Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

Game studies Audiofied - A Science Communication Project

90 Aufrufe

Veröffentlicht am

Game Studies Audiofied aims to be a science communication podcast. Game studies operatives shall be interviewed. Topics will include their work and their personal background.

Veröffentlicht in: Bildung
  • Als Erste(r) kommentieren

  • Gehören Sie zu den Ersten, denen das gefällt!

Game studies Audiofied - A Science Communication Project

  1. 1. - GAME STUDIES AUDIOFIED - A Science Communication Project researching games 2017 // Berlin // @benflavor (FirstPersonWriter.com)
  2. 2. “(H)ere’s a significant audience that wants to understand research that’s happening (...).” Dr. Lisa Girard, Director of Scientific Communications at the Broad Institute of MIT and Harvard
  3. 3. Premises: Why science communication at all?
  4. 4. Science is in need of explanation.
  5. 5. Science is societally accountable.
  6. 6. Scientific expertise is put into question more and more.
  7. 7. Key Players: Who is engaged in Science Communication?
  8. 8. * Science * Companies * Political Institutions * Journalism & Blogosphere
  9. 9. Objectives of Science Communication
  10. 10. * Knowledge transfer * Building up attention * Creating engagement
  11. 11. * Nudging * Reputation Management * Recruitment * Brand Building
  12. 12. Channels of Science Communication
  13. 13. * Face-To-Face * Specialist publications * Journalistic platforms
  14. 14. ...and increasingly...
  15. 15. Dialogical, partizipative formats via Social Media
  16. 16. Spieleforschung? SPIELE5ORSCHUNG!
  17. 17. Short audio interviews with Game Studies operatives
  18. 18. * self-promoted * interest-based
  19. 19. * targeted upon a broad public and concrete political decision makers
  20. 20. Key Questions: As easy and understandable as possible
  21. 21. * Who are you? * Why Game Studies? * What’s your current project? * “Street Cred”: Favorite game?
  22. 22. “Professor, look at this..we got a problem…!”
  23. 23. * Meh!!! Distribution expierence * Meh!!! Looking for partners
  24. 24. They made this happen. Thanks.

×