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Mastering Math Facts with Card Games
- 1. MASTERING MATH FACTS
WITH CARD GAMES
presented by Kathleen Cotter Lawler
based on work of Joan A. Cotter, Ph.D.
© Activities for Learning, Inc. 2012
- 3. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
© Activities for Learning, Inc. 2012
- 4. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
Montessori Educator
© Activities for Learning, Inc. 2012
- 5. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
Montessori Educator
Math Games
© Activities for Learning, Inc. 2012
- 6. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
Montessori Educator
Math Games
Tutor
© Activities for Learning, Inc. 2012
- 7. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
Montessori Educator
Math Games
Tutor
AL Abacus
© Activities for Learning, Inc. 2012
- 8. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
Montessori Educator
Math Games
Tutor
AL Abacus
Middle-School Teacher
© Activities for Learning, Inc. 2012
- 9. Joan A. Cotter, Ph.D.
Engineer from University of Wisconsin
Montessori Educator
Math Games
Tutor
AL Abacus
Middle-School Teacher
Ph.D. in Math Education
© Activities for Learning, Inc. 2012
- 10. Battle of the Worksheets
© Activities for Learning, Inc. 2012
- 11. Battle of the Worksheets
© Activities for Learning, Inc. 2012
- 12. Battle of the Worksheets
© Activities for Learning, Inc. 2012
- 13. Battle of the Worksheets
© Activities for Learning, Inc. 2012
- 14. Battle of the Worksheets
© Activities for Learning, Inc. 2012
- 15. Battle of the Worksheets
© Activities for Learning, Inc. 2012
- 16. Battle of the Flashcards
© Activities for Learning, Inc. 2012
- 17. Battle of the Flashcards
16
– 4
:
© Activities for Learning, Inc. 2012
- 18. Battle of the Flashcards
16
– :4
:
© Activities for Learning, Inc. 2012
- 19. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc. 2012
- 20. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc. 2012
- 21. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc. 2012
- 22. Battle of the Flashcards
16
56
– :4
:
– 8
:
© Activities for Learning, Inc. 2012
- 23. Battle of the Flashcards
16
56
– :4
:
– 8
:
6
+ 8
© Activities for Learning, Inc. 2012
- 24. Battle of the Flashcards
16
56
– :4
:
– 8
:
6
+ 8
© Activities for Learning, Inc. 2012
- 25. Battle of the Flashcards
16
56
– :4
:
– 8
:
6
+ 8
© Activities for Learning, Inc. 2012
- 27. Rote Memorization
Memorizing 390 math facts is exhausting.
© Activities for Learning, Inc. 2012
- 28. Rote Memorization
Memorizing 390 math facts is exhausting.
Sadly, whatever is learned by rote needs
frequent review to stay learned.
© Activities for Learning, Inc. 2012
- 30. Games
Games
Math
© Activities for Learning, Inc. 2012
- 31. Games
Games
=
Math
© Activities for Learning, Inc. 2012
- 32. Games
Games Books
=
Math Reading
© Activities for Learning, Inc. 2012
- 33. Games
Games Books
=
Math Reading
Games provide interesting repetition needed
for automatic responses.
© Activities for Learning, Inc. 2012
- 34. Games
Games Books
=
Math Reading
Games provide interesting repetition needed
for automatic responses.
More importantly, games provide an
application
for the new information!
© Activities for Learning, Inc. 2012
- 36. Addition Games
Go to the Dump
© Activities for Learning, Inc. 2012
- 37. Go to the Dump
Purpose: To learn and master the facts
that total 10:
1+9
2+8
3+7
4+6
5+5
© Activities for Learning, Inc. 2012
- 38. Go to the Dump
© Activities for Learning, Inc. 2012
- 39. Go to the Dump
72 7 9 5
72 1 3 8 4 6 34 9
© Activities for Learning, Inc. 2012
- 40. Go to the Dump
72 7 9 5
72 1 3 8 4 6 34 9
© Activities for Learning, Inc. 2012
- 41. Go to the Dump
?
72 7 9 5
72 1 3 8 4 6 34 9
© Activities for Learning, Inc. 2012
- 42. Go to the Dump
72 7 9 5
72 1 3 8 4 6 34 9 ?
© Activities for Learning, Inc. 2012
- 43. Go to the Dump
72 7 9 5
4 6
72 1 3 8 34 9 ?
© Activities for Learning, Inc. 2012
- 44. Go to the Dump
72 7 9 5
4 6
? 72 1 3 8 34 9
© Activities for Learning, Inc. 2012
- 45. Go to the Dump
72 7 9 5
7 3 4 6
? 21 8 34 9
© Activities for Learning, Inc. 2012
- 46. Go to the Dump
72 7 9 5
2 3
7 8 4 6
? 1 34 9
© Activities for Learning, Inc. 2012
- 47. Go to the Dump
72 7 9 5
2 3
7 8 4 6
1 34 9
© Activities for Learning, Inc. 2012
- 48. Go to the Dump
72 7 9 5
2 3
7 8 4 6
1 34 9
© Activities for Learning, Inc. 2012
- 49. Go to the Dump
BlueHat, do you
have a 3?
72 7 9 5
2 3
7 8 4 6
1 34 9
© Activities for Learning, Inc. 2012
- 50. Go to the Dump
BlueHat, do you
have a 3?
72 7 9 5
2 3
7 8 4 6
1 34 9
I do!
© Activities for Learning, Inc. 2012
- 51. Go to the Dump
7 3
2795
2 3
7 8 4 6
1 49
© Activities for Learning, Inc. 2012
- 52. Go to the Dump
7 3
2795
2 3
7 8 4 6
1 49
© Activities for Learning, Inc. 2012
- 53. Go to the Dump
BlueHat, do you 7 3
have an 8?
2795
2 3
7 8 4 6
1 49
© Activities for Learning, Inc. 2012
- 54. Go to the Dump
BlueHat, do you 7 3
have an 8?
2795
2 3
7 8 4 6
1 49
Go to the dump.
© Activities for Learning, Inc. 2012
- 55. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
© Activities for Learning, Inc. 2012
- 56. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
© Activities for Learning, Inc. 2012
- 57. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
PinkHat, do you
have a 6?
© Activities for Learning, Inc. 2012
- 58. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 49
Go to the dump. PinkHat, do you
have a 6?
© Activities for Learning, Inc. 2012
- 59. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 549
© Activities for Learning, Inc. 2012
- 60. Go to the Dump
7 3
22 7 9 5
2 3
7 8 4 6
1 549
YellowHat, do
you have a 9?
© Activities for Learning, Inc. 2012
- 61. Go to the Dump
Here you go… 7 3
22 7 9 5
2 3
7 8 4 6
1 549
YellowHat, do
you have a 9?
© Activities for Learning, Inc. 2012
- 62. Go to the Dump
7 3
22 7 5
2 8
9 3
7 1 4 6
549
© Activities for Learning, Inc. 2012
- 63. Go to the Dump
7 3
22 7 5
2 8
9 3
7 1 4 6
549
Now I get 5
more cards.
© Activities for Learning, Inc. 2012
- 64. Go to the Dump
7 3
22 7 5
2 8
9 3
7 1 4 6
29 1 7 7 549
© Activities for Learning, Inc. 2012
- 65. Go to the Dump
BlueHat, do you 7 3
have an 8?
22 7 5
2 8
9 3
7 1 4 6
29 1 7 7 549
© Activities for Learning, Inc. 2012
- 66. Go to the Dump
7 3
9 1
2 8
4 3
7 6 4 6
5 5
© Activities for Learning, Inc. 2012
- 67. Go to the Dump
3
1
7
9
2
8
4
3
6
7 6
4
5
© Activities for Learning, Inc. 2012
- 68. Go to the Dump
3
1
7
9
2
8 6
4
3 4
6 5
7
© Activities for Learning, Inc. 2012
- 69. Go to the Dump
Purpose: To learn and master the facts
that total 11:
© Activities for Learning, Inc. 2012
- 70. Go to the Dump
Purpose: To learn and master the facts
that total 11:
1 + 10
2+9
3+8
4+7
5+6
© Activities for Learning, Inc. 2012
- 71. Addition Games
Go to the Dump
Rows & Columns
© Activities for Learning, Inc. 2012
- 72. Rows and Columns
Purpose: To give the players practice in
adding up to fifteen.
© Activities for Learning, Inc. 2012
- 73. Rows and Columns
Purpose: To give the players practice in
adding up to fifteen.
Goal: To collect the most cards in rows or
columns that add up to fifteen.
© Activities for Learning, Inc. 2012
- 74. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
© Activities for Learning, Inc. 2012
- 75. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
© Activities for Learning, Inc. 2012
- 76. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
© Activities for Learning, Inc. 2012
- 77. Rows and Columns
8 7 1 9
6 4 3 3
2 2 5 6
6 3 8 8
© Activities for Learning, Inc. 2012
- 79. Rows and Columns
7 6 1 9
6 4 3 3
2 1 5 1
6 3 8 8
© Activities for Learning, Inc. 2012
- 80. Rows and Columns
7 6 1 9
6 4 3 3
2 1 5 1
6 3 8 8
© Activities for Learning, Inc. 2012
- 81. Rows and Columns
7 6 1 9
6 4 3 3
2 1 5 1
6 3 8 8
© Activities for Learning, Inc. 2012
- 83. Rows and Columns
2 9 1 7
6 4 3 3
8 1 5 1
5 3 8 8
© Activities for Learning, Inc. 2012
- 84. Addition Games
Go to the Dump
Rows & Columns
Addition War
© Activities for Learning, Inc. 2012
- 85. Addition War
Purpose: To give the players practice in
adding two numbers.
© Activities for Learning, Inc. 2012
- 86. Addition War
Purpose: To give the players practice in
adding two numbers.
Goal: To collect all the cards from the other
player.
© Activities for Learning, Inc. 2012
- 88. Addition War
I love this
game!
© Activities for Learning, Inc. 2012
- 89. Addition War
I love this Me too!
game!
© Activities for Learning, Inc. 2012
- 90. Addition War
3 9 6 5
© Activities for Learning, Inc. 2012
- 91. Addition War
3 + 9 is 12…
3 9 6 5
© Activities for Learning, Inc. 2012
- 92. Addition War
3 + 9 is 12…
…and 6 + 5 is 11.
3 9 6 5
© Activities for Learning, Inc. 2012
- 93. Addition War
I get all four
cards.
3 9 6 5
© Activities for Learning, Inc. 2012
- 94. Addition War
I get all four
cards.
© Activities for Learning, Inc. 2012
- 95. Addition War
4 2 8 1
© Activities for Learning, Inc. 2012
- 96. Addition War
4 + 2 is 6.
4 2 8 1
© Activities for Learning, Inc. 2012
- 97. Addition War
4 + 2 is 6.
8 + 1 is 9. I win the
cards this time!
4 2 8 1
© Activities for Learning, Inc. 2012
- 99. Addition War
5 4 2 7
© Activities for Learning, Inc. 2012
- 100. Addition War
I have 9…
So do I.
5 4 2 7
© Activities for Learning, Inc. 2012
- 101. Addition War
It’s a WAR! It’s a WAR!
5 4 2 7
© Activities for Learning, Inc. 2012
- 102. Addition War
… extra cards …
5 4 2 7
© Activities for Learning, Inc. 2012
- 103. Addition War
5 4 2 7
2 9 8 8
© Activities for Learning, Inc. 2012
- 104. Addition War
8 and 8 is 16 …
5 4 2 7
2 9 8 8
© Activities for Learning, Inc. 2012
- 105. Addition War
8 and 8 is 16 …
… and 2 and 9 is 11.
You win again!
5 4 2 7
2 9 8 8
© Activities for Learning, Inc. 2012
- 107. Addition War
8 2 4 3
© Activities for Learning, Inc. 2012
- 108. Addition War
8 2 4 3
© Activities for Learning, Inc. 2012
- 109. Addition War
I love this Me too!
game!
8 2 4 3
© Activities for Learning, Inc. 2012
- 110. Addition Games
Go to the Dump
Rows & Columns
Addition War
Corners™
© Activities for Learning, Inc. 2012
- 111. Corners™
1
2 7
4
© Activities for Learning, Inc. 2012
- 112. Corners™
1
Purpose: 2 7
4
To practice the facts that total 5, 10, 15, and
20.
© Activities for Learning, Inc. 2012
- 113. Corners™
1
Purpose: 2 7
4
To practice the facts that total 5, 10, 15, and
20.
To practice mental math.
© Activities for Learning, Inc. 2012
- 114. Corners™
Scoring is done 10
mentally. 25
30
40
55
65
80
© Activities for Learning, Inc. 2012
- 115. Mental Addition 10
25
30
40
55
65
65 + 15 =
© Activities for Learning, Inc. 2012
- 116. Mental Addition 10
25
30
40
55
65
65 + 15 =
65 + 10
© Activities for Learning, Inc. 2012
- 117. Mental Addition 10
25
30
40
55
65
65 + 15 =
65 + 10 + 5 =
© Activities for Learning, Inc. 2012
- 118. Mental Addition 10
25
30
40
55
65
80
65 + 15 =
65 + 10 + 5 =
© Activities for Learning, Inc. 2012
- 119. Corners™
1
2 7
Rules: 4
© Activities for Learning, Inc. 2012
- 120. Corners™
1
2 7
Rules: 4
•Match the colors.
© Activities for Learning, Inc. 2012
- 121. Corners™
1
2 7
Rules: 4
•Match the colors.
•To score, sum must equal 5, 10, 15 or 20.
© Activities for Learning, Inc. 2012
- 122. Corners™
1
2 7
Rules: 4
•Match the colors.
•To score, sum must equal 5, 10, 15 or 20.
•Play on the last card played, or play to any
Corner (all sides must match as above).
© Activities for Learning, Inc. 2012
- 123. Corners™
1
2 7
4
1
3 8
10
© Activities for Learning, Inc. 2012
- 124. Corners™
10
1 8 3
2 7 1
4
© Activities for Learning, Inc. 2012
- 125. 15
Corners™
10
1 8 3
2 7 1
4
© Activities for Learning, Inc. 2012
- 126. 15
Corners™
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc. 2012
- 127. 15
Corners™
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc. 2012
- 128. 15
Corners™ 25
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc. 2012
- 129. 15
Corners™ 25
10
1 8 3
2 7 1
4
9
3 6
4
7
8 4
2
© Activities for Learning, Inc. 2012
- 130. 15
Corners™ 25
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
© Activities for Learning, Inc. 2012
- 131. 15
Corners™ 25
35
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
© Activities for Learning, Inc. 2012
- 132. 15
Corners™ 25
35
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
3
7 10
1
© Activities for Learning, Inc. 2012
- 133. 15
Corners™ 25
35
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
3
7 10
1
© Activities for Learning, Inc. 2012
- 134. 15
Corners™ 25
35
10
1 8 3
2 7 1
4 2
9 4 8 3
3 6 7 7 10
4 1
© Activities for Learning, Inc. 2012
- 135. 15
Corners™ 25
35
10
1 8 3
2 7 1
4 2
1
10 7 9 4 8
3 3 6 7
4
© Activities for Learning, Inc. 2012
- 136. 15
Corners™ 25
35
50
10
1 8 3
2 7 1
4 2
1
10 7 9 4 8
3 3 6 7
4
© Activities for Learning, Inc. 2012
- 137. 15
Corners™ 25
35
50
10
1 8 3
2 7 1
4 2
1
10 7 9 4 8
3 3 6 7
4
7
2 5
© Activities for Learning, Inc. 2012
8
- 139. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
© Activities for Learning, Inc. 2012
- 140. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
Working in the 100s gives the
players a better understanding
of larger quantities.
© Activities for Learning, Inc. 2012
- 141. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
Working in the 100s gives the
players a better understanding
of larger quantities.
Each player benefits from doing accumulative
scoring.
© Activities for Learning, Inc. 2012
- 142. Corners™
Players learn the facts that
total 5, 10, 15, and 20.
Working in the 100s gives the
players a better understanding
of larger quantities.
Each player benefits from doing accumulative
scoring.
Twenty variations of the game are available.
© Activities for Learning, Inc. 2012
- 143. Addition Games
Go to the Dump
Rows & Columns
Addition War
Corners™
Top and Bottom Corners™
© Activities for Learning, Inc. 2012
- 144. Top and Bottom Corners™
1
Purpose: 2 7
4
To practice scoring for positive and negative
numbers.
© Activities for Learning, Inc. 2012
- 145. Top and Bottom Corners™
1
2 7
Rules: 4
© Activities for Learning, Inc. 2012
- 146. Top and Bottom Corners™
1
2 7
Rules: 4
•Sum must equal 5, 10, 15 or 20.
© Activities for Learning, Inc. 2012
- 147. Top and Bottom Corners™
1
2 7
Rules: 4
•Sum must equal 5, 10, 15 or 20.
• Tops and bottoms are positive numbers; sides
are negative numbers.
© Activities for Learning, Inc. 2012
- 148. Top and Bottom Corners™
1
2 7
Rules: 4
•Sum must equal 5, 10, 15 or 20.
• Tops and bottoms are positive numbers; sides
are negative numbers.
•Corners will create both positive and negative
numbers. Final result will vary depending on
values.
© Activities for Learning, Inc. 2012
- 149. Corners™
1
2 7
4
1
3 8
10
© Activities for Learning, Inc. 2012
- 150. Corners™
10
1 8 3
2 7 1
4
© Activities for Learning, Inc. 2012
- 151. -15
Corners™
10
1 8 3
2 7 1
4
© Activities for Learning, Inc. 2012
- 152. -15
Corners™
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc. 2012
- 153. -15
Corners™
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc. 2012
- 154. -15
Corners™ -5
10
1 8 3
2 7 1
4
9
3 6
4
© Activities for Learning, Inc. 2012
- 155. -15
Corners™ -5
10
1 8 3
2 7 1
4
9
3 6
4
7
8 4
2
© Activities for Learning, Inc. 2012
- 156. -15
Corners™ -5
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
© Activities for Learning, Inc. 2012
- 157. -15
Corners™ -5
-15
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
© Activities for Learning, Inc. 2012
- 158. -15
Corners™ -5
-15
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
3
7 10
1
© Activities for Learning, Inc. 2012
- 159. -15
Corners™ -5
-15
10
1 8 3
2 7 1
4 2
9 4 8 3
3 6 7 7 10
4 1
© Activities for Learning, Inc. 2012
- 160. -15
Corners™ -5
-15
10
1 8 3
2 7 1
4 2
1
10 7 9 4 8
3 3 6 7
4
© Activities for Learning, Inc. 2012
- 161. -15
Corners™ -5
-15
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
3
7 10
1
© Activities for Learning, Inc. 2012
- 162. -15
Corners™ -5
-15
0
10
1 8 3
2 7 1
4 2
9 4 8
3 6 7
4
3
7 10
1
© Activities for Learning, Inc. 2012
- 163. -15
Corners™ -5
-15
0
10
1 8 3
2 7 1
4 2
1
10 7 9 4 8
3 3 6 7
4
7
2 5
© Activities for Learning, Inc. 2012
8
- 165. Money Games
Make 16 Cents
© Activities for Learning, Inc. 2012
- 166. 16 Cents
Purpose: To practice finding the correct
coins to form 16 cents.
© Activities for Learning, Inc. 2012
- 167. 16 Cents
Purpose: To practice finding the correct
coins to form 16 cents.
Goal: To collect the most cards.
© Activities for Learning, Inc. 2012
- 183. Money Games
Make 16 Cents
Race to the Amount
© Activities for Learning, Inc. 2012
- 184. Race to the Amount
Purpose: To practice making an amount
quickly using as few coins as possible.
© Activities for Learning, Inc. 2012
- 185. Race to the Amount
Purpose: To practice making an amount
quickly using as few coins as possible.
Goal: To have the most points. One point is
awarded to the first player to make the amount
correctly.
© Activities for Learning, Inc. 2012
- 186. Race to the Amount
46
© Activities for Learning, Inc. 2012
- 187. Race to the Amount
46
© Activities for Learning, Inc. 2012
- 188. Race to the Amount
46
© Activities for Learning, Inc. 2012
- 189. Race to the Amount
46
© Activities for Learning, Inc. 2012
- 190. Race to the Amount
46
© Activities for Learning, Inc. 2012
- 191. Race to the Amount
© Activities for Learning, Inc. 2012
- 192. Race to the Amount
81
© Activities for Learning, Inc. 2012
- 193. Race to the Amount
81
© Activities for Learning, Inc. 2012
- 194. Race to the Amount
81
© Activities for Learning, Inc. 2012
- 195. Race to the Amount
81
© Activities for Learning, Inc. 2012
- 196. Race to the Amount
81
© Activities for Learning, Inc. 2012
- 197. Race to the Amount
81
© Activities for Learning, Inc. 2012
- 199. Clock Games
O’Clock Memory
© Activities for Learning, Inc. 2012
- 200. O’Clock Memory
Purpose: To learn to read the clock in the
o’clock position.
© Activities for Learning, Inc. 2012
- 201. O’Clock Memory
Purpose: To learn to read the clock in the
o’clock position.
Goal: To collect the most pairs.
© Activities for Learning, Inc. 2012
- 213. Clock Games
O’Clock Memory
Place the Minute
© Activities for Learning, Inc. 2012
- 214. Placing the Minute Card
Purpose: To gain confidence in placing the
minute cards around the clock.
© Activities for Learning, Inc. 2012
- 215. Placing the Minute Card
Purpose: To gain confidence in placing the
minute cards around the clock.
Goal: To be the first player to complete the
clock.
© Activities for Learning, Inc. 2012
- 240. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc. 2012
- 241. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc. 2012
- 242. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc. 2012
- 243. Skip Counting Patterns
Sixes and Eights
6 12 18 24 30
36 42 48 54 60
8 16 24 32 40
48 56 64 72 80
© Activities for Learning, Inc. 2012
- 282. Multiplication Games
Mystery Multiplication Card
Multiples Memory
© Activities for Learning, Inc. 2012
- 283. Multiples Memory
Purpose: To help the players learn the
multiples patterns.
© Activities for Learning, Inc. 2012
- 284. Multiples Memory
Purpose: To help the players learn the
multiples patterns.
Goal: To be the first player to collect all
ten cards of a multiple in order.
© Activities for Learning, Inc. 2012
- 285. Multiples Memory
The 7s envelope contains 10
cards,
each with one of the numbers
© Activities for Learning, Inc. 2012 listed.
- 286. Multiples Memory
The 8s envelope contains 10
cards,
each with one of the numbers
© Activities for Learning, Inc. 2012 listed.
- 312. Multiplication Games
Mystery Multiplication Card
Multiples Memory
Multiplication Memory
© Activities for Learning, Inc. 2012
- 313. Multiplication Memory
Purpose: To help the players master the
multiplication facts.
© Activities for Learning, Inc. 2012
- 314. Multiplication Memory
Purpose: To help the players master the
multiplication facts.
Goal: To collect the most cards by matching
the multiplier with the product.
© Activities for Learning, Inc. 2012
- 333. Multiplication Memory
3 x =
3 15
3 taken 3 times
equals 9.
7 21
© Activities for Learning, Inc. 2012
- 334. Multiplication Memory
3 x =
3 15 12
3 taken 3 times
equals 9.
7 21
© Activities for Learning, Inc. 2012
- 336. Multiplication Memory
4
3 x =
15
3 taken 4 times
equals 12.
7 21
© Activities for Learning, Inc. 2012