SlideShare a Scribd company logo
1 of 1
Download to read offline
WEDNESDAY, SEPTEMBER 6, 2017
11NEW STRAITS TIMES
HIGHER ED
ZULITA MUSTAFA
zulita@nst.com.my
G
AMES and play have always been a
great stress reliever to many.
But a team of researchers is pushing
it a step further by inculcating games
and play into the teaching of science, technology,
engineering, arts and mathematics.
Though the idea may seem too radical to
most traditional educationists, a research team
in Sarawak is discovering the potential of using
games and play in the teaching of the subjects.
Coventry University Disruptive Media
Learning Lab Professor Dr Sylvester Arnab said
teaching should never be rigid and a one-sided
communication in order to gauge students’
understanding.
“When the teaching method gets dry and
rigid, students tend to be bored and lose interest.
When this happens, the teacher will have to keep
repeating the message to ensure it gets across,”
said Sylvester.
Coventry University is collaborating with
Universiti Malaysia Sarawak in the CreativeCulture
project, which aims to address educational
challenges within the context of inclusive learning
for learners from the rural parts of Malaysia
Borneo.
TheprojectisfundedbytheArtsandHumanities
Research Council, United Kingdom and Ministry
of Higher Education Malaysia under the Newton-
Ungku Omar programme.
“Nothing beats hands-on experience and this
is proven. Imagine medical doctors going through
their studies without any on-the-job training. Or a
chemical engineer who does not experiment in the
lab and just learns theoretical information from a
textbook.
“Physicalexperiencehelpsstudentsunderstand
better. Now imagine if we incorporate games and
play into teaching,” added Sylvester.
Some educators in Europe and even in Asia
include the use of Lego bricks into their delivery
but the CreativeCulture project aims to revive
traditional games such as congkak, hopscotch, hide
and seek, and treasure hunt.
In a recent experiment, the research team
held a session at SK Telok Melano in Lundu,
Sarawak where teachers and pupils took part in
games crafted to teach several subjects including
mathematics.
“At first no one wanted to try the math station,
because of the natural fear of the subject. But after
awhiletheparticipantsmanagedtogetthroughthe
challenge,” said Sylvester.
Unimas project leader Dr Jacey-Lynn Minoi said
GAMIFYING EDUCATION
Gamechangerintheclassroom
arts and culture boost creativity, which leads to
innovation.
“It is a new way of thinking and moving beyond
existing skills; when combined, they become
triggers for innovative thinking, an element much
needed for engineering social transformation.
“We need fun, playful, hands-on, socially and
culturally grounded explorations of curricular
topics in schools to foster contextualised and
deeper learning,” Minoi said.
In Kuching, SMK St Thomas English teacher
Adeline Sim said she has been using games in her
literature class.
“Games help students understand better. They
ignite imagination. The challenge is to keep up
with interesting games in class,” said Sim.
Another teacher, Chong Chee Huea, believes
one has to be creative in reaching out to students.
“Theteachermustfirstunderstandthesubject.
Only then can the teacher craft an interesting
game to incorporate into it,” said Chong who
teaches mathematics.
With the Sarawak government pushing for a
digital economy, modern games such as Candy
Crush and Angry Birds can also be used in the
teaching of STEM subjects.
“Physics can be taught using the Angry Birds
game and we can even look into the possibilities of
extending it to engineering,” added Sylvester.
Physical
experience
helps students
understand better.
Now imagine if we
incorporate games
and play into
teaching.”
SYLVESTER ARNAB
Coventry University
Disruptive Media
Learning Lab professor
Recently the CreativeCulture Project held the
Remixing Play workshop for lecturers in Unimas.
Participants learnt to craft educational games at
the one-day event.
Data mining lecturer Dr Stephanie Chua at
Unimas Faculty of Information Technology said
teaching technical subjects is challenging.
“The games need not be complicated, all they
need to do is paint a picture of the subject in the
student’s mind,” said Chua.
Sylvester and his team are working with
Coventry University to expand game and play to
four other campuses. They have also reached
out to other parts of Europe, the United States,
Trinidad and Tobago.
The CreativeCulture project also uses game
design and computational thinking as an approach
and instrument to foster creative problem-solving
and transcultural practices in Malaysia.
The Capsule Room, a gamification and play
lab being set up in Unimas, will be equipped with
gadgets and games to introduce the concept of
gamification and games to students, teachers
and parents in the hope to integrate game-based
learning into STEM subjects.Jacey-Lynn Minoi engaging SK Tanjong Datu pupils.
SK Tanjong Datu pupils and teachers learn science and mathematics through games.
Teams of lecturers and teachers discussing game design at the Remixing Play workshop.

More Related Content

Similar to Press cut - GameChangers and CreativeCulture in Malaysia

SDI: Co-creativity Approach by the CreativeCulture Initiative
SDI: Co-creativity Approach by the CreativeCulture InitiativeSDI: Co-creativity Approach by the CreativeCulture Initiative
SDI: Co-creativity Approach by the CreativeCulture InitiativeJacey-Lynn Minoi
 
[Challenge:Future] edutain-me
[Challenge:Future] edutain-me[Challenge:Future] edutain-me
[Challenge:Future] edutain-meChallenge:Future
 
[Challenge:Future] edutain-me
[Challenge:Future] edutain-me[Challenge:Future] edutain-me
[Challenge:Future] edutain-meChallenge:Future
 
«Lets educate, learn and flourish: how can we open doors, light fires and rac...
«Lets educate, learn and flourish: how can we open doors, light fires and rac...«Lets educate, learn and flourish: how can we open doors, light fires and rac...
«Lets educate, learn and flourish: how can we open doors, light fires and rac...eMadrid network
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentationET&D
 
Ors inspired by plants p3160522 v2
Ors inspired by plants p3160522 v2Ors inspired by plants p3160522 v2
Ors inspired by plants p3160522 v2Susan Yu
 
Sentences Pasive Voice
Sentences Pasive VoiceSentences Pasive Voice
Sentences Pasive VoiceJennys Diaz
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)ijma
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)ijma
 
The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)ijma
 
A. Introduction
A. IntroductionA. Introduction
A. Introductionmaiores
 
Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...
Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...
Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...2dimpaian
 
Remake-Learning-Playbook_Case-Study-MAKESHOP
Remake-Learning-Playbook_Case-Study-MAKESHOPRemake-Learning-Playbook_Case-Study-MAKESHOP
Remake-Learning-Playbook_Case-Study-MAKESHOPLiberty Ferda
 
Creative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentationCreative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentationMelinda Nagy
 
Project based multimedia learning
Project based multimedia learningProject based multimedia learning
Project based multimedia learningjmmendoza21
 
MathematIcs bLended Augmented GamE (MILAGE)
MathematIcs bLended Augmented GamE (MILAGE)MathematIcs bLended Augmented GamE (MILAGE)
MathematIcs bLended Augmented GamE (MILAGE)Jorge Guerra-Antequera
 
Social media in Science Education
Social media in Science EducationSocial media in Science Education
Social media in Science EducationDana Craciun
 
Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Sylvester Arnab
 
Jaconette digital storytelling presentation
Jaconette digital storytelling presentationJaconette digital storytelling presentation
Jaconette digital storytelling presentationtracjac
 

Similar to Press cut - GameChangers and CreativeCulture in Malaysia (20)

SDI: Co-creativity Approach by the CreativeCulture Initiative
SDI: Co-creativity Approach by the CreativeCulture InitiativeSDI: Co-creativity Approach by the CreativeCulture Initiative
SDI: Co-creativity Approach by the CreativeCulture Initiative
 
[Challenge:Future] edutain-me
[Challenge:Future] edutain-me[Challenge:Future] edutain-me
[Challenge:Future] edutain-me
 
[Challenge:Future] edutain-me
[Challenge:Future] edutain-me[Challenge:Future] edutain-me
[Challenge:Future] edutain-me
 
«Lets educate, learn and flourish: how can we open doors, light fires and rac...
«Lets educate, learn and flourish: how can we open doors, light fires and rac...«Lets educate, learn and flourish: how can we open doors, light fires and rac...
«Lets educate, learn and flourish: how can we open doors, light fires and rac...
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
 
Ors inspired by plants p3160522 v2
Ors inspired by plants p3160522 v2Ors inspired by plants p3160522 v2
Ors inspired by plants p3160522 v2
 
Sentences Pasive Voice
Sentences Pasive VoiceSentences Pasive Voice
Sentences Pasive Voice
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)
 
International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)International Journal of Multimedia & Its Applications (IJMA)
International Journal of Multimedia & Its Applications (IJMA)
 
The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)The International Journal of Multimedia & Its Applications (IJMA)
The International Journal of Multimedia & Its Applications (IJMA)
 
A. Introduction
A. IntroductionA. Introduction
A. Introduction
 
Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...
Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...
Tesla T-Pack Instructional Design Model in Virtual Reality for Deeper Learnin...
 
Remake-Learning-Playbook_Case-Study-MAKESHOP
Remake-Learning-Playbook_Case-Study-MAKESHOPRemake-Learning-Playbook_Case-Study-MAKESHOP
Remake-Learning-Playbook_Case-Study-MAKESHOP
 
Creative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentationCreative, Active, Responsible Students in the Digital Age - presentation
Creative, Active, Responsible Students in the Digital Age - presentation
 
Bishop Anstey Case Study (1)
Bishop Anstey Case Study (1)Bishop Anstey Case Study (1)
Bishop Anstey Case Study (1)
 
Project based multimedia learning
Project based multimedia learningProject based multimedia learning
Project based multimedia learning
 
MathematIcs bLended Augmented GamE (MILAGE)
MathematIcs bLended Augmented GamE (MILAGE)MathematIcs bLended Augmented GamE (MILAGE)
MathematIcs bLended Augmented GamE (MILAGE)
 
Social media in Science Education
Social media in Science EducationSocial media in Science Education
Social media in Science Education
 
Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...
 
Jaconette digital storytelling presentation
Jaconette digital storytelling presentationJaconette digital storytelling presentation
Jaconette digital storytelling presentation
 

More from Sylvester Arnab

Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
 
GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameSylvester Arnab
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collectionSylvester Arnab
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offSylvester Arnab
 
Context behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningContext behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningSylvester Arnab
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projectsSylvester Arnab
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Sylvester Arnab
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farSylvester Arnab
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onSylvester Arnab
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteSylvester Arnab
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Sylvester Arnab
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsSylvester Arnab
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EUSylvester Arnab
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention designSylvester Arnab
 
Introduction to the Beaconing project
Introduction to the Beaconing projectIntroduction to the Beaconing project
Introduction to the Beaconing projectSylvester Arnab
 

More from Sylvester Arnab (20)

Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash Game
 
Remix Play - Flash Game
Remix Play - Flash GameRemix Play - Flash Game
Remix Play - Flash Game
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collection
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick off
 
Context behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningContext behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for Learning
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projects
 
Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017Gamified lesson path for STEM Education - Ecgbl 2017
Gamified lesson path for STEM Education - Ecgbl 2017
 
Beaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so farBeaconing - General presentation and main achievements so far
Beaconing - General presentation and main achievements so far
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands on
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynote
 
Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017
 
C4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roadsC4Rs - Crowd Sensing, Gamification and Our roads
C4Rs - Crowd Sensing, Gamification and Our roads
 
Introduction to Beaconing.EU
Introduction to Beaconing.EUIntroduction to Beaconing.EU
Introduction to Beaconing.EU
 
Keynote at GamiFIN 2017
Keynote at GamiFIN 2017Keynote at GamiFIN 2017
Keynote at GamiFIN 2017
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention design
 
Beaconing lesson path
Beaconing lesson pathBeaconing lesson path
Beaconing lesson path
 
Introduction to the Beaconing project
Introduction to the Beaconing projectIntroduction to the Beaconing project
Introduction to the Beaconing project
 

Recently uploaded

Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 

Recently uploaded (20)

INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 

Press cut - GameChangers and CreativeCulture in Malaysia

  • 1. WEDNESDAY, SEPTEMBER 6, 2017 11NEW STRAITS TIMES HIGHER ED ZULITA MUSTAFA zulita@nst.com.my G AMES and play have always been a great stress reliever to many. But a team of researchers is pushing it a step further by inculcating games and play into the teaching of science, technology, engineering, arts and mathematics. Though the idea may seem too radical to most traditional educationists, a research team in Sarawak is discovering the potential of using games and play in the teaching of the subjects. Coventry University Disruptive Media Learning Lab Professor Dr Sylvester Arnab said teaching should never be rigid and a one-sided communication in order to gauge students’ understanding. “When the teaching method gets dry and rigid, students tend to be bored and lose interest. When this happens, the teacher will have to keep repeating the message to ensure it gets across,” said Sylvester. Coventry University is collaborating with Universiti Malaysia Sarawak in the CreativeCulture project, which aims to address educational challenges within the context of inclusive learning for learners from the rural parts of Malaysia Borneo. TheprojectisfundedbytheArtsandHumanities Research Council, United Kingdom and Ministry of Higher Education Malaysia under the Newton- Ungku Omar programme. “Nothing beats hands-on experience and this is proven. Imagine medical doctors going through their studies without any on-the-job training. Or a chemical engineer who does not experiment in the lab and just learns theoretical information from a textbook. “Physicalexperiencehelpsstudentsunderstand better. Now imagine if we incorporate games and play into teaching,” added Sylvester. Some educators in Europe and even in Asia include the use of Lego bricks into their delivery but the CreativeCulture project aims to revive traditional games such as congkak, hopscotch, hide and seek, and treasure hunt. In a recent experiment, the research team held a session at SK Telok Melano in Lundu, Sarawak where teachers and pupils took part in games crafted to teach several subjects including mathematics. “At first no one wanted to try the math station, because of the natural fear of the subject. But after awhiletheparticipantsmanagedtogetthroughthe challenge,” said Sylvester. Unimas project leader Dr Jacey-Lynn Minoi said GAMIFYING EDUCATION Gamechangerintheclassroom arts and culture boost creativity, which leads to innovation. “It is a new way of thinking and moving beyond existing skills; when combined, they become triggers for innovative thinking, an element much needed for engineering social transformation. “We need fun, playful, hands-on, socially and culturally grounded explorations of curricular topics in schools to foster contextualised and deeper learning,” Minoi said. In Kuching, SMK St Thomas English teacher Adeline Sim said she has been using games in her literature class. “Games help students understand better. They ignite imagination. The challenge is to keep up with interesting games in class,” said Sim. Another teacher, Chong Chee Huea, believes one has to be creative in reaching out to students. “Theteachermustfirstunderstandthesubject. Only then can the teacher craft an interesting game to incorporate into it,” said Chong who teaches mathematics. With the Sarawak government pushing for a digital economy, modern games such as Candy Crush and Angry Birds can also be used in the teaching of STEM subjects. “Physics can be taught using the Angry Birds game and we can even look into the possibilities of extending it to engineering,” added Sylvester. Physical experience helps students understand better. Now imagine if we incorporate games and play into teaching.” SYLVESTER ARNAB Coventry University Disruptive Media Learning Lab professor Recently the CreativeCulture Project held the Remixing Play workshop for lecturers in Unimas. Participants learnt to craft educational games at the one-day event. Data mining lecturer Dr Stephanie Chua at Unimas Faculty of Information Technology said teaching technical subjects is challenging. “The games need not be complicated, all they need to do is paint a picture of the subject in the student’s mind,” said Chua. Sylvester and his team are working with Coventry University to expand game and play to four other campuses. They have also reached out to other parts of Europe, the United States, Trinidad and Tobago. The CreativeCulture project also uses game design and computational thinking as an approach and instrument to foster creative problem-solving and transcultural practices in Malaysia. The Capsule Room, a gamification and play lab being set up in Unimas, will be equipped with gadgets and games to introduce the concept of gamification and games to students, teachers and parents in the hope to integrate game-based learning into STEM subjects.Jacey-Lynn Minoi engaging SK Tanjong Datu pupils. SK Tanjong Datu pupils and teachers learn science and mathematics through games. Teams of lecturers and teachers discussing game design at the Remixing Play workshop.