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Jeff Watson@remotedevice
Ambient Storytelling for Vehicle-Driver InteractionSensor-driven game layers and environmental media for automobilesJune 2...
USC Mobile and Environmental Media Lab (MEML) meeting
Brainstorming and development
“R.I.D.E.” interaction ecosystem (detail)
Concept illustrations by Cecilia Fletcher
Lifelog concept map (left) and implementation (right)
Test driving vehicle and demonstrating Microsoft Surface prototype
Brainstorm session at BMW technology office, Mountain View, CA
Reality Ends HereTransmedia adventure and social layer for the USC School of Cinematic ArtsFebruary 2011-presentFunding fr...
Artifact mockups
Artifact mockups
Artifact mockups
Website design sketch
Early version of website and wireframes
PST ArtCardsGeo-social game layer for a multi-sited museum exhibitionJanuary, 2011Research sponsored by BMWCollaborators: ...
Paper prototype and design sketches
Design sketch (detail)
H."*&.6$*%:#2&*#%>+.6.*.(1"#(44%&#21#%1(&($"#(55(&*$1.*/#*(#6$.7:#$7*.0".*%:#(0                                           ...
Postcard
interactive.usc.eduSocial network and microblogging platform for the Interactive Media Division of the USC School of Cinem...
Homepage
Achievements system
Backchannel and archive page
PHP code
PEG LAPervasive and Environmental Gaming (PEG) meetup and playtesting groupJune, 2010 - presenthttp://peg-la.comCollaborat...
Website and Facebook group
Playtesting sessions
Events and installations at IndieCade 2010 (Paparazzi)
Events and installations at IndieCade 2010 (Games of Nonchalance)
Events and installations at IndieCade 2010 (Socks, Inc)
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iMAPpenning Slides: Design Research Practice

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Slides summarizing my doctoral design and research practice. Presented at "iMAPpening," a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts.

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iMAPpenning Slides: Design Research Practice

  1. 1. Jeff Watson@remotedevice
  2. 2. Ambient Storytelling for Vehicle-Driver InteractionSensor-driven game layers and environmental media for automobilesJune 2010-presentResearch sponsored by BMWCollaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)Concept Illustrations: Cecilia Fletcher
  3. 3. USC Mobile and Environmental Media Lab (MEML) meeting
  4. 4. Brainstorming and development
  5. 5. “R.I.D.E.” interaction ecosystem (detail)
  6. 6. Concept illustrations by Cecilia Fletcher
  7. 7. Lifelog concept map (left) and implementation (right)
  8. 8. Test driving vehicle and demonstrating Microsoft Surface prototype
  9. 9. Brainstorm session at BMW technology office, Mountain View, CA
  10. 10. Reality Ends HereTransmedia adventure and social layer for the USC School of Cinematic ArtsFebruary 2011-presentFunding from SCA and the Foundation for Innovation in Undergraduate Teaching
  11. 11. Artifact mockups
  12. 12. Artifact mockups
  13. 13. Artifact mockups
  14. 14. Website design sketch
  15. 15. Early version of website and wireframes
  16. 16. PST ArtCardsGeo-social game layer for a multi-sited museum exhibitionJanuary, 2011Research sponsored by BMWCollaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
  17. 17. Paper prototype and design sketches
  18. 18. Design sketch (detail)
  19. 19. H."*&.6$*%:#2&*#%>+.6.*.(1"#(44%&#21#%1(&($"#(55(&*$1.*/#*(#6$.7:#$7*.0".*%:#(0 6.7%#%>5%&.%1-%";#=1#-(1I$1-*.(1#8.*+#*+%#J%**/#K$"%$F"#$5-(.1,#$7*.0)%1$%# C+%#.A+(1%#255#*+2*#*$&1"# B($*+%&1#G27.4(&1.2#.1*(#(1%# %>+.6.*.(13#A2-.4.-#B*21:2&:#C.%3#@BGF"#K(6.7%#21:#L1).&(1%1*27#K%:.2#M26# 6.,#$"%$ 5&(5("%"# 2# *.%&%:# %>57(&2*.(1# 21:# 2:)%1*$&%# .A+(1%# 2557.-2*.(1# *+2*# %1267%"# $"%&"#*(#:."-()%&3#-(77%-*3#21:#52&*.-.52*%#.1#*+%#&.-+#+."*(&/#(4#2&*#.1#B($*+%&1# G27.4(&1.2;# Tier One: !"#$%&( !"#$"%&"#()%#*+&($,+#*+%#-.*/#00#.1#*+%.&#-2&"3#(1#4((*3# !"#$%&(2-2("$32>4"-2-($3"&2 (&#).2#5$67.-#*&21".*#00#*+%#2557.-2*.(1#8(&9"#.1#*+%#62-90 ,&($1:3#-+%-9.1,#*+%.&#7(-2*.(1#2,2.1"*#2#:2*262"%#-(10 %52.%#+6-(27%)-*2-(+26"+32 *2.1.1,#%:.2#2&*.42-*"3#+."*(&.-27#.14(&2*.(1#21:#$5:2*%"# 26($*#$5-(.1,#%)%1*";#!1/#.*%"#*+%#$"%&#52""%"#2&%# ,7892-2#>-(+.3%02-..2+3-+2 "*(&%:#.1#*+%.&#2557.-2*.(1#4(&#72*%&#&%).%8#21:#*+%#$"%&#."# #0##2=%<(2*%$-+"%02-042 1(*.4.%:#8.*+#21#<=16(>?0"*/7%#5$"+#1(*.4.-2*.(1;#=*%"#-21# .1-7$:%# .2,%"3# ).:%(3# 2$:.(3# (&# 7.19"# *(# &%7%)21*# 8%60 #3%6#2=%<263-+?#20-(B= ".*%";#@"%&"#2/#27"(#"%2&-+#*+%#:2*262"%#4(&#.*%"#(4# 52&*.-$72&#.1*%&%"*; Tier Two: )%**$+ @"%&"# 8+(# 821*# *(# :.,# :%%5%&# .1*(# *+%# -(77%-*.(1# 8.77# /0#02.3%+%@(-.3#A2/0: :."-()%&#*+2*#2"#*+%/#5+/".-277/#,(#*(#"5%-.4.-#7(-2*.(1"# &%72*%:# *(# A2-.4.-# B*21:2&:# C.%3# *+%/# <$17(-9?# "5%-.27# 3-(42"0+(&"6#A2/010%602 -(1*%1*#*+2*#."#1(*#2)2.7267%#*(#$"%&"#8+(#+2)%#1(*#).".*%:# *+("%#7(-2*.(1";#C+."#-(1*%1*#-21#.1-7$:%#%>-7$".)%#.1*%&0 .*-$#A2!"@24.2"0+%2.%#+6-(2 ).%8"# 8.*+# 2&*."*"3# &%27# 5("*-2&:"# *+2*# 2&%# 2$*(2*.-277/# 7%)-*2-(+26"+32,7825%(2",3%0 2.7%:#*(#*+%#$"%&3#21:#(*+%&#$1.D$%#.*%";#E/#&%82&:0 .1,#$"%&"#4(&#<-+%-9.1,#.1?#2*#)2&.($"#".*%"3#8%#(*.)2*%# 2#:%%5%&#%1,2,%%1*#8.*+#*+%#%>+.6.*.(1#21:#.*"#&%72*%:# %)%1*"; Tier Three: ,-(+"$".-+ E/# ().1,# *+&($,+# *+%# -.*/# 21:# -+%-9.1,# .1# 2*# "5%-.4.-# /0*%$12+323"4402#$(+#2 ".*%"3#$"%&"#1(*#(17/#$17(-9#4&%"+#%:.2#-(1*%1*#00#*+%/# 27"(# (5%1# $5# %)%1*0# 21:# 7(-2*.(10"5%-.4.-# (55(&*$1.*.%"# %52.%#+6-(2-(+2"027%)-*26"+32 4(&# 52&*.-.52*.(1;# C+%"%# 2-*.).*.%"3# *+%2*.-277/# 7.19%:# *(# .1:.).:$27#%>+6.*"3#2&*."*"3#()%%1*"3#21:#*.%#5%&.(:"3# ,7892-2*%$-+"%0:#0#"+"&2-(+2 5&().:%#%1,2,%:#$"%&"#8.*+#*+%#26.7.*/#*(#*29%#52&*#.1#"5%0 ;.("0$2+3-+2.<+#2=%<2"02 -.27# %)%1*"# 21:# %:.2029.1,# -+277%1,%";# C+%"%# -+270 7%1,%"#8.77#7%2:#*(#2#"5%-.27#<-7.2>#%)%1*?#2*#*+%#%1:#(4# +32>"44*2%527%)-*?#2("$32 *+%#%>+.6.*.(1F"#&$1; -(+"#+"$23("+-@Geoloqi test application and development one-sheet
  20. 20. Postcard
  21. 21. interactive.usc.eduSocial network and microblogging platform for the Interactive Media Division of the USC School of Cinematic ArtsFebruary, 2011Produced with the students and faculty of the Interactive Media DivisionCollaborators: Jason Martinez (SCA)
  22. 22. Homepage
  23. 23. Achievements system
  24. 24. Backchannel and archive page
  25. 25. PHP code
  26. 26. PEG LAPervasive and Environmental Gaming (PEG) meetup and playtesting groupJune, 2010 - presenthttp://peg-la.comCollaborators: Sarah Brin (USC) and Celia Pearce (Georgia Tech)
  27. 27. Website and Facebook group
  28. 28. Playtesting sessions
  29. 29. Events and installations at IndieCade 2010 (Paparazzi)
  30. 30. Events and installations at IndieCade 2010 (Games of Nonchalance)
  31. 31. Events and installations at IndieCade 2010 (Socks, Inc)

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