The peer feedback on the student's MMA magazine project was generally positive. Feedback noted that the front cover image and color scheme were effective. Suggested improvements included filling blank space on the double page spread with more images or design elements. The student agreed more could have been added to the double page spread but disagreed with changing the text formatting, as it would have made the text too prominent. The student also felt they lacked time to create additional pieces like a poster or website. Overall the feedback was taken into consideration but the student felt the project demonstrated their skills within the time available.
The document describes the process of designing a magazine cover and double page spread in Photoshop. Key steps included:
1. Positioning the basic title and barcode while leaving design open until images were chosen.
2. Experimenting with title designs like a cage overlay, before deciding a black backdrop with noise and cut-out cage worked best.
3. Adding minimal cover lines and moving to the double page spread to add text before one-week delay in getting images.
4. Using guides and text boxes to structure text over two pages in columns, then choosing images and enhancing them to integrate onto the design.
The document provides planning details for a magazine layout and photo shoot. It outlines two potential layout designs, with descriptions of where images, text, and other elements would appear. It also lists the equipment, locations, and models needed for the shoot. Potential issues are identified along with solutions, such as keeping backup copies of work and photos to avoid losing files. Health and safety precautions are also discussed, such as avoiding electric shocks, falling, and eye strain.
The document describes experiments the author conducted with images, text, and colors in Photoshop for a magazine cover. The author tested fitting an image to the page, selected colors from the image to use for text, and tried different fonts that were strong and suited the topic. They also traced images to use for outlines and experimented filling shapes with different colors and tools. The author reflected that they want to include coordinated bright colors in their final product to make it visually cohesive, as well as the confident, strong style of the text and images from their experiments.
This document provides information about the largest gaming competition and festival in the UK called PlayerCon. It will host qualifiers and tournaments for games like Fortnite, Rainbow Six Siege, FIFA, and Rocket League. Winners can receive prizes. The event also includes opportunities to meet famous streamers, play new games, and participate in other gaming activities. It takes place over three days with scheduled competitions, social events, food, and camping accommodations.
The document provides an evaluation of the production process for a short horror film. It discusses conducting research and surveys to understand the target audience which was mostly male. Jump scares were identified as something that would appeal to the audience. During planning and filming, inspiration was drawn from the styles of Insidious and Candyman in terms of mood, music and use of mirrors. Peer feedback praised the cohesive storytelling and soundtrack but noted some unnecessary scenes and lack of resolution. Room for improvement includes lighting, focus, sound effects and tightening the storyline. Overall the producer is proud of their first film but feels it could be improved with more time and experience.
This document summarizes a student's work on a film production project over 5 weeks. In week 1, the student and class discussed plans and techniques by watching short films. Research was conducted through a survey to understand the audience. In week 3, the student finished a proposal and created pre-production documents like a shot list and storyboard. Week 4 involved filming which went smoothly since it took place on campus. By the end of week 5, the student had completed all the work including an evaluation reflecting on each stage of the project and how it appeals to the target audience.
The document provides planning details for a short film including visual notes, audio notes, character and location details, risk assessments, scheduling, and resource planning. It outlines scenes where Emma and her friends walk down corridors to a lesson, Emma reads a note at a classroom door, and she goes to the toilets where the lights flicker. The document prepares the production by identifying characters, locations, permissions, equipment, risks and how to prevent harm, tasks by day, costumes, props, soundtrack details and more.
The peer feedback on the student's MMA magazine project was generally positive. Feedback noted that the front cover image and color scheme were effective. Suggested improvements included filling blank space on the double page spread with more images or design elements. The student agreed more could have been added to the double page spread but disagreed with changing the text formatting, as it would have made the text too prominent. The student also felt they lacked time to create additional pieces like a poster or website. Overall the feedback was taken into consideration but the student felt the project demonstrated their skills within the time available.
The document describes the process of designing a magazine cover and double page spread in Photoshop. Key steps included:
1. Positioning the basic title and barcode while leaving design open until images were chosen.
2. Experimenting with title designs like a cage overlay, before deciding a black backdrop with noise and cut-out cage worked best.
3. Adding minimal cover lines and moving to the double page spread to add text before one-week delay in getting images.
4. Using guides and text boxes to structure text over two pages in columns, then choosing images and enhancing them to integrate onto the design.
The document provides planning details for a magazine layout and photo shoot. It outlines two potential layout designs, with descriptions of where images, text, and other elements would appear. It also lists the equipment, locations, and models needed for the shoot. Potential issues are identified along with solutions, such as keeping backup copies of work and photos to avoid losing files. Health and safety precautions are also discussed, such as avoiding electric shocks, falling, and eye strain.
The document describes experiments the author conducted with images, text, and colors in Photoshop for a magazine cover. The author tested fitting an image to the page, selected colors from the image to use for text, and tried different fonts that were strong and suited the topic. They also traced images to use for outlines and experimented filling shapes with different colors and tools. The author reflected that they want to include coordinated bright colors in their final product to make it visually cohesive, as well as the confident, strong style of the text and images from their experiments.
This document provides information about the largest gaming competition and festival in the UK called PlayerCon. It will host qualifiers and tournaments for games like Fortnite, Rainbow Six Siege, FIFA, and Rocket League. Winners can receive prizes. The event also includes opportunities to meet famous streamers, play new games, and participate in other gaming activities. It takes place over three days with scheduled competitions, social events, food, and camping accommodations.
The document provides an evaluation of the production process for a short horror film. It discusses conducting research and surveys to understand the target audience which was mostly male. Jump scares were identified as something that would appeal to the audience. During planning and filming, inspiration was drawn from the styles of Insidious and Candyman in terms of mood, music and use of mirrors. Peer feedback praised the cohesive storytelling and soundtrack but noted some unnecessary scenes and lack of resolution. Room for improvement includes lighting, focus, sound effects and tightening the storyline. Overall the producer is proud of their first film but feels it could be improved with more time and experience.
This document summarizes a student's work on a film production project over 5 weeks. In week 1, the student and class discussed plans and techniques by watching short films. Research was conducted through a survey to understand the audience. In week 3, the student finished a proposal and created pre-production documents like a shot list and storyboard. Week 4 involved filming which went smoothly since it took place on campus. By the end of week 5, the student had completed all the work including an evaluation reflecting on each stage of the project and how it appeals to the target audience.
The document provides planning details for a short film including visual notes, audio notes, character and location details, risk assessments, scheduling, and resource planning. It outlines scenes where Emma and her friends walk down corridors to a lesson, Emma reads a note at a classroom door, and she goes to the toilets where the lights flicker. The document prepares the production by identifying characters, locations, permissions, equipment, risks and how to prevent harm, tasks by day, costumes, props, soundtrack details and more.
The proposed short film, titled "Wicked Games", will be a horror story aimed at an audience aged 15-25. It will follow a female college student named Emma who begins experiencing strange events, including finding mysterious notes and seeing an evil reflection of herself in the mirror. The film will use techniques like split screens and color grading to create a sense of horror. It will be produced over 5 weeks, including pre-production tasks like research, scripting and storyboarding, principal photography, and post-production editing and evaluation.
- Males under 18 did not watch horror films as much as females under 18, with paranormal activity being most popular for males ages 30-44 and females of the same age.
- Cliffhangers and comedy horrors are favored by the target audience.
- The target audience is 15-25 year olds and some older groups may also be interested.
- The film will likely be rated 12A due to some disturbing scenes.
- Research into production techniques from films like Lights Out and Closet Space will help inform the filmmaking approach.
- Time, weather, budget, and location constraints at the college will require careful
Rachel wants to make a short horror film to showcase her camera and editing skills. She is nervous but wants her work to reflect her abilities. She will research how props can be used to convey dialogue without speech. Rachel also needs to carefully choose a safe filming location that will not be disrupted by outside elements like traffic. Additionally, she will research soundtracks to build tension without dialogue.
Mario Kart Wii features different tracks with varying terrain, such as Luigi Circuit which resembles a standard road race track but with cartoon style graphics, grass banks, and crowds cheering from the sidelines. Peach Beach is set in a coastal Italian village and beach, passing Italian villas and markets to convey its coastal location. Rainbow Road is set in space and features loops and spirals, making it one of the hardest tracks in the game. The document also provides instructions for compressing images in a file and deleting them once compressed to reduce file size.
The document provides an evaluation of the author's research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a game creation project. For their research, the author chose games they enjoyed but acknowledges they could have explored a wider range of games. Their planning benefited from already having a strong idea, but they note they could have opened up to new ideas. They managed their time well and completed the game quickly. Technically, they used Photoshop tools like the pen tool and timeline tweening to create sprites and animations. Aesthetically, they aimed for a retro pixelated style and could have improved the maze section. They feel the simple gameplay would appeal to their target younger audience.
Rachel Haw created music and animated parts of a video game for ages 12-18 using Beep Box and Photoshop. She started by making the main beat and tune in Beep Box. In Photoshop, she created the menu page background. She then animated the first part of the game by drawing characters and objects on separate layers so she could move them. Rachel drew a maze using the pen tool and animated the character collecting records by hiding and showing layers. Finally, she exported the game clips and joined them with her music in Adobe Premiere, slowing the speed to 40% and blending the audio.
The document discusses pre-production details for a kid-friendly pixel game including a cartoon style, using the same farmer character from different angles, and sample screenshot layouts. It also includes potential sound effects, music choices, contingency plans for issues like losing work, and health and safety considerations like proper chair use and eye strain.
The document proposes a game called "the record rescuer" aimed at ages 5+ where the player helps a farmer boy collect records from the desert and bring them to a record store to return music to the world. The proposal outlines the target audience, rationale for the creator's experience and ability, and a 200-word concept for the game involving collecting records through a maze. It also includes a 50-word evaluation plan to review progress weekly and at completion.
The document analyzes sample MMA magazine layouts and their visual styles, finding common features like bold text, red/black/white colors symbolizing blood in the sport, and images portraying fighters in mid-fight poses. After research, the author plans
The document analyzes existing mobile games to inform the design of a new music-based game. It summarizes 4 existing games, noting their simple visual design, use of bright colors, inclusion of point systems, and focus on linear gameplay. Interviews with 2 people reveal a preference for challenging games with characters over calming games. The analysis indicates the new game should have a linear format, bright colors, and character to appeal to audiences who want connection and challenge.
The document outlines Rachel Haw's initial plans for developing a video game. It includes her initial reaction of feeling unsure since she doesn't play video games, but feeling comfortable with the type of work involved. It also includes mind maps of game ideas, including collecting records, jumping over holes, and rounding up zoo animals. A schedule is proposed with tasks over 4 weeks, including research, production, and evaluation. Sources to be used include interviews, existing games, and magazines.
Rachel wants to make a short horror film to showcase her camera and editing skills. She is nervous but wants her work to reflect her abilities. She plans to research how props can be used to convey dialogue without speech. Rachel also needs to carefully choose a safe filming location that will not be disrupted by outside elements like traffic. Additionally, she will research soundtracks to build tension without dialogue.
The proposed short film is a horror titled "Wicked Games" that follows a college student named Emma. The target audience is 15-25 years old. The film will start with Emma in her lesson hearing a knock at the door and finding a disturbing note. During her break in the bathroom, her reflection in the mirror will move independently and seemingly replace her. The film aims to use split screen and cropping techniques to show the separate movements of Emma and her evil reflection. It will be color graded darkly to create a sense of horror. The filmmaker plans to evaluate their progress weekly and the final product to improve future work.
- Males under 18 did not watch horror films as much as females under 18, with paranormal activity being most popular for males ages 30-44 and females of similar ages.
- Cliffhangers and comedy horrors are favored by the target audience.
- The target audience is 15-25 year olds and some older groups may also be interested.
- The film will likely be rated 12A due to some disturbing scenes.
- Research into production techniques from films like Lights Out and Closet Space will help inform the filmmaking approach.
- Time, weather, budget, and location constraints at the college will require careful planning
The document describes experiments the author conducted with images, text, and colors in Photoshop for a magazine cover. The author tested fitting an image to the page, selected colors from the image to use for text, and tried different fonts that were strong and suited the topic. They also traced images to use for outlines and experimented filling shapes with different colors and tools. The author reflected that they want to include coordinated bright colors in their final product to make it visually cohesive, as well as the confident, strong style of the text and images from their experiments.
The document provides details about a fashion magazine project, including descriptions of magazine and website layouts. It discusses aiming the magazine at an 18+ female audience and taking inspiration from the simplistic designs of the example magazines and websites. The document also includes reflections on experiments conducting front page designs and website templates to inform the fashion magazine project.
The document provides planning details for a magazine layout and photo shoot. It outlines two potential layout designs, with descriptions of where images, text, and other elements would appear. It also lists the equipment, locations, and models needed for the shoot. Potential issues are identified along with solutions, such as keeping backup copies of work and photos to avoid losing files. Health and safety precautions are also discussed, such as avoiding electric shocks, falling, and eye strain.
An analysis of existing MMA magazine covers and spreads is presented, highlighting their use of red, black, and white colors; intense fighter photographs; and bold text
- The target audience for the MMA magazine is primarily male aged 16-20.
- They prefer bold, dramatic colors like red, black, and gold associated with MMA.
- Simplistic layouts are preferred over crowded pages with lots of text and details.
- Images of fighters in or out of the ring are acceptable, but explicit injury photos may require an age rating.
- Both studio and action shot backgrounds for fighter photos would appeal depending on the piece.
This proposal outlines a magazine project focused on sports and fitness for men ages 18-40. The working title is "sportlife" and it will include a front cover photo of a male MMA athlete training along with a double page article on diet and nutrition tips for athletes and those wanting to get in shape for summer. Extensive research will be done on sports nutrition, camera techniques for action shots, and audience preferences to inform the content and design. The proposal includes a schedule spanning 10 weeks for research, production experiments, pre-planning, production, and evaluation against other sports magazines. Feedback will be used to improve future projects.
The proposed short film, titled "Wicked Games", will be a horror story aimed at an audience aged 15-25. It will follow a female college student named Emma who begins experiencing strange events, including finding mysterious notes and seeing an evil reflection of herself in the mirror. The film will use techniques like split screens and color grading to create a sense of horror. It will be produced over 5 weeks, including pre-production tasks like research, scripting and storyboarding, principal photography, and post-production editing and evaluation.
- Males under 18 did not watch horror films as much as females under 18, with paranormal activity being most popular for males ages 30-44 and females of the same age.
- Cliffhangers and comedy horrors are favored by the target audience.
- The target audience is 15-25 year olds and some older groups may also be interested.
- The film will likely be rated 12A due to some disturbing scenes.
- Research into production techniques from films like Lights Out and Closet Space will help inform the filmmaking approach.
- Time, weather, budget, and location constraints at the college will require careful
Rachel wants to make a short horror film to showcase her camera and editing skills. She is nervous but wants her work to reflect her abilities. She will research how props can be used to convey dialogue without speech. Rachel also needs to carefully choose a safe filming location that will not be disrupted by outside elements like traffic. Additionally, she will research soundtracks to build tension without dialogue.
Mario Kart Wii features different tracks with varying terrain, such as Luigi Circuit which resembles a standard road race track but with cartoon style graphics, grass banks, and crowds cheering from the sidelines. Peach Beach is set in a coastal Italian village and beach, passing Italian villas and markets to convey its coastal location. Rainbow Road is set in space and features loops and spirals, making it one of the hardest tracks in the game. The document also provides instructions for compressing images in a file and deleting them once compressed to reduce file size.
The document provides an evaluation of the author's research, planning, time management, technical qualities, aesthetic qualities, and audience appeal for a game creation project. For their research, the author chose games they enjoyed but acknowledges they could have explored a wider range of games. Their planning benefited from already having a strong idea, but they note they could have opened up to new ideas. They managed their time well and completed the game quickly. Technically, they used Photoshop tools like the pen tool and timeline tweening to create sprites and animations. Aesthetically, they aimed for a retro pixelated style and could have improved the maze section. They feel the simple gameplay would appeal to their target younger audience.
Rachel Haw created music and animated parts of a video game for ages 12-18 using Beep Box and Photoshop. She started by making the main beat and tune in Beep Box. In Photoshop, she created the menu page background. She then animated the first part of the game by drawing characters and objects on separate layers so she could move them. Rachel drew a maze using the pen tool and animated the character collecting records by hiding and showing layers. Finally, she exported the game clips and joined them with her music in Adobe Premiere, slowing the speed to 40% and blending the audio.
The document discusses pre-production details for a kid-friendly pixel game including a cartoon style, using the same farmer character from different angles, and sample screenshot layouts. It also includes potential sound effects, music choices, contingency plans for issues like losing work, and health and safety considerations like proper chair use and eye strain.
The document proposes a game called "the record rescuer" aimed at ages 5+ where the player helps a farmer boy collect records from the desert and bring them to a record store to return music to the world. The proposal outlines the target audience, rationale for the creator's experience and ability, and a 200-word concept for the game involving collecting records through a maze. It also includes a 50-word evaluation plan to review progress weekly and at completion.
The document analyzes sample MMA magazine layouts and their visual styles, finding common features like bold text, red/black/white colors symbolizing blood in the sport, and images portraying fighters in mid-fight poses. After research, the author plans
The document analyzes existing mobile games to inform the design of a new music-based game. It summarizes 4 existing games, noting their simple visual design, use of bright colors, inclusion of point systems, and focus on linear gameplay. Interviews with 2 people reveal a preference for challenging games with characters over calming games. The analysis indicates the new game should have a linear format, bright colors, and character to appeal to audiences who want connection and challenge.
The document outlines Rachel Haw's initial plans for developing a video game. It includes her initial reaction of feeling unsure since she doesn't play video games, but feeling comfortable with the type of work involved. It also includes mind maps of game ideas, including collecting records, jumping over holes, and rounding up zoo animals. A schedule is proposed with tasks over 4 weeks, including research, production, and evaluation. Sources to be used include interviews, existing games, and magazines.
Rachel wants to make a short horror film to showcase her camera and editing skills. She is nervous but wants her work to reflect her abilities. She plans to research how props can be used to convey dialogue without speech. Rachel also needs to carefully choose a safe filming location that will not be disrupted by outside elements like traffic. Additionally, she will research soundtracks to build tension without dialogue.
The proposed short film is a horror titled "Wicked Games" that follows a college student named Emma. The target audience is 15-25 years old. The film will start with Emma in her lesson hearing a knock at the door and finding a disturbing note. During her break in the bathroom, her reflection in the mirror will move independently and seemingly replace her. The film aims to use split screen and cropping techniques to show the separate movements of Emma and her evil reflection. It will be color graded darkly to create a sense of horror. The filmmaker plans to evaluate their progress weekly and the final product to improve future work.
- Males under 18 did not watch horror films as much as females under 18, with paranormal activity being most popular for males ages 30-44 and females of similar ages.
- Cliffhangers and comedy horrors are favored by the target audience.
- The target audience is 15-25 year olds and some older groups may also be interested.
- The film will likely be rated 12A due to some disturbing scenes.
- Research into production techniques from films like Lights Out and Closet Space will help inform the filmmaking approach.
- Time, weather, budget, and location constraints at the college will require careful planning
The document describes experiments the author conducted with images, text, and colors in Photoshop for a magazine cover. The author tested fitting an image to the page, selected colors from the image to use for text, and tried different fonts that were strong and suited the topic. They also traced images to use for outlines and experimented filling shapes with different colors and tools. The author reflected that they want to include coordinated bright colors in their final product to make it visually cohesive, as well as the confident, strong style of the text and images from their experiments.
The document provides details about a fashion magazine project, including descriptions of magazine and website layouts. It discusses aiming the magazine at an 18+ female audience and taking inspiration from the simplistic designs of the example magazines and websites. The document also includes reflections on experiments conducting front page designs and website templates to inform the fashion magazine project.
The document provides planning details for a magazine layout and photo shoot. It outlines two potential layout designs, with descriptions of where images, text, and other elements would appear. It also lists the equipment, locations, and models needed for the shoot. Potential issues are identified along with solutions, such as keeping backup copies of work and photos to avoid losing files. Health and safety precautions are also discussed, such as avoiding electric shocks, falling, and eye strain.
An analysis of existing MMA magazine covers and spreads is presented, highlighting their use of red, black, and white colors; intense fighter photographs; and bold text
- The target audience for the MMA magazine is primarily male aged 16-20.
- They prefer bold, dramatic colors like red, black, and gold associated with MMA.
- Simplistic layouts are preferred over crowded pages with lots of text and details.
- Images of fighters in or out of the ring are acceptable, but explicit injury photos may require an age rating.
- Both studio and action shot backgrounds for fighter photos would appeal depending on the piece.
This proposal outlines a magazine project focused on sports and fitness for men ages 18-40. The working title is "sportlife" and it will include a front cover photo of a male MMA athlete training along with a double page article on diet and nutrition tips for athletes and those wanting to get in shape for summer. Extensive research will be done on sports nutrition, camera techniques for action shots, and audience preferences to inform the content and design. The proposal includes a schedule spanning 10 weeks for research, production experiments, pre-planning, production, and evaluation against other sports magazines. Feedback will be used to improve future projects.