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A taxonomy of the orcanization

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a taxonomy of the orcanization
andreas @resmini
game design, systems mechanics, and information architecture

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games have been around forever

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(A modern version of Senet, the game of passing dating to 3100 BC Egypt)

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A taxonomy of the orcanization

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A framework for the systemic design of experiences derived from game design theory and practice, and plenty of examples coming from board and video games.
A version of this talk made it to EuroIA 2019 in Riga.

A framework for the systemic design of experiences derived from game design theory and practice, and plenty of examples coming from board and video games.
A version of this talk made it to EuroIA 2019 in Riga.

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A taxonomy of the orcanization

  1. 1. a taxonomy of the orcanization andreas @resmini game design, systems mechanics, and information architecture
  2. 2. games have been around forever
  3. 3. (A modern version of Senet, the game of passing dating to 3100 BC Egypt)
  4. 4. (The Royal Game of Ur, dating to 3000 - 2500 BC Mesopotamia)
  5. 5. (The Royal Game of Ur, rules tablet dated 177 BC. British Museum, Wikipedia)
  6. 6. what is a game then
  7. 7. (Fullerton, T. (2008) Game Design Workshop. Morgan Kaufmann) PUZZLE STORY TOY GAME interactivity formality
  8. 8. games are defined by four main characteristics: representation, interaction, conflict, and safety (Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill)
  9. 9. a game is a closed formal system subjectively representing a subset of reality (Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill) representation
  10. 10. a game represents and embodies the webwork of causes and effects of some parts of reality and allow players to explore it in full (Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill) interaction
  11. 11. intrinsic to any game, and the product of players interacting in the pursuit of a goal (Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill) conflict
  12. 12. a game is an artifice providing the psychological experience of conflict and danger while excluding their physical realizations (Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill) safety
  13. 13. “a game is a formal activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context” (Abt, C. C. (1987) Serious Games. University of America Press)
  14. 14. (Import/Export)
  15. 15. “every election is a game” (Abt, C. C. (1987) Serious Games. University of America Press)
  16. 16. (Secret Hitler)
  17. 17. (Amnesty The Game)
  18. 18. “a game is a closed formal system that engages players in structured conflict and resolves its uncertainties in unequal outcomes” (Adapted from Fullerton, T. (2008) Game Design Workshop. Morgan Kaufmann)
  19. 19. closed formal system
  20. 20. engages players
  21. 21. structured conflict
  22. 22. uncertainties to outcomes
  23. 23. games are voluntary
  24. 24. games are safe
  25. 25. games are inefficient
  26. 26. why games then
  27. 27. a major cultural influence
  28. 28. a great simulation tool
  29. 29. they are controllable, observable playgrounds
  30. 30. while playing we can directly experience the interplay of information flows, human agency and desires, and environmental constraints
  31. 31. a framework for experiences
  32. 32. narratology ludology
  33. 33. FORMAL ELEMENTS DRAMATIC ELEMENTS
  34. 34. not playing playing
  35. 35. formal elements dramatic elements spatial elements
  36. 36. (let’s take a look at tic-tac-toe)
  37. 37. GAME SPACE IS BOUNDED
  38. 38. (Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/)
  39. 39. GAME SPACE IS DISCRETE
  40. 40. GAME SPACE IS CONNECTED
  41. 41. Last Night on Earth
  42. 42. GAME SPACE IS BIDIMENSIONAL
  43. 43. y-axis x-axis
  44. 44. (Ron Gilbert, Maniac Mansion. Screenshot: http://www.classicgaming.cc/pc/maniac-mansion/development)
  45. 45. no game without game space
  46. 46. (even when it’s an) impossible fictional topology
  47. 47. (F. Ueda, The Last Guardian)
  48. 48. spatial elements serve the game
  49. 49. (Thief)
  50. 50. (Thomas & Smith, Shalebridge Cradle. Ion Storm, Thief: Deadly Shadows)
  51. 51. (J. Thomas, Shalebridge, the Inner Cradle, in Thief: Deadly Shadows - Adapted from K. Gillen, Journey Into the Cradle, PCGamer March 2005)
  52. 52. (what kind of building is that?)
  53. 53. (Resident Evil)
  54. 54. (slightly better, but still ...)
  55. 55. (P. Jackson, The Hobbit)
  56. 56. (fictional, right?)
  57. 57. (Ang Lee, Life of Pi, 2013)
  58. 58. (Ang Lee, Life of Pi, 2013. Source: All Hollywood FX Removed. https://www.youtube.com/watch?v=7rk0279i7vM)
  59. 59. (could be worse, tho)
  60. 60. (Ang Lee, Life of Pi, 2013. Source: All Hollywood FX Removed. https://www.youtube.com/watch?v=7rk0279i7vM)
  61. 61. (Ang Lee, Life of Pi, 2013. Source: All Hollywood FX Removed. https://www.youtube.com/watch?v=7rk0279i7vM)
  62. 62. formal elements dramatic elements spatial elements
  63. 63. FORMAL ELEMENTS
  64. 64. FORMAL players, rules, procedures, mechanics, resources, challenges, objectives, outcomes
  65. 65. DRAMATIC ELEMENTS
  66. 66. (Telltale Games - The Walking Dead)
  67. 67. FORMAL players, rules, procedures, mechanics, resources, challenges, objectives, outcomes DRAMATIC premise, story, characters, settings
  68. 68. SPATIAL ELEMENTS
  69. 69. sequence
  70. 70. (Playing charades, Travismcclain.blogspot.com) continuity
  71. 71. SEPARATION
  72. 72. enclosure
  73. 73. FORMAL players, rules, procedures, mechanics, resources, challenges, objectives, outcomes DRAMATIC premise, story, characters, settings SPATIAL proximity, separation, continuity, enclosure, sequence, nesting, mono-, bi-, three-dimensionality
  74. 74. SYSTEMIC USE OF FORMAL, DRAMATIC AND SPATIAL ELEMENTS IN VIDEO GAMES
  75. 75. PRINCE OF PERSIA FLOW & RHYTHM
  76. 76. (J. Mechner, Prince of Persia, Broderbund, 1989)
  77. 77. (J. Mechner, Prince of Persia, Broderbund, 1989)
  78. 78. (Prince of Persia - The Sands of Time, UBISOFT, 2003)
  79. 79. (Prince of Persia - The Sands of Time, UBISOFT, 2003)
  80. 80. (Prince of Persia - The Sands of Time, UBISOFT, 2003)
  81. 81. (Doug Walsh, PoP – The Official Strategy Guide, Bradygames)
  82. 82. (Prince of Persia - The Sands of Time, UBISOFT, 2003)
  83. 83. Doug Walsh, PoP – The Official Strategy Guide, Bradygames
  84. 84. SHADOW OF THE COLOSSUS LOSS & PAUSE
  85. 85. (Shadow of the Colossus)
  86. 86. (Shadow of the Colossus, Bluepoint Studio, 2017. Original concept Fumito Ueda)
  87. 87. (Shadow of the Colossus)
  88. 88. (Shadow of the Colossus)
  89. 89. (Shadow of the Colossus)
  90. 90. (Shadow of the Colossus)
  91. 91. (Shadow of the Colossus)
  92. 92. SHADOW OF MORDOR A TAXONOMY OF ORCs
  93. 93. Shadow of Mordor, Monolith
  94. 94. Shadow of Mordor, Monolith
  95. 95. Shadow of Mordor, Monolith
  96. 96. Akoth Amûg Ashgarn Azdûsh Azgrom Bababûg Barfa Blorg Bolg Borgu Brogg Bûbol Bûth Dharg Dûgza Dûsh Dûshrat Feldûsh Felgrat Flak Folgûm Ghâm Ghûra Gimûb Glûk Golm Gorfel Gorgûm Goroth Grisha Grûblik Gûndza Horhog Hork Horza Hoshgrish Hoshû Hûmgrat Hûra Ishgha Ishmoz Kâka Khrosh Kothûg Krakhorn Krimp Krûk Kûga Kugáluga Lamlûg Latbag Lorm Lûga Lûgdash Lûgnak Mâku Malmûg Mogg Mormog Mozfel Mozû Mûggrish Mûglûk Mûzglob Nákra Narûg Nazdûg Nâzkûga Nazû Norsko Norûk Ogbur Ogthrak Olgoth Olrok Shaká Skak Skog Skoth Skûn Snagog Stakûga Takra Târz Thakrak Thrak Torz Tûgog Tûkâ Tûmhorn Orthog Otha Pâsh Pigug Prâk Pûg Pûgrish Pushkrimp Râsh Ratanák Ratlûg Ronk Rûg Rûkdûg Shágflak Tûmûg Ûgakûga Ûggû Ûkbûk Ûkrom Ûkshak Ûshbaka Ûshgol Ûthûg Zâthra Zog Zogdûsh Zûgor Zûmug Zunn Uruks Hollow, All Nemesis Names and Titles. https://www.youtube.com/watch?time_continue=105&v=nSv0CIynC-Y
  97. 97. Archer-Trainer Ash-Skin Bag-Head Barrel-Scraper Beast Slayer Beastmaster Berserker Master Black-Blade Black-Heart Black-Thorn Blade Master Blade Sharpener Blade Smith Blood Licker Blood-Axe Blood-Hand Blood-Lover Blood-Storm Bone-Crusher Bone-Licker Bone-Ripper Bone-Snapper Bow Master Brain Damaged Brawler Brawl-Master Bright-Eyes Broken-Shield Cannibal Caragor Slayer Caragor Tamer Caragor-Fang Cave Rat Chain Driver Corpse Grinder Corpse-Eater Dead-Eye Death-Blade Drooler Dung-Collector Dwarf-Eater Dwarf-Killer Eagle Eye Ear-Collector Elf-Slayer Evil Eye Eye-Gouger Fast Feet Fat Head Fire-Brander Flame Monger Flesh Glutton Flesh-Picker Flesh-Render Flesh-Rot Foul-Spawn Frog-Blood Ghûl Hunter Ghûl Lover Ghûl Slayer Giggles Gold-Fang Graug Catcher Graug Slayer Grog-Burner Guard Master Halfling-Lover Head-Chopper Head-Hunter Heart-Eater Hide Skinner Horn Blower Hot Tongs Hot-Head Iron-Arm Jaws Jitters King-Slayer Learned Scribe Lice-Head Life-Drinker Limp-Leg Lock-Jaw Long-Tooth Lucky Shot Of the Pit Of the Spiders Of the Stench Of the Welts One-Eye Pain-Lover Pit Fighter Plague-Bringer Pot-Licker Prison Master Quarter Master Quick-Blades Rabble Rouser Rage-Mind Raid Leader Ranger-Killer Ravager Lump-Head Mad-Eye Maggot-Nest Man-Breaker Man-Eater Manhunter Man-Stalker Map Keeper Meat Grinder Meat Hooks Metal Beater Metal-Beard Neck Snapper Night-Bringer Oath-Breaker Of Lithlad Of the Black Gate
  98. 98. Raw-Head Rock Crusher Runny-Bowels Sawbones Scar-Artist Shaman Shield Master Skin-Flayer Skull Bow Skull-Collector Skull-Cracker Skull-Splitter Slashface Slave Taskmaster Slave-Lover Slave-Maker Spear Master Storm-Bringer Sword Master Swordsmith Taskmaster The Advisor The All-Eater The Amputator The Angry The Armorer The Assassin The Battle-Ha... The Beggar The Beheader The Biter The Black The Blacksmith The Bleeder The Bloated The Bloody The Blue The Bone Collector The Brander The Brave The Breaker The Brewer The Brother The Brown The Brute The Butcher The Catcher The Cave-Born The Champion The Choker The Chunky The Claw The Clever The Collector The Complainer The Cook The Corrupt The Corruptor The Coward The Crafty The Crazy The Crippler The Crow The Cruel The Dark The Defender The Defiler The Destroyer The Devourer The Diseased The Disgusting The Dreamer The Driver The Drowned The Drunk The Duelist The Dumb The Elder The Endless The Ever-Wo... The Executioner The Fanatical The Fearful The Fearless The Hell-Hawk The Hook The Humiliator The Hungry The Hunter The Immovable The Infernal The Judge The Killer The Kin-Slayer The Knife The Large The Legend The Literate One The Lookout The Mad The Mangler The Filthy The Flogger The Fool The Forsworn The Foul The Friendly The Funny One The Gentle The Gluttonous The Gorger The Greedy The Grim The Grinder The Gutless The Hacker The Handsome The Heartless
  99. 99. The Marauder The Massive The Meat Hoarder The Merciful The Merciless The Messenger The Mindless The Mountain The Murderous The Noble The Painted The Pathetic The Poet The Poisoner The Prickler The Proud The Prowler The Puny The Rash The Rat The Raven The Reckless The Red The Relentless The Rhymer The Ripper The Rugged The Ruinous The Runner The Runt The Sadistic The Savage The Scholar The Screamer The Serpent The Shadow The Shield The Sickly The Singer The Skinless The Skinner The Slasher The Slaughterer The Slippery The Small The Smasher The Sneak The Spike The Steady The Stinger The Stout The Strong The Surgeon The Swift The Tactician The Tainted The Thirsty The Thunderer The Timid The Tiny The Tongue The Torturer The Tracker The Trainer The Uncatchable The Unclean The Unkillable The Venomous The Vile The Wanderer The War-Bringer The Warrior The Watcher The Weak The Whiner The Whisperer The Wicked The Wise The Wrestler Thin Bones Thunderhead Tree-killer Troll-Born Ugly Face Warmonger Weapon Smith Who Flees Wrath-Breeder
  100. 100. Shadow of Mordor
  101. 101. the Nemesis system is pure information architecture
  102. 102. (Shadow of Mordor)
  103. 103. orcs that meet you in the open world develop a story which is interwoven with your own
  104. 104. (Shadow of Mordor)
  105. 105. if they kill you, they’ll remember you died
  106. 106. (Shadow of Mordor)
  107. 107. if you kill them, they might be back and carry the signs of what you did to them
  108. 108. (Shadow of Mordor)
  109. 109. thank you! andrea @resmini at ju.se
  110. 110. (bonus 3D tic-tac-toe)

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