This document discusses trends in the future of learning. It predicts that learning will become more individualized, digital, mobile, and less dependent on live instructors. Learning will also be more project-based, simulation-based, and accessible through open educational resources. Over the next 5 years, mobile devices will become a major platform for workplace learning. Performance support, tablets, games, simulations, and personal learning agents will play larger roles. Personalized learning environments will be tailored to individual learners through social media, blogging, and connecting to personal learning networks. The future of learning involves connecting information and intelligence on an extended web to make quality education accessible to all.
4. “It's not what you know that counts anymore. It's what
you can learn.”
– Don Tapscott
5. ➜ We can’t state explicitly or emphatically what the
future of learning will look like because things are
moving so fast. But we can extrapolate some
general characteristics from current trends.
WHAT IS THE FUTURE OF LEARNING?
6. ➜ individualized /
personalized
➜ computer-based and
software-mediated and
less dependent on live
humans
➜ open / accessible (in
the sense of OER)
➜ project-based
➜ simulation– or game-
based
For Example, in the future our learning will be
even more …
➜ digital rather than
analog / ink on paper
➜ Informal
➜ online and less
dependent on local
humans
➜ Mobile
➜ networked /
interconnected
➜ Multimedia
➜ self-directed / inquiry-
based
9. ➜Just-in-time information
(videos, documents, or
mini courses) for learners
accessible through
corporate information
systems.
➜Collaboration with
colleagues
➜Learner generated content
using mobiles devices
11. ➜Lot of training will take the
shape of performance
support
➜Learners will start
accessing learning content
just when they need it
through their mobile
phones
➜Augmented Reality would
also play an important role
in sophisticated advanced
performance support
systems
13. ➜Ideal as field staff’s support
device for trouble shooting
problems by referring to
product manuals and
operational procedures.
14. 4
LMS will evolve to support (not
manage) Formal + Informal + Social
+ Non-Formal learning components
15. ➜This will bring about a big
shift in the way we see
assessments.
➜The ability to measure
informal learning may be
done through the system
itself.
➜Constant tracking of some
metrics will help learning
designers monitor the
‘learning/performance
health’ of the system and
its users.
17. ➜As the focus of learning
departments change to
being facilitators rather
than providers of training,
engaging solutions like
games will become crucial
19. ➜There will be new
authoring tools which allow
designers to make
application scenarios
easily and quickly
➜Tools like thinking worlds
are great for quickly
creating 3D based decision
simulations (or even simple
3D games)
21. ➜Intelligent personal
learning software agents
will emerge as learning
content mediators with the
emergence of Semantic
Web.
➜These agents, that run on
a personal computing
device and constantly
monitor content streams on
the internet to provide up-
to-date information, will
make a good performance
support and learning
assistance system.
24. PERSONAL LEARNING ENVIRONMENT
Personal
Learning
Environment
PLEs are not only personal web
tools and personal learning
networks. PLEs are much wider
than this, taking in experiences and
realia, as well as learning through
TV, music, paper based materials,
radio & more formal contexts.
Learning content is not as
important now as where (or who)
to connect to, to find it.
PWTs are any web tools, (usually
Web 2.0) chosen by learners to
support their lifelong learning.
Personal
Learning
Network
Personal
Web Tools
37. ➜Social Learning: We can
use computers to extend
the capabilities of our own
minds. They can become
the repositories of our
knowledge.
38. ➜Connectivism: We live in
a techno-social world
Learning occurs inside and
outside of people – we
store our knowledge in
computers and in other
people – George Siemens
39. “I store my knowledge in my friends’ is an axiom for
collecting knowledge through collecting people.” -
Karen Stephenson
44. THE EXTENDED WEB
Web 3.0 Web x.0
Web 1.0 Web 2.0
Semantic Web Meta Web
The Web Social Web
Connects Knowledge Connects Intelligence
Connects Information Connects People
DegreeofInformationConnectivity
Degree of Social Connectivity
45. CONCLUSION
In future, we could create
resource-rich, student-
centric, active learning
environments for our
students.
People could learn in
flexible, customizable
environments designed to
best meet their needs and
choose from a virtually
unlimited quiver of tools
and devices.
Teachers could continually
assess and adapt
curriculum to best support
their students.
Globalization and Digital
Revolution could make
quality education
accessible.
New technologies can
enable new ways of
thinking, learning, and
designing.
With ubiquitous access to
mobile technology,
learning is no longer
constrained by an arbitrary
time period.