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P1E – VIDEO GAMES
REGULATIONS
RHYS SPENCE-ROBB
PEGI
Pan European Game Information (PEGI) is a European video
game content rating system established to help European
consumers make informed decisions on buying computer games
with logos on games' boxes. It was developed by the Interactive
Software Federation of Europe and came into use in April 2003; it
replaced many national age rating systems with a single
European system.
The PEGI system is now used in more than thirty countries and is
based on a code of conduct, a set of rules to which every
publisher using the PEGI system is contractually committed. PEGI
self-regulation is composed by five age categories and eight
content descriptors that advise the suitability and content of a
game for a certain age range based on the games content. The
age rating is not intended to indicate the difficulty of the game or
the skill required to play it.
AGE RATING SYSTEM
PEGI 3
The content of games given this rating is considered suitable for
all age groups. Some violence in a comical context (typically Bugs
Bunny or Tom & Jerry cartoon-like forms of violence) is
acceptable. The child should not be able to associate the
character on the screen with real life characters, they should be
totally fantasy. The game should not contain any sounds or
pictures that are likely to scare or frighten young children. No bad
language should be heard.
PEGI 7
Any game that would normally be rated at 3 but contains some possibly
frightening scenes or sounds may be considered suitable in this category.
PEGI 12
Videogames that show violence of a slightly more graphic nature
towards fantasy character and/or non graphic violence towards
human-looking characters or recognisable animals, as well as
videogames that show nudity of a slightly more graphic nature
would fall in this age category. Any bad language in this category
must be mild and fall short of sexual expletives.
PEGI 16
This rating is applied once the depiction of violence (or sexual
activity) reaches a stage that looks the same as would be
expected in real life. More extreme bad language, the concept of
the use of tobacco and drugs and the depiction of criminal
activities can be content of games that are rated 16.
PEGI 18
The adult classification is applied when the level of violence
reaches a stage where it becomes a depiction of gross violence
and/or includes elements of specific types of violence.
Gross violence is the most difficult to define since it can be very
subjective in many cases, but in general terms it can be classed
as the depictions of violence that would make the viewer feel a
sense of revulsion.
Descriptors shown on the back of the packaging indicate the main
reasons why a game has received a particular age rating. There
are eight such descriptors: violence, bad language, fear, drugs,
sexual, discrimination, gambling and online gameplay with other
people.
GAME LABELS
Discrimination - Game contains depictions of, or material which may encourage,
discrimination
Sex - Game depicts nudity and/or sexual behaviour or sexual references
Bad Language - Game contains bad language
Gambling - Games that encourage or teach gambling
Violence - Game contains depictions of violence
Online gameplay - Game can be played online
Drugs - Game refers to or depicts the use of drugs
Fear - Game may be frightening or scary for young children
PEGI & ROCKSTAR GAMES “HOT COFFEE”
CONTROVERSY
HOT COFFEE MOD
Hot Coffee is a normally inaccessible mini-game in the 2004 video
game Grand Theft Auto: San Andreas, developed by Rockstar
North. Public awareness of the existence of the mini-game arrived
with the release of the Hot Coffee mod, created for the Microsoft
Windows port of GTA: San Andreas in 2005. This mod enables
access to the mini-game.
The mini-game portrays crudely animated sexual intercourse
between the main character, Carl Johnson, and his chosen in-
game girlfriend. The name of the mod is derived from the
girlfriend's offer for the main character to come into her home for
"coffee", a euphemism for sex.
HOT COFFEE MOD
Although the "Hot Coffee" mini-game was completely disabled and its
existence was only highlighted after the mod's release for the PC
version on June 9, 2005, the assets for the mini-game were also
discovered in both the PlayStation 2 and Xbox versions of the game,
and people found ways to enable the mini-game via console video
game hacking tools.
By the middle of July 2005, the mini-game's discovery attracted
considerable controversy from lawmakers and politicians, prompting
the game to be re-assessed with an "Adults Only" rating by the U.S.
Entertainment Software Rating Board, and refused classification in
Australia, resulting in its removal from sale.
An updated version of San Andreas has since been released with the
mini-game removed completely, allowing the game to regain its
original rating. A patch for the original version of the game, Cold
Coffee, was designed to counter edit the script and disable the mini-
game and crash the game if one attempts to access it

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P1E – video games regulations

  • 1. P1E – VIDEO GAMES REGULATIONS RHYS SPENCE-ROBB
  • 2. PEGI Pan European Game Information (PEGI) is a European video game content rating system established to help European consumers make informed decisions on buying computer games with logos on games' boxes. It was developed by the Interactive Software Federation of Europe and came into use in April 2003; it replaced many national age rating systems with a single European system. The PEGI system is now used in more than thirty countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and eight content descriptors that advise the suitability and content of a game for a certain age range based on the games content. The age rating is not intended to indicate the difficulty of the game or the skill required to play it.
  • 4. PEGI 3 The content of games given this rating is considered suitable for all age groups. Some violence in a comical context (typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is acceptable. The child should not be able to associate the character on the screen with real life characters, they should be totally fantasy. The game should not contain any sounds or pictures that are likely to scare or frighten young children. No bad language should be heard. PEGI 7 Any game that would normally be rated at 3 but contains some possibly frightening scenes or sounds may be considered suitable in this category.
  • 5. PEGI 12 Videogames that show violence of a slightly more graphic nature towards fantasy character and/or non graphic violence towards human-looking characters or recognisable animals, as well as videogames that show nudity of a slightly more graphic nature would fall in this age category. Any bad language in this category must be mild and fall short of sexual expletives. PEGI 16 This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. More extreme bad language, the concept of the use of tobacco and drugs and the depiction of criminal activities can be content of games that are rated 16.
  • 6. PEGI 18 The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence and/or includes elements of specific types of violence. Gross violence is the most difficult to define since it can be very subjective in many cases, but in general terms it can be classed as the depictions of violence that would make the viewer feel a sense of revulsion. Descriptors shown on the back of the packaging indicate the main reasons why a game has received a particular age rating. There are eight such descriptors: violence, bad language, fear, drugs, sexual, discrimination, gambling and online gameplay with other people.
  • 7. GAME LABELS Discrimination - Game contains depictions of, or material which may encourage, discrimination Sex - Game depicts nudity and/or sexual behaviour or sexual references Bad Language - Game contains bad language Gambling - Games that encourage or teach gambling Violence - Game contains depictions of violence Online gameplay - Game can be played online Drugs - Game refers to or depicts the use of drugs Fear - Game may be frightening or scary for young children
  • 8. PEGI & ROCKSTAR GAMES “HOT COFFEE” CONTROVERSY
  • 9. HOT COFFEE MOD Hot Coffee is a normally inaccessible mini-game in the 2004 video game Grand Theft Auto: San Andreas, developed by Rockstar North. Public awareness of the existence of the mini-game arrived with the release of the Hot Coffee mod, created for the Microsoft Windows port of GTA: San Andreas in 2005. This mod enables access to the mini-game. The mini-game portrays crudely animated sexual intercourse between the main character, Carl Johnson, and his chosen in- game girlfriend. The name of the mod is derived from the girlfriend's offer for the main character to come into her home for "coffee", a euphemism for sex.
  • 10. HOT COFFEE MOD Although the "Hot Coffee" mini-game was completely disabled and its existence was only highlighted after the mod's release for the PC version on June 9, 2005, the assets for the mini-game were also discovered in both the PlayStation 2 and Xbox versions of the game, and people found ways to enable the mini-game via console video game hacking tools. By the middle of July 2005, the mini-game's discovery attracted considerable controversy from lawmakers and politicians, prompting the game to be re-assessed with an "Adults Only" rating by the U.S. Entertainment Software Rating Board, and refused classification in Australia, resulting in its removal from sale. An updated version of San Andreas has since been released with the mini-game removed completely, allowing the game to regain its original rating. A patch for the original version of the game, Cold Coffee, was designed to counter edit the script and disable the mini- game and crash the game if one attempts to access it