In this presentation, we will be talking about a migration of PHP development model from Procedural to OOP (Object Oriented Programming). This slide is a part of PHP ID (PHP Indonesia) Online Learning #6
4. About Me
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● Name: Achmad Mardiansyah
● Base: bandung, Indonesia
● Linux user since 1999
● Write first “hello world” 1993
● First time use PHP 2004, PHP OOP 2011.
○ Php-based web applications
○ Billing
○ Radius customisation
● Certified Trainer: Linux, Mikrotik, Cisco
● Teacher at Telkom University (Bandung, Indonesia)
● Website contributor: achmadjournal.com,
mikrotik.tips, asysadmin.tips
● More info:
http://au.linkedin.com/in/achmadmardiansyah
5. About GLCNetworks
● Garda Lintas Cakrawala (www.glcnetworks.com)
● Based in Bandung, Indonesia
● Scope: IT Training, Web/Application developer, Network consultant (Mikrotik,
Cisco, Ubiquity, Mimosa, Cambium), System integrator (Linux based
solution), Firewall, Security
● Certified partner for: Mikrotik, Ubiquity, Linux foundation
● Product: GLC billing, web-application, customise manager
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6. prerequisite
● This presentation is not for beginner
● We assume you already know basic skills of programming and algorithm:
○ Syntax, comments, variables, constant, data types, functions, conditional, loop, arrays, etc
● We assume you already have experience to create a web-based application
using procedural method
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8. Procedural PHP
● Code executed sequentially
● Easy to understand
● Faster to implement
● Natural
● Program lines can be very long
● Need a way to architect to:
○ Manage our code physically
○ Manage our application logic
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<?php
define DBHOST
define DBUSER
$variable1
$variable2
if (true) {
code...
}
for ($x=0; $x<=100; $x++) {
echo "The number is: $x
<br>";
9. Basic: Constant vs Variable
● Both are identifier to represent
data/value
● Constant:
○ Value is locked, not allowed to be
changed
○ Always static: memory address is static
● Variable:
○ Static:
■ Memory address is static
○ Dynamic
■ Memory address is dynamic
■ Value will be erased after function
is executed
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<?php
define DBHOST
define DBUSER
$variable1
$variable2
}
?>
10. Basic: static vs dynamic (non-static) variable
● Static variable
○ Memory address is static
○ The value is still keep after function is
executed
● Non-static variable
○ Memory address is dynamic
○ The value is flushed after execution
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function myTest() {
static $x = 0;
echo $x;
$x++;
}
myTest();
myTest();
myTest();
11. Efficient code: using functions
1111
<?php
define DBHOST
define DBUSER
$variable1
$variable2
if (true) {
code...
}
for ($x=0; $x<=100; $x++) {
echo "The number is: $x
<br>";
}
1111
<?php
function calcArea () {
Code…
}
define DBHOST
define DBUSER
$variable1
$variable2
calcArea();
?>
before after
12. Efficient code: include
1212
<?php
function calcArea () {
Code…
}
define DBHOST
define DBUSER
$variable1
$variable2
calcArea();
?>
<?php
include file_function.php
define DBHOST
define DBUSER
$variable1
$variable2
calcArea();
?>
before after
15. We need more features...
● Grouping variables / functions -> so that it can represent real object
● Define access to variables/functions
● Easily extend current functions/group to have more features without losing
connections to current functions/group
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17. ● Class is a group of:
○ Variables -> attributes/properties
○ Functions -> methods
● We call the class first, and then call
what inside (attributes/methods)
● The keyword “$this” is used when a
thing inside the class, calls another
thing inside the class
CLASS → instantiate→ object
To access the things inside the class:
$object->variable
$object->method()
OOP: Class and Object
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<?php
class Fruit {
// Properties
public $name;
public $color;
// Methods
function set_name($name) {
$this->name = $name;
}
function get_name() {
return $this->name;
}
}
$apple = new Fruit();
$banana = new Fruit();
$apple->name='manggo';
$apple->set_name('Apple');
$banana->set_name('Banana');
echo $apple->get_name()."<br>";
echo $banana->get_name();
?>
18. OOP: inheritance
● Class can have child class
● Object from child class can access
things from parent class
● Implemented in many php framework
● This is mostly used to add more
functionality of current application
● Read the documentation of the main
class
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<?php
class Fruit {
public $name;
public $color;
public function __construct($name,
$color) {
$this->name = $name;
$this->color = $color;
}
public function intro() {
echo "The fruit is {$this->name}
and the color is {$this->color}.";
}
}
class Strawberry extends Fruit {
public function message() {
echo "Am I a fruit or a berry?
";
}
}
$strawberry = new
Strawberry("Strawberry", "red");
$strawberry->message();
$strawberry->intro();
?>
19. OOP: method chain
● Object can access several method in
chains
● Similar to UNIX pipe functions
● For example: text processing with
various method
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<?php
class fakeString {
private $str;
function __construct() {
$this->str = "";
}
function addA() {
$this->str .= "a";
return $this;
}
function addB() {
$this->str .= "b";
return $this;
}
function getStr() {
return $this->str;
}
}
$a = new fakeString();
echo $a->addA()->addB()->getStr();
?>
20. OOP: constructor
● Is a method that is executed
automatically when a class is called
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<?php
class Fruit {
public $name;
public $color;
function __construct($name, $color) {
$this->name = $name;
$this->color = $color;
}
function get_name() {
return $this->name;
}
function get_color() {
return $this->color;
}
}
$apple = new Fruit("Apple", "red");
echo $apple->get_name();
echo "<br>";
echo $apple->get_color();
?>
21. OOP: destructor
● Is the method that is called when the
object is destructed or the script is
stopped or exited
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<?php
class Fruit {
public $name;
public $color;
function __construct($name) {
$this->name = $name;
}
function __destruct() {
echo "The fruit is {$this->name}.";
}
}
$apple = new Fruit("Apple");
?>
22. OOP: access modifier
(attribute)
● Properties and methods can have
access modifiers which control where
they can be accessed.
● There are three access modifiers:
○ public - the property or method can be
accessed from everywhere. This is default
○ protected - the property or method can be
accessed within the class and by classes
derived from that class
○ private - the property or method can ONLY
be accessed within the class
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<?php
class Fruit {
public $name;
protected $color;
private $weight;
}
$mango = new Fruit();
$mango->name = 'Mango'; // OK
$mango->color = 'Yellow'; // ERROR
$mango->weight = '300'; // ERROR
?>
23. OOP: access modifier
(method)
● Properties and methods can have
access modifiers which control where
they can be accessed.
● There are three access modifiers:
○ public - the property or method can be
accessed from everywhere. This is default
○ protected - the property or method can be
accessed within the class and by classes
derived from that class
○ private - the property or method can ONLY
be accessed within the class
23
<?php
class Fruit {
public $name;
public $color;
public $weight;
function set_name($n) {
$this->name = $n;
}
protected function set_color($n) {
$this->color = $n;
}
private function set_weight($n) {
$this->weight = $n;
}
}
$mango = new Fruit();
$mango->set_name('Mango'); // OK
$mango->set_color('Yellow'); // ERROR
$mango->set_weight('300'); // ERROR
?>
24. OOP: abstract
● Abstract classes and methods are
when the parent class has a named
method, but need its child class(es) to
fill out the tasks.
● An abstract class is a class that
contains at least one abstract method.
● An abstract method is a method that is
declared, but not implemented in the
code.
● When inheriting from an abstract class,
the child class method must be defined
with the same name, and the same or
a less restricted access modifier
●
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<?php
abstract class Car {
public $name;
public function __construct($name) {
$this->name = $name;
}
abstract public function intro() :
string;
}
// Child classes
class Audi extends Car {
public function intro() : string {
return "German quality! $this->name!";
}
}
// Create objects from the child classes
$audi = new audi("Audi");
echo $audi->intro();
echo "<br>";
?>
25. OOP: trait
● Traits are used to declare methods
that can be used in multiple classes.
● Traits can have methods and abstract
methods that can be used in multiple
classes, and the methods can have
any access modifier (public, private, or
protected).
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<?php
trait message1 {
public function msg1() {
echo "OOP is fun! ";
}
}
class Welcome {
use message1;
}
$obj = new Welcome();
$obj->msg1();
?>
26. OOP: static properties
● Attached to the class
● Can be called directly without instance
● Keyword “::”
● Calling inside the class, use keyword
self::
● From child class, use keyword parent
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<?php
class pi {
public static $value=3.14159;
public function staticValue() {
return self::$value;
}
}
class x extends pi {
public function xStatic() {
return parent::$value;
}
}
//direct access to static variable
echo pi::$value;
echo x::$value;
$pi = new pi();
echo $pi->staticValue();
?>
27. OOP: static method
● Attached to the class
● Can be called directly without instance
● Keyword “::”
● Calling inside the class, use keyword
self::
● From child class, use keyword parent
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<?php
class greeting {
public static function welcome() {
echo "Hello World!";
}
public function __construct() {
self::welcome();
}
}
class SomeOtherClass {
public function message() {
greeting::welcome();
}
}
//call function without instance
greeting::welcome();
new greeting();
?>
29. Several checklist on OOP
● Step back -> planning -> coding
● Design, design, design -> architecture
○ Its like migrating to dynamic routing
○ Class design
■ Attribute
■ Method
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30. OOP myth /
● Its better to learn programming directly to OOP
● Using OOP means we dont need procedural
● OOP performs better
● OOP makes programming more visual. OOP != visual programming (drag &
drop)
● OOP increases reuse (recycling of code)
●
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