5. Camera work Zoom speed ramp Arial shot of castle spiral Close up of Lara Croft body showing the difference allows audience to understand Rule of thirds- When interviews take place eyeline match correct positioning Super imposed Panning Establishing shot Speed ramp of Lara Croft on game Extreme close up- stimulates the game- gamelike tilted camera angle of man on laptop
6. Mise-en-scene Chromochy whilst interviews are taking place lighting-green tinge to match the world of the video game Low key lighting Chidrascuro- shadow over interviewees face Depth of field flashing lights excite the audience and make them want to play.
7. Sound Incidental Music in the background Diegetic sound- People talking Non Dietegtic- Game music Up beat sound Music changes when the subject of the conversation changes
8. Editing Chromakey Fades in Slow cut aways Depth of field- Blurred blackground Background gives you a taste of the game Fast forward Interviewer talks about doing something, and it cuts to her doing it
9. Archive Material Footage of game being played Footage of the film Lara Croft Interview with Angelina Jolie Footage of Lara in a magazine
10. Graphics Name of Lara Croft Names of the people being interviewed All in lower case because the game cant do upper case