The All-New 2016 Engineering Academic Challenge - developed by students for students
The Engineering Academic Challenge (formerly as the Knovel Academic Challenge) is an immersive, 5-week interactive problem-set competition, featuring weekly thematic engineering challenges built around five transdisciplinary themes inspired by the National Academy of Engineering Grand Challenges.
1. A Game-based Learning Approach
to STEM Information Literacy
Daniel Christe| Research Associate|dic24@drexel.edu
Dept. of Mechanical Engineering & Mechanics, Drexel University
Center for Functional Fabrics, Drexel University
Elsevier AES-LAB Innovation Advisor
Jay Bhatt|Liaison Librarian for Engineering| bhattjj@drexel.edu
Library Academic Partnerships, Drexel University Libraries
Elsevier AES-LAB Primary Advisor
Co-developers: Savannah Lee, Rishiraj Mathur, Krzysztof Mazur, Krishna Dhanni, Aakankschit Nandkeolyar
11. 11
• Microcosms of the real world
• Challenging…but doable
• Progressively harder
• Instant feedback
• “Just-in-time” learning
• FUN !!!!
Game Design Principles || Active learning
13. 10,000 Hours
average young person will have spent playing games by age 21
13
Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train.com. Futurelab (Dec. 2003); www.futurelab.org.uk/resources/publications_reports_articles/web_articles/
Web_Article578
10,080 Hoursfrom 5th to 12th grades
14. 6 million years
spent playing
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Hotz, Robert Lee: When Gaming Is good For You: The Wall Street Journal (2012): http://www.wsj.com/articles/SB10001424052970203458604577263273943183932
17. 17
New for 2016: Transdisciplinary Themes
WEEK 1 - Energy for a Sustainable Future
WEEK 2 - Connectivity in the 21st Century
WEEK 3 – The Future of Making
WEEK 4 – The Future of Medicine
WEEK 5 – The Future of Transport