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Cheap& Quick Internal user testing
- 1. Cheap & Quick Internal User Testing
- Flirtomatic’s Recent Challenge -
3 Dec 2008
Jaeseung Chang (jaeseung@flirtomatic.com)
Usability Architect @ Handmade Mobile Entertainment Ltd.
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 2. Quick Introduction
- BA in Education from SNU
- MSc in Information Technology from QMUL
- PgDip in HCI from UCLIC
- MSc by Research in Computer Science from QMUL
- Open Education (Korea) / Usability Designer
- Samsung Electronics (Headquarter in Korea)
/ Mobile Usability Designer + Researcher
- Handmade Mobile (Flirtomatic) / Mobile Usability Architect
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 3. Cheap & Quick Internal User Testing
– Flirtomatic’s Recent Challenge
1. Why Cheap & Quick?
2. Experiment Design
Good Lessons – Dos and Donts
3.
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 4. 1. Why Cheap & Quick?
1.1. Evaluation Needs
- We all know the necessity of usability evaluation
- At least 2 times per 1 iteration cycle
- But the reality sometimes doesn’t help
Requirement Fast
Analysis Prototyping
Evaluation Evaluation
Specification
Implementation
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 5. 1. Why Cheap & Quick?
1.2. Usability Firms
- Hiring professional research firms?
- Excellent facilities, professional experiment design,
reliable recruitment, & nice report (maybe?)
- But costs a fortune!
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 6. 1. Why Cheap & Quick?
1.3. Self-Evaluation
- Then we should go DIY
- Venue: How about using our meeting room?
- Experiment design: We can do that maybe?
- Recruitment: Find some volunteers from our users?
- Observation and analysis?: 15 day trial version MORAE!
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 8. Cheap & Quick Internal User Testing
– Flirtomatic’s Recent Challenge
1. Why Cheap & Quick?
2. Experiment Design
Good Lessons – Dos and Donts
3.
8
Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 9. 2. Experiment Design
2.1. Overview
- The 1st iteration of our ‘Redesign Project’
- Based on wireframes (workflows) produced so far
- Evaluation on our first redesign UI/IA works
- To discover good/bad points for more future works
- Included three parts: UT + GUI Preference + FGD
+ +
GUI Focus Group
User Testing
Preference Discussion
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 10. 2. Experiment Design
2.2. User Testing
- Normal user testing techniques (think-aloud)
- Went through 6 sample tasks with 8 participants
- Used a hi-fi prototype to simulate our new UI
- Controlled experiment with video recording (MORAE)
- 1 moderator and multiple observers
CONFIDENTIAL
CONFIDENTIAL
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 11. 2. Experiment Design
2.3. GUI Preference
- Asked the same participants to choose our new GUI designs
- A sort of multiple-choice survey questions
- Asked to choose the best 2 & the worst 1 design
CONFIDENTIAL
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 12. 2. Experiment Design
2.4. Focus Group Discussion
- To collect real users’ preferences and behaviours
- In terms of using the current version of Flirtomatic
- Focused on gathering additional information
- To help redesign the details of our WAP service
- Went through 5 topics with 3 groups of users (m, f, & gay)
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.
- 13. Cheap & Quick Internal User Testing
– Flirtomatic’s Recent Challenge
1. Why Cheap & Quick?
2. Experiment Design
Good Lessons – Dos and Donts
3.
13
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- 14. 3. Good Lessons – Dos and Donts
3.1. Outcomes
- Were able to conduct evaluation ourselves – DIY!
- Captured some important findings to validate our prototype
- Less than 2 wks (Experiment design + experiment + analysis)
- Less than 500.00 GBP
- Much quicker and cheaper than hiring research firms
- Were able to share the importance of usability evaluation
with the management level and all other departments
- Self-learn about the process of usability evaluation
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- 15. 3. Good Lessons – Dos and Donts
3.2. Difficulties
- Recruitment error: No show up, recruited friends, etc.
- MORAE error (due to the inexperienced operation):
No video recording, low quality audio recording, etc.
- Some mistakes of our colleagues:
intruding into the UT room to connect to wireless network,
interrupting UT sessions to ask questions to the moderator,
giving money to participants during the session, etc.
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- 16. 3. Good Lessons – Dos and Donts
3.3. Dos
- Good preparation in every way:
1. Documentation on task scenario, forms, analysis
2. Train yourself to master any SW tools (like MORAE)
3. Clean up the venue in advance
- Share the importance of usability evaluation with everyone
1. With the management level
2. Especially with colleagues nearby the UT room
(should politely ask silence during each session)
- Share the formal process of evaluation with team members
- Educate yourself how to run each session professionally
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- 17. 3. Good Lessons – Dos and Donts
3.4. Donts
- Do not rely on the quick list of recruited users
(importance of having some back-up participants)
- Do not expect everyone else in office will behave as you do
1. They don’t know how important it is
2. Actually they don’t care what you do
- Do not expect your team members understand everything
1. They don’t know how to formally run each session
2. Importance of pre-training for usability evaluation
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- 18. 3. Good Lessons – Dos and Donts
3.5. Resources
- MORAE: http://www.techsmith.com/morae.asp
- The Usability Methods Toolbox by James Hom:
http://jthom.best.vwh.net/usability
- Usability First: http://www.usabilityfirst.com/
- Jakob Nielsen: http://www.useit.com/
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- 19. Thank you
Jaeseung Chang
(jaeseung@flirtomatic.com)
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Mobile Design UK © 2008 Handmade Mobile. All Rights Reserved.