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- GAME STUDIES AUDIOFIED -
A Science Communication Project
researching games 2017 // Berlin // @benflavor
(FirstPersonWrit...
“(H)ere’s a significant
audience that wants to
understand research that’s
happening (...).”
Dr. Lisa Girard, Director of S...
Premises: Why science communication at all?
Science is
in need of explanation.
Science is
societally accountable.
Scientific expertise is put
into question more and
more.
Key Players: Who is engaged in Science Communication?
* Science
* Companies
* Political Institutions
* Journalism & Blogosphere
Objectives of Science Communication
* Knowledge transfer
* Building up attention
* Creating engagement
* Nudging
* Reputation Management
* Recruitment
* Brand Building
Channels of Science Communication
* Face-To-Face
* Specialist publications
* Journalistic platforms
...and increasingly...
Dialogical, partizipative
formats via Social Media
Spieleforschung? SPIELE5ORSCHUNG!
Short audio interviews with
Game Studies operatives
* self-promoted
* interest-based
* targeted upon a broad
public and concrete
political decision makers
Key Questions: As easy and understandable as possible
* Who are you?
* Why Game Studies?
* What’s your current project?
* “Street Cred”: Favorite game?
“Professor, look
at this..we got a
problem…!”
* Meh!!! Distribution expierence
* Meh!!! Looking for partners
They made this happen. Thanks.
 Game studies Audiofied -  A Science Communication Project
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Game studies Audiofied - A Science Communication Project

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Game Studies Audiofied aims to be a science communication podcast. Game studies operatives shall be interviewed. Topics will include their work and their personal background.

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Game studies Audiofied - A Science Communication Project

  1. 1. - GAME STUDIES AUDIOFIED - A Science Communication Project researching games 2017 // Berlin // @benflavor (FirstPersonWriter.com)
  2. 2. “(H)ere’s a significant audience that wants to understand research that’s happening (...).” Dr. Lisa Girard, Director of Scientific Communications at the Broad Institute of MIT and Harvard
  3. 3. Premises: Why science communication at all?
  4. 4. Science is in need of explanation.
  5. 5. Science is societally accountable.
  6. 6. Scientific expertise is put into question more and more.
  7. 7. Key Players: Who is engaged in Science Communication?
  8. 8. * Science * Companies * Political Institutions * Journalism & Blogosphere
  9. 9. Objectives of Science Communication
  10. 10. * Knowledge transfer * Building up attention * Creating engagement
  11. 11. * Nudging * Reputation Management * Recruitment * Brand Building
  12. 12. Channels of Science Communication
  13. 13. * Face-To-Face * Specialist publications * Journalistic platforms
  14. 14. ...and increasingly...
  15. 15. Dialogical, partizipative formats via Social Media
  16. 16. Spieleforschung? SPIELE5ORSCHUNG!
  17. 17. Short audio interviews with Game Studies operatives
  18. 18. * self-promoted * interest-based
  19. 19. * targeted upon a broad public and concrete political decision makers
  20. 20. Key Questions: As easy and understandable as possible
  21. 21. * Who are you? * Why Game Studies? * What’s your current project? * “Street Cred”: Favorite game?
  22. 22. “Professor, look at this..we got a problem…!”
  23. 23. * Meh!!! Distribution expierence * Meh!!! Looking for partners
  24. 24. They made this happen. Thanks.

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