Main takeaways:
- Work effectively with designers through cooperative brainstorming, iteration, and decision making
- Understand the supportive responsibilities of each role to successfully merge business goals and design considerations to create the best user experience
- Establish a playbook for ideation, user research, prototyping, and usability testing
12. ● Learn how to work effectively
with designers through
cooperative brainstorming,
iteration, and decision making
● Understand the supportive
responsibilities of each role
Goals for tonight:
● Successfully merge business
goals and design
considerations to create the
best user experience
● Establish a playbook for
ideation, user research,
prototyping, and usability
testing
17. GOALS
● Understand the problem
● Understand the context
Research
METHODS
● Go out in the field
● Read about the space online
● Talk to stakeholders and
experts
18. User research
“Do you use your
email throughout
the day?”
“How often do
you check your
email throughout
the day?”
vs.
19. Understand user
behavior around
login frequency and
computer use
throughout the day
Able to determine
that users are
familiar with pop-up
notifications
Value
Learned about
typical desk setup
for remote
employees
20. Interpretation
GOALS
● Distill information into one
artifact that tells the story of
the problem
● Identify patterns, gaps, or other
areas of opportunity
METHODS
● Journey mapping
● Empathy mapping
● Jobs to be done
21. Introduction to gaps in care
Patient with
diabetes
Annual
HbA1c test
Meets standard
of care
Identified as a gap
in care
✓
✗
NEEDPATIENT OUTCOME
27. Value
Identified pain
points and
inefficiencies
in the flow
Helped us
make sure we
understood
the full picture
and were not
missing
information
Which
therefore
helped us ID
product
opportunities
Helped us
describe
problem to
other
stakeholders
succinctly
29. Scope & socialize
GOALS
● Narrow field of vision to
attainable opportunities
● Translate into high level
requirements
● Align with stakeholders on path
forward
METHODS
● Scope mapping
● Lowest-fidelity wireframes
● Engaging with & presenting to
stakeholders
34. Concept testing
● “Based on your current
workflow, can you describe how
the ability to set a status would
change what you do?”
● “When you want to set a status,
what other information is
important to know? Why?”
43. Value
Able to learn
from user
feedback,
iterate and
improve
Identified
areas where
assumptions
didn’t match
reality for
user’s
expectations
Avoided
development
re-work after
release
Ensured our
solution was
scalable
44. Development
JUST IN TIME UX • SOURCE OF TRUTH FOR DETAILS • UAT
Outcome: live MVP ready for release
45. Just in time UX
GOALS
● Support engineering team
● Define every state of a feature
METHODS
● User acceptance testing
● Participation in standup