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20170205 master market deck

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20170205 master market deck

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This document attempts to visualize the various markets affecting the future of networked experiences at the junction of the real and virtual worlds. These are simply for reference; contributors to the Future of Reality Map are encouraged to refer to and remix

This document attempts to visualize the various markets affecting the future of networked experiences at the junction of the real and virtual worlds. These are simply for reference; contributors to the Future of Reality Map are encouraged to refer to and remix

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20170205 master market deck

  1. 1. Mapping Emerging Markets February, 2017
  2. 2. VR is spilling into the Real World
  3. 3. and gaming tech is eating the world
  4. 4. A struggle to control…
  5. 5. What will markets look like?
  6. 6. Virtual Worlds of the Past Literature Early Consoles PC’s
  7. 7. Metaverse Roadmap (2007) 2017
  8. 8. Background: In 2006 Stanford Research International (SRI) hosted 60 futurists and practitioners write the Metaverse Roadmap
  9. 9. 2006 Framework
  10. 10. 2006 Metaverse Estimates
  11. 11. Sensory superpowers
  12. 12. Mixed Reality
  13. 13. Augmented Reality
  14. 14. Collapsed Geography
  15. 15. 20th Century Timelines
  16. 16. Future
  17. 17. High Level Market Views
  18. 18. VR/ AR Market - Current State
  19. 19. VC Investment 2011 - 2015
  20. 20. M&A Landscape: Follow the Money
  21. 21. Standards
  22. 22. Social VR & Standards
  23. 23. 3D Cameras
  24. 24. AI, Computer Vision, Machine Learning, Deep Learning
  25. 25. Computer Vision
  26. 26. 3D Content Creation
  27. 27. Video Games
  28. 28. Gaming Engines
  29. 29. Manufacturing
  30. 30. Enterprise / PLM
  31. 31. Mobile
  32. 32. Transportation
  33. 33. Intelligent Assistants
  34. 34. Currency / Value
  35. 35. Transactions / Commerce
  36. 36. What is the Store of the Future?
  37. 37. TV / Video
  38. 38. Platform(s)
  39. 39. Identity
  40. 40. Cloud Services
  41. 41. Big Data
  42. 42. Geospatial / Mapping
  43. 43. Drone Market
  44. 44. iOT
  45. 45. Intelligent Assistants
  46. 46. Drone Market
  47. 47. Mobile / Smart Phones
  48. 48. Advertising LUMASCAPES
  49. 49. Online Content Sales
  50. 50. E-commerce Sales
  51. 51. Digital Health
  52. 52. Risks
  53. 53. 55

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