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Interactive Advertisement




              By: Rachel McNeely
What I will cover

   Where it came from
   What my project is about
   Advertising as we know it - Its area of use
   User base
   How it would be made
   Research so far – costing / projects
   Future Plans
Where it came from

   Areas of interest - Dance, Drama, Performance
   Topics of interest –
    Sensors, Motors, Arduino, OpenFrameworks, Tracking


               Concepts
                  SenseCam
                  Augmented Reality
                  3D modeling in real-time
                  Tracking - webcam000
Where it came from

   Concept – Performance motion control
          Tracked performer during performance
          Allowing body movements to control the visuals
          Also looked at audio control
          Real-time
What my project is

   An interactive Advertisement which will track
    the motion of a user
   Aims:
                To look at natural interaction of a
                 human(e.g. Gestures) that doesn't require
                 the user to wear / hold anything
                To interact without instruction or learning
                An immersive experience that involves
                 peoples senses in a physical space
What my project is
   Objectives –
          To create a non-invasive piece that
          encourages the user to interact
          Spark curiosity – question the space
          To hide the technology
          Communicate through aesthetically
          pleasing graphics – Don Norman
          Usability and computer interface design
          Look at social influences
          Experience design – Bill Buxton
Why an Interactive Advertisement?

       New Technology - unnatural way we use a computer
       Advertising – move from passive ads
            “interactive advertisement” = flashing banner
       Move away from Web browser
       Future - Aims and purpose, further exploration
       Focus off technology – scary speed of change

               Background - Multimedia + Sales and Marketing
               Fun – inspired by the fun theory
Users and
Where it should be used
   Users = general public
           Age groups
           Gender
           Nationality
   Advertisement dependent to some degree
   Street / Shopping Centre shop window
   In-store
Type of projection

    Floor projection
Types of Projection

    Water projection
Types of Projection

    Wall projection
Types of Projection

   Ceiling projection
Types of Projection

   Window projection
How it will be made
How it will be made
How it will be made
Three areas


        Concept

        Projection

        Tracking
Tracking
Software

   GEM – very little knowledge, good libraries OS
   OpenFrameworks – video blob tracking working OS
   Processing – Java based
   MAX/MSP – Used for installation
Tracking
Issues
   Lighting – controlled / not controlled
   Movement – busy street scenario / shopping centre
   Multiple users – using it at the same time
   Camera –
             Webcam / Firewire camera connection
             Multiple sources – camera and infrared
             Frame difference – double timing
Projection
   DIY
           Wax paper – frame inside the window.
           Lighting issues
   Rear projection Film
           3M sponsorship / Wedgewood AV Ltd /
           Spyeglass
           Costing currently
   IDC Projector
Concept
   Simple yet effective
   Well designed clutter free
   Advertisement V's Awareness
   Engaging

   Examples:
          Change perception of scene
          Clear the fog
Project Research
                   Whats been done


   Project 1 – Monster Media – clear the fog


   Project 2 – Adobe interactive wall


   Project 3 – Nike in store installation
Research so far
   'New Media, same (fascinating) process'
                                     Journal of Interactive Advertising

   'Experiencing interactive advertising beyond rich media:
    Impacts of ad type and presence on brand effectiveness in
    3D Gaming immersive virtual enviroments.'

                                     Journal of Interactive Advertising

   'Interactive advertising and presence: A Framework'
                                     Journal of Interactive Advertising
Research so far
Interactive two-way communication
   'Active-Ad – Analysis of success criteria for interactive
    advertising formats'
                    Information Society technologies , European Commision

Measuring Effectiveness
   'Measuring the effects and effectiveness of interactive
    advertising: a research agenda'

                                       Paul A.Pavlou and David W.Stewart
Future
Technology
       Tracking testing
            individual user, controlled lighting
       Projection material
            Sponsorship / costing
       Decide on camera
            Test multiple cameras
Concept development

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Research presentation

  • 1. Interactive Advertisement By: Rachel McNeely
  • 2. What I will cover  Where it came from  What my project is about  Advertising as we know it - Its area of use  User base  How it would be made  Research so far – costing / projects  Future Plans
  • 3. Where it came from  Areas of interest - Dance, Drama, Performance  Topics of interest – Sensors, Motors, Arduino, OpenFrameworks, Tracking Concepts  SenseCam  Augmented Reality  3D modeling in real-time  Tracking - webcam000
  • 4. Where it came from  Concept – Performance motion control Tracked performer during performance Allowing body movements to control the visuals Also looked at audio control Real-time
  • 5. What my project is  An interactive Advertisement which will track the motion of a user  Aims:  To look at natural interaction of a human(e.g. Gestures) that doesn't require the user to wear / hold anything  To interact without instruction or learning  An immersive experience that involves peoples senses in a physical space
  • 6. What my project is  Objectives – To create a non-invasive piece that encourages the user to interact Spark curiosity – question the space To hide the technology Communicate through aesthetically pleasing graphics – Don Norman Usability and computer interface design Look at social influences Experience design – Bill Buxton
  • 7. Why an Interactive Advertisement?  New Technology - unnatural way we use a computer  Advertising – move from passive ads “interactive advertisement” = flashing banner  Move away from Web browser  Future - Aims and purpose, further exploration  Focus off technology – scary speed of change  Background - Multimedia + Sales and Marketing  Fun – inspired by the fun theory
  • 8. Users and Where it should be used  Users = general public Age groups Gender Nationality  Advertisement dependent to some degree  Street / Shopping Centre shop window  In-store
  • 9. Type of projection Floor projection
  • 10. Types of Projection Water projection
  • 11. Types of Projection Wall projection
  • 12. Types of Projection Ceiling projection
  • 13. Types of Projection Window projection
  • 14. How it will be made
  • 15. How it will be made
  • 16. How it will be made
  • 17. Three areas  Concept  Projection  Tracking
  • 18. Tracking Software  GEM – very little knowledge, good libraries OS  OpenFrameworks – video blob tracking working OS  Processing – Java based  MAX/MSP – Used for installation
  • 19. Tracking Issues  Lighting – controlled / not controlled  Movement – busy street scenario / shopping centre  Multiple users – using it at the same time  Camera – Webcam / Firewire camera connection Multiple sources – camera and infrared Frame difference – double timing
  • 20. Projection  DIY Wax paper – frame inside the window. Lighting issues  Rear projection Film 3M sponsorship / Wedgewood AV Ltd / Spyeglass Costing currently  IDC Projector
  • 21. Concept  Simple yet effective  Well designed clutter free  Advertisement V's Awareness  Engaging  Examples: Change perception of scene Clear the fog
  • 22. Project Research Whats been done  Project 1 – Monster Media – clear the fog  Project 2 – Adobe interactive wall  Project 3 – Nike in store installation
  • 23. Research so far  'New Media, same (fascinating) process' Journal of Interactive Advertising  'Experiencing interactive advertising beyond rich media: Impacts of ad type and presence on brand effectiveness in 3D Gaming immersive virtual enviroments.' Journal of Interactive Advertising  'Interactive advertising and presence: A Framework' Journal of Interactive Advertising
  • 24. Research so far Interactive two-way communication  'Active-Ad – Analysis of success criteria for interactive advertising formats' Information Society technologies , European Commision Measuring Effectiveness  'Measuring the effects and effectiveness of interactive advertising: a research agenda' Paul A.Pavlou and David W.Stewart
  • 25. Future Technology Tracking testing  individual user, controlled lighting Projection material  Sponsorship / costing Decide on camera  Test multiple cameras Concept development