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Wednesday, June 8, 2011
Managing App Development
                          Managing Innovation with Project Management
                          Richard Harrington - RHED Pixel | www.RHEDPixel.com | www.RichardHarringtonBlog.com


                                twitter.com/             facebook.com/                     youtube.com/
                                rhedpixel                RichHarringtonStuff               rhedpixeltv
Wednesday, June 8, 2011
In 1983, the first commercial
                          wireless call was placed with
                          a Motorola DynaTac.

                          The phone cost $3,995,
                          weighed over 2.5 pounds,
                          and was 10 inches tall
                          (without the antenna).


Wednesday, June 8, 2011
Wednesday, June 8, 2011
Wednesday, June 8, 2011
Goals of Session
                           Learn how to identify your distribution options and register as a
                           developer.
                           You'll also learn how to target your audience and refine the functional
                           goals of your application.
                           Learn how to assemble your development team and efficiently develop
                           graphic and video assets.




Wednesday, June 8, 2011
Goals of Session
                           Discover multiple methods for authoring applications including software
                           as a service, authoring tools, and programming.
                           Learn how to test your apps then submit them to marketplaces for
                           distribution or use ad hoc methods for small groups.
                           You'll also learn practical approaches for marketing your application to
                           your target audience.




Wednesday, June 8, 2011
Richard Harrington
                            RHED Pixel (www.RHEDpixel.com)
                            Adobe Certified Expert & Trainer
                            Apple Certified Trainer
                            Project Management Professional
                            Teach courses on digital media production and
                            web content
                            Personal blog – www.RichardHarringtonBlog.com
                            Social media – rhedpixel



Wednesday, June 8, 2011
Wednesday, June 8, 2011
Wednesday, June 8, 2011
What is RHED Pixel?




Wednesday, June 8, 2011
What is RHED Pixel?
                            Company founded in 1999
                            70% Full Service Clients
                            30% Support to Other Professionals
                            Winner of a Ciné Award
                            Offers variety of video, interactive, and multimedia services
                            Recognized authority for video and multimedia industries




Wednesday, June 8, 2011
Services Offered
                            Preproduction Planning
                            Field Production
                            Nonlinear Editing
                            Motion Graphics
                            Photo Restoration & Motion Control
                            DVD & Blu-ray Authoring
                            Podcast Distribution/Consultation
                            Application and E-learning Development




Wednesday, June 8, 2011
The Internet in America
                              Just what’s going on online?




Wednesday, June 8, 2011
Internet Access is Everywhere
                                               % With Internet Access From Any Location (12+)
       100




         75




         50




         25




          0
                  1999    2001   2002   2003     2004   2005   2006   2007      2008       2009       2010       2011


                                                                        http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Internet Access is Everywhere
                                               % With Internet Access From Any Location (12+)
       100


                                                                                                                   88
                                                                                 83         85         84
                                                        81     81     82
         75
                                                  75
                                        72

                                 62

         50               55
                   50




         25




          0
                  1999    2001   2002   2003     2004   2005   2006   2007      2008       2009       2010       2011


                                                                        http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
High-Speed Access at Home
                                    % Who Have Broadband/Dial-Up Internet Access at Home
       100




         75




         50




         25




          0
                   2002      2003       2004     2005   2006   2007   2008         2009          2010         2011

                   Dial-Up           Broadband                        http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
High-Speed Access at Home
                                         % Who Have Broadband/Dial-Up Internet Access at Home
       100



                                                                                                                   84           86
                                                                                                     82
         75      78                                                                      76
                               68                                              69

                                            60                       58
         50
                                                      48   48

                                                 37             38

         25                         28                                    28
                          21                                                        20
                                                                                                15           13
                                                                                                                           8
          0
                   2002         2003         2004      2005      2006      2007      2008        2009          2010         2011

                   Dial-Up                Broadband                                 http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
2001 Digital Platform Landscape
                     % of Americans Aged 12 and Older Who Use/Own Platform/Devices
                Television
           AM/FM Radio
               Cell Phone
     Broadband Internet
             Online Radio
             Online Video
                Facebook
                 YouTube
  Digital Video Recorder
       Video on Demand
                      iPod
             Smartphone
         Audio Podcasts

                             0       25            50                     75                           100


                                                          http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
2001 Digital Platform Landscape
                     % of Americans Aged 12 and Older Who Use/Own Platform/Devices
                Television                                                                            98
           AM/FM Radio                                                                              96
               Cell Phone                               54
     Broadband Internet            20
             Online Radio                     28
             Online Video               23
                Facebook 0
                 YouTube 0
  Digital Video Recorder 0
       Video on Demand             20
                      iPod 0
             Smartphone 0
         Audio Podcasts 0

                               0             25    50                        75                            100


                                                             http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
2011 Digital Platform Landscape
                     % of Americans Aged 12 and Older Who Use/Own Platform/Devices
                Television                                                                                   98
           AM/FM Radio                                                                                 93
               Cell Phone                                                                    84
     Broadband Internet                                                     70
             Online Radio                                      56
             Online Video                                     54
                Facebook                             51
                 YouTube                            49
  Digital Video Recorder                       36
       Video on Demand                         35
                      iPod                31
             Smartphone                   31
         Audio Podcasts             25
                             0       25                  50                         75                            100

                                                                    http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
2011 Digital Platform Landscape
                     % of Americans Aged 12 and Older Who Use/Own Platform/Devices
                 Pandora                                  24
              MP3 Player                                  23
         Video Podcasts                               22
                      Hulu                           20
                MySpace                         17
              Android OS                   13
           Satelite Radio                 12
           Blackberry OS                  11
                   iPhone             9
                  LinkedIn            9
                    Twitter           8
                      iPad        4
       Location Services          4
                              0                                25   50                   75                           100

                                                                         http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
The Global Internet
                          Just what’s going on around the globe?




Wednesday, June 8, 2011
Top 10 Countries by Number of Internet Users
                              Rank                 Country   Internet Users           Population %

                          1          China                              420,000,000                  31.8%
                          2          United States                      234,372,000                  76.3%
                          3          Japan                               95,979,000                  75.5%
                          4          India                               81,000,000                  7.0%
                          5          Brazil                              72,027,700                  36.2%
                          6          Germany                             61,973,100                  75.3%
                          7          United Kingdom                      46,683,900                  76.4%
                          8          Russia                              45,250,000                  32.3%
                          9          France                              43,100,134                  69.3%
                          10         South Korea                         37,475,800                  77.3%




Wednesday, June 8, 2011
Top 10 Countries by Percentage of Internet Users
                              Rank                 Country   Internet Users               Population %

                          1          Iceland                                   285,700                   93.2%
                          2          Norway                                   4,235,800                  90.9%
                          3          Greenland                                  52,000                   90.3%
                          4          Sweden                                   8,085,500                  89.2%
                          5          Netherlands                         14,304,600                      85.6%
                          6          Denmark                                  4,629,600                  84.2%
                          7          Finland                                  4,382,700                  83.5%
                          8          New Zealand                              3,500,000                  83.1%
                          9          Australia                           17,033,826                      80.1%
                          10         Luxembourg                                387,000                   78.7%




Wednesday, June 8, 2011
Wednesday, June 8, 2011
The Rise of Mobile Computing
                                    The Internet is in the Pocket




Wednesday, June 8, 2011
Smartphone Ownership Tripled Since 2009
                                          % Who Have a Smartphone (12+)
     100%




      75%




      50%




      25%




        0%
                          2009     2010                                  2011


                                                http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Smartphone Ownership Tripled Since 2009
                                          % Who Have a Smartphone (12+)
     100%




      75%




      50%


                                                                         31
      25%
                                   14
                          10

        0%
                          2009     2010                                  2011


                                                http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Nearly Half of 18-34s Have Smartphones
                                               % by Age Group Who Own a Smartphone
     100%




      75%




      50%




      25%




        0%
                      12–17    18–24   25–34      35–44    45–54             55–64               65+


                                                           http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Nearly Half of 18-34s Have Smartphones
                                               % by Age Group Who Own a Smartphone
     100%




      75%




                                       50
      50%                      45
                                                   39
                          33
                                                           24
      25%                                                                     19
                                                                                                  6
        0%
                      12–17    18–24   25–34      35–44    45–54             55–64               65+


                                                           http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Top Smartphone Platforms
                3 Month Avg. Ending Apr. 2011 vs. 3 Month Avg. Ending Jan. 2011 (Subscribers Ages 13+)
                                                     Share (%) of Smartphone Subscribers
                                           Jan-11                   Apr-11                 Point Change
           Total Smartphone
                                          100.0%                   100.0%                      N/A
              Subscribers

                   Google                  31.2%                    36.4%                       5.2

                    Apple                  24.7%                     26%                        1.3

                      RIM                  30.4%                    25.7%                      -4.7

                  Microsoft                 8%                      6.7%                       -1.3

                     Palm                  3.2%                     2.6%                       -0.6


                                                                                            Source: comScore MobiLens


Wednesday, June 8, 2011
Apple iOS vs. Android OS Across Media Devices
                                      3 Month Avg. Ending February 2011 (Subscribers Ages 13+)

                                                      Total Installed Base (000)   Share (%) of Mobile Subscribers



                 Total Subscribers                            234,000                            100%




                          Apple iOS                            37,868                            16.2%




                          Android OS                           23,763                            10.2%




                                                                                                   Source: comScore MobiLens


Wednesday, June 8, 2011
Own an iOS or Other Portable MP3 Player
                                                                               Total Population (12+)
         100




          75




          50




          25




           0
                          2005    2006           2007          2008   2009              2010               2011

                      iPod Only    Multipl iOS      Non iPod          http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Own an iOS or Other Portable MP3 Player
                                                                                  Total Population (12+)
         100




          75




          50

                                                                                                                13
                                                                          14                14
                                                                   12                                           10
          25                                      12                      9                  9
                                                                   8
                                   11             5                                                             27
                           8       3                               17     20                21
                           2                      13
                           4       8
           0
                          2005    2006           2007             2008   2009              2010               2011

                      iPod Only    Multipl iOS         Non iPod          http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Age Demographic Profile for Apple iPad Owners
                              3 Month Avg. Ending February 2011 (Subscribers Ages 13+)

                                        Total Mobile            Smartphone                  iPad

          Total Subscribers                100%                    100%                    100%

                 Age 13-17                 7.1%                    6.3%                    7.6%

                 Age 18-24                12.5%                    16.9%                   15.2%

                 Age 25-34                17.6%                    27.4%                   27.0%

                 Age 35-44                16.8%                    22.1%                   20.3%

                 Age 45-54                17.8%                    15.3%                   16.4%

                 Age 55-64                14.1%                    7.4%                    7.3%

                  Age 65+                 14.0%                    4.6%                    6.2%


                                                                                         Source: comScore MobiLens


Wednesday, June 8, 2011
Passion for a Platform
                                           % Who “Love” Platform/Device

                 iPhone


                     iPad


      Android Phone


                    iPod


            Blackberry


            Cell Phone

                            0   25    50                      75                           100


                                              http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Passion for a Platform
                                                              % Who “Love” Platform/Device

                 iPhone                                            66

                     iPad                                53

      Android Phone                                 49

                    iPod                       46

            Blackberry                    36

            Cell Phone               32

                            0   25                       50                      75                           100


                                                                 http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
The Internet is Essential
                          How Users View the Mobile Computing Experience




Wednesday, June 8, 2011
Smartphone Owners Use Features
          % Who (Item) on a (Cell Phone/Smartphone) Several Times per Day or More
                                   Smartphone          Cell Phone

                      Calls


          Text Messages


                   Internet


       Social Networking


                    Music


                   Games


                     Video


          Purchase Apps

                              0           25    50                     75                           100


                                                       http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Smartphone Owners Use Features
          % Who (Item) on a (Cell Phone/Smartphone) Several Times per Day or More
                                                 Smartphone              Cell Phone
                                                                                                     87
                      Calls
                                                                                 70
                                                                                        76
          Text Messages
                                                                    53
                                                              40
                   Internet
                                                 18
                                                         27
       Social Networking
                                           12
                                                 19
                    Music
                                       9
                                            14
                   Games
                                   6
                                       8
                     Video
                              1
                               3
          Purchase Apps
                              2
                              0                         25         50                    75                           100


                                                                         http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Mobile Content Usage
                3 Month Avg. Ending Apr. 2011 vs. 3 Month Avg. Ending Jan. 2011 (Subscribers Ages 13+)
                                                     Share (%) of Smartphone Subscribers
                                           Jan-11                   Apr-11                 Point Change

      Total Mobile Subscribers            100.0%                   100.0%                      N/A
         Sent text message to
                                           68.1%                    68.8%                       0.7
            another phone

              Used browser                  37%                     39.1%                       2.1

       Used downloaded apps                35.4%                    37.8%                       2.4

           Accessed social
                                           25.3%                     28%                        2.7
        networking site or blog

              Played Games                 23.7%                    26.2%                       2.5

         Listened to music on
                                           16.5%                     18%                        1.5
             mobile phone

                                                                                            Source: comScore MobiLens


Wednesday, June 8, 2011
Internet is Most Essential Delivery Vehicle
                          % Saying the Internet Is the Most Essential Medium to Their Lives
     100%




      75%




      50%




      25%




        0%
                              2002                    2007                               2011


                                                                http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Internet is Most Essential Delivery Vehicle
                          % Saying the Internet Is the Most Essential Medium to Their Lives
     100%




      75%




      50%                                                                                45
                                                      33
      25%                     20


        0%
                              2002                    2007                               2011


                                                                http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Internet is Most Essential Delivery Vehicle
                          % Saying the Internet Is the Most Essential Medium to Their Lives
     100%




      75%




      50%




      25%




        0%
                                   12–34                                      35+

                                                                http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Internet is Most Essential Delivery Vehicle
                          % Saying the Internet Is the Most Essential Medium to Their Lives
     100%




      75%

                                    62

      50%

                                                                              34
      25%




        0%
                                   12–34                                      35+

                                                                http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
98
       Million


Wednesday, June 8, 2011
Online Video Watching
                                 % Who Have Watched Online Video in Last Week
     100%




      75%




      50%




      25%




        0%
                          2006                                    2011

                                                     http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Online Video Watching
                                 % Who Have Watched Online Video in Last Week
     100%




      75%




      50%
                                                                   38

      25%

                          12

        0%
                          2006                                    2011

                                                     http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Wednesday, June 8, 2011
YouTube Video Watching
                          % Who Have Watched Internet Video Programming From YouTube
      50%




      38%




      25%




      13%




        0%
                                 Last Month                         Last Week
                                                            http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
YouTube Video Watching
                           % Who Have Watched Internet Video Programming From YouTube
      50%


                                                      41
                                                 38
      38%
                                       34
                                                                                                     31
                                                                                         28
      25%                                                                    23
                               21

                                                                 14
      13%
                          12
                                                           7

        0%
                                    Last Month                         Last Week
                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?




               Eliminate TV    Eliminate iPhone   Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                              http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?
                    Eliminate iPhone or TV




                                             58%




               Eliminate TV    Eliminate iPhone    Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?
                    Eliminate iPhone or TV




                   36%
                                             58%




               Eliminate TV    Eliminate iPhone    Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?
                    Eliminate iPhone or TV



                              6%


                   36%
                                             58%




               Eliminate TV    Eliminate iPhone    Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?
                    Eliminate iPhone or TV                       Eliminate Smartphone or TV



                              6%


                   36%
                                             58%                                                    58%




               Eliminate TV    Eliminate iPhone    Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?
                    Eliminate iPhone or TV                       Eliminate Smartphone or TV



                              6%


                                                                     40%
                   36%
                                             58%                                                    58%




               Eliminate TV    Eliminate iPhone    Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Give Up TV Before Smartphones
                          TV or Smartphone – Which would you be more willing to eliminate?
                    Eliminate iPhone or TV                       Eliminate Smartphone or TV



                              6%                                                     2%


                                                                     40%
                   36%
                                             58%                                                    58%




               Eliminate TV    Eliminate iPhone    Don’t Know   Eliminate TV       Eliminate Smartphone      Don’t Know


                                                                               http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Wednesday, June 8, 2011
Have a Profile on a Social Networking Site
                          % Who Currently Have a Personal Profile Page on Facebook, MySpace,
                                             LinkedIn or Any Other Social Networking Web Site
     100%




      75%




      50%




      25%




        0%
                          12–17    18-24     25-34    35-44     45-54           55-64             65+

                                                                   http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Have a Profile on a Social Networking Site
                          % Who Currently Have a Personal Profile Page on Facebook, MySpace,
                                             LinkedIn or Any Other Social Networking Web Site
     100%


                                     80
                            76
      75%
                                              68
                                                        63

      50%                                                        45

                                                                                   31
      25%
                                                                                                     15

        0%
                          12–17    18-24     25-34    35-44     45-54           55-64             65+

                                                                   http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Social Networking on Mobile Phones
               % Who Access Social Networking Sites or Services Using a Cell Phone
     100%




      75%




      50%




      25%




        0%
                             2010                                    2011

                                                        http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Social Networking on Mobile Phones
               % Who Access Social Networking Sites or Services Using a Cell Phone
     100%




      75%




      50%
                                                                      43
                              32
      25%




        0%
                             2010                                    2011

                                                        http://www.edisonresearch.com/Infinite_Dial_2011.pdf


Wednesday, June 8, 2011
Distribution Options
                          How to Identify your Distribution Options




Wednesday, June 8, 2011
Mobile Application Marketplaces
                           Apple App Store

                           Android Marketplace

                           Amazon Appstore for Android

                           BlackBerry App World

                           Windows Marketplace for Mobile



Wednesday, June 8, 2011
Apple App Store
                          available through iTunes

Wednesday, June 8, 2011
Developing for iOS
                           Sign up at http://developer.apple.com/devcenter/ios/index.action
                           Gain access to Dev Center
                           Cost is $99 or $299 per year (with free option as well – limited)
                           Access to SDK as well as testing tools
                           Online library with training resources




Wednesday, June 8, 2011
Android Marketplace
                          https://market.android.com/

Wednesday, June 8, 2011
Developing for Android
                           Details at http://developer.android.com/sdk/index.html
                           Free program to join
                           Access to SDK as well as testing tools
                           Online library with training resources
                           View sample code




Wednesday, June 8, 2011
Amazon Appstore for Android
                          http://www.amazon.com/mobile-apps/b?
                          ie=UTF8&node=2350149011

Wednesday, June 8, 2011
Selling apps through Amazon
                           Sign up at https://developer.amazon.com/welcome.html
                           Cost is $99 per year (current offer of free)
                           Currently available for customers in the United States only
                           Online library with training resources
                           Amazon Appstore Distribution Agreement is non-exclusive




Wednesday, June 8, 2011
BlackBerry App World
                          http://appworld.blackberry.com/webstore/

Wednesday, June 8, 2011
Developing for Blackberry
                           Sign up at http://us.blackberry.com/developers/
                           Must pass an exam
                           Gain access to Dev Center
                           Cost varies (includes points system for maintaining relationship)
                           Access to SDK as well as testing tools
                           Online library with training resources and video




Wednesday, June 8, 2011
Windows Marketplace for Mobile
                          http://marketplace.windowsphone.com

Wednesday, June 8, 2011
Developing for Windows Phone
                           Sign up at http://create.msdn.com/en-US/
                           Gain access to App Hub
                           Cost is $99 per year
                           Access to developer tools
                           Online library with training resources




Wednesday, June 8, 2011
A Snapshot of the iOS App Store
                                     Understanding the Big Picture




Wednesday, June 8, 2011
Count of Active Applications in the App Store
                           Total Active Apps (currently available for download): 398,845

                           Total Inactive Apps (no longer available for download): 106,058

                           Total Apps Seen in US App Store: 504,903

                           Number of Active Publishers in the US App Store: 87,147



                                                                                 http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
Count of Submissions to the App Store
                           This Month (Games): 2,720 (91/day)

                           This Month (Non-Games): 16,566 (552/day)

                           This Month (Total): 19,286 (643/day)




                                                                      http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
Popular Categories in the App Store
                          1. Games (59602 active)

                          2. Books (54888 active)

                          3. Entertainment (43123 active)

                          4. Education (34965 active)

                          5. Lifestyle (30107 active)

                                                            http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
App Store Approval Process
                           95% of apps are approved within 14 days of submission
                           Apple has 40 full-time reviewers who study new apps
                           20% are rejected , but sent back for tweaks and changes
                           There is an App Store executive review board
                            Determines procedures
                            Sets policy for the review process
                            Reviews applications that are escalated to the board because of new or complex issues


                                                            http://techcrunch.com/2009/08/21/apples-response-to-the-fcc-we-
                                                                       didnt-reject-the-google-voice-app-were-still-looking-at-it/

Wednesday, June 8, 2011
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Wednesday, June 8, 2011
http://www.mobclix.com/appstore/1


Wednesday, June 8, 2011
http://www.appannie.com/matrix/ipad/overall/


Wednesday, June 8, 2011
Stay on Target
                          Select an audience and refine the functional goals




Wednesday, June 8, 2011
Wednesday, June 8, 2011
INSPIRATION
Wednesday, June 8, 2011
NEED
                          INSPIRATION
Wednesday, June 8, 2011
CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
OPTIMIZE
                                                      TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
PORT
                                                        OPTIMIZE
                                                      TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
Exploring Context
                           Who are the users?                              Where are the users?
                            What do you know about them?                    Are they in a public space or a private space?
                            What type of behavior can you predict?         Why will they use your app?
                           What is happening?                               What value will they gain?
                            How will users best absorb the content?        How are they using their mobile device?
                           When will they interact?                         Is it held in their hand or in their pocket?
                            Are they at home with large amounts of time?   How are they holding it?
                            Are they at work with shorter periods?          Portrait or landscape?




Wednesday, June 8, 2011
Features   Meaning




Wednesday, June 8, 2011
Features    Meaning

                            GPS      Location-Aware




Wednesday, June 8, 2011
Features    Meaning

                            GPS      Location-Aware

                                      Intimate and
                            Touch
                                       Interactive




Wednesday, June 8, 2011
Features         Meaning

                              GPS         Location-Aware

                                           Intimate and
                             Touch
                                            Interactive

                                             Physical
                          Sensors (A/V)
                                           Intelligence




Wednesday, June 8, 2011
Features         Meaning

                              GPS         Location-Aware

                                           Intimate and
                             Touch
                                            Interactive

                                             Physical
                          Sensors (A/V)
                                           Intelligence

                                           Personal and
                            Contacts
                                              Social




Wednesday, June 8, 2011
Features           Meaning

                              GPS          Location-Aware

                                             Intimate and
                             Touch
                                              Interactive

                                                Physical
                          Sensors (A/V)
                                              Intelligence

                                             Personal and
                            Contacts
                                                Social

                                          Relevant at Point of
                           Portability
                                             Consideration



Wednesday, June 8, 2011
Medium Matrix
                          Device                    User                  Offline    Device     Initial   Long Term
                          Support   Complexity   Experience   Language   Support   Features     Cost       Cost


       Mobile
                            All      Simple       Limited      HTML        No       None       Low         Low
      Websites


       Mobile                                                 HTML,
        Web               Some      Medium         Great      CSS,       Limited   Limited    Medium       Low
     Application                                               JS


       Native
                            All     Complex      Excellent    Various     Yes        Yes       High      Medium
     Application




Wednesday, June 8, 2011
Neurolinguistic Programming
                          Understand the relationship between behavior and experiences




Wednesday, June 8, 2011
Learning Type:

                          Auditory
                            20% of all people connect with others verbally
                            This is all they need to feel connected and
                            productive with others
                            Are easily distracted by noise
                            Like music more than art
                            Have problems with projects that involve
                            visualization, such as cutting pieces that fit
                            together
                                                www.mobiledesign.org & www.new-oceans.co.uk


Wednesday, June 8, 2011
Learning Type:

                          Visual
                            35% of all people
                            Seeing concepts illustrated as diagrams or
                            graphics is helpful for this learning type
                            Are appearance-oriented
                            Remember what was seen, rather than heard
                            Usually are not distracted by noise
                            Are strong, fast readers

                                                www.mobiledesign.org & www.new-oceans.co.uk


Wednesday, June 8, 2011
Learning Type:

                          Kinesthetic
                            45% of all people
                            Incorporate muscle memory and hand-eye
                            movement to process and retain information
                            Learn by manipulating and doing
                            Like involved games
                            Gesture a lot



                                                www.mobiledesign.org & www.new-oceans.co.uk


Wednesday, June 8, 2011
Application Context
                          Different Apps for Different Situations




Wednesday, June 8, 2011
Utility
                          A simple at-a-glance tool.




Wednesday, June 8, 2011
Locale
                          An application based on
                          the physical context




Wednesday, June 8, 2011
Informative
                          An application meant to
                          inform.




Wednesday, June 8, 2011
Productivity
                          Meant to increase our
                          available time.




Wednesday, June 8, 2011
Immersive
                          An application meant to
                          distract or entertain.




Wednesday, June 8, 2011
Context Matrix
                           User Experience Type       Task Type        Task Duration   Combine with

                 Utility      At-a-Glance         Information Recall    Very Short      Immersive

                                                     Contextual
                Locale      Location-based                                Quick         Immersive
                                                     Information

            Informative      Content-based        Seek Information        Quick           Locale

                                                      Content
            Productivity      Task-based                                  Long             Utility
                                                    Management

             Immersive         Full Screen          Entertainment         Long         Utility, Locale




Wednesday, June 8, 2011
When to Make a Native Application
                                When is building an app the right choice?




Wednesday, June 8, 2011
When to Make a Native Application?
                           Charging Money            Accelerometers

                           Game                      Device Filesystem

                           Location-based Services   Offline Access

                           Cameras



                                                                  http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
Hot Trends in App Development
                           Sensoring             Image Recognition

                           Biometrics            Augmented Reality

                           Transactions          Mobile Connected Games

                           Lifestreaming         Location-based Social Media

                           Recommendation        Retail Proximity Consumption


                                                               http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
Location Awareness
                              people want to get real




Wednesday, June 8, 2011
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Wednesday, June 8, 2011
Social Media




Wednesday, June 8, 2011
Social Media Growth
                            Social media is a global phenomenon 
                            Happening in all markets regardless of economic, social and cultural development
                            Asian markets are participation leaders, creating more content than any other region
                            57% have joined a Social Network, making it the number one platform for creating and sharing
                            content
                               55% of users have uploaded photos
                               22% of users have uploaded videos




Wednesday, June 8, 2011
Social Media Growth
                            Blogs are a mainstream media world-wide and a collective rival to traditional media
                               184m bloggers world-wide
                               China has the largest blogging community in the world with 42m bloggers
                               73% have read a blog, 45% have started a blog

                            Social media has strong impacts on reputation
                               34% post opinions about products and brands on their blog
                               36% think more positively about companies that have blogs




Wednesday, June 8, 2011
Social Media and Government Policy
                            GSA Recommendations
                              Use technologies in your life
                              Start where you can
                              Use examples to show it can be done
                              Develop & borrow interim policies. Keep flexible
                              Proceed




Wednesday, June 8, 2011
Live Video Streaming
                                a more intimate chat




Wednesday, June 8, 2011
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Wednesday, June 8, 2011
The Economic Reality
                            The prices are still pretty low




Wednesday, June 8, 2011
Average Prices in the iOS App Store
                           Current Average App Price: $2.26

                           Current Average Game Price: $1.04

                           Current Average Overall Price: $2.10




                                                                  http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
Popular Categories in the iOS App Store
                           1 - Games (59,602 active)

                           2 - Books (54,888 active)

                           3 - Entertainment (43,123 active)

                           4 - Education (34,965 active)

                           5 - Lifestyle (30,107 active)


                                                               http://148apps.biz/app-store-metrics/


Wednesday, June 8, 2011
Trends in Android Market
                           App numbers reached almost 295,000

                           Paid app share remained constant at 36%.

                           Amongst the major app platforms Android Market is still the one with the
                           highest share of free apps

                           Average selling price was $ 3.23 in April 2011


                                                                                 research2guidance and AndroidPIT


Wednesday, June 8, 2011
Trends in Android Market
                           Games was the fastest growing category (will become #1 in July 2011)

                           Top category is Entertainment

                           Growing faster than Apple’s App store

                           Android Market may overtake Apple’s App Store within 3-4 months




                                                                                research2guidance and AndroidPIT


Wednesday, June 8, 2011
http://android.appstorehq.com/


Wednesday, June 8, 2011
Managing the Project
                          Understanding Triple Constraint




Wednesday, June 8, 2011
The Bottom Line
                           Project Management is a collection business
                           practices and it works
                           It is not a fad, it is not new, it is just getting the
                           attention it deserves
                           As pace quickens, budget and workforce are
                           shrinking
                           By employing an organized, tactical approach you
                           can thrive in a changing industry
                           You can never be too busy to manage a project
                                                                                    © RHED Pixel




Wednesday, June 8, 2011
Wednesday, June 8, 2011
Triple Constraint
                           Scope:
                            What is the work that must be completed?
                           Schedule:
                            What are the time constraints for the project?
                           Budget:
                            What are the financial constraints of the
                            project?




Wednesday, June 8, 2011
Triple Constraint
                           Learning to balance these is essential to your
                           success.
                           There is a fourth force at work that holds all
                           three together, QUALITY.
                           Simply put, Good, Fast, Cheap… Pick Two!




Wednesday, June 8, 2011
Characteristics of a Project
                                     How to Identify a Project




Wednesday, June 8, 2011
Characteristics
                           Purpose                 Interdependencies
                           Temporary               Life Cycle – Tasks
                           Unique                  Conflict
                           Resources               Risk
                           Cost/Time Constraints




Wednesday, June 8, 2011
Project Objectives
                           Schedule
                           Performance
                           Cost




Wednesday, June 8, 2011
The Process of Project Management
                                         What are the Steps to Take?




Wednesday, June 8, 2011
The Process
                           Develop concept
                           Select the PM
                           Identify resources needed
                           Define goals
                           Create Work Breakdown Structure (WBS)
                           Match workers to work




Wednesday, June 8, 2011
The Process
                           Select team members
                           Estimate time
                           Create schedule
                           Finalize Budget
                           Build Project Plan
                           Execute Work




Wednesday, June 8, 2011
The Process
                           Coordinate efforts
                           Measure and evaluate progress
                           Take corrective action
                           Test product
                           Obtain sign off
                           Transfer project to client




Wednesday, June 8, 2011
The Process
                           Analyze the work and process
                           Archive resources
                           Have a debrief (client and/or internal)
                           Create internal report or notes




Wednesday, June 8, 2011
Wednesday, June 8, 2011
PORT
                                                        OPTIMIZE
                                                      TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
Estimating Time and Money
                                 The Two are Closely Related




Wednesday, June 8, 2011
Time Estimates
                           Historical Data
                            Time Logs Similar Projects
                            Past Budgets
                           Analysis
                            (1O+4M+1P)÷6
                            Used by Government




Wednesday, June 8, 2011
Peer Review
                           Number Checking
                           Forgotten Charges
                           Plausibility
                           “Second Opinion”




Wednesday, June 8, 2011
External Review
                           Peers in different market
                           Strategic partners
                           Subject matter experts




Wednesday, June 8, 2011
Work Breakdown Structure
                           Key to budgeting
                           Identify major tasks to be completed
                           Keep breaking the job down into smaller pieces until you can accurately budget it and
                           create time estimates
                           Get input from client and team




Wednesday, June 8, 2011
www.distractable.net/
      tech/tools/printable-
        work-breakdown-
     structure-planner-pdf/




Wednesday, June 8, 2011
Wednesday, June 8, 2011
Identify RSS Feeds

                                       RSS Feeds     10
                                                          Register Feeds with FeedBurner

                                                          Sketches

                                                          Photoshop Comps
                                       UI Design     20
                                                          Button Design

                                                          Icon Design
                                       Additional    15
                                        Artwork           Splash Screen Design

                          Mommycast                       Create Video Intro
                            App
                                       Additional         Compress Video Assets
                                                     15
                                      Video Assets
                                                          Upload Video to Hosting Site


                                                          Test in Emulator

                                      Programming    30   Test on Target Devices
                                        & Testing
                                                          Assemble Project Team


                                        Project           Manage Project Team
                                                     10
                                      Management          Submit App for Approval



Wednesday, June 8, 2011
Scoping / Contracts
                             Put the Details in Writing




Wednesday, June 8, 2011
Scoping the Project
                           Will take 2–16 hours to complete
                           Document 2–10 pages
                            Will become the charter
                           Get all key players to attend
                           Quiet room/no distractions
                           Get sign off




Wednesday, June 8, 2011
Wednesday, June 8, 2011
Scoping Document
                           Project Name
                           Executive Summary
                           Background
                           Project Scope (High Level)
                           Key Roles
                           Signature Lines - Sign Off “Charter”




Wednesday, June 8, 2011
Success Factors
                           Right people at meeting
                           Commitment from company
                           Clear scope and objectives
                           Clear understanding of constraints
                           Buy in from employees




Wednesday, June 8, 2011
Knowledge is
                          Happiness
                           Clear definition of work to be performed
                           Clear expectation on acceptance criteria
                           Identification of deadlines to be achieved
                           Team established
                           Leadership identified




Wednesday, June 8, 2011
The Joy of Contracts
                           Fundamental to the Business Relationship
                           Minimize Conflict
                           Identifies Risk
                           Allows for Smart Growth




                                                                      © Paul Maguire




Wednesday, June 8, 2011
Managing Employees & Contractors
                                 Keeping the Team Happy and Productive




Wednesday, June 8, 2011
Successful Team
                          Start Up
                           Agree on the Team Purpose
                           Identify the Project Stakeholders
                           Identify the Team Roles
                           Agree on the Ground Rules
                           Decide on Team Logistics




Wednesday, June 8, 2011
Managing
                          Contractors
                           Clear Expectations
                           Job rate vs. hourly rate
                           Reporting frequency
                           Supervision




Wednesday, June 8, 2011
Managing Projects Online
                                 The Benefits of Basecamp




Wednesday, June 8, 2011
Basecamp
                           Also called Project Path
                           Online project management tools
                           Widely used
                           Supports common media types
                           Scaleable




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Nadav Savio | Giant Ant Design | www.giantant.com
  This work is licensed under the Creative Commons Attribution 2.5 License.
  To view a copy of this license, visit www.creativecommons.org/licenses/by/2.5/

Wednesday, June 8, 2011
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Nadav Savio | Giant Ant Design | www.giantant.com
  This work is licensed under the Creative Commons Attribution 2.5 License.
  To view a copy of this license, visit www.creativecommons.org/licenses/by/2.5/

Wednesday, June 8, 2011
Wednesday, June 8, 2011
Wednesday, June 8, 2011
INSPIRATION
Wednesday, June 8, 2011
NEED
                          INSPIRATION
Wednesday, June 8, 2011
CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
OPTIMIZE
                                                      TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
PORT
                                                        OPTIMIZE
                                                      TEST
                                                  DEVELOP
                                            PROTOTYPE
                                           DESIGN
                                        DEVICES
                                    STRATEGY
                                 CONTEXT
                                NEED
                          INSPIRATION
Wednesday, June 8, 2011
Brian Fling | www.pinchzoom.com
Wednesday, June 8, 2011
Wednesday, June 8, 2011
INSPIRATION
                          Come up with the spark that inspires




                                                                 www.mobiledesign.org


Wednesday, June 8, 2011
INSPIRATION
                          Come up with the spark that inspires

                            Examine problems others are having
                            Engage your target audience through blogging and social media
                            Get hands on with the tools and tasks
                            Go on walkabout




Wednesday, June 8, 2011
NEED
                          Identify a basic need for the desired user




                                                                       www.mobiledesign.org


Wednesday, June 8, 2011
NEED
                          Identify a basic need for the desired user

                            The circumstances in which something becomes necessary
                            This leads to a course of action by the user
                            Discuss with support desk personnel
                            Look at inquiries from customers or constituents




Wednesday, June 8, 2011
CONTEXT
                          The circumstances where information adds value




                                                                           www.mobiledesign.org


Wednesday, June 8, 2011
CONTEXT
                          The circumstances where information adds value

                            Circumstances that form a setting for an event, statement, or idea
                            Terms in which the setting can be fully understood and assessed
                            Context is how a user will derive value from something
                            The mode, medium, or environment in which we perform a task or the
                            circumstances of understanding




Wednesday, June 8, 2011
Wednesday, June 8, 2011
Wednesday, June 8, 2011
STRATEGY
                          How can the application add value




                                                              www.mobiledesign.org


Wednesday, June 8, 2011
STRATEGY
                          How can the application add value

                            What makes you different?
                            How do you want to be perceived?
                            What design approach will you undertake?




Wednesday, June 8, 2011
Getting Real:
                          The smarter, faster, easier way to
                          build a successful web application

                          By 37signals
                          http://gettingreal.37signals.com




Wednesday, June 8, 2011
STRATEGY
                          How can the application add value

                            Build software for yourself
                            Start out by solving your own problems
                            If you're having this problem, it's likely thousands of
                            others are having the same problem too
                            Solving problems leads to passion about a tool
                            Passion means you’ll truly use it and care about it


                                                                                      http://gettingreal.37signals.com


Wednesday, June 8, 2011
DEVICES
                          Choose the devices that best serves the target audience




                                                                            www.mobiledesign.org


Wednesday, June 8, 2011
DEVICES
                          Choose the devices that best serves the target audience

                            Start with your primary target
                            Identify additional rollout options
                            Keep the listed as targeted as possible
                            Look for similarities




Wednesday, June 8, 2011
Wednesday, June 8, 2011
DESIGN
                          Create a user experience based around needs of the target




                                                                           www.mobiledesign.org


Wednesday, June 8, 2011
DESIGN
                          Create a user experience based around needs of the target

                            www.buildingiphoneapps.com/p/designs-i-like.html
                            www.fromideatoapp.com
                            www.buildingiphoneapps.com/search/label/prototyping




Wednesday, June 8, 2011
HALF
                          Half, not half-assed means a better design

                            Build half a product, not a half-ass product
                            Avoid the “Everything but the kitchen sink” approach
                            You want to build half a product that kicks ass
                            Stick to what’s truly essential
                            Whatever you think it should be, cut it in half
                            Pare features until you’re left with the most essential

                                                                                      http://gettingreal.37signals.com


Wednesday, June 8, 2011
HOLD THE MAYO
                          Ask people what they don't want

                            Most software surveys are centered around what people want
                             “What feature do you think is missing?”
                             “What would make this product more useful for you?”
                            Why not ask people what they don't want?
                             “If you could remove one feature, what would it be?”
                             “What gets in your way the most?”
                            The biggest favor you can do for customers is to leave something out


                                                                                              http://gettingreal.37signals.com


Wednesday, June 8, 2011
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PROTOTYPE
                          Evaluate the experience within the context




                                                                   www.mobiledesign.org & www.uistencils.com


Wednesday, June 8, 2011
INTERFACE
                          Start with the user interface

                            Design the interface before you start programming
                            Programming is the heaviest component of building
                            an app
                            It’s the most expensive and hardest to change




                                                                                http://gettingreal.37signals.com


Wednesday, June 8, 2011
INTERFACE
                          Start with the user interface

                            Design is relatively light. A paper sketch is cheap and
                            easy to change
                            Designing first keeps you flexible
                            Programming first fences you in and sets you up for
                            additional costs




                                                                                      http://gettingreal.37signals.com


Wednesday, June 8, 2011
INTERFACE
                          Start with the user interface

                            The interface is your product
                            What people see is what you’re selling
                            Slap an interface on at the end and the gaps will show
                             Does it make sense?
                             Is it easy to use?
                             Does it solve the problem at hand?

                                                                                     http://gettingreal.37signals.com


Wednesday, June 8, 2011
PROTOTYPE




Wednesday, June 8, 2011
PROTOTYPE
                          Evaluate the experience within the context

                            Mobile GUI — www.mobilegui.net
                            UI Stencils — www.uistencils.com
                            Mobile Sketchbook — www.mobilesketchbook.com
                            Pocket Sketches — www.pocketsketches.com
                            App Cooker — www.appcooker.com




Wednesday, June 8, 2011
Wednesday, June 8, 2011
PROTOTYPE




Wednesday, June 8, 2011
PROTOTYPE
                          Evaluate the experience within the context

                            OmniGraffle – www.omnigroup.com/products/omnigraffle
                             Ultimate iPhone Stencil – www.graffletopia.com/stencils/413
                             Patrick Crowley Stencil – www.graffletopia.com/stencils/392
                             iPhone 3G Stencil – www.graffletopia.com/stencils/495
                             iPad and iPhone Design – www.graffletopia.com/stencils/570




Wednesday, June 8, 2011
PROTOTYPE
                          Evaluate the experience within the context

                            Freshbooks iPhone Application GUI —
                            developers.freshbooks.com/blog/view/freshbooks_iphone_application_gui/
                            iPhone UI Vector elements —
                            www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements
                            iPad GUI Design template — www.teehanlax.com/blog/2010/02/01/ipad-gui-psd/
                            iPad Design Vector elements —
                            http://iconlibrary.iconshock.com/icons/ipad-vector-gui-elements-tabs-buttons-menus-icons/




Wednesday, June 8, 2011
iOS Human Interface Guidelines




                  http://bit.ly/higpdf
Wednesday, June 8, 2011
iOS Design According to Apple
                           Great iOS Apps Embrace the Platform and HI Design Principles
                           Great App Design Begins with Some Clear Definitions
                           A Great User Experience Is Rooted in Your Attention to Detail
                           People Expect to Find iOS Technologies in the Apps They Use
                           All Apps Need at Least Some Custom Artwork




Wednesday, June 8, 2011
The Display Is Paramount,
                          Regardless of Its Size
                           The comfortable minimum size of tappable UI elements is 44 x 44 points.
                           The quality of app artwork is very apparent.
                           The user’s focus is on the content.




Wednesday, June 8, 2011
iOS Device Resolution

                                Device             Portrait          Landscape

                                iPhone 4         640 x 960 pixels    960 x 640 pixels


                                  iPad           768 x 1024 pixels   1024 x 768 pixels

                             Other iPhone and
                                                 320 x 480 pixels    480 x 320 pixels
                            iPod touch devices




Wednesday, June 8, 2011
Gesture                              Action
                              Flick                       To scroll or pan quickly.

                             Swipe            In a table-view row, to reveal the Delete button.

                                           To zoom in and center a block of content or an image.
                           Double tap
                                                   To zoom out (if already zoomed in).

                           Pinch open                           To zoom in.

                           Pinch close                          To zoom out.

                                                In editable text, to display a magnified view
                          Touch and hold
                                                            for cursor positioning

                              Shake                  To initiate an undo or redo action.



Wednesday, June 8, 2011
Virtual objects and actions are metaphors
                          for objects and actions in the real world
                           Tapping iPod playback controls
                           Dragging, flicking, or swiping objects in a game
                           Sliding On/Off switches
                           Flicking through pages of photos
                           Spinning picker wheels to make choices




Wednesday, June 8, 2011
User Experience Guidelines




Wednesday, June 8, 2011
User Experience Guidelines
                           Focus on the Primary Task
                           Elevate the Content People Care About
                           Think Top Down
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Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
Managing App Development and Innovation with Project Management
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Managing App Development and Innovation with Project Management

  • 2. Managing App Development Managing Innovation with Project Management Richard Harrington - RHED Pixel | www.RHEDPixel.com | www.RichardHarringtonBlog.com twitter.com/ facebook.com/ youtube.com/ rhedpixel RichHarringtonStuff rhedpixeltv Wednesday, June 8, 2011
  • 3. In 1983, the first commercial wireless call was placed with a Motorola DynaTac. The phone cost $3,995, weighed over 2.5 pounds, and was 10 inches tall (without the antenna). Wednesday, June 8, 2011
  • 6. Goals of Session Learn how to identify your distribution options and register as a developer. You'll also learn how to target your audience and refine the functional goals of your application. Learn how to assemble your development team and efficiently develop graphic and video assets. Wednesday, June 8, 2011
  • 7. Goals of Session Discover multiple methods for authoring applications including software as a service, authoring tools, and programming. Learn how to test your apps then submit them to marketplaces for distribution or use ad hoc methods for small groups. You'll also learn practical approaches for marketing your application to your target audience. Wednesday, June 8, 2011
  • 8. Richard Harrington RHED Pixel (www.RHEDpixel.com) Adobe Certified Expert & Trainer Apple Certified Trainer Project Management Professional Teach courses on digital media production and web content Personal blog – www.RichardHarringtonBlog.com Social media – rhedpixel Wednesday, June 8, 2011
  • 11. What is RHED Pixel? Wednesday, June 8, 2011
  • 12. What is RHED Pixel? Company founded in 1999 70% Full Service Clients 30% Support to Other Professionals Winner of a Ciné Award Offers variety of video, interactive, and multimedia services Recognized authority for video and multimedia industries Wednesday, June 8, 2011
  • 13. Services Offered Preproduction Planning Field Production Nonlinear Editing Motion Graphics Photo Restoration & Motion Control DVD & Blu-ray Authoring Podcast Distribution/Consultation Application and E-learning Development Wednesday, June 8, 2011
  • 14. The Internet in America Just what’s going on online? Wednesday, June 8, 2011
  • 15. Internet Access is Everywhere % With Internet Access From Any Location (12+) 100 75 50 25 0 1999 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 16. Internet Access is Everywhere % With Internet Access From Any Location (12+) 100 88 83 85 84 81 81 82 75 75 72 62 50 55 50 25 0 1999 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 17. High-Speed Access at Home % Who Have Broadband/Dial-Up Internet Access at Home 100 75 50 25 0 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 Dial-Up Broadband http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 18. High-Speed Access at Home % Who Have Broadband/Dial-Up Internet Access at Home 100 84 86 82 75 78 76 68 69 60 58 50 48 48 37 38 25 28 28 21 20 15 13 8 0 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 Dial-Up Broadband http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 19. 2001 Digital Platform Landscape % of Americans Aged 12 and Older Who Use/Own Platform/Devices Television AM/FM Radio Cell Phone Broadband Internet Online Radio Online Video Facebook YouTube Digital Video Recorder Video on Demand iPod Smartphone Audio Podcasts 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 20. 2001 Digital Platform Landscape % of Americans Aged 12 and Older Who Use/Own Platform/Devices Television 98 AM/FM Radio 96 Cell Phone 54 Broadband Internet 20 Online Radio 28 Online Video 23 Facebook 0 YouTube 0 Digital Video Recorder 0 Video on Demand 20 iPod 0 Smartphone 0 Audio Podcasts 0 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 21. 2011 Digital Platform Landscape % of Americans Aged 12 and Older Who Use/Own Platform/Devices Television 98 AM/FM Radio 93 Cell Phone 84 Broadband Internet 70 Online Radio 56 Online Video 54 Facebook 51 YouTube 49 Digital Video Recorder 36 Video on Demand 35 iPod 31 Smartphone 31 Audio Podcasts 25 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 22. 2011 Digital Platform Landscape % of Americans Aged 12 and Older Who Use/Own Platform/Devices Pandora 24 MP3 Player 23 Video Podcasts 22 Hulu 20 MySpace 17 Android OS 13 Satelite Radio 12 Blackberry OS 11 iPhone 9 LinkedIn 9 Twitter 8 iPad 4 Location Services 4 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 23. The Global Internet Just what’s going on around the globe? Wednesday, June 8, 2011
  • 24. Top 10 Countries by Number of Internet Users Rank Country Internet Users Population % 1 China 420,000,000 31.8% 2 United States 234,372,000 76.3% 3 Japan 95,979,000 75.5% 4 India 81,000,000 7.0% 5 Brazil 72,027,700 36.2% 6 Germany 61,973,100 75.3% 7 United Kingdom 46,683,900 76.4% 8 Russia 45,250,000 32.3% 9 France 43,100,134 69.3% 10 South Korea 37,475,800 77.3% Wednesday, June 8, 2011
  • 25. Top 10 Countries by Percentage of Internet Users Rank Country Internet Users Population % 1 Iceland 285,700 93.2% 2 Norway 4,235,800 90.9% 3 Greenland 52,000 90.3% 4 Sweden 8,085,500 89.2% 5 Netherlands 14,304,600 85.6% 6 Denmark 4,629,600 84.2% 7 Finland 4,382,700 83.5% 8 New Zealand 3,500,000 83.1% 9 Australia 17,033,826 80.1% 10 Luxembourg 387,000 78.7% Wednesday, June 8, 2011
  • 27. The Rise of Mobile Computing The Internet is in the Pocket Wednesday, June 8, 2011
  • 28. Smartphone Ownership Tripled Since 2009 % Who Have a Smartphone (12+) 100% 75% 50% 25% 0% 2009 2010 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 29. Smartphone Ownership Tripled Since 2009 % Who Have a Smartphone (12+) 100% 75% 50% 31 25% 14 10 0% 2009 2010 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 30. Nearly Half of 18-34s Have Smartphones % by Age Group Who Own a Smartphone 100% 75% 50% 25% 0% 12–17 18–24 25–34 35–44 45–54 55–64 65+ http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 31. Nearly Half of 18-34s Have Smartphones % by Age Group Who Own a Smartphone 100% 75% 50 50% 45 39 33 24 25% 19 6 0% 12–17 18–24 25–34 35–44 45–54 55–64 65+ http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 32. Top Smartphone Platforms 3 Month Avg. Ending Apr. 2011 vs. 3 Month Avg. Ending Jan. 2011 (Subscribers Ages 13+) Share (%) of Smartphone Subscribers Jan-11 Apr-11 Point Change Total Smartphone 100.0% 100.0% N/A Subscribers Google 31.2% 36.4% 5.2 Apple 24.7% 26% 1.3 RIM 30.4% 25.7% -4.7 Microsoft 8% 6.7% -1.3 Palm 3.2% 2.6% -0.6 Source: comScore MobiLens Wednesday, June 8, 2011
  • 33. Apple iOS vs. Android OS Across Media Devices 3 Month Avg. Ending February 2011 (Subscribers Ages 13+) Total Installed Base (000) Share (%) of Mobile Subscribers Total Subscribers 234,000 100% Apple iOS 37,868 16.2% Android OS 23,763 10.2% Source: comScore MobiLens Wednesday, June 8, 2011
  • 34. Own an iOS or Other Portable MP3 Player Total Population (12+) 100 75 50 25 0 2005 2006 2007 2008 2009 2010 2011 iPod Only Multipl iOS Non iPod http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 35. Own an iOS or Other Portable MP3 Player Total Population (12+) 100 75 50 13 14 14 12 10 25 12 9 9 8 11 5 27 8 3 17 20 21 2 13 4 8 0 2005 2006 2007 2008 2009 2010 2011 iPod Only Multipl iOS Non iPod http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 36. Age Demographic Profile for Apple iPad Owners 3 Month Avg. Ending February 2011 (Subscribers Ages 13+) Total Mobile Smartphone iPad Total Subscribers 100% 100% 100% Age 13-17 7.1% 6.3% 7.6% Age 18-24 12.5% 16.9% 15.2% Age 25-34 17.6% 27.4% 27.0% Age 35-44 16.8% 22.1% 20.3% Age 45-54 17.8% 15.3% 16.4% Age 55-64 14.1% 7.4% 7.3% Age 65+ 14.0% 4.6% 6.2% Source: comScore MobiLens Wednesday, June 8, 2011
  • 37. Passion for a Platform % Who “Love” Platform/Device iPhone iPad Android Phone iPod Blackberry Cell Phone 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 38. Passion for a Platform % Who “Love” Platform/Device iPhone 66 iPad 53 Android Phone 49 iPod 46 Blackberry 36 Cell Phone 32 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 39. The Internet is Essential How Users View the Mobile Computing Experience Wednesday, June 8, 2011
  • 40. Smartphone Owners Use Features % Who (Item) on a (Cell Phone/Smartphone) Several Times per Day or More Smartphone Cell Phone Calls Text Messages Internet Social Networking Music Games Video Purchase Apps 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 41. Smartphone Owners Use Features % Who (Item) on a (Cell Phone/Smartphone) Several Times per Day or More Smartphone Cell Phone 87 Calls 70 76 Text Messages 53 40 Internet 18 27 Social Networking 12 19 Music 9 14 Games 6 8 Video 1 3 Purchase Apps 2 0 25 50 75 100 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 42. Mobile Content Usage 3 Month Avg. Ending Apr. 2011 vs. 3 Month Avg. Ending Jan. 2011 (Subscribers Ages 13+) Share (%) of Smartphone Subscribers Jan-11 Apr-11 Point Change Total Mobile Subscribers 100.0% 100.0% N/A Sent text message to 68.1% 68.8% 0.7 another phone Used browser 37% 39.1% 2.1 Used downloaded apps 35.4% 37.8% 2.4 Accessed social 25.3% 28% 2.7 networking site or blog Played Games 23.7% 26.2% 2.5 Listened to music on 16.5% 18% 1.5 mobile phone Source: comScore MobiLens Wednesday, June 8, 2011
  • 43. Internet is Most Essential Delivery Vehicle % Saying the Internet Is the Most Essential Medium to Their Lives 100% 75% 50% 25% 0% 2002 2007 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 44. Internet is Most Essential Delivery Vehicle % Saying the Internet Is the Most Essential Medium to Their Lives 100% 75% 50% 45 33 25% 20 0% 2002 2007 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 45. Internet is Most Essential Delivery Vehicle % Saying the Internet Is the Most Essential Medium to Their Lives 100% 75% 50% 25% 0% 12–34 35+ http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 46. Internet is Most Essential Delivery Vehicle % Saying the Internet Is the Most Essential Medium to Their Lives 100% 75% 62 50% 34 25% 0% 12–34 35+ http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 47. 98 Million Wednesday, June 8, 2011
  • 48. Online Video Watching % Who Have Watched Online Video in Last Week 100% 75% 50% 25% 0% 2006 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 49. Online Video Watching % Who Have Watched Online Video in Last Week 100% 75% 50% 38 25% 12 0% 2006 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 51. YouTube Video Watching % Who Have Watched Internet Video Programming From YouTube 50% 38% 25% 13% 0% Last Month Last Week http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 52. YouTube Video Watching % Who Have Watched Internet Video Programming From YouTube 50% 41 38 38% 34 31 28 25% 23 21 14 13% 12 7 0% Last Month Last Week http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 54. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 55. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate iPhone or TV 58% Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 56. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate iPhone or TV 36% 58% Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 57. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate iPhone or TV 6% 36% 58% Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 58. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate iPhone or TV Eliminate Smartphone or TV 6% 36% 58% 58% Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 59. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate iPhone or TV Eliminate Smartphone or TV 6% 40% 36% 58% 58% Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 60. Give Up TV Before Smartphones TV or Smartphone – Which would you be more willing to eliminate? Eliminate iPhone or TV Eliminate Smartphone or TV 6% 2% 40% 36% 58% 58% Eliminate TV Eliminate iPhone Don’t Know Eliminate TV Eliminate Smartphone Don’t Know http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 62. Have a Profile on a Social Networking Site % Who Currently Have a Personal Profile Page on Facebook, MySpace, LinkedIn or Any Other Social Networking Web Site 100% 75% 50% 25% 0% 12–17 18-24 25-34 35-44 45-54 55-64 65+ http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 63. Have a Profile on a Social Networking Site % Who Currently Have a Personal Profile Page on Facebook, MySpace, LinkedIn or Any Other Social Networking Web Site 100% 80 76 75% 68 63 50% 45 31 25% 15 0% 12–17 18-24 25-34 35-44 45-54 55-64 65+ http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 64. Social Networking on Mobile Phones % Who Access Social Networking Sites or Services Using a Cell Phone 100% 75% 50% 25% 0% 2010 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 65. Social Networking on Mobile Phones % Who Access Social Networking Sites or Services Using a Cell Phone 100% 75% 50% 43 32 25% 0% 2010 2011 http://www.edisonresearch.com/Infinite_Dial_2011.pdf Wednesday, June 8, 2011
  • 66. Distribution Options How to Identify your Distribution Options Wednesday, June 8, 2011
  • 67. Mobile Application Marketplaces Apple App Store Android Marketplace Amazon Appstore for Android BlackBerry App World Windows Marketplace for Mobile Wednesday, June 8, 2011
  • 68. Apple App Store available through iTunes Wednesday, June 8, 2011
  • 69. Developing for iOS Sign up at http://developer.apple.com/devcenter/ios/index.action Gain access to Dev Center Cost is $99 or $299 per year (with free option as well – limited) Access to SDK as well as testing tools Online library with training resources Wednesday, June 8, 2011
  • 70. Android Marketplace https://market.android.com/ Wednesday, June 8, 2011
  • 71. Developing for Android Details at http://developer.android.com/sdk/index.html Free program to join Access to SDK as well as testing tools Online library with training resources View sample code Wednesday, June 8, 2011
  • 72. Amazon Appstore for Android http://www.amazon.com/mobile-apps/b? ie=UTF8&node=2350149011 Wednesday, June 8, 2011
  • 73. Selling apps through Amazon Sign up at https://developer.amazon.com/welcome.html Cost is $99 per year (current offer of free) Currently available for customers in the United States only Online library with training resources Amazon Appstore Distribution Agreement is non-exclusive Wednesday, June 8, 2011
  • 74. BlackBerry App World http://appworld.blackberry.com/webstore/ Wednesday, June 8, 2011
  • 75. Developing for Blackberry Sign up at http://us.blackberry.com/developers/ Must pass an exam Gain access to Dev Center Cost varies (includes points system for maintaining relationship) Access to SDK as well as testing tools Online library with training resources and video Wednesday, June 8, 2011
  • 76. Windows Marketplace for Mobile http://marketplace.windowsphone.com Wednesday, June 8, 2011
  • 77. Developing for Windows Phone Sign up at http://create.msdn.com/en-US/ Gain access to App Hub Cost is $99 per year Access to developer tools Online library with training resources Wednesday, June 8, 2011
  • 78. A Snapshot of the iOS App Store Understanding the Big Picture Wednesday, June 8, 2011
  • 79. Count of Active Applications in the App Store Total Active Apps (currently available for download): 398,845 Total Inactive Apps (no longer available for download): 106,058 Total Apps Seen in US App Store: 504,903 Number of Active Publishers in the US App Store: 87,147 http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 80. Count of Submissions to the App Store This Month (Games): 2,720 (91/day) This Month (Non-Games): 16,566 (552/day) This Month (Total): 19,286 (643/day) http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 81. Popular Categories in the App Store 1. Games (59602 active) 2. Books (54888 active) 3. Entertainment (43123 active) 4. Education (34965 active) 5. Lifestyle (30107 active) http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 82. App Store Approval Process 95% of apps are approved within 14 days of submission Apple has 40 full-time reviewers who study new apps 20% are rejected , but sent back for tweaks and changes There is an App Store executive review board Determines procedures Sets policy for the review process Reviews applications that are escalated to the board because of new or complex issues http://techcrunch.com/2009/08/21/apples-response-to-the-fcc-we- didnt-reject-the-google-voice-app-were-still-looking-at-it/ Wednesday, June 8, 2011
  • 95. Stay on Target Select an audience and refine the functional goals Wednesday, June 8, 2011
  • 98. NEED INSPIRATION Wednesday, June 8, 2011
  • 99. CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 100. STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 101. DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 102. DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 103. PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 104. DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 105. TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 106. OPTIMIZE TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 107. PORT OPTIMIZE TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 108. Exploring Context Who are the users? Where are the users? What do you know about them? Are they in a public space or a private space? What type of behavior can you predict? Why will they use your app? What is happening? What value will they gain? How will users best absorb the content? How are they using their mobile device? When will they interact? Is it held in their hand or in their pocket? Are they at home with large amounts of time? How are they holding it? Are they at work with shorter periods? Portrait or landscape? Wednesday, June 8, 2011
  • 109. Features Meaning Wednesday, June 8, 2011
  • 110. Features Meaning GPS Location-Aware Wednesday, June 8, 2011
  • 111. Features Meaning GPS Location-Aware Intimate and Touch Interactive Wednesday, June 8, 2011
  • 112. Features Meaning GPS Location-Aware Intimate and Touch Interactive Physical Sensors (A/V) Intelligence Wednesday, June 8, 2011
  • 113. Features Meaning GPS Location-Aware Intimate and Touch Interactive Physical Sensors (A/V) Intelligence Personal and Contacts Social Wednesday, June 8, 2011
  • 114. Features Meaning GPS Location-Aware Intimate and Touch Interactive Physical Sensors (A/V) Intelligence Personal and Contacts Social Relevant at Point of Portability Consideration Wednesday, June 8, 2011
  • 115. Medium Matrix Device User Offline Device Initial Long Term Support Complexity Experience Language Support Features Cost Cost Mobile All Simple Limited HTML No None Low Low Websites Mobile HTML, Web Some Medium Great CSS, Limited Limited Medium Low Application JS Native All Complex Excellent Various Yes Yes High Medium Application Wednesday, June 8, 2011
  • 116. Neurolinguistic Programming Understand the relationship between behavior and experiences Wednesday, June 8, 2011
  • 117. Learning Type: Auditory 20% of all people connect with others verbally This is all they need to feel connected and productive with others Are easily distracted by noise Like music more than art Have problems with projects that involve visualization, such as cutting pieces that fit together www.mobiledesign.org & www.new-oceans.co.uk Wednesday, June 8, 2011
  • 118. Learning Type: Visual 35% of all people Seeing concepts illustrated as diagrams or graphics is helpful for this learning type Are appearance-oriented Remember what was seen, rather than heard Usually are not distracted by noise Are strong, fast readers www.mobiledesign.org & www.new-oceans.co.uk Wednesday, June 8, 2011
  • 119. Learning Type: Kinesthetic 45% of all people Incorporate muscle memory and hand-eye movement to process and retain information Learn by manipulating and doing Like involved games Gesture a lot www.mobiledesign.org & www.new-oceans.co.uk Wednesday, June 8, 2011
  • 120. Application Context Different Apps for Different Situations Wednesday, June 8, 2011
  • 121. Utility A simple at-a-glance tool. Wednesday, June 8, 2011
  • 122. Locale An application based on the physical context Wednesday, June 8, 2011
  • 123. Informative An application meant to inform. Wednesday, June 8, 2011
  • 124. Productivity Meant to increase our available time. Wednesday, June 8, 2011
  • 125. Immersive An application meant to distract or entertain. Wednesday, June 8, 2011
  • 126. Context Matrix User Experience Type Task Type Task Duration Combine with Utility At-a-Glance Information Recall Very Short Immersive Contextual Locale Location-based Quick Immersive Information Informative Content-based Seek Information Quick Locale Content Productivity Task-based Long Utility Management Immersive Full Screen Entertainment Long Utility, Locale Wednesday, June 8, 2011
  • 127. When to Make a Native Application When is building an app the right choice? Wednesday, June 8, 2011
  • 128. When to Make a Native Application? Charging Money Accelerometers Game Device Filesystem Location-based Services Offline Access Cameras http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 129. Hot Trends in App Development Sensoring Image Recognition Biometrics Augmented Reality Transactions Mobile Connected Games Lifestreaming Location-based Social Media Recommendation Retail Proximity Consumption http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 130. Location Awareness people want to get real Wednesday, June 8, 2011
  • 139. Social Media Growth Social media is a global phenomenon  Happening in all markets regardless of economic, social and cultural development Asian markets are participation leaders, creating more content than any other region 57% have joined a Social Network, making it the number one platform for creating and sharing content 55% of users have uploaded photos 22% of users have uploaded videos Wednesday, June 8, 2011
  • 140. Social Media Growth Blogs are a mainstream media world-wide and a collective rival to traditional media 184m bloggers world-wide China has the largest blogging community in the world with 42m bloggers 73% have read a blog, 45% have started a blog Social media has strong impacts on reputation 34% post opinions about products and brands on their blog 36% think more positively about companies that have blogs Wednesday, June 8, 2011
  • 141. Social Media and Government Policy GSA Recommendations Use technologies in your life Start where you can Use examples to show it can be done Develop & borrow interim policies. Keep flexible Proceed Wednesday, June 8, 2011
  • 142. Live Video Streaming a more intimate chat Wednesday, June 8, 2011
  • 146. The Economic Reality The prices are still pretty low Wednesday, June 8, 2011
  • 147. Average Prices in the iOS App Store Current Average App Price: $2.26 Current Average Game Price: $1.04 Current Average Overall Price: $2.10 http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 148. Popular Categories in the iOS App Store 1 - Games (59,602 active) 2 - Books (54,888 active) 3 - Entertainment (43,123 active) 4 - Education (34,965 active) 5 - Lifestyle (30,107 active) http://148apps.biz/app-store-metrics/ Wednesday, June 8, 2011
  • 149. Trends in Android Market App numbers reached almost 295,000 Paid app share remained constant at 36%. Amongst the major app platforms Android Market is still the one with the highest share of free apps Average selling price was $ 3.23 in April 2011 research2guidance and AndroidPIT Wednesday, June 8, 2011
  • 150. Trends in Android Market Games was the fastest growing category (will become #1 in July 2011) Top category is Entertainment Growing faster than Apple’s App store Android Market may overtake Apple’s App Store within 3-4 months research2guidance and AndroidPIT Wednesday, June 8, 2011
  • 152. Managing the Project Understanding Triple Constraint Wednesday, June 8, 2011
  • 153. The Bottom Line Project Management is a collection business practices and it works It is not a fad, it is not new, it is just getting the attention it deserves As pace quickens, budget and workforce are shrinking By employing an organized, tactical approach you can thrive in a changing industry You can never be too busy to manage a project © RHED Pixel Wednesday, June 8, 2011
  • 155. Triple Constraint Scope: What is the work that must be completed? Schedule: What are the time constraints for the project? Budget: What are the financial constraints of the project? Wednesday, June 8, 2011
  • 156. Triple Constraint Learning to balance these is essential to your success. There is a fourth force at work that holds all three together, QUALITY. Simply put, Good, Fast, Cheap… Pick Two! Wednesday, June 8, 2011
  • 157. Characteristics of a Project How to Identify a Project Wednesday, June 8, 2011
  • 158. Characteristics Purpose Interdependencies Temporary Life Cycle – Tasks Unique Conflict Resources Risk Cost/Time Constraints Wednesday, June 8, 2011
  • 159. Project Objectives Schedule Performance Cost Wednesday, June 8, 2011
  • 160. The Process of Project Management What are the Steps to Take? Wednesday, June 8, 2011
  • 161. The Process Develop concept Select the PM Identify resources needed Define goals Create Work Breakdown Structure (WBS) Match workers to work Wednesday, June 8, 2011
  • 162. The Process Select team members Estimate time Create schedule Finalize Budget Build Project Plan Execute Work Wednesday, June 8, 2011
  • 163. The Process Coordinate efforts Measure and evaluate progress Take corrective action Test product Obtain sign off Transfer project to client Wednesday, June 8, 2011
  • 164. The Process Analyze the work and process Archive resources Have a debrief (client and/or internal) Create internal report or notes Wednesday, June 8, 2011
  • 166. PORT OPTIMIZE TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 167. Estimating Time and Money The Two are Closely Related Wednesday, June 8, 2011
  • 168. Time Estimates Historical Data Time Logs Similar Projects Past Budgets Analysis (1O+4M+1P)÷6 Used by Government Wednesday, June 8, 2011
  • 169. Peer Review Number Checking Forgotten Charges Plausibility “Second Opinion” Wednesday, June 8, 2011
  • 170. External Review Peers in different market Strategic partners Subject matter experts Wednesday, June 8, 2011
  • 171. Work Breakdown Structure Key to budgeting Identify major tasks to be completed Keep breaking the job down into smaller pieces until you can accurately budget it and create time estimates Get input from client and team Wednesday, June 8, 2011
  • 172. www.distractable.net/ tech/tools/printable- work-breakdown- structure-planner-pdf/ Wednesday, June 8, 2011
  • 174. Identify RSS Feeds RSS Feeds 10 Register Feeds with FeedBurner Sketches Photoshop Comps UI Design 20 Button Design Icon Design Additional 15 Artwork Splash Screen Design Mommycast Create Video Intro App Additional Compress Video Assets 15 Video Assets Upload Video to Hosting Site Test in Emulator Programming 30 Test on Target Devices & Testing Assemble Project Team Project Manage Project Team 10 Management Submit App for Approval Wednesday, June 8, 2011
  • 175. Scoping / Contracts Put the Details in Writing Wednesday, June 8, 2011
  • 176. Scoping the Project Will take 2–16 hours to complete Document 2–10 pages Will become the charter Get all key players to attend Quiet room/no distractions Get sign off Wednesday, June 8, 2011
  • 178. Scoping Document Project Name Executive Summary Background Project Scope (High Level) Key Roles Signature Lines - Sign Off “Charter” Wednesday, June 8, 2011
  • 179. Success Factors Right people at meeting Commitment from company Clear scope and objectives Clear understanding of constraints Buy in from employees Wednesday, June 8, 2011
  • 180. Knowledge is Happiness Clear definition of work to be performed Clear expectation on acceptance criteria Identification of deadlines to be achieved Team established Leadership identified Wednesday, June 8, 2011
  • 181. The Joy of Contracts Fundamental to the Business Relationship Minimize Conflict Identifies Risk Allows for Smart Growth © Paul Maguire Wednesday, June 8, 2011
  • 182. Managing Employees & Contractors Keeping the Team Happy and Productive Wednesday, June 8, 2011
  • 183. Successful Team Start Up Agree on the Team Purpose Identify the Project Stakeholders Identify the Team Roles Agree on the Ground Rules Decide on Team Logistics Wednesday, June 8, 2011
  • 184. Managing Contractors Clear Expectations Job rate vs. hourly rate Reporting frequency Supervision Wednesday, June 8, 2011
  • 185. Managing Projects Online The Benefits of Basecamp Wednesday, June 8, 2011
  • 186. Basecamp Also called Project Path Online project management tools Widely used Supports common media types Scaleable Wednesday, June 8, 2011
  • 214. Nadav Savio | Giant Ant Design | www.giantant.com This work is licensed under the Creative Commons Attribution 2.5 License. To view a copy of this license, visit www.creativecommons.org/licenses/by/2.5/ Wednesday, June 8, 2011
  • 219. Nadav Savio | Giant Ant Design | www.giantant.com This work is licensed under the Creative Commons Attribution 2.5 License. To view a copy of this license, visit www.creativecommons.org/licenses/by/2.5/ Wednesday, June 8, 2011
  • 223. NEED INSPIRATION Wednesday, June 8, 2011
  • 224. CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 225. STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 226. DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 227. DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 228. PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 229. DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 230. TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 231. OPTIMIZE TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 232. PORT OPTIMIZE TEST DEVELOP PROTOTYPE DESIGN DEVICES STRATEGY CONTEXT NEED INSPIRATION Wednesday, June 8, 2011
  • 233. Brian Fling | www.pinchzoom.com Wednesday, June 8, 2011
  • 235. INSPIRATION Come up with the spark that inspires www.mobiledesign.org Wednesday, June 8, 2011
  • 236. INSPIRATION Come up with the spark that inspires Examine problems others are having Engage your target audience through blogging and social media Get hands on with the tools and tasks Go on walkabout Wednesday, June 8, 2011
  • 237. NEED Identify a basic need for the desired user www.mobiledesign.org Wednesday, June 8, 2011
  • 238. NEED Identify a basic need for the desired user The circumstances in which something becomes necessary This leads to a course of action by the user Discuss with support desk personnel Look at inquiries from customers or constituents Wednesday, June 8, 2011
  • 239. CONTEXT The circumstances where information adds value www.mobiledesign.org Wednesday, June 8, 2011
  • 240. CONTEXT The circumstances where information adds value Circumstances that form a setting for an event, statement, or idea Terms in which the setting can be fully understood and assessed Context is how a user will derive value from something The mode, medium, or environment in which we perform a task or the circumstances of understanding Wednesday, June 8, 2011
  • 243. STRATEGY How can the application add value www.mobiledesign.org Wednesday, June 8, 2011
  • 244. STRATEGY How can the application add value What makes you different? How do you want to be perceived? What design approach will you undertake? Wednesday, June 8, 2011
  • 245. Getting Real: The smarter, faster, easier way to build a successful web application By 37signals http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 246. STRATEGY How can the application add value Build software for yourself Start out by solving your own problems If you're having this problem, it's likely thousands of others are having the same problem too Solving problems leads to passion about a tool Passion means you’ll truly use it and care about it http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 247. DEVICES Choose the devices that best serves the target audience www.mobiledesign.org Wednesday, June 8, 2011
  • 248. DEVICES Choose the devices that best serves the target audience Start with your primary target Identify additional rollout options Keep the listed as targeted as possible Look for similarities Wednesday, June 8, 2011
  • 250. DESIGN Create a user experience based around needs of the target www.mobiledesign.org Wednesday, June 8, 2011
  • 251. DESIGN Create a user experience based around needs of the target www.buildingiphoneapps.com/p/designs-i-like.html www.fromideatoapp.com www.buildingiphoneapps.com/search/label/prototyping Wednesday, June 8, 2011
  • 252. HALF Half, not half-assed means a better design Build half a product, not a half-ass product Avoid the “Everything but the kitchen sink” approach You want to build half a product that kicks ass Stick to what’s truly essential Whatever you think it should be, cut it in half Pare features until you’re left with the most essential http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 253. HOLD THE MAYO Ask people what they don't want Most software surveys are centered around what people want “What feature do you think is missing?” “What would make this product more useful for you?” Why not ask people what they don't want? “If you could remove one feature, what would it be?” “What gets in your way the most?” The biggest favor you can do for customers is to leave something out http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 282. PROTOTYPE Evaluate the experience within the context www.mobiledesign.org & www.uistencils.com Wednesday, June 8, 2011
  • 283. INTERFACE Start with the user interface Design the interface before you start programming Programming is the heaviest component of building an app It’s the most expensive and hardest to change http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 284. INTERFACE Start with the user interface Design is relatively light. A paper sketch is cheap and easy to change Designing first keeps you flexible Programming first fences you in and sets you up for additional costs http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 285. INTERFACE Start with the user interface The interface is your product What people see is what you’re selling Slap an interface on at the end and the gaps will show Does it make sense? Is it easy to use? Does it solve the problem at hand? http://gettingreal.37signals.com Wednesday, June 8, 2011
  • 287. PROTOTYPE Evaluate the experience within the context Mobile GUI — www.mobilegui.net UI Stencils — www.uistencils.com Mobile Sketchbook — www.mobilesketchbook.com Pocket Sketches — www.pocketsketches.com App Cooker — www.appcooker.com Wednesday, June 8, 2011
  • 290. PROTOTYPE Evaluate the experience within the context OmniGraffle – www.omnigroup.com/products/omnigraffle Ultimate iPhone Stencil – www.graffletopia.com/stencils/413 Patrick Crowley Stencil – www.graffletopia.com/stencils/392 iPhone 3G Stencil – www.graffletopia.com/stencils/495 iPad and iPhone Design – www.graffletopia.com/stencils/570 Wednesday, June 8, 2011
  • 291. PROTOTYPE Evaluate the experience within the context Freshbooks iPhone Application GUI — developers.freshbooks.com/blog/view/freshbooks_iphone_application_gui/ iPhone UI Vector elements — www.mercuryintermedia.com/blog/index.php/2009/03/iphone-ui-vector-elements iPad GUI Design template — www.teehanlax.com/blog/2010/02/01/ipad-gui-psd/ iPad Design Vector elements — http://iconlibrary.iconshock.com/icons/ipad-vector-gui-elements-tabs-buttons-menus-icons/ Wednesday, June 8, 2011
  • 292. iOS Human Interface Guidelines http://bit.ly/higpdf Wednesday, June 8, 2011
  • 293. iOS Design According to Apple Great iOS Apps Embrace the Platform and HI Design Principles Great App Design Begins with Some Clear Definitions A Great User Experience Is Rooted in Your Attention to Detail People Expect to Find iOS Technologies in the Apps They Use All Apps Need at Least Some Custom Artwork Wednesday, June 8, 2011
  • 294. The Display Is Paramount, Regardless of Its Size The comfortable minimum size of tappable UI elements is 44 x 44 points. The quality of app artwork is very apparent. The user’s focus is on the content. Wednesday, June 8, 2011
  • 295. iOS Device Resolution Device Portrait Landscape iPhone 4 640 x 960 pixels 960 x 640 pixels iPad 768 x 1024 pixels 1024 x 768 pixels Other iPhone and 320 x 480 pixels 480 x 320 pixels iPod touch devices Wednesday, June 8, 2011
  • 296. Gesture Action Flick To scroll or pan quickly. Swipe In a table-view row, to reveal the Delete button. To zoom in and center a block of content or an image. Double tap To zoom out (if already zoomed in). Pinch open To zoom in. Pinch close To zoom out. In editable text, to display a magnified view Touch and hold for cursor positioning Shake To initiate an undo or redo action. Wednesday, June 8, 2011
  • 297. Virtual objects and actions are metaphors for objects and actions in the real world Tapping iPod playback controls Dragging, flicking, or swiping objects in a game Sliding On/Off switches Flicking through pages of photos Spinning picker wheels to make choices Wednesday, June 8, 2011
  • 299. User Experience Guidelines Focus on the Primary Task Elevate the Content People Care About Think Top Down Give People a Logical Path to Follow Make Usage Easy and Obvious Use User-Centric Terminology Minimize the Effort Required for User Input Wednesday, June 8, 2011