Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.
Choose your character
Leonel Morgado Daniela Pedrosa Ricardo Nunes
Gamification:
strategies for interaction
and pedagogic ...
Welcome to
Programming
Methodologies III (MPIII)
frameworks
libraries
application programming interfaces (API)
software ar...
Group 1 Write a detailed document explaining how to use the MVC architectural style
to develop applications using OpenSimu...
Literature
Research
Step 1
Contact and
interaction
with
communities
online practices
of
programmers
Step 2
•Contact and
in...
In this first iteration,
Most students did not
manage to reach
successful outcomes
• Literature Research
• Presentation in
communities
online practices of
programmers
• Group work –
review of the
reading t...
In this second iteration,
Although more groups managed
to reach the end of the activity,
overall quality remained low
Third Iteration 2012/2013
Mission III
business-like (roleplaying)
deadlines
coaching
constant feedback
students
assistents...
SimProgramming
Business-
like
Active
learning
Formative
assessment
Social
interaction
Study
routine
Environment
simProgram...
Director
(teacher/professor)
Team 1 Team N
(...)
Team leader 1
(student)
Team leader N
(student)
Manager
(assistant)
Manag...
Active learning
Principles
12/16
Principles
Formative Assessment
13/16
Social interaction
Principles
14/16
Principles
study routine
15/16
In this final
iteration,
11 teams Did
manage to reach
successful
outcomes
leonelm@utad.pt
dpedrosa@utad.pt
rrnunes@utad.pt
Thank you!
Any questions?
Gamification: strategies for interaction and pedagogic assessment - at Great Lisbon International Conference 2013
Nächste SlideShare
Wird geladen in …5
×

Gamification: strategies for interaction and pedagogic assessment - at Great Lisbon International Conference 2013

The workshop will deploy the simulation of a business setting with a focus on group work. Throughout this simulation, strategies will be deployed for trainers to provide assessment, monitoring, and provide constant feedback. The interaction strategy of this workshop is based on the gamification concept, combined with the SCRUM agile project development method. In this workshop, the aim is to present these approaches and the context of their use, as well as provide the audience with hands-on practice.

Ähnliche Bücher

Kostenlos mit einer 30-tägigen Testversion von Scribd

Alle anzeigen

Ähnliche Hörbücher

Kostenlos mit einer 30-tägigen Testversion von Scribd

Alle anzeigen
  • Loggen Sie sich ein, um Kommentare anzuzeigen.

Gamification: strategies for interaction and pedagogic assessment - at Great Lisbon International Conference 2013

  1. 1. Choose your character Leonel Morgado Daniela Pedrosa Ricardo Nunes Gamification: strategies for interaction and pedagogic assessment
  2. 2. Welcome to Programming Methodologies III (MPIII) frameworks libraries application programming interfaces (API) software architecture Novice Competent(…) (…) Expert Prologue 3/16
  3. 3. Group 1 Write a detailed document explaining how to use the MVC architectural style to develop applications using OpenSimulator/Second Life virtual worlds as a user interface, employing the libOpenMetaverse library. The document should include specific implementation examples to illustrate the explanation. Group II Write a detailed document explaining how to use the MVC architectural style to develop applications using the Windows Phone Application Platform, employing the XNA framework. The document should include specific implementation examples to illustrate the explanation. Group III Same as group 2, but employing the Silverlight framework. Sample assignment instantiations Prologue 4/16
  4. 4. Literature Research Step 1 Contact and interaction with communities online practices of programmers Step 2 •Contact and interaction with communities •Final Report Step 3 Final Presentation Step 4 First Iteration 2010/2011 Mission I students 5/16
  5. 5. In this first iteration, Most students did not manage to reach successful outcomes
  6. 6. • Literature Research • Presentation in communities online practices of programmers • Group work – review of the reading tokens Step 1 • Contact and interaction with communities online practices of programmers • Assemble the group Step 2 • Report the activities • Assemble the group • Final Report • Final Presentation Step 3 7/16 Second Iteration 2011/2012 Mission II students more structured activities monitoring of tutors few moments of feedback group-dynamic games assistents
  7. 7. In this second iteration, Although more groups managed to reach the end of the activity, overall quality remained low
  8. 8. Third Iteration 2012/2013 Mission III business-like (roleplaying) deadlines coaching constant feedback students assistents environment • Research about the technologies • Interaction in communities • Group work – initiation of problem solving Step 1 • Integration of technologies • Group work – practical examples Step 2 • Improving the project • Final presentation with practical problem solving Step 3 Final improvement of the project Step 4
  9. 9. SimProgramming Business- like Active learning Formative assessment Social interaction Study routine Environment simProgramming principles 10/16
  10. 10. Director (teacher/professor) Team 1 Team N (...) Team leader 1 (student) Team leader N (student) Manager (assistant) Manager (assistant) Principles Business-like 11/16
  11. 11. Active learning Principles 12/16
  12. 12. Principles Formative Assessment 13/16
  13. 13. Social interaction Principles 14/16
  14. 14. Principles study routine 15/16
  15. 15. In this final iteration, 11 teams Did manage to reach successful outcomes
  16. 16. leonelm@utad.pt dpedrosa@utad.pt rrnunes@utad.pt Thank you! Any questions?

×