Augmented encounters with heritage

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Presented at the Digital Humanities Fall School, Venice, October 2014.

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Augmented encounters with heritage

  1. 1. Augmented encounters with heritage The Doge of Venice in a long procession embarking on the state barge the Bucintoro. c.1500 Shelley Mannion, British Museum Digital Humanities Fall School, 2014
  2. 2. Mediation Photo http://digitalvenice.wordpress.com
  3. 3. Virtual versus real. Really? Unless noted, photos by benedictjohnson.com
  4. 4. Stedelijk Museum, Amsterdam, 1952 Photo by LoicT on Flickr
  5. 5. More tools used = increased appreciation
  6. 6. Stages of aesthetic development 1. Accountive 2. Constructive 3. Classifying 4. Interpretive 5. Re-creative Learners need to progress gradually from one stage to the next
  7. 7. Mobile devices are simply additions to our existing set of interpretive tools.
  8. 8. Image by Patrick Lauke on Flickr Exhibition banners Map plinths Visitor guide Top 10 map Souvenir book Visitor services staff Multimedia guide Digital signage screens Visitors’ own devices Information ecosystem Interpretive panels Object labels Gallery media External guidebooks
  9. 9. British Galleries, V&A, London
  10. 10. Detroit Institute of the Arts, USA
  11. 11. Cameras: The underappreciated mobile device
  12. 12. http://checkthis.com/spotgc
  13. 13. #MuseumSelfie http://bit.ly/1eSvY6Y Banana Apple Juice blog Stephanie Gracia
  14. 14. Missed opportunity: Pointing out where to take photos Eicheleadventures.wordpress.com
  15. 15. Let’s talk smartphones
  16. 16. Out and about, then time to consolidate
  17. 17. Augmented Reality
  18. 18. Part 1 Part 2
  19. 19. Markers or images can be used to trigger display of objects.
  20. 20. The objects can be real or fictional.
  21. 21. They can show things you would otherwise not see.
  22. 22. Street Museum Museum of London
  23. 23. Augsburg Display Cabinet JP Getty Museum, Los Angeles http://bit.ly/1sdutcZ
  24. 24. User experience can be tricky.
  25. 25. Cultures in contact: AR as a way in Locate object in the gallery
  26. 26. Integrated into collecting game https://vimeo.com/25782400
  27. 27. AR to challenge spatial hegemony
  28. 28. The invasion of MOMA Artists: Sander Veenhof & Mark Skwarek, October 2010
  29. 29. Venice Biennale 2011
  30. 30. Shades of Absence by Tamiko Thiel Manifest.AR collective Venice Biennale 2011
  31. 31. Diverse uses of AR http://bit.ly/1vNQBL6
  32. 32. Gift for Athena
  33. 33. Content Collaboration Interaction styles Testing and evaluation
  34. 34. Content
  35. 35. Fragmentation is vital to the production of the museum both as a space of posited meaning and as a space of abstraction...meaning derives not from the original context of the fragments but from their juxtaposition in a new context. From Destination Culture, Barbara Kirshenblatt-Gimblett
  36. 36. Opportunity?
  37. 37. Gift for Athena https://vimeo.com/95471372
  38. 38. On-demand translation of ancient scripts
  39. 39. Collaboration
  40. 40. Screen size
  41. 41. Friendship groups
  42. 42. Role of analogue
  43. 43. Social interaction
  44. 44. Heist by Ideum http://vimeopro.com/ideum/openexhibits/video/30206823
  45. 45. Interaction styles
  46. 46. Very creative and you can remember it more if you do something yourself. Student 65
  47. 47. Image Al Jazeera English on Flickr
  48. 48. Frohberg, et al 2009 Adapted by Doll 2012: 31 Only 11 of 102 mobile learning apps used this approach Voice recording, drawing
  49. 49. Testing and evaluation
  50. 50. User journey map create by Gamar
  51. 51. Drawings from post-session questionnaire
  52. 52. Past research 74% first time visitors People spend a long time Most see 21-50 objects With another adult Content for Londoners?
  53. 53. Chinese has replaced English as our top seller.
  54. 54. Lots more to discover.

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