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Ethics in Design

Consultant, Professor um Australia
20. Oct 2020
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Ethics in Design

  1. Ethics in Design The Design Society Chat Room
  2. Hard Skills Soft Skills Andrew J. Hawkins @andyjayhawk Andrew J. Hawkins @andyjayhawk
  3. Courtney E. Martin: “You’ve been working with a lot of other designers thinking about what is our ethical mandate, what is our Hippocratic oath for design. Can you talk about how you’re thinking about that these days?”
  4. “I think if we made the oath to first do no harm as designers, we would likely never do anything new. I would hate for designers to feel like we can’t ever engage with something that’s unknown, because we’re worried about what the outcomes might be.”
  5. https://axbom.blog/first-design-no-harm/ Some curious assumptions: • An adherence to the Hippocratic Oath would mean that there is no innovation. Medicine has seen a fair bit of innovation since the fifth and third centuries BC. • Being ethical means taking no risks. Primum non nocere (first do no harm): there is no intervention in medical practice that does not also have risk. • Doing nothing is what creates the least harm.
  6. • Intentions are not enough • Question who are involved? • Full, informed consent • Look out for assumptions • ‘Empathy’? • Scale effects • Indirect, negative consequences, trade-offs • Focus on contributing to well-being • Open and document ethical decisions
  7. “We have to engage with the commitment to stay involved in the ever-changing nature of what the design problem is. This sort of “fire and forget” idea about design: that we would finish our design, and launch it into the world, and after that it was other people’s problem… That mindset is destructive now, because these things don’t stay in the same state that we designed them in. They continue to evolve.”
  8. https://www.fda.gov/patients/drug-development-process/step-5-fda-post-market-drug-safety-monitoring
  9. The “designer fallacy”: the notion that a designer can design into a technology, its purposes and uses I am attempting to show that the design situation is considerably more complex and less transparent. Both the designer-materiality relation, and the artifact-user relations are complex and multistable. Both intended results and unintended results are unpredictable.
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