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Product Development Cycle by Farfetch Principal PM

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Main Takeaways:

-Clarity over problems
-Discovery over delivery
-Moving from launches to landings

Veröffentlicht in: Technologie
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Product Development Cycle by Farfetch Principal PM

  1. 1. www.productschool.com Product Development Cycle by Farfetch Principal PM
  2. 2. Your Product Management Certificate Path Product Leadership Certificate™ Full Stack Product Management Certificate™ Product Management Certificate™ 20 HOURS40 HOURS40 HOURS
  3. 3. Corporate Training
  4. 4. Free Product Management Resources BOOKS EVENTS JOB PORTAL COMMUNITIES bit.ly/product_resources COURSES
  5. 5. Webinar: Product Development Cycle by Nuno Martins - Principal Product Manager @ Farfetch www.productschool.com
  6. 6. Nuno Martins Principal Product Manager @ Farfetch
  7. 7. ● Physics Engineer ● Investigator during a full year with 6 peer reviewed scientific papers published ● Founder of jeKnowledge ● 2.5y Innovation Manager @ Intelligent Sensing Anywhere ● 5y Product Manager @ Intelligent Sensing Anywhere ● +4y Product Manager @ Farfetch
  8. 8. Agenda 1 www.productschool.com ● Customer obsession ● Start with the problem ● Elaborate your hypothesis ● Move to the solution space ● Focus on outcomes ● Build your extended team ● Get it done ● Ship it 🛫 ● Landing it 🛬
  9. 9. Customer obsession 1
  10. 10. by the end, it’s only used in the Drug and Software industries Let’s ditch the term User.
  11. 11. it’s easy to relate, you’re also one Focus on Customer instead
  12. 12. we’re always right and know what we want and as a Customer
  13. 13. is that what, actually, customers need? but
  14. 14. there’s a problem to be solved where there’s a need
  15. 15. build the case from there, start by framing your problem Start with the problem
  16. 16. Use the tools you need and collect the insights from all your customers and those that can influentiate your customer. Know your market and your competitive landscape. With all these at hand, frame the problem and create a solid problem statement Framing the problem
  17. 17. Go for clarity, don’t stop until is: - crystal clear - easy to explain - everyone understands The problem space is set
  18. 18. Give up some structure to your product development cycle. The Hypothesis will help you with your line of thought and focus on the outcome Move to your hypothesis
  19. 19. Based on <insight> , we believe <product change> will result in <behavioural change> as measured by <measurable impact> Building your hypothesis
  20. 20. MEASURABLE IMPACT HOW SUCCESS LOOKS LIKE BEHAVIOURAL CHANGE WHAT TO EXPECT PRODUCT CHANGE SOLUTION SPACE INSIGHT PROBLEM SPACE
  21. 21. put your hypothesis to test Moving to the solution space
  22. 22. start with quantity How to choose your solution Solution 1 Problem A Solution n Solution 1 ...
  23. 23. Do not focus yourself on development only, what can you do, as early to apply your solution How early can you apply your solution
  24. 24. We need to be pragmatic about it and assess early on the cost/effort of our solutions How much will cost 💸
  25. 25. Balance the complexity of implementing your solutions against the outcome that you’ll get, this will provide guidance for your prioritisation exercise Definition of success
  26. 26. Try to be clear about: How does success looks like Set for success early in the game
  27. 27. remove the subjectiveness and look for what metrics will move the needle where you want it to. How will this metrics connect to your strategy? Definition of success
  28. 28. How much value are you driving and what customer success metrics are you leveraging. Also, don’t forget when do you need to stop. Definition of success
  29. 29. DeliveryProduct Discovery Build Up
  30. 30. Invest more on early stages, before delivery. Prepared ahead and allow to invest continuously over Product Discovery Move to the left
  31. 31. Build it together 1
  32. 32. Tackling risks upfront: ● viability ● usability ● valuable ● feasible Prepping for delivery
  33. 33. Setup the right skills and work together Assemble the team
  34. 34. Product, Design, Engineering Build a prototype isitfeasible,isitviable? Fram etheproblem tobesolved 🕵‍♀ User Research📈 Product Analytics
  35. 35. The tools and processes serve to solidify the communication, to make it available to everyone who may need it. Over communicate
  36. 36. The tools and processes serve to solidify the communication, to make it available to everyone who may need it. rule of thumb: Strong or co-located teams need less documentation Weaker or distributed teams require more documentation Over communicate
  37. 37. The execution stage is actually where we can have some 🏖 from the development team -there will be some admin, of course but it’s a great time to do some real Product work Get it done
  38. 38. Get ready for real world test. Shipping your product to your customers and how they’ll get it. When done, celebrate it. It’s hard to do product Putting it out there
  39. 39. Focus on the landing Landings are the validation of your definition of success. But
  40. 40. Understand what went well Address what went wrong LEARN with both success and failures. Remember the learnings
  41. 41. and keeping record of the learnings allow it to drive your product forward It’s about the journey
  42. 42. Main Takeaways 1 www.productschool.com ● Clarity over problems ● Discovery over delivery ● Landings over launches
  43. 43. Thank You! www.productschool.com Nuno Martins: linkedin
  44. 44. www.productschool.com Part-time Product Management Training Courses and Corporate Training

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