses
Hypotheses Experiments Pass/Fail Condition Results
People would buy the kits
directly from Robox website
Ask where people expect to
buy this product
Pass: they answer they would look
after our website
Fail: they suggest other channels
PASS
Upon interacting with our
basic product, users would
be willing to download more
designs (and buy more,
better parts)
Spend $40 experiment –
Provide participants with a
budget of $40 and an
inventory of high-end, medium
range, and basic product on
which they can buy more
parts.
Pass: Strong indication that people
are willing to buy the basic product +
expansions
Fail: Strong indication that people are
willing to buy the premium product ||
people are not willing to buy the basic
product + expansions
PASS
Hinweis der Redaktion
Should we get rid of the red part by now? It is very complex to start with this in several countries.
Values propositions should differ between early adopters and majority. We should be building a startup for the early adopters, right?
Should we get rid of the red part by now? It is very complex to start with this in several countries.
Values propositions should differ between early adopters and majority. We should be building a startup for the early adopters, right?
Include govnt together with public schools
Include 3rd party learning platforms as a GET
Understand if building a programming language for the Robox would be better than building blocks
Should we get rid of the red part by now? It is very complex to start with this in several countries.
Values propositions should differ between early adopters and majority. We should be building a startup for the early adopters, right?
Should we get rid of the red part by now? It is very complex to start with this in several countries.
Values propositions should differ between early adopters and majority. We should be building a startup for the early adopters, right?
Should we get rid of the red part by now? It is very complex to start with this in several countries.
Values propositions should differ between early adopters and majority. We should be building a startup for the early adopters, right?
Is 60% an acceptable premisse for tipping point
Technologocial risks? Mantaing quality even in cheap projects?