2. THINKING IN CORE LOOPS
● Core Loops are a series of actions
that are repeated over and over
throughout a game.
● Layers of depth can be added to
the core loop.
● Core Loops help you define and
controls the player experience and
game sessions.
Designing Loops by Gamethinking.io
3. CORE LOOPS ≠ MECHANICS
Pacman Mechanics by Videogameworkshop.com
4.
5. Unlock Upgrades
Unlock Items
Battle Level Up
Unlock
Content
Buy /
Upgrade
Trophies
Coins
XP
Coins
DESCRIBE
YOUR GAME’S CORE LOOP
WITH SYSTEMS AND DEFINE THE
ECONOMY IN DETAIL.
Cash
Cash
League Up
Coins
7. BEST PRACTICES
FOR A SOLID CORE LOOP
● SET CLEAR TARGETS
● SIMPLE AND SHORT
● UTILIZE PLAYER EXPECTATIONS
● BUILD FOR DEPTH
● PROTOTYPE AND ITERATE
● BENCHMARK YOUR GENRE
8. META FRAMEWORK
GROWTH OF PLAYER EXPERIENCES OVER PERIODS OF TIME
● OFFER INVESTMENT
○ Progress
○ Motivation
● USE SOCIAL HOOKS
○ Cooperation
○ Competition
○ Communication
● EVOLVE PLAYER LIFECYCLES
○ Early/Mid/Late game content
○ Superfan gameplay
○ Converted player experiences..
9. DESIGN FOR MONETIZATION
FIND WHAT WORKS FOR YOU
● PRICING (F2P, Premium)
● GATING (Demo/Full Version, Paywalls)
● SUBSCRIPTIONS
● ADS
● SPONSORS
Rethinking your game monetisation strategy - Adi Haddad
10. FUN?
Break down the Experience in Structures.
- Onboarding
- Tutorials, FTUE
- Accessibility
- Controls, Complexity, Session Duration
- Feedback Loop
- Positive and Negative reinforcements
- Difficulty and flow
- Aesthetics
- Achievements...