2. • Background and Objective
• Methodology
• Our Panel of Experts
• Our Tablet Checklist
• Appendix
– Additional case studies
– Learn more about our panel of experts
2
WHAT WE’LL COVER
A note to readers: To make the report easy to navigate, we’ve added hyperlinks to the What We’ll Cover and Our Tablet Checklist
pages, so you can jump immediately to the items that most interest you (or, alternatively, you can read the material straight through).
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3. Since the iPad’s debut last year, consumers worldwide have embraced the concept
of a tablet computer.
• Already tablets are taking hold more firmly than netbooks did in 2009, with IDC
forecasting that 53.5 million units will ship this year.
• The market-creating iPad remains firmly in the lead, with competitors jockeying for
second and third place.
For marketers, it’s been a scramble to get a handle on how consumers are using
this new device and how best to reach them through this portal.
• Indeed, tablets are used quite differently than either PCs or smartphones.
• The focus tends to be on leisure—gaming, shopping, reading, watching video and
emailing. Tablet consumers tend to be less interested in getting things done than in
having some fun.
How can brands be a part of that experience? This report aims to deliver actionable
recommendations for marketers, with case studies that help illustrate these ideas.
As we collect more cases, we’ll be adding them to this report.
3
BACKGROUND
AND OBJECTIVE
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4. 4
We spoke with seven professionals in interactive media—both internal and external
to JWT—to develop a point of view on best practices for brands.
Their value to the project was their capacity to:
• Be three to five years ahead of the general consumer in terms of awareness/adoption
of new media tools, brands, behaviors and attitudes.
• Notice past and current trends and reflect on them.
• Comment on their own experience and relate it to broader social and consumer trends.
• Act as de facto gatekeepers, validators and thought leaders by virtue of their
connections and visibility.
METHODOLOGY
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5. 5
OUR PANEL OF EXPERTS*
PAUL SOON,
regional director,
XM Asia
PAUL SCHOKNECHT,
senior partner, digital
experience director,
JWT Atlanta
GREG ZAPAR,
vice president, experience
design, Digitaria
MACIEK GORZKOWSKI,
head of experience,
JWT London
JAMES COOPER,
chief creative innovation
officer, JWT NewYork
DOMINIK HOFMANN,
mobile product manager,
head of R&D, Jetsetter.com
USHER LIEBERMAN,
director of communications,
TheFind
*See Appendix for bios of experts.
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6. 1. Lean back with the tablet, all around the house
2. Do with smartphones, discover with tablets
3. Tablets tackle a broad audience; so should you
4. Look beyond apps
5. Support your investment
6. Be social, in an offline way
7. Make it perfect—then make it better
8. But remember, perfect doesn’t automatically mean packed with bells and whistles
9. Define your goal from the outset
10. Reinvent the experience, not the message
6
OUR TABLET CHECKLIST
7. Smartphones may have started the mobile media revolution, but tablets have brought it home.
These intimate, always-on machines are as small and light as a book, with infinitely more
possibilities. Unlike their bulkier computing cousins, tablets are “lean back” devices that tax only
the pincer fingers, so they can be operated in full slouch. They put consumers at the center of
their home entertainment experience, traveling along from kitchen to couch to bed.
Users flit between home computer and television less often now that the tablet more comfortably
delivers streaming video, email and Web surfing capabilities. And while the television may still get
primetime play, the tablet is surely within reach as a second screen. Once the TV goes dark, the
tablet follows the user to bed for a game of Angry Birds—the 21st-century nightcap. Consider
tablets an all-access pass to a consumer’s home and know your brand may be called up at any time.
7
LEAN BACK WITH THE TABLET,
ALL AROUND THE HOUSE1.
8. 1. LEAN BACK WITH THE TABLET, ALL AROUND THE HOUSE
8
“We used to walk in as agencies and
wewould have the website in the middle
of the circle, and that was the central
hub, and we would have links off to the
side to YouTube or mobile or tablet;
now the user is at the center of that
circle, and the website just became
another channel.”
—GREG ZAPAR, vice president,
experience design, Digitaria
“When somebody is spending time
with their iPad, they’re curled up on
the couch; it’s the one thing they’re
focused on. They’re completely willing
to dedicate all their time to that like
they would with a good book.”
—DOMINIK HOFMANN, mobile product
manager, head of R&D, Jetsetter.com
“If I looked at my tablet usage myself, it’s changed the way I
surf the Web at home. Now I sit back at home on my couch
and I am on my tablet instead of on my computer. With
your laptop, you’re locked in—you can’t move as much as
you can with your tablet.”
—PAUL SCHOKNECHT, senior partner, digital
experience director, JWT Atlanta
9. When people pick up their smartphones, they generally have a task in
mind—check the time, the weather, email, movie listings. But tablet
users are different. They are relaxed, they are reclined, they are open to
suggestion. In short, they’re a marketer’s dream. Tablet in hand, users
swipe and tap in search of a new experience.
Brands that provide that using tablet technology like the gyroscope,
geolocation and more might find tablet users more responsive and
generous with their time than mobile consumers on the go.
9
DO WITH SMARTPHONES,
DISCOVER WITH TABLETS2.
10. “Shopping on a PC is built around a search engine. On the phone, it’s more about
enhancing the in-store experience. When we look at tablets, we see this is a
different medium. Search through the iPad wasn’t going to be a very pleasing
experience; on the other hand, paper catalogs offer a magazine-like experience. It’s
part entertainment—seeing what different things look like and giving ideas and
inspiration—and part commerce. The iPad lends itself well to that: that tactile feel,
that feeling of discovery. There’s a way to integrate what we’ve built online and forward it to the iPad and
make it different—make it more about consumption, exploration, discovery.”
—USHER LIEBERMAN, director of communications, TheFind
2. DO WITH SMARTPHONES, DISCOVER WITH TABLETS
10
“The phone is still that communication device. It is a voice- as well as
text- and email-based device. Sure it lets you browse the Web, bank, get
airline tickets, but with the tablet, there’s a discovery aspect to it.”
—PAUL SCHOKNECHT, senior partner, digital experience director, JWT Atlanta
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11. “A smartphone is a personal device that’s with you all the time. It’s going to see
a lot of search activity, location-based search and that sort of thing. You have to
think of the smartphone as the always-on, always-with-you device and the
tablet as doing more considered things.”
—USHER LIEBERMAN, director of communications, TheFind
11
2. DO WITH SMARTPHONES, DISCOVER WITH TABLETS
“It’s a great channel for discovery. One of the reasons people are so much
more open to something like their tablet than a computer or smartphone is
the tablet is pretty much a leisure device. ... When you’re in that state of
mind, you’re really receptive to someone introducing something to you.”
—DOMINIK HOFMANN, mobile product manager, head of R&D, Jetsetter.com
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12. 12
This pregnancy calendar opens a window into the womb by showing the development of the fetus
beginning at four weeks. Users can scroll through gestational weeks, tap for information and use touch
points to zoom and rotate glowing representations of a baby’s growing features. While most apps take a
utilitarian approach, this one seizes on the wonder of impending parenthood by using tablet technology to
its fullest.
PAMPERS, HELLO BABY
Image credit: Pampers
2. DO WITH SMARTPHONES, DISCOVER WITH TABLETS
13. 13
Say what you want about Gore’s narrative style, this e-book takes full advantage of the iPad’s capabilities
and delivers an experience that feels less like reading and more like exploring. Users swipe through the
pages, dipping in and out of layers of information, photographs, world maps and video. Even infographics
are interactive, revealing additional information to more curious readers.
AL GORE, OUR CHOICE (PUSH POP PRESS)
Image credit: Push Pop Press
2. DO WITH SMARTPHONES, DISCOVER WITH TABLETS
14. Last year, the iPad’s $500 entry point made it seem like an expensive toy.
While Apple may continue to command a premium, manufacturers
including Samsung and Blackberry are offering cheaper options, and more
will follow. Audiences are quickly broadening—tablets are no longer the
province of early adopters from the media and tech worlds. For college
students,for example,tablets are a great way to combine textbooks,notebooks
and study aids.And people who use their computers primarily for media
consumption, email and social networking will see the tablet as a lower-
cost alternative to a laptop.
14
TABLETS TACKLE A BROAD
AUDIENCE; SO SHOULD YOU3.
15. “This holiday season there will be a big drive by HP, ASUS and
Samsung to try and hit the iPad head-on. In New York, in a creative
industry, a lot of us say, ‘Hey, I have to use an iPad.’ But in the normal
working world, they’ll see a tablet that is $200 cheaper and it sort of
does the same thing. The next generation is the one to watch.”
—JAMES COOPER, chief creative innovation officer, JWT New York
3. TABLETS TACKLE A BROAD AUDIENCE; SO SHOULD YOU
15
“With our app, we did start out with higher-end retailers because we think that
matches the demographic right now. It’s a bit of a luxury to have one right
now. But you’re going to see the wireless carriers subsidize the tablets the way
they do phones. It probably won’t be this year, but as we get toward the
holidays, Sprint or Verizon or someone who wants to make a real splash will
subsidize a tablet entry with a contract. It will create a much broader market.”
—USHER LIEBERMAN, director of communications, TheFind
16. 16
“Long term, it will be
interesting to see if it’s going to
have to cannibalize PC sales. It
is the perfect device to buy for
someone who only uses the
Internet to surf the Web and do
email. It’s a simpler device to
use; there’s not the problems
currently with viruses.”
—PAUL SCHOKNECHT, senior partner,
digital experience director, JWT Atlanta
“They’re priced at a point where they’re
affordable for anyone who has any kind of
disposable income. Just as someone might buy
themselves a laptop, they can buy a tablet.”
—DOMINIK HOFMANN, mobile product
manager, head of R&D, Jetsetter.com
“Certain people are just not going to have computers,
they’re going to skip that step. Tablets are in the ballpark of
cheap laptops. And if it has built-in 3G, it will do things
better than a laptop. At home they will use a tablet, and at
work they’ll have a desktop.”
—MACIEK GORZKOWSKI, head of experience, JWT London
3. TABLETS TACKLE A BROAD AUDIENCE; SO SHOULD YOU
17. 17
This interactive textbook publisher has secured funding from McGraw-Hill and Pearson to create and license
more than 100 new textbooks that will be available for the iPad this fall. The books use multi-screen touch
technology that allows students to interact with the text, highlight and make notes on screen, and send
those notes to others, including the professor. “If I understand something and my friend doesn’t, I can help
explain to it to her,” one freshman told CNBC.com. “You obviously can’t get that in a traditional textbook.”
INKLING, INTERACTIVE TEXTBOOKS
Image credit: Inkling
3. TABLETS TACKLE A BROAD AUDIENCE; SO SHOULD YOU
18. It’s easy to understand why every brand seems to be app-focused.
Smartphones have dominated mobile marketing, and connecting with
consumers via small screens requires a specially designed interface. But
tablets open up more options. The bigger screen offers a more pleasant
Web surfing experience, so a tablet-optimized site might be your best bet.
Meanwhile, content streams are everywhere, offering licensing and
advertising opportunities. If your app is not offering your customer
something valuable, don’t bother.
18
LOOK BEYOND APPS4.
19. “Brands that have
come to us in
terms of
developing tablet
apps have a service
to offer: Johnny
Walker wants to educate consumers;
Singapore Tourism Board has
mapping and so forth. It’s going to be
hard to develop an app for shampoo
that will be used every day.”
—PAUL SOON, regional director, XM Asia
“If you don’t want to do your own app, is there
something smart about doing a deal with
someone else, a platform syndication, so that
you’re parceling out information?”
—JAMES COOPER, chief creative innovation
officer, JWT New York
“Clients come to us and say
they want a tablet app. I go
through a larger strategy piece
and explore how tablets fit in
with their digital ecosystem: Are
we really looking at a tablet
application or a traditional site that’s optimized for
tablets or just tablet-friendly? A tablet-friendly site
for most users doesn’t have Flash because that
impacts the ability to see it on an iPad. When we talk
about an optimized site, it’s a custom build.”
—GREG ZAPAR, vice president, experience design, Digitaria
4. LOOK BEYOND APPS
19
20. 20
This website started by asking visitors what device they were using to access content, then redirected them
to an optimized site depending on the answer. Now, ESPN has dispensed with the question, and the site
sniffs out your device and loads a page that’s optimized for the mobile phone, tablet or computer. ESPN is
well represented in app stores too, but this multi-device Web platform ensures the brand is reaching tablet
owners who simply want to check the site.
ESPN.COM
Image credit: ESPN.com
4. LOOK BEYOND APPS
21. Call it meta-marketing. App stores are crowded, and tablet users
have a whole world of media choices literally at their fingertips. The
only way consumers are going to know your offering is out there is
if you ensure they find your brand’s app via email, app store
promotions, paid media and more. Then keep it on their radars with
free or premium upgrades.
21
SUPPORT YOUR INVESTMENT5.
22. “Like any other product launch, there comes the
role of paid media. Whenever [a brand]
communicates something, the app should be
mentioned. When someone uses the app, it
should be amplified socially.”
—PAUL SOON, regional director, XM Asia
5. SUPPORT YOUR INVESTMENT
22
“It makes sense to invest in the application
and keep putting out new features. It makes
people happier when they’re using it, and it
helps to climb the charts.”
—DOMINIK HOFMANN, mobile product
manager, head of R&D, Jetsetter.com
“In the beginning, you
could put an app out
there and make a lot of
money. The app stores
are so full now, you have
to ask yourself, ‘How are
you promoting that, how are you breaking
through?’ More and more, you’ll see marketing
plans advertising applications, more and more
pushing of applications and content from the
mobile Web that will sniff out what device
you’re coming from and saying, ‘Go to our
website, download our application.’”
—PAUL SCHOKNECHT, senior partner,
digital experience director, JWT Atlanta
23. In hand, everything about a tablet suggests it is a very personal
possession. Its book-like form, touch screen and users’ thoughtfully
curated apps all point to an intimate media experience. But within
households, tablet usage is fluid. Families and friends pass it around,
sharing information and experiences and collaborating on purchase
decisions. This gives marketers a valuable entry into households and
makes evangelists out of tablet users, who share brand information with
decision makers.
23
BE SOCIAL,
IN AN OFFLINE WAY6.
24. “A lot of the apps on our devices are
shared amongst family members. I
have a lot of kids apps; I have a lot of
princess apps meant to entertain my
my daughter while we are waiting for
dinner to arrive.”
—GREG ZAPAR, vice president,
experience design, Digitaria
6. BE SOCIAL, IN AN OFFLINE WAY
24
“It’s a social device. … It’s
really easy to curl up on
the couch with your loved
one and look at the device,
and if there is a photo you
can just pass it. It’s not
heavy and it’s not fragile, and you’re not
worried about dropping it. ... There’s a social
aspect to it that’s not an online social aspect.”
—DOMINIK HOFMANN, mobile product
manager, head of R&D, Jetsetter.com
“They are very intimate; they are really meant for one
person at a time engaging with content. On the other hand,
they tend to be shared devices, too. The two in [our] house
tend to be shared by everybody. It’s not a personal device.”
—USHER LIEBERMAN, director of
communications, TheFind
25. 6. BE SOCIAL, IN AN OFFLINE WAY
25
Parents may consider it a stroke of evil genius. The toy retailer reimagined its catalog for the iPad: Knowing
how children drool over its paper iteration, Toys R Us designed an app that allows kids to view the catalog
sans price information—as with old-fashioned his and her menus—and create personalized wish lists. A
separate portal saves the sticker shock for parents.
TOYS R US, IPAD CATALOG FOR KIDS
Image credit: Toys R Us
26. 6. BE SOCIAL, IN AN OFFLINE WAY
26
This recipe app allows family cooks to dip in and out of its voluminous content using the touch screen.
And while it could pass for just another cookbook, it also includes activities for children and regular
content updates, ensuring users can cook and play together in the kitchen.
KRAFT, BIG FORK LITTLE FORK
Image credit: Kraft Foods
27. Blame it on Apple: Its walled-garden approach to innovation has resulted
in a near-perfect device, and its strict app standards have created a near-
uniform experience. As a result, tablet users demand more than they
would from glitch-prone personal computers or websites. To help ensure
users a great experience, have a nimble development team in place able
to quickly fix flaws and create a long-term roadmap that includes
upgrades and refreshed content.
27
MAKE IT PERFECT—THEN
MAKE IT BETTER7.
28. “The great experience is expected—
it’s just table stakes to get in. It’s
important that it has some long-
term benefit for your consumer.”
—PAUL SCHOKNECHT, senior partner,
digital experience director, JWT Atlanta
7. MAKE IT PERFECT—THEN MAKE IT BETTER
28
“We’re just now getting into the era
where we understand what a perfect,
uniform website should look like. ... But
with apps, there really is the idea of the
perfect tablet application, and that’s
because it came out as such a perfect
device. The way tablets have evolved has led to the idea of a
really high standard for a really desirable tablet application.”
—DOMINIK HOFMANN,
mobile product manager, head of R&D, Jetsetter.com
“People have paid money for something they don’t really
need, so there’s more pressure on the marketer to come
up with engaging material. Consumers are saying, ‘I
bought this thing; I spent my hard-earned money on this
bright, shiny thing. It needs to do something different.’”
—JAMES COOPER, chief creative innovation officer, JWT New York
29. Tablets offer a long list of eye-catching features: the multi-touch
screen, the page curl, a gyroscope and accelerometer (the sensors that
determine acceleration and tilt), not to mention audio and video. Don’t
be fooled into thinking more is more. Include only the technology that
will enhance your message and improve the functionality of your app
or site. Style may catch users’ attention, but once the novelty wears off,
they’ll be seeking substance.
29
BUT REMEMBER, PERFECT DOESN’T
AUTOMATICALLY MEAN PACKED WITH
BELLS AND WHISTLES
8.
30. “Start small and build on that. Don’t shoot
for the moon, because what you don’t want
arebad reviews right out of the gate.”
—GREG ZAPAR, vice president,
experience design, Digitaria
8. BUT REMEMBER, PERFECT DOESN’T AUTOMATICALLY MEAN PACKED WITH BELLS AND WHISTLES
30
“When we first started working on [the Jetsetter.com iPad app],
we had the page curl, just because we could. But we came to find
out that while the iPad is able to do it, it’s not the best thing for
users. ... A lot of times things are put in because it’s glossier, but
if it’s not making people happier, don’t use it. ”
—DOMINIK HOFMANN, mobile product manager, head of R&D, Jetsetter.com
31. 31
This ad used only one of the tablet’s many features but to great effect. At first swipe, it appeared to be
simply a photograph of a hooded prisoner standing in a corner of a jail cell. But when readers attempted to
swipe past the disturbing image, the screen didn’t budge. After several attempts, a message appeared:
“Torture disappears only when you do something about it.” People were then referred to a link where they
could sign a petition.
AMNESTY INTERNATIONAL, GERMAN IPAD APP
8. BUT REMEMBER, PERFECT DOESN’T AUTOMATICALLY MEAN PACKED WITH BELLS AND WHISTLES
Image credit: TBWA Germany
32. Consumers can’t commit to a long-term relationship with every app—
some are keepers because they provide a valuable service, others are
novelties. Will your app be one arm of a larger campaign or an
investment in itself, intended to deepen your relationship with
consumers? Like any marketing effort, the goal for tablet executions
must be well-defined and developed thoughtfully.
32
DEFINE YOUR GOAL FROM
THE OUTSET9.
33. “There are two ways of looking at an app. You can do a quick hit that’s fun—you spend
$100,000 and you get a decent amount of people playing with that for 5-10 minutes;
it’s still better than a TV spot. Or you can spend 500 grand on a utility-based app. The
thing is, there are only so many [branded apps] you use that you come to rely on.”
—JAMES COOPER, chief creative innovation officer, New York
9. DEFINE YOUR GOAL FROM THE OUTSET
33
“By 30 days, almost all apps are at zero usage, and it’s almost to zero at about 14
days. If there is no ongoing value, it’s likely not to be used and more likely to be
deleted. If you want to stick around, you have to invest in the user experience,
even if it’s just paying for pizza and getting people at the office to play around
with it for five minutes; it really provides good feedback on what users want.”
—GREG ZAPAR, vice president, experience design, Digitaria
34. 34
Users won’t be whipping out this app on a regular basis, but it is a fun party trick. The idea is simple: Take a
photograph with the iPad or iPhone’s camera (or choose one from your library), then superimpose some
facial hair for a laugh. How long it stays on a user’s device depends on how deeply friends are entertained
by a digital Wooly Willy, but for a few minutes at a time, Schick is the life of the party.
SCHICK, SHAVE-O-MATIC
9. DEFINE YOUR GOAL FROM THE OUTSET
Image credit: Schick
35. At the turn of the millennium,newspapers posted material online rather
inelegantly; a decade later, publishers have developed slideshows, videos
and a variety of interactive features. But the news—the reporting, writing
and images—remains the star player, while everything else is context.The
key is to adjust according to the medium while retaining your core message.
Look at how tablets are driving consumption and tweak your delivery to make
it fun and interesting.
35
REINVENT THE EXPERIENCE,
NOT THE MESSAGE10.
36. “You have to think about it as
content. That’s the piece. They just
have great content, and then you
experience it as you will.”
—PAUL SCHOKNECHT, senior partner,
digital experience director, JWT Atlanta
10. REINVENT THE EXPERIENCE, NOT THE MESSAGE
36
“Tablet input is quite simple. The less consumers have to input,
the better. You choose one to 10, but you don’t have to type
anything. It’s as if you were having a conversation with someone
and all they gave you were one-word answers. But as a brand,
you have to be the conversationalist and you have to expect one-
word answers: Yes or no.”
—MACIEK GORZKOWSKI, head of experience, JWT London
“It isn’t about
recreating your
content, but it is
about rethinking it.
You look at the
history of new
mediums, and they all evolved. When
television came out, they took radio
shows and put them on TV. And it took
them a while to figure out that doesn’t
work. ... When the Internet arrived,
[newspapers] just slapped their front
pages online. But that wasn’t all that
effective. The content evolved over time.
It’s going to evolve. Ultimately, it’s about
taking the content you already have and
making it right for the medium.”
—USHER LIEBERMAN, director of
communications, TheFind
37. 37
The tablet edition of this tech magazine uses the print edition as a springboard for digital content,
including audio, video and more. The May 2011 issue launched with a video of cover comic Andy Samberg,
a touch-sensitive cover image that links to feature stories, and multiple touch points throughout that
launch interactive infographics, content and video all within Wired’s recognizable design and layout.
WIRED
10. REINVENT THE EXPERIENCE, NOT THE MESSAGE
Image credit: Wired
40. ADDITIONAL CASE STUDIES
40
Chances are, if you’re older than 6, you’ve seen the Disney classics more than once. This year, Disney found
a way to reinvent the viewing experience for families by synchronizing Blu-ray discs to tablets so viewers
can simultaneously watch bonus features. Features include production drawings that come to life when you
move a slider back and forth, extra videos, games and an art gallery. “We really thought about a family
sitting together or a mom sitting with her kids watching Bambi and playing some of the games together at
the same time, going through some of the activities,” Lori MacPherson of Walt Disney Studios told USA
Today. The second-screen experience also works for PCs.
DISNEY SECOND SCREEN, BAMBI EDITION
Image credit: Disney
41. 41
ADDITIONAL CASE STUDIES
The acronym may be testosterone-friendly, but Cosmopolitan magazine’s DNA is dominant throughout its
new Cosmo for Guys app. The application is designed for the iPad with the requisite bells and whistles,
reimagining Cosmo for male readers. The Cosmo message remains—sex and relationship features, advice
and, of course, self-help quizzes. So gentleman, which hair trick will save YOU this summer?
COSMOPOLITAN, CFG
Image credit: Cosmopolitan
43. 43
JAMES COOPER, chief creative innovation officer, JWT New York
Cooper is responsible for managing JWT NewYork’s creative product in
the emerging digital space and further developing JWT’s footprint in this
area. He has worked on iPhone and iPad applications for Rolex and
Bloomberg; was part of the agency’s successful Lean Cuisine win; and has
signed an innovative deal with TechStars, a startup incubator, to embed the
agency with new companies.
As integrated creative director at Saatchi NY, Cooper created “The Most
Valuable Tweeter” campaign for Wheaties—marking the first time a brand
has placed value on a tweet—and led a JCPenney campaign where women
could put their men in a “digital doghouse.” Prior to Saatchi, he was a
creative director at two of the U.K.’s leading independent digital agencies,
Dare and Agency Republic. At Dare, Cooper worked with clients including
Sony, BMW and Vodafone, and counts a crowd-sourced film project with
John Malkovich for Sony Vaio as one of his favorite projects. Campaign
magazine described Cooper as “one of the brightest stars in digital
advertising.”
Cooper blogs regularly for Adweek and Creative Social and has taught at
Miami Ad School and Watford College. He also founded Celebrity Ping
Pong (cppmag.com) and is rated No. 1,293 in table tennis in the U.S.
LEARN MORE ABOUT OUR PANEL OF EXPERTS
44. 44
LEARN MORE ABOUT OUR PANEL OF EXPERTS
MACIEK GORZKOWSKI, head of experience, JWT London
Gorzkowski’s remit at JWT is to foster the conception and development of
digital experiences across the client base. He joined the agency in April
2010 from Play, which he co-founded. Gorzkowski started his career at
Saatchi & Saatchi in Warsaw, rising to account director while managing
brands such as Pizza Hut, KFC, Head & Shoulders and Levi’s. He made the
move into digital in 1999 as account director at itraffic in San Francisco,
working on Disney and subsequently running the affiliate program across
all of itraffic’s clients.
In 2001, Gorzkowski moved to London with itraffic (now Agency.com),
where as client services director he ran British Airways, arguably the largest
digital account in the U.K. at the time. In 2005 he co-founded Play as
managing director. During his time at Play, he managed award-winning
campaigns for clients including Foster’s, RBS, NatWest, ITV, BBC and TfL.
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DOMINIK HOFMANN, mobile product manager, head of R&D,
Jetsetter.com
While other kids were building forts, Hofmann was building computer
interfaces. During his time at Razorfish and Blockbuster’s Digital
Innovation Group, and as a consultant across the Fortune world, he’s been
involved with projects for Web, mobile and touch screen. Thankfully, his
role at Jetsetter combines his love of all things cutting-edge and dismisses
his relative inexperience with the world of fortification.
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USHER LIEBERMAN, director of communications,TheFind
Lieberman has been director of corporate communications at TheFind,
a vertical search engine for shopping, since 2009. His experience in
e-commerce dates back to the mid-1990s, when he managed the
campaigns of many dot-com and services companies that either sold
directly to consumers or helped facilitate e-commerce in its infancy.
Following a five-year entrepreneurial stretch, Lieberman was recruited
in 2007 to be spokesperson for eBay.
He holds a bachelor’s degree in political science from the University of
Colorado at Boulder, is a collector of vinyl records and South American
fútbol jerseys, an avid mountain biker, father of three, an Amazon Prime
subscriber and firmly believes it is best to dive directly into the deep end of
the pool.
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PAUL SCHOKNECHT, senior partner, digital experience director,
JWT Atlanta
Schoknecht drives digital strategy, social media and user experience for
JWT clients. His group is charged with activating brands across the digital
spectrum. Schoknecht’s passion for the space and knowledge about what’s
coming next help brands stay ahead of the curve. He leads digital
engagement from program inception to creative development and, finally,
to reporting, giving him the insight to ensure that all pieces are meeting
the original goals and that the correct analytics are measuring ROI.
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PAUL SOON, regional director, XM Asia
One of Singapore’s leading digital marketers, Soon has more than 10 years
of digital marketing experience working with leading brands such as
Nokia, Nike, HSBC, Singapore Tourism Board and HP. He has spent a
significant part of his career servicing the HP Asia Pacific account,
producing dynamic results for the client: optimizing the usability of HP’s
online stores, customizing an eCRM solution and launching HP’s largest
consumer online campaign. In 2009, Marketing magazine voted Soon
No. 1 on its list of “35 and under talent.”
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GREG ZAPAR, vice president, experience design, Digitaria
Zapar has 14 years of experience in business, technology, product
management and experience design innovation. With a focus on emerging
technologies, his current post incorporates evangelizing and evolving
experience design as a practice to understand, define and incorporate
digital experiences as incredibly powerful brand assets. By unifying
strategy, creative and technology disciplines, he seeks to closely partner
with brands to seamlessly integrate business objectives into digital
experiences that delight audiences.
Zapar started his marketing management career from Virginia Tech in
technology sales for Xerox Corp. With formal training in e-commerce and
project management, he held a variety of roles for companies including
CBS College Sports Network and Gateway. The past eight years were spent
in agency environments with a focus on information architecture and user
experience roles for clients including Apple, Microsoft, Qualcomm, Best
Western, Experian,W.K. Kellogg Foundation and Sempra Energy.
50. About JWT: JWT is the world’s best-known marketing communications brand. Headquartered in New York, JWT is a true
global network with more than 200 offices in over 90 countries employing nearly 10,000 marketing professionals.
JWT consistently ranks among the top agency networks in the world and continues its dominant presence in the
industry by staying on the leading edge—from producing the first-ever TV commercial in 1939 to developing award-
winning branded content for brands such as Freixenet, Ford and HSBC.
JWT’s pioneering spirit enables the agency to forge deep relationships with clients including Bayer, Bloomberg, Cadbury,
Diageo, DTC, Ford, HSBC, Johnson & Johnson, Kellogg’s, Kimberly-Clark, Kraft, Nestlé, Nokia, Rolex, Royal Caribbean,
Schick, Shell, Unilever,Vodafone and many others. JWT’s parent company is WPP (NASDAQ: WPPGY).
466 Lexington Avenue
New York, NY 10017
www.jwt.com | @JWT Worldwide
www.jwtintelligence.com | @JWTIntelligence
www.anxietyindex.com | @AnxietyIndex
CONTACT:
Ann M. Mack
212-210-7378
ann.mack@jwt.com
@annmmack
(c) 2011 J. Walter Thompson Company.
All Rights Reserved.
TABLET CHECKLIST
Written by Deanna Zammit
Director of trendspotting Ann M. Mack
Editor Marian Berelowitz
Trends strategist Jessica Vaughn
Design Paris Tempo Productions
Proofreader Nick Ayala
Contributor Sarah Siegel