The Island @ Picnic Young ‘09 was a project that used mobile games and storytelling to teach youth about economics. Players traded virtual goods between two cities, negotiating deals and responding to changing market conditions. This educated players about trade, strategy, and the connections between locations. The project aimed to turn the city into a learning environment by making education situational and collaborative through mobile games.
3. New learning experiences on location
Mobile technology trends: multi funct. devices, always on, context-aware
Learning trends: situation/experience based learning, active participation
& collaboration, digital lifestyles
4. The City is a Learning environment!
We have a new design challenge: storytelling, gameplay, problem solving
5. 7scenes
Mobile and online platform for GPS games and tours
Authoring tools, Mobile apps, Project environment with player results