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Convergence Jeux – Internet – Mobile :
    perspectives sur le Social Gaming


            Laurent Fraisse, OZprod
               laurent@ozprod.com
1. État des lieux : quelques chiffres
        2. Analyse et perspectives
Social Gaming in 2010
●   Market value estimated at $1b (FB mainly)
    ●   60% users are from US
    ●   1-3% paying users (cf. iPhone)
    ●   Estimated growth to $1.6b (2011) then $3b (2012)

●   China : 4 public Co. generate $3.3b
    ●   50% operational margin
Success Stories in Social Gaming
●   Zynga, the market behemoth
    ●   $500m revenue in 2010 ; $2/MAU
    ●   35% growth, 45% of FB MAUs


●   PlayFish, acquired by EA (June'09) for $400m+
●   Playdom by Disney (Jul'10) for $750m+
●   Ngmoco by DeNA (Oct'10) for $400m+
Mobile Apps Market
●   70-80% from games
●   4 out of 6 EA top iApps are IP brands
    ●   1. Tetris, 3. Yahtzee, 5. Monopoly, 6. Scrabble

         Gartner      US      Worldwide
          2008                  $4.7b
          2010     $850m        $5.6b        +19%

          2014      $1.5b       $11.4b      +100%
1. Etat des lieux : quelques chiffres

2. Analyse et perspectives
The Gaming Market Landscape
Long Tail vs. Consolidation
●   Brands are starting to develop a Social Strategy
●   Big Industry players : EA, Disney... Zynga

●   Still, the starting point was openness
    ●   open APIs to stimulate social interactions
    ●   developer competion stimulating innovation?
    ●   Android>iPhone in the US

●   To Watch : Social Gaming Networks
    ●   OpenFeint, Scoreloop, PapayaMobile

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Social Gaming Market Analysis and Forecast

  • 1. Convergence Jeux – Internet – Mobile : perspectives sur le Social Gaming Laurent Fraisse, OZprod laurent@ozprod.com
  • 2.
  • 3. 1. État des lieux : quelques chiffres 2. Analyse et perspectives
  • 4. Social Gaming in 2010 ● Market value estimated at $1b (FB mainly) ● 60% users are from US ● 1-3% paying users (cf. iPhone) ● Estimated growth to $1.6b (2011) then $3b (2012) ● China : 4 public Co. generate $3.3b ● 50% operational margin
  • 5. Success Stories in Social Gaming ● Zynga, the market behemoth ● $500m revenue in 2010 ; $2/MAU ● 35% growth, 45% of FB MAUs ● PlayFish, acquired by EA (June'09) for $400m+ ● Playdom by Disney (Jul'10) for $750m+ ● Ngmoco by DeNA (Oct'10) for $400m+
  • 6. Mobile Apps Market ● 70-80% from games ● 4 out of 6 EA top iApps are IP brands ● 1. Tetris, 3. Yahtzee, 5. Monopoly, 6. Scrabble Gartner US Worldwide 2008 $4.7b 2010 $850m $5.6b +19% 2014 $1.5b $11.4b +100%
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  • 10. 1. Etat des lieux : quelques chiffres 2. Analyse et perspectives
  • 11. The Gaming Market Landscape
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  • 24. Long Tail vs. Consolidation ● Brands are starting to develop a Social Strategy ● Big Industry players : EA, Disney... Zynga ● Still, the starting point was openness ● open APIs to stimulate social interactions ● developer competion stimulating innovation? ● Android>iPhone in the US ● To Watch : Social Gaming Networks ● OpenFeint, Scoreloop, PapayaMobile