What is mixed reality?
What is virtual reality?
What is augmented reality?
History of mixed reality?
VR, AR, MR.
How it works?
Types of mixed reality apps.
Applications of mixed reality.
Future scope in mixed reality.
What we currently use?
Advantages of mixes reality.
Disadvantages of mixed reality.
3. CHAPTERR 1
Already from the 1990’s there has been a strong will and hope towards a virtual-
and augmented reality based gaming experience. For a couple of decades, the
development of technology was quite slow, but after HTC Vive, and the first
Oculus consumer version release in March 2016 it seemed that the technology is
finally advanced enough, and the market for B2C VR applications, including
games, is ready to open.
The Oculus and Vive releases together with available VC funding and the
saturation of the mobile market (resulting in some mobile developers fleeing to
VR/AR development) created high hopes towards VR. Basically everything
required was coming together, funding, technology, skills and companies.
However, after a was coming together, funding, technology, skills and companies.
However, after a good start and excessive hype the VR games’ B2C market didn’t
develop as expected. One clear indicator of that was that some existing VR
studios have closed and even Icelandic CCP, a big advocate of VR games since
2013, announced in the end even November 2017 that they are ceasing all VR
development. At the end of the day,
Install base of consumer VR devices remained too small and fragmented.
However, this doesn’t mean that VR is done for good, even in the area of
games. When all the bits and pieces are finally in place, VR can hopefully offer not
4. only holistic totally different. It is essentially the same thing that games, or
entertainment in general, provide, but VR can offer even much deeper, immersive
Experiences than games on traditional platforms .This is one of the reasons why
VR remains a great opportunity for game developers.
The main focus of this study is to provide a some what coherent view of the
VR/AR possibilities in the field.
This report is commissioned by Business Finland (formerly known as Tekes, the
Finnish Funding Agency for Innovation and Technology) and conducted in
cooperation by Neogames Finland, the Hub of the Finnish Game Industry and
Finnish Virtual Reality Association . The conclusions and findings of this study are
based on 20 interviews conducted during the course of this study and other
5. CHAPTER 2
What is mixed reality?
It is the merging or real and virtual worlds to produce new Environments and
visualizations where physical and digital objects co-exist and interact in real time.
We are now living in the era of Augmented Reality and Virtual Reality, but there
is something that exists between these two, and that is the mixed reality. With
Microsoft HoloLens becoming common among the mass audience, the mixed
reality is no more an unknown term.
6. Mixed reality, also referred as Hybrid Reality is a combination or merging of
real and virtual words, where both of them can co-exist and interact in real time.
Usually, in the mixed reality environment, users will be able to navigate through
the real and virtual world at the same time. Instead of replacing the real world,
mixed enhances it, offering access to digital information on top of the world in
front of us, through VR headsets or VR gears. But again only a small population
owns VR headsets, but today almost everyone has a Smartphone, which is enough
to experience the mixed reality application features.
With Pokeman Go, the popular mixed reality game, users have got
the first-hand experience of the technology. This first mass player mobile
based game has arrived at different ara, where people have accepted the blend
of physical and digital together.
A mixed reality game takes place in both virtual realities and augmented
reality simultaneously. These games are generally places such as game boards.
7. CHAPTER 3
What is virtual reality?
The computer-generated simulation of a three-dimensional image or
environment that can be interacted with in a seemingly real or physical way be a
person using special electronic equipment , such as a helmet with a screen.
Virtual reality is an artificial environment that is created with software and
presented to the user in such a way that the user suspends belief and accepts it as
a real environment. On a computer, virtual reality is primanly experienced
through two of the five senses sight and sound.
8. CHAPTER 4
What is augmented reality?
A technology that superimposes a computer-generated image on a user’s view
of the real world , thus providing a composite view.
Augmented Reality turns the environment around you into a digital interface by
placing virtual objects in the real world, in real-time.
Augmented Reality can be seen through a wide variety of experiences. We
distinguish 3 main categories of Augmented Reality tools.
Augmented Reality 3D viewers, like Augment, allow users to place life-size 3D
models in your environment with or without the use of trackers.
Trackers are simple images that 3D models can be attached to in Augmented
9. Augmented Reality browsers enrich your camera display with contextual
information . For example, you can point your smartphone at a building to
display its history or estimated value.
The last way that Augmented Reality is generally experienced is through gaming,
creating immersive gaming experiences that utilize your actual surroundings.
Imagine shooting games with zombies walking in your own bedrooms. The biggest
use of Augmented Reality gaming to date is Pokeman Go, allowing users to catch
virtual Pokeman who are hidden throughout a map of the real world.
10. CHAPTER 5
History of mixed reality
• Ivan Sutherland created the first head mounted display (HMD) which was
attached to a computer system.
• The HMD closely resembled a portable television and could not be
comfortably worn by a person.
• It is difficult to state with any certainty who the father of virtual reality is as
like any new invention.
• More than one person has been involved in the technological system.
• Ivan Sutherland
• Jaron Lanier
• Douglas Engelbart
• Myron Krueger
In 1968 Ivan Sutherland and his student Bob Sproull created the first VR/AR head
mounted display (Sword of Damocles) that was connected to a computer a
computer and not a camera. It was a large and scary looking contraption that was
too heavy for any user to comfortably wear and was suspended from the ceiling
(hence its name).
11. CHAPTER 6
VR , AR , MR
Virtual Reality isn’t the real world but instead a simulation that world but instead
a simulation that draws the user into virtual reality.
Augmented Reality is parts of the real world being overlapped so that you are
able to use parts of both unlike MR which is mixed reality rather than an overlap.
Mixed Reality uses the technology of the digital world to enable it
to coincide with the real world.
The terminology of VR, AR and MR can be confusing. What are these R-things
exactly? Those new to the field often find themselves unable to distinguish
12. between VR, AR, MR and 360 video. This makes communication of ideas between
developers and clients difficult. Umbrella terms, such as extended, or ”x”
reality(XR) or “immersive technologies”, have great use in general discussion, as
they provide cohesion and easy alternative to always separately mentioning VR,
AR and MR.
13. CHAPTER 7
How it’s works?
Mixed Reality use a projector for displaying images on semi-transparent
materials which will then reflected to the eye with the help of beam-splitting
Light, like radio, consists of electromagnetic waves. The major difference between
the two is that light waves are much shorter than radio waves. The use of
electromagnetic waves for long-distance communications was the beginning of an
industry known first as wireless and later as radio.
This industry was the foundation for electronics, which brought the world so
many fascinating technologies.
14. When electronic circuits replaced the mechanical components in computes, the
electronics were so fast compared to the older mechanical methods’ that no one
ever thought the speed of the calculations would be limited by the speed of
electrical signals. When engineers demanded even faster electronic circuits, the
very short pulses and the tiny dimensions of their integrated circuits begged for
the use of light energy rather than electrical energy. The use of light signals rather
than electrical signals allowed for the design of very small and fast systems.
15. CHAPTER 8
Types of mixed reality apps-
One of the advantages of developing apps for Windows Mixed Reality is that
there is a spectrum of experiences that the platform can support. From fully
immersive, virtual environments, to light information layering over a user’s
current environment, Windows Mixed Reality provides a robust set of tools to
bring any experience to life. It is important for an app maker t understand early in
their development process as to where along this spectrum their experience lies.
This decision will ultimately impact the app design makeup and the technological
path for development.
Enhanced environment apps(HoloLens only)
One of the most powerful ways that mixed reality can bring value to users is by
facilitating the placement of digital information or content in a user’s current
environment. This is an enhanced environment app. This approach is popular for
apps where the contextual placement of digital content in the real world is
paramount and/or keeping the user’s real world environment” present” during
their experience is key. This approach also allows users to easily move from real
world tasks real world tasks to digital tasks and back easily, leanding even more
credence to promise that the mixed reality apps the user sees are truly a part of
16. Example uses
A mixed reality notepad style app that allows users to create and place notes
around their environment
A mixed reality television app placed in a comfortable spot for viwing
A mixed reality cooking app placed above the kitchen island to assist in a
A mixed reality app that gives users the feeling of “ x-ray vision”
Mixed reality annotations placed throughout a factory to give worker’s
Mixed reality wayfinding in an office space
17. Blended environment apps-
Given Windows Mixed Reality’s ability to recognize and map the user’s
environment, it is capable of creating a digital layer that can be completely
overlaid on the user’s space. Thin layer respects the shape and boundaries of the
user’s environment, but the app may choose to transform certain elements best
suited to immerse the user in the app. This is called a blended environment app.
Unlike an enhanced environment app, blended environment apps may only care
enough about the environment to best use its makeup for encouraging specific
user behavior . This type of experience may even transform an element into an
entirely different object, but still retain the rough dimensions of the object as its
18. Example uses
A mixed reality interior design app that can paint walls, countertops or floors
in different colors and patterns
A mixed reality app that allows an automotive designer to layer new design
iterations for an upcoming car refresh on top of an existing car
A bed is “ covered” and replaced by a mixed reality fruit stand in children’s
A bed is “ covered” and replaced by a mixed reality dumpster in a crime
A hanging lantern is “ covered” and replaced with signpost using roughly the
same shape and dimension
An app that allows users to blast holes in their real or immersive world walls,
which revel a magical world
19. Immersive environment apps-
Immersive environment apps are centered around an environment that
completely changes the user’s world and can place them in a different time and
space. These environments can feel very real, creating immersive and thrilling
experiences that are only limited by the app creator’s imagination. Unlike
blended environment apps, once Windows Mixed Rreality identifies the user’s
space, an immersive environment app may toally disregard the user’s current
environment and replace it whole stock with one of its own. These experiences
may also completely separate time and space, meaning a user could walk the
streets of Rome in an immersive experience, while remaining relatively still in
their real world space. Context of the real world environment may not be
important to an immersive environment app.
20. Example uses
An immersive app that lets a user tour a space completely separate from
An immersive app that orchestrates an event or scenario around the user
21. CHAPTER 9
Future scope in mixed reality
The world as absolutely engrossed in the exciting future technologies.
VR and AR being the most popular ones.
This technology has a lot to offer other industries, not just entertainment.
22. CHAPTER 10
Application of mixed reality
In education like computer graphics or commercial.
In scientific visualization like laboratory research.
Fire spread model from Farsite
Tree rendering from SpeedTree
Fire and smoke visualization is ours
Used in environmental economics
& Everglades museum projects
In medicine like surgical training and drug design.
Industrial design and architecture.
Games and entertainment etc.
25. CHAPTER 11
What we currently use?
Wide field of view: 51 degree in horizontal direction, 37 degree in vertical
resolution: VGA (640 × 480)
weight: 286 g
standard camera I/O: NTSC
27. CHAPTER 12
Advantages of mixed reality
• Experience good
• Detail view
• Effective communication easily
• Overcoming HMD camera limitations etc
• Original director from theater and theme parks
• Lab manager from museum industry
• Chief programmer from Lego
• Content delivery people from digital media, children’s literature, audio,
theater, museum, …
• Content providers from all over campus
• PhD students have interests in graphics, neuroevolution, vision, ecology,
software engineering, simulation & modeling
• Undergraduates are mainly from CS and DM
28. CHAPTER 13
Disadvantages of mixed reality
You should not share the communication in group.
Environment is not trained real.
We can’t touch in real etc.
Mixed Reality represents a new and digitally expansive experience. Leading
businesses have already begun experimenting and iterating new ways to embed
this advanced technology into business processes and employee workflows.
It will be important to incorporate lessons learned mobility, virtual reality
and augmented reality into the overall experience of blending the visualization of
complex data with the physical world.