2. Aims Decide on a theme and core gameplay mechanics Pitch a game that was realistically achievable using skills and knowledge already possessed by the group Create a scalable game that could be added to or removed from without affecting the core game Pitch preliminary representations of visual style and gameplay mechanics
6. Damage Model Visual Damage Model based on parts of the character falling off through wear and tear…
7. Suggested Mechanics Visual Health Bar No direct attacks – defeating enemies as a puzzle Single item carry (no inventory) Environmental Hazards/Aids in keeping with level theme
15. Level Ideas Factory Toy Shop Child’s Bedroom Home Garage Sale Schoolroom Outdoors Imagination: kid plays with different toys, themed levels to reflect this… (Spaceship = space level, action man = war level)