1. Neo-millenials:
Who are these people
& what are they doing
in my classroom?
Jim Marteney
Los Angeles Valley College
Thanks to:
Jeff Van Syckle, Broome Community College
For starting this project
3. Generations
http://www.eiu.edu/~arc/ - Eastern Illinois U.
Birth Cohorts
20-22 years
GI’s (WWII)
1901-1924
Silent Generation
1925-1942
Baby Boomer
1943-1960
Generation X
1961-1981
Millennials
1982- Present
4. Each Generation . . .
• Consists of approximately a 20-year span
(not all demographers and generation
researchers agree on the exact start/stop
dates)
• Has a unique set of values
• Reacts to the generation before them
• Looks at their generation as the standard
of comparison
• Looks at the next generation skeptically:
these kids today . . . .
http://www.cpcc.edu/planning/studies_reports/ActiveFiles/millennial%20comm%20college.ppt
5. What generation?
• More likely to live in two-income household.
• Have children at home
• Have a basic feeling of security
• More likely than others to focus on
education
• Have the higher level of education
• 88.8% of this generation completed high
school
http://www.eiu.edu/~arc/ - Eastern Illinois U.
7. What generation?
• This group grew up during the post
Watergate era and the energy crisis.
• They were in many cases children of
divorce and nontraditional family units
• Many were latchkey kids who were
raised on electronic media (television,
Atari 2600s)
http://www.eiu.edu/~arc/ - Eastern Illinois U.
9. What generation?
• This group was born at a time when it was
considered natural & appropriate for
families to have large numbers of children
• This generation wed early; started divorce
epidemic
• This generation are about 95% retired at
this point
• This group was born during an era of
depression and war
http://www.eiu.edu/~arc/ - Eastern Illinois U.
11. What generation?
• Sheltered
• They have experienced a positive
economy while moving through their
school years
• This generation grew up on kid safety
rules, lockdown of public schools,
sweeping national youth safety
movement
• Technological sophistication
http://www.eiu.edu/~arc/ - Eastern Illinois U.
13. Who are the Millennials?
• Born in or after 1982
• Presently 80 million (largest generation)
• The oldest entered college Fall of 2000
• Life expectancy of 75 years
• 3 most popular names
Males Females
Michael Jennifer
Jason Jessica
Christopher Ashley
http://www.eiu.edu/~arc/ - Eastern Illinois U.
14. Notable events . . .
• 9-11
• Columbine
• Oklahoma City Bombing
• Princess Di’s death
• Clinton Impeachment Trial
• O.J. Simpson Trial
• Rodney King riots
• Lewinsky scandal
15. The Millennial Generation:
The Next Generation in College Enrollment
• Research by Dr. Terri Manning, Bobbie
Everett & Cheryl Roberts of Central
Piedmont Community College
Two Responses to This Research
1. The Millennials are spoiled rotten brats
whose parents have given them
everything.
2. This generation is extremely talented
and will bring technology and
teamwork skills to the workforce.
Manning, Everett, & Roberts. Central Piedmont Community College.
16. Millennials
• This generation is civic-minded, much like
the GI Generation.
• They are collectively optimistic, long-term
planners, high achievers with lower rates of
violent crime, teen pregnancy, smoking and
alcohol use than ever before.
• This generation believes that they have the
potential to be great.
• We are looking to them to provide us with a
new definition of citizenship.
Manning, Everett, & Roberts. Central Piedmont Community College.
17. Millennials – Demographic
Trends
• The Baby Boomers chose to become older
parents in the 1980s while Gen X moms
reverted back to the earlier birth-age norm,
which meant that two generations were
having babies.
• In 1989, 29 percent of the 4.4 million live
births were to women aged 30 and older.
• Millennials have older largely Baby Boomer
parents: Average age of mothers
at birth at an all time high of 27
in 1997.
Manning, Everett, & Roberts. Central Piedmont Community College.
18. • Smaller families: Only children will comprise
about 10% of the population.
• More parental education: 1 in 4 has at least
one parent with a college degree.
• Kids born in the late 90’s are the first in
American history whose mothers are
better educated than their fathers by a
small margin.
Manning, Everett, & Roberts. Central Piedmont Community College.
Millennials – Demographic
Trends
19. • Millennials have become
the most racially and
ethnically diverse
generation in US History.
• Nearly 35% of Millennials
are nonwhite or Latino.
• 21% of this generation has
at least one parent who
is an immigrant.
Manning, Everett, & Roberts. Central Piedmont Community College.
Millennials – Changing
Diversity
20. • Boomers rebelled against the parenting
practices of their parents.
• They made conscious decisions not to say
because I told you so or because I’m the
parent and you’re the child.
• Strict discipline was the order of the day
for boomers.
• Boomers became friends with their
children.
Manning, Everett, & Roberts. Central Piedmont Community College.
Baby Boomers as Parents
21. • They explained things to their children,
(actions, consequences, options, etc.) –
they wanted them to learn to make
informed decisions.
• They allowed their children to have input
into family decisions, educational options
and discipline issues.
• The popularity of computer software/
games that changed the ending
based on the decisions children
made (Role Playing Games).
Manning, Everett, & Roberts. Central Piedmont Community College.
Baby Boomers as Parents
22. • Millennials have become a master set of
negotiators who are capable of rational
thought and decision-making skills at young
ages.
• They will negotiate with anyone including
their teachers; some call this arguing.
• More and more students challenge me and
the material. They either see it as opinion,
and nothing else, or they see it as …
propaganda. (Central Piedmont Community College Instructor)
Manning, Everett, & Roberts. Central Piedmont Community College.
The Result . . .
23. • With technology
• With each other
• Online
• In their time
• In their place
• Doing things that
matter (most
important)
From http://www.coe.uh.edu/courses/practicum-sum04/longhorn/21stCenturyLearner.ppt. Manning, Everett, & Roberts.
Central Piedmont Community College.
Millennials want to learn . . .
24. • They need to understand why they are
doing what they are doing – objectives of
classroom activities and projects.
• They want to have input into their
educational processes.
• They want to be involved in meaningful
activities, not mundane work.
• They think it is cool to be smart.
• They will respond well to programs like
learning communities and service learning.
Manning, Everett, & Roberts. Central Piedmont Community College.
In school . . .
25. • They are likely to appreciate clear
expectations, explicit syllabi, and well
structured assignments.
• They expect detailed instructions and
guidelines for completing assignments.
• They want to know what will be covered on
tests and what exactly must be done to
earn an A.
• Because of their high expectations of
themselves, students may become
demoralized by earning a B or C
in college.
Manning, Everett, & Roberts. Central Piedmont Community College.
High expectations . . .
26. • They function in an international world.
• This generation has been plugged in since
they were babies.
• They grew up with educational software
and computer games.
• They think technology should be free.
• They want and expect services 24/7.
• They do not live in an 8–5 world.
• They all have cell phones and expect
to be in contact 24/7.
Manning, Everett, & Roberts. Central Piedmont Community College.
High expectations . . .
technology
27. • Students are increasingly savvy when it
comes to technology.
• Students expect faculty to incorporate
technology into their teaching & be
proficient at it.
• At the very least: Communication via e-mail,
access to online resources, PowerPoint
presentations, Internet activities,
discussion boards, and electronic
classrooms are expected.
Manning, Everett, & Roberts. Central Piedmont Community College.
High expectations . . .
technology
28. Source: Educause. Manning, Everett, & Roberts. Central Piedmont Community College.
Satisfaction with online courses
63%
55%
38%
26%
0%
10%
20%
30%
40%
50%
60%
70%
Veterans Boomers Gen X Millennials
29. Children under 6 years
– 48% have used a computer; 27% (4-6 year-
olds) use a computer daily
– 39% use a computer several times a
week
– 30% have played computer games
Manning,Everett,&Roberts.CentralPiedmontCommunityCollege.
Technology use
30. Teens
– 100% use the internet to seek
information
– 94% use the internet for school research
– 41% use email and IM to contact teachers
and schoolmates about school work
– 81% email friends and relatives
– 70% use IM to keep in touch
– 56% prefer the internet to the telephone
Manning,Everett,&Roberts.CentralPiedmontCommunityCollege.
Technology use
31. Digital Natives
• “native speakers” of the digital
language of computers, video games
and the internet
Digital Immigrants
• Those not born into the digital world
but later became fascinated by the
technology.
----Marc Prensky
Digital Natives, Digital Immigrants
32. Digital Natives
Today’s 21-year-olds
• Born, 1985 internet was 2 years old and
Mario launched Super Mario Brothers
• Grade school, World Wide Web invented
• Middle school, Palm Pilot launched
• High school, cell phones
• College, Napster and Blogger launched-1999
• College, iPod and early social networking
http://observer.guardian.co.uk/business/story/0,,1884740,00.html
33. Digital Natives
• Today’s students think and process
information fundamentally differently
from their predecessors.
Marc Prensky
• “Different kinds of experiences lead
to different brain structures.”
Dr. Bruce D. Berry, Baylor College of Medicine
34. • Students have never known life without the
computer. It is an assumed part of life.
• The Internet is a source of research,
interactivity, and socializing (they prefer it
over TV).
• Doing is more important than knowing.
• Staying “connected” is essential.
• There is zero tolerance for delays.
Manning, Everett, & Roberts. Central Piedmont Community College.
“Information Age” Mindset
35. • Learning more closely
resembles Nintendo; a trial
and error approach to solving
problems.
• The infrastructure and the
lecture tradition of colleges
may not meet the
expectations of students
raised on the Internet and
interactive games.
Manning, Everett, & Roberts. Central Piedmont Community College.
“Information Age” Mindset
36. Attitudes
TV Generation
“Boomers
PC Generation
“Gen X
Net Gen
“Millennials
Web What is it? Web is a tool Web is oxygen
Community Personal
Extended
Personal
Virtual
Perspective Local Multi-national Global
Career One career
Multiple
careers
Multiple
reinventions
Loyalty Corporation Self Soul
Authority Hierarchy Unimpressed Self as expert
37. Ready for a change?
• A variety of authors have discussed the
influence of media such as the World Wide
Web on students’ learning styles.
• By its nature the Web rewards comparison
of multiple sources of information,
individually incomplete and collectively
inconsistent.
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
38. Neomillennial Learning Styles
• Learning is based on seeking, sieving, and
synthesizing, rather than on assimilating a
single "validated" source of knowledge as
from books, television, or a professor’s
lectures.
• Also, digital media and interfaces
encourage multitasking.
• Superficial, easily distracted style of gaining
information or a sophisticated form of
synthesizing new insights?
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
39. Neomillennial Learning Styles
• Napsterism - the recombining of others’
designs to individual, personally tailored
configurations.
• People of all ages have shifted from
purchasing music prepackaged into albums to
mixing/tailoring their own sequences of
artists and songs.
• Businesses data-mine the choices individuals
make, then provide customized services.
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
40. Neomillennial Learning Styles
• Increasingly, people want educational
products and services tailored to their
individual needs rather than one-size-fits-all
courses of fixed length, content, and
pedagogy.
• Overall, the Internet-based learning styles
ascribed to "Millennial" students increasingly
apply for many people across a wide range
of ages, driven by the tools and media they
use every day.
• Neal Postman
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
41. Psychological Immersion
• Over the next decade, 3 complementary
interfaces to information technology will
shape how people learn:
– The familiar "world to the desktop"
interface, providing access to distant
experts and archives and enabling
collaborations, mentoring relationships,
and virtual communities of practice. This
interface is evolving through initiatives
such as Internet 2.0
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
42. Psychological Immersion
• Over the next decade, 3 complementary
interfaces to information technology will
shape how people learn:
– "Alice-in-Wonderland" multiuser virtual
environment (MUVE) interfaces, in which
participants’ avatars interact with
computer-based agents and digital
artifacts in virtual contexts.
– MMORPG’s
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
43. Psychological Immersion
• Over the next decade, 3 complementary
interfaces to information technology will
shape how people learn:
– Interfaces for ubiquitous computing, in
which mobile wireless devices infuse
virtual resources as we move through
the real world.
Dede, C. 2005. Planning for Neomillennial Learning Styles. Educause Quarterly. 28:1
44. Psychological Immersion
• Ubiquitous computing names the third
wave in computing, just now beginning.
– First were mainframes, each shared by
lots of people.
– Now we are in the personal computing
era, person and machine staring uneasily
at each other across the desktop.
– Next comes ubiquitous computing, or the
age of calm technology, when technology
recedes into the background of our lives
http://www.ubiq.com/hypertext/weiser/UbiHome.html
45. Immersion in Educational
Augmented Realities
• MUVE: River City MUVE is centered on skills
of hypothesis formation and experimental
design, as well as on content related to
national standards and assessments in
biology and ecology
• Augmented reality simulations: Using GPS
links students role-play environmental
scientists investigating a rash of health
concerns on the MIT campus linked to the
release of toxins in the water supply.
http://www.ubiq.com/hypertext/weiser/UbiHome.html
46. Immersion in Educational
Augmented Realities
• MUVE: River City MUVE is centered on skills
of hypothesis formation and experimental
design, as well as on content related to
national standards and assessments in
biology and ecology.
http://muve.gse.harvard.edu/rivercityproject/
47. Immersion in Educational
Augmented Realities
• Augmented reality simulations: Embedding
students inside lifelike problem-solving
situations.
– "Environmental Detectives" augmented reality
simulation, for example, engages high school
and university students in a real-world
environmental consulting scenario not possible
to implement in a classroom setting.
– Students role-play environmental scientists
investigating a rash of health concerns on the
MIT campus linked to the release of toxins in the
water supply
http://www.ubiq.com/hypertext/weiser/UbiHome.html
48. Professional development
• Co-design: Developing learning experiences
students can personalize
• Co-instruction: Utilizing knowledge sharing among
students as a major source of content and
pedagogy
• Guided learning-by-doing pedagogies: Infusing
case-based participatory simulations into
presentational/ assimilative instruction
• Assessment beyond tests and papers: Evaluating
collaborative, nonlinear, associational webs of
representations; utilizing peer-developed and peer-
rated forms of assessment; using student-
initiated assessments to provide formative
feedback on faculty effectiveness
http://www.ubiq.com/hypertext/weiser/UbiHome.html
49. Professional development
• Some of these shifts are controversial for
many faculty, and all involve "unlearning"
almost unconscious beliefs, assumptions, and
values about the nature of teaching, learning,
and the academy.
• As the nature of students alters, instructors
must themselves experience mediated
immersion and develop neo-millennial learning
styles to continue effective teaching.
• The mission and structure of higher education
might change due to the influence of these
new interactive media.
http://www.ubiq.com/hypertext/weiser/UbiHome.html
50. Professional development
• Some of these shifts are controversial for
many faculty, and all involve "unlearning"
almost unconscious beliefs, assumptions, and
values about the nature of teaching, learning,
and the academy.
• As the nature of students alters, instructors
must themselves experience mediated
immersion and develop neo-millennial learning
styles to continue effective teaching.
• The mission and structure of higher education
might change due to the influence of these
new interactive media.
http://www.ubiq.com/hypertext/weiser/UbiHome.html
51. The Struggle
Digital Immigrant instructors, who speak an
outdated language (that of the pre-digital
age), are struggling to teach a population
that speaks an entirely new language.
“Everytime I go to school I have to power
down.” --complains a high school student
“www.hungry.com”
---recently stated by a kindergarten student at lunch
52. Games and Learning
…games can teach a
multitude of skills,
including problem
solving, language and
cognitive skills,
strategic thinking,
multitasking, and
parallel processing.
--Marc Prensky
53. Games and Learning
• "The power of games is that they put
you inside a world," he said, "and you
see that world from an inside-out
perspective, and you have to solve
(games') problems from that
perspective.”
---James Gee
http://chronicle.com/free/v49/i49/49a03101.htm
54. Economics 201
"I believe we are the
first ones to fully
emerge students in a
narrative story and
treat the whole
course as a game.”
Jeff Sarbaum
Professor of Economics
University of North Carolina
http://www.npr.org/templates/story/story.php?storyId=6342324