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Fun at work through innovation games

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Fun at work through Innovation Games

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Fun at work through innovation games

  1. 1. Fun at work through Innovation Games Srinath Ramakrishnan Agile Coach @rsrinath
  2. 2. Agenda  Why do people play games  What is Innovation games  Types of Innovation Games  Games for Retrospectives  Application of Innovation Games
  3. 3. Why do people play games  Games provide inexpensive, real time feedback  Have participants deeply engage with ideas  Allow different scenarios to be tested  Help in better collaboration https://hbr.org/2015/09/games-can-make-you-a-better-strategist
  4. 4. Business Process vs. Creative Process Business Process  Same result every time  Framework for Predictability Game  Different result every time  Framework for Possibility and Creativity www.plays-in-business.com
  5. 5. Target Traditional Market Research Games www.innovationgames.com
  6. 6. Four Defining Traits of a Game Game Goal “Sense of Purpose” Rules “Unleash creativity and foster strategic thinking” Feedback “provides motivation to keep playing” Voluntary Participation “establishes common ground” Reality is Broken : Why Games Make us better and how they can change the world” – Jane McGonigal
  7. 7. Ideas into Action™  Set the stage  Build the themes  Build new ideas  Examine  Explore  Experiment  Conclusion  Decision  Action Divergent Emergent Convergent Goals www.innovationgames.com
  8. 8. Innovation Games ‒ The Seriously Fun Way to Do Work! Innovation Games:  A set of originally market research oriented, facilitated and directed games, developed by Luke Hohmann.  13 core in-person games at the beginning; now more than 20 games. www.innovationgames.com
  9. 9. The Innovation Games Process 1. What are your questions? What will you do with the answers? 2a. What data is needed to answer the questions? 2b. Select and prepare for the appropriate game 3a. Acquire the data 3b. Plan for and play the game 4. Process and analyze the data 5. Take action
  10. 10. What are Innovation Games used for? www.innovationgames.com
  11. 11. What Makes Innovation Games Unique  Game playing provides a relaxed less rigid environment for participants.  Each game leverages research from cognitive psychology and organizational behavior in unique ways.  They utilize verbal, written, visual and non-verbal forms of communication thereby providing greater volumes of information.  Some games provide wonderful player generated artwork which can be retained and shared with others.
  12. 12. Two Game types Idea Engine (Visual collaboration games) leverage powerful visual metaphors and well-known strategy and decision- making models as the foundation of collaborative problem solving. Idea Engine Decision Engine Decision Engine (Virtual market games) use virtual currency to identify shared priorities among the players.
  13. 13. 13 Innovation Games Product Box: customers work individually or in small teams to create and sell their ideal product. Leverage customers experiences by asking them to design a box for your product. Me and My Shadow: discover hidden needs by carefully observing what customers actually do with your products. Buy a Feature: customers work together to purchase their most desired features.
  14. 14. Give Them a Hot Tub: customers provide feedback on outrageous features to establish what is truly essential. Remember the Future: understand your customers’ definition of success by seeing how they shape their future. ”What will the system have done?” instead of ”what will the system do” Spider Web: participants work individually or in small teams to create vivid pictures of how your products and services fit into their world. Helps you understand the relationships between your products and services and other products and services 13 Innovation Games
  15. 15. Start Your Day: participants collaboratively describe when, how, and where they use your product(s). Participants describe their daily, weekly, monthly, and yearly events related to their use of a product. Show and Tell: customers describe the most important artifacts produced by your system to you and other customers. The Apprentice: an engineer or product developer uses the product as an end-user – to create an empathetic understanding of challenges faced by the customer in using your product 13 Innovation Games
  16. 16. 20/20 Vision: customers negotiate the relative importance of such things as product features, market requirements, and product benefits. Prune the Product Tree: customers work in small teams to shape the evolution of your products and services. The process is not about “cutting” – it is about “shaping” Speed Boat: customers identify their biggest pain points with your products and services. 13 Innovation Games
  17. 17. My Worst Nightmare: Discover hidden and/or unconsidered worst-case scenarios to develop better understanding and planning. Participants imagine and draw a caricature of their “worst nightmare” related to the product or service that you’re researching. 13 Innovation Games
  18. 18. Selecting Games that best meet your goal What do you want to understand Consider these games Unmet and/or idealized market needs Product Box Me and My Shadow Buy a Feature Give them a Hot Tub Remember the Future Product and service usage and relationships Spider Web Start your Day Me and My Shadow Show and Tell The Apprentice Product and Service Functionality Product Box 20/20 Vision Me and My Shadow Speed Boat Start your Day How to shape your product for the future Remember the future Prune the Product Tree 20/20 vision Buy a feature
  19. 19. Games for Retrospectives – Star Fish https://media.licdn.com/mpr/mpr/p/3/005/08e/051/243077f.jpg
  20. 20. DAKI – Drop, Add, Keep, Improve http://www.funretrospectives.com/daki-drop-add-keep-improve/
  21. 21. Start Doing, Stop Doing, Continue Doing http://intland.com/blog/project-management-en/tips-and-tricks-to-make-the-most-of-your-retrospectives/ http://www.mattagile.com/2014/01/transparent-retrospective.html
  22. 22. 4Ls – Liked, Lacked, Learned, Longed For http://www.ebgconsulting.com/blog/the-4l%E2%80%99s-a-retrospective-technique/ http://www.ebgconsulting.com/blog/the-4l%E2%80%99s-a-retrospective-technique/ We liked it when a good thing took on a life of its own. We learned that it really resonated with many folks. We lacked sharing the full understanding of the technique. We longed for more sharing. - Mary Gorman and Ellen Gottesdeimer
  23. 23. Speedboat http://teamup.support/tus/assessments/teammember/tips-5-dysfunctions-team/
  24. 24. Wheel of Change http://www.agileforall.com/category/retrospectives/
  25. 25. Mad Sad Glad http://www.zazzle.com/mad_sad_glad_scare_postcard-239023522438191265 http://image.slidesharecdn.com/customerdelight-upload-110818083241-phpapp02/95/customer-delight-upload-9-728.jpg?cb=1313656966
  26. 26. Who is using it? Organization Games IDirect Buy a Feature Headwaters Corporation Prune the Product Tree Rally Buy a Feature, 20/20 Vision, Prune the Product Tree Qualcomm Product Box Ticketmaster Buy a Feature SAP Spiderweb, Prune the Product Tree, Buy a Feature Verisign Buy a Feature NetApp - SAP Spider Web, Speedboat, 20/20 Vision Google Buy a Feature, 20/20 Vision http://www.innovationgames.com/about/success-stories
  27. 27. Performance Reviews using Innovation Games Renatus Consultants http://www.innovationgames.com/wp-content/uploads/2009/11/spider-web.jpg http://play.innovationgames.com/image_logic/2WDVZJIDBUWXTNVA45GIIA0CNE050AKY http://www.innovationgames.com/wp-content/uploads/2011/08/oracletree-300x289.jpg http://i.ytimg.com/vi/jQcz-JrW7BI/maxresdefault.jpg http://play.innovationgames.com/image_logic/SUBP33F2OG0DV5XLPE25BNCXTRYV5EHG http://insights.dice.com/wp-content/uploads/2013/04/thumbnail25.jpg Identify reviewers Self Assessment Establish Goals Build Advocacy HR Outbrief
  28. 28. Budget Games – San Jose http://conteneo.co/conteneo-city-of-san-jose-produce-fourth-annual-budget-games/ • Specialized feature of “Buy a Feature” game • Goal - obtain insights from citizens on city’s budget – provide inputs to the Mayor and City Council • Participatory Budgeting and Citywide Budgetary Engagement • used to engage neighbourhood leaders regarding priorities for spending, tradeoffs, and budget cuts for the City’s annual $2.9 billion budget
  29. 29. Thank you @rsrinath www.linkedin.com/in/srinathramakrishnan ramakrishnan.srinath@gmail.com
  30. 30. References Books  Luke Hohmann: Innovation Games. Creating Breakthrough Products Through Collaborative Play. Addison-Wesley, 2006  Dave Gray, Sunni Brown, James Macanufo: Gamestorming. O'Reilly, 2010. Web Links  www.innovationgames.com  http://www.gogamestorm.com/  www.tastycupcakes.org  https://www.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital?language=en#  https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en  https://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter