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For New Investors_EN_221118.pdf

  1. 1. ENGLISH Presentation Material for New Investors November 7, 2022
  2. 2. [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties. 1
  3. 3. Internet Advertisement Business Game Business Media Business References 1. Results Overview 2. FY2023 Forecast 3. 4. 5. 7. 6. 0. Contents 2 8. Medium to Long-Term Strategy 9. What is CyberAgent ? Dividend and Management Index - Quarterly Results (July – September 2022) - Purpose - Governance
  4. 4. What is CyberAgent? 1. What is CyberAgent? 3
  5. 5. [History] 2000 Listed on the TSE Mothers market 2014 Listed on the 1st Section of the TSE 1998 Founding of CyberAgent, Inc. CyberAgent is added to Nikkei 225 in October 2018, being part of 15 indexes in total, including ESG indexes. 1. What is CyberAgent? 4 [Inclusions] Nikkei 225 Nikkei Stock Index 300 Nikkei 500 Stock Average Japan New Economy Index MSCI Japan ESG Select Leaders Index MSCI Japan Empowering Women Select Index MSCI Japan Empowering Women Index (WIN) MSCI Japan Index MSCI ACWI Index FTSE All-World Index FTSE JAPAN Index FTSE Blossom Japan Sector Relative Index ESG 2022 Apr. Listed on the Prime Market of the TSE S&P/JPX Carbon Efficient Index ESG Nikkei 225 Climate Change 1.5℃ Target Index The JPX-Nikkei Index 400 ESG ESG
  6. 6. President (founder) Susumu Fujita (owns 17.6% shares*) 1998 Founded CyberAgent, Inc. 2000 made the company listed on TSE Mothers at the youngest age in history.** 2016 Vice Representative Director, Japan Association of New Economy (current post) 2017 Won “Zaikai Management Award” announced by the publisher of the business magazine Zaikai. 2021 Ranked third in the “BEST CEOs” in Gaming & Internet sector of The 2021 All-Japan Executive Team.*** He also serves as General Producer of “ABEMA,” the new future of TV which has been the main focus in our business. [Representative Director] 5 1. What is CyberAgent? *As of September 30, 2021 ** As of December 2000 *** The ranking is announced by the U.S. financial magazine, Institutional Investor. [Vison]
  7. 7. Media Ad Game Three pillars of businesses that focus on the internet industry 6 Client Internet Media Ad Agencies Distribution Order Performance Report The new future of TV, Blog service Dating service 1. What is CyberAgent? “GRANBLUE FANTASY*” “PRINCESS CONNECT! Re:Dive*” “UMA MUSUME Pretty Derby*” * “UMA MUSUME Pretty Derby“ “GRANBLUE FANTASY” “PRINCESS CONNECT! Re:Dive”: © Cygames, Inc.
  8. 8. 7 FY2022 ¥710.5B Internet Ads 50% Game 31% Media 15% Other 3% 1% Investment Development 1. What is CyberAgent? [Consolidated Sales Breakdown*] *Consolidated Sales Breakdown: Calculated from figures before deducting internal transactions
  9. 9. 8 2. Results Overview Results Overview FY2022
  10. 10. Maintained a high level of sales despite a slowdown of the game title released last year. WAU of ABEMA achieved a new record high. Revenue increase of ABEMA and related businesses improved earnings. Maintained a high growth rate and expanded our market share. Game Media Ad FY2022 9 2. Results Overview (FY2022) Sales: 112.1 billion yen up 35.3% YoY OP: -12.4 billion yen +2.7 billion yen YoY Sales: 376.8 billion yen up 17.3% YoY OP: 24.4 billion yen up 8.4% YoY Sales: 228.3 billion yen down 13.1% YoY OP: 60.5 billion yen down 37.2% YoY Sales: 710.5 billion yen up 6.6% YoY OP: 69.1 billion yen down 33.8% YoY Advertising and Media business went strong despite a decline in Game business. Sales have been growing for 25 consecutive fiscal years.
  11. 11. 3.2 6.3 10.8 16.2 26.7 43.2 60.1 76.0 87.0 93.8 96.6 119.5 141.1 162.4 205.2 254.3 310.6 371.3 419.5 453.6 478.5 666.4 710.5 FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 710.5 billion yen (up 6.6% YoY) [Consolidated Sales] 10 2. Results Overview (FY2022) Billion Yen Ads and Media business performed well. Sales have been growing for 25 consecutive fiscal years.
  12. 12. -1.6 -0.1 -0.2 -0.1 1.7 2.6 4.3 5.5 4.6 4.4 9.3 14.3 17.4 10.3 22.2 32.7 36.7 30.7 30.1 30.8 33.8 104.3 69.1 FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 69.1 billion yen (down 33.8% YoY) [Consolidated OP] 11 2. Results Overview (FY2022) Billion Yen The slowdown of the game title released last year has negatively impacted profits.
  13. 13. 767 798 804 823 886 1,582 1,553 1,522 1,623 1,962 1,453 1,612 1,826 2,150 2,429 503 608 605 730 817 350 370 374 395 365 15 11 13 12 13 4,670 4,952 5,144 5,733 6,472 FY2018 FY2019 FY2020 FY2021 FY2022 Investment Development Headquarters Other Game Internet Ad Media headcount 29.1 27.2 29.9 41.2 56.3 30.8 33.0 31.6 36.1 42.8 7.8 8.5 8.7 8.9 9.6 3.1 3.5 4.6 6.0 7.2 28.8 30.0 30.3 33.7 33.9 1.4 1.4 99.8 102.4 106.7 127.6 150.0 FY2018 FY2019 FY2020 FY2021 FY2022 Special incentives Other*1 Research and development expenses Office costs Personnel Advertisement costs 150.0 billion yen [SG&A Expenses] 6,472 employees (+739 YoY) [No. of Employees] 12 2. Results Overview (FY2022) *1 Other: Outsourcing expenses, selling expenses, external standard taxation, entertainment expenses, etc. Billion Yen *2 Internet Ad: MicroAd, Inc. was unconsolidated on June 29, 2022. Its employees are deducted retroactively, 318, 330, 349, and 356 in FY2018, FY2019, FY2020, and FY2021, respectively. *2
  14. 14. [PL] 13 2. Results Overview (FY2022) *Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc. Unit: million yen FY2022 FY2021 YoY Net Sales 710,575 666,460 6.6% Gross profit 219,158 231,995 -5.5% SG&A expenses 150,044 127,613 17.6% Operating profit 69,114 104,381 -33.8% OPM 9.7% 15.7% -5.9pt Ordinary profit 69,464 104,694 -33.6% Extraordinary income 1,633 2,201 -25.8% Extraordinary loss 8,299 6,173 34.4% Income before income taxes and non-controlling interests 62,798 100,722 -37.7% Net profit* 24,219 41,553 -41.7%
  15. 15. [BS] 14 2. Results Overview (FY2022) Unit: million yen End of Sept. 2022 End of Sept. 2021 YoY Current assets 293,850 301,650 -2.6% Cash deposits 165,907 181,451 -8.6% Fixed assets 89,826 80,885 11.1% Total assets 383,698 382,578 0.3% Current liabilities 130,014 140,714 -7.6% (Income tax payable) 5,036 29,723 -83.1% Fixed liabilities 30,768 47,718 -35.5% Shareholders' equity 138,079 119,128 15.9% Net assets 222,915 194,145 14.8%
  16. 16. FY2023 Forecast October 2022 - September 2023 15 3. Forecast
  17. 17. 3.2 6.3 10.8 16.2 26.7 43.2 60.1 76.0 87.0 93.8 96.6 119.5 141.1 162.4 205.2 254.3 310.6 371.3 419.5 453.6 478.5 666.4 710.5 720.0 -1.6 -0.1 -0.2 -0.1 1.7 2.6 4.3 5.5 4.6 4.4 9.3 14.3 17.4 10.3 22.2 32.7 36.7 30.7 30.1 30.8 33.8 104.3 69.1 FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2023E Sales OP Billion Yen 16 Continue up-front investment in ABEMA Invest in Smartphone business Invest in blog service Sales 720 billion yen (up 1.3% YoY) OP 40 - 50 billion yen Ads and Game business will drive revenue growth. Profits are forecasted with a range considering the investment in FIFA World Cup content and fluctuations in the Game business. 3. Forecast range 40 50
  18. 18. Unit: billion yen FY2022 Minimum Maximum Minimum Maximum Net Sales 710.5 Operating profit 40 50 69.1 -42.1% -27.7% Ordinary profit 40 50 69.4 -42.4% -28.0% Net profit* 15 20 24.2 -38.1% -17.4% Dividend 14 yen FY2023 Forecast YoY 720 1.3% 15 yen 7.1% 17 *1 Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc. *2 Dividend forecast will be submitted to the shareholder meeting scheduled to hold in December 2022. [Forecast] Dividend increased to meet the DOE guidance. [Dividend Forecast] 3. Forecast *2 1
  19. 19. Internet Advertisement 18 4. Internet Advertisement Business
  20. 20. 2,089.82,070.52,058.4 1,976.8 1,784.81,810.51,812.8 1,877.01,902.3 1,956.41,932.31,965.71,947.81,912.3 1,861.2 1,655.9 1,839.3 1,037.7 381.5 122.4 110.6 377.7 482.6 600.3 698.3706.9 774.7806.2 868.0 938.1 1,051.9 1,159.4 1,310.0 1,509.4 1,758.9 2,104.8 2,229.0 2,705.2 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 [Variation in Ad Spend by Medium*] Internet TV Newspapers Magazines Radio Unit: billion yen 19 4. Internet Advertisement Business *Variation in Ad Cost by Medium: Dentsu, Inc. 2021 Advertising Expenditures in Japan The internet ad spend increased by 21.4% year over year in 2021, and it is expected to increase by 10.0% year over year in 2022**. **10.0% year over year: NIKKEI Advertising Research Institute. Forecast for Advertising Expenditure in FY2022(Revised in July 2022) Exceeded the total of the four mass mediums in 2021. Surpassed TV ads in 2019.
  21. 21. 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 Internet Ad Market [Market Comparison] Sales growth outpaces market growth 20 4. Internet Advertisement Business 100 *Growth transition: Growth rate based on setting 2012 as “100” **Internet Ad Market: Dentsu Inc. 2021 Advertising Expenditures in Japan
  22. 22. 21 Japan* Global** 4. Internet Advertisement Business [Internet Share of Total Media Ad Spend] The share of internet ad spend to total ad spend grew to 39.8% in Japan and 52.9% worldwide in 2021. It is expected to exceed 55% in 2022 and 59% in 2024 globally. **Internet share of total media ad spend worldwide: Dentsu Group Inc. Global Ad Spend Forecasts 2021-2024 *Internet share of total media ad spend in Japan: Dentsu Inc. 2021 Advertising Expenditures in Japan 2021 36.2% 39.8% 2020 2021 48.2% 52.9% 2020
  23. 23. 20.84 19.63 21.07 22.57 24.46 8.7% 7.7% 7.8% 7.0% 6.5% FY2018 FY2019 FY2020 FY2021 FY2022 OP OPM 240.6 256.6 269.3 321.3 376.8 FY2018 FY2019 FY2020 FY2021 FY2022 22 [Full Year Sales] [Full Year OP] Billion yen Billion yen 376.8 billion yen (up 17.3% YoY) 24.4 billion yen (up 8.4% YoY) 6.6% 5.0% 19.3% 4. Internet Advertisement Business Outpaced the market growth*. Hiring was in focus for continual growth. *Market growth: Grew 10.0% year over year in 2022. “Advertising Expenditure Forecast 2022” published in July 2022 by NIKKEI Advertising Research Institute. 17.3%
  24. 24. 57.6 61.4 60.2 61.3 62.2 66.6 64.3 63.3 67.3 72.7 64.3 64.9 76.5 80.6 81.8 82.2 87.8 97.0 99.5 92.3 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 [Quarterly Sales] Q4 92.3 billion yen (up 16.3% YoY*) 23 4. Internet Advertisement Business Performed well with maintaining double-digit growth. Billion yen *YoY change: MicroAd, Inc. is excluded due to its deconsolidation, which is also reflected in the revenue growth rate. (2.93 billion yen sales in Q4 FY 2021) Sales of MicroAd, Inc.
  25. 25. 24 4. Internet Advertisement Business [Quarterly OP] OP was 5.05 billion yen (up 1.2% YoY) Billion yen *Quarterly OP and OPM: Special incentives in FY2020 are excluded. Investment in DX is continued. 5.52 6.37 4.69 4.24 4.23 5.43 5.04 4.91 5.66 6.72 4.74 4.52 5.70 7.23 5.20 4.99 5.74 7.47 6.19 5.05 9.6% 10.4% 7.8% 6.9% 6.8% 8.2% 7.8% 7.8% 8.4% 9.2% 7.4% 7.0% 7.5% 9.0% 6.4% 6.1% 6.5% 7.7% 6.2% 5.5% 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 OP OP Margin
  26. 26. KIWAMI Prediction AI KIWAMI Prediction AI Human KIWAMI Prediction TD KIWAMI Prediction LED Released in May 2020 25 AI-driven advertising products are largely accepted by advertisers*. [Focus Area] AI produces highly effective ad creative. more than 80% of our advertisers* introduced it. Released in October 2020 Released in May 2020 Released in January 2021 AI automates creating text ads. more than 80% of our advertisers* introduced it. More than 600 successful AI-generated models has been used in ads. AI predicts the ad effectiveness of shot video and still images in real-time. *Advertisers: Advertisers who run display ads and search ads and can implement AI-driven products. 4. Internet Advertisement Business
  27. 27. 26 KIWAMI Prediction LP KIWAMI Prediction Trimming AI that predicts ad effectiveness selects the best landing page. *CTR : Click Through Rate, A ratio of clicks on the number of times your ad was viewed. ** Landing page : The first page that a user accesses via a search-based advertisement. ※※※ More AI-driven advertising products are released to meet advertisers need. [Focus Area] Released in June 17 AI generates a batch of images with high predicted CTR* values for each search term. AI creates landing pages** with high predicted ad effectiveness values. Landing pages improve the conversion rate of search ads. AI that predicts ad effectiveness selects the best landing page. Succeeded in reducing time to delivery. Select relevant images for key search terms. AI predicts the effectiveness of the ad and crops the image. Cropped images are used as images for search ads. 4. Internet Advertisement Business
  28. 28. 27 Our capabilities in DX business Retail Public offices Healthcare Events Expertise and technical capability in the digital field A dedicated team with over 300 staffs Research & development capability of AI We support a new shopping experience that integrates digital and analog. We support digitalizing every procedures at public offices. We support online doctor visits and medication guidance. We support online launch events or trade shows. We are expanding DX business to a wide range of industries by utilizing our extensive knowledge and technical capabilities. [Focus Area] 4. Internet Advertisement Business
  29. 29. 28 Mobility Finance Telcom Retail Create advertising business utilizing data Partner Companies ¥1.5T(E) Market Size Estimate in Retail 1% [Focus Area] Drive DX in collaboration with partner companies to create advertising businesses utilizing data. Advertising Business*1 *1 Advertising Business: Estimated by CyberAgent based on the US market. *2 Commercial Sales Value: the “Current Survey of Commerce 2021,” Ministry of Economy, Trade and Industry Commercial Sales Value ¥150T 4. Internet Advertisement Business
  30. 30. 29 Collaborations Public Offices Medical Services Event Business Digital Government Promotion Dept. GovTech Development Center 4. Internet Advertisement Business [Upfront Investment] We keep investing in DX in collaboration with partner companies to create new advertising businesses. Support companies to promote DX and create ad business as their technology partner. Support digitalization of all kind of administrative procedures Help to establish online doctor visits and medical prescription service Support launching online press events and exhibitions.
  31. 31. 30 https://www.cyberagent.co.jp/en/way/list/detail/id=28055 4. Internet Advertisement Business [Video] CyberAgent Delivers DX for Partners with "Technology" and "Implementation Capability“ is available on CyberAgent IR Channel.
  32. 32. Maximize Advertising Effectiveness 31 × Technological Capability <AI> <Creative> Digital Twin Label LED STUDIO FUTURE EVENT CG・Voice Communication AI Operation Capability 4. Internet Advertisement Business [Competitive Advantage] CyberAgent brings high advertising effectiveness through operation and technological capability utilizing AI.
  33. 33. [Competitive Advantage] Scale advantage Operation capability to realize high advertising effectiveness Cutting-edge technology using AI and other technologies 1 2 3 32 4. Internet Advertisement Business
  34. 34. Game 33 5. Game Business
  35. 35. 146.5 152.2 155.8 262.7 228.3 FY2018 FY2019 FY2020 FY2021 FY2022 25.3 26.0 30.3 96.4 60.5 FY2018 FY2019 FY2020 FY2021 FY2022 [Full Year Sales] [Full Year OP] 34 5. Game Business [Full Year Sales] [Full Year OP] 228.3 billion yen (Down 13.1% YoY) 60.5 billion yen (Down 37.2% YoY) Billion yen Billion yen Maintained a high level of sales despite the slowdown of the game title released last year.
  36. 36. 33.7 40.4 35.5 36.8 36.3 39.9 38.2 37.7 35.2 44.8 36.7 39.0 29.9 63.9 92.3 76.4 58.3 69.0 46.2 54.8 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 Q4 54.8 billion yen. (down 28.2% YoY, up 18.7% QoQ) Successful summer events resulted in sales growth. 35 5. Game Business [Quarterly Sales] Billion yen
  37. 37. 5.6 8.5 6.7 4.3 3.1 7.4 8.3 7.0 5.1 10.4 7.5 7.4 1.1 23.2 28.1 17.1 21.3 9.8 12.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 36 5. Game Business [Quarterly OP] Q4 12.1 billion yen (down 57.0% YoY, up 22.3% QoQ) Billion yen *Quarterly OP: Special incentives in FY2020 and 2021 are excluded. 44.2
  38. 38. 37 *Uma Musume Pretty Derby* : © Cygames, Inc. 5. Game Business [UMA MUSUME Pretty Derby*] The game is released on February 24, 2021.
  39. 39. 38 Game Features [UMA MUSUME Pretty Derby*] Characters carry the names of real racehorses Training Simulation Game *“UMA MUSUME Pretty Derby” :©Cygames, Inc. Cygames, Inc. provides it as a cross-media franchise. 5. Game Business
  40. 40. 39 Blu-ray “UMABAKO2 The First Corner***” Live Event “3rd Event WINNING DREAM STAGE*****” Available on ABEMA ONLINE PPV Available on ABEMA 5. Game Business [Uma Musume Pretty Derby*] Manga “Uma Musume: Cinderella Grey“****** More than 1 million copies sold ******* TV Anime “Uma Musume Pretty Derby“** Celebrating Uma Musume Pretty Derby 3rd Event WINNING DREAM STAGE* UMABAKO2 The First Corner May 26 On Sale! 3rd Place at the Oricon Blu- ray ranking 2021 **** *“UMA MUSUME Pretty Derby” :©Cygames, Inc. **TV Anime “UMA MUSUME Pretty Derby”: ©2018 Anime “UMA MUSUME Pretty Derby” Production Committee ”, ©2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee ***”UMABAKO2 The First Corner”: ©2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee ****Ranked in the 3rd Place at the Oricon Blu-ray ranking 2021: © oricon ME inc. ***** “3rd Event WINNING DREAM STAGE” :©Cygames, Inc ”, ©2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee ******“Uma Musume: Cinderella Grey“©SHUEISHA Inc. All right reserved. ©Cygames, Inc. Manga/ Taiyo Kuzumi, Script/ Masafumi Sugiura, Manga plot production/ Junnosuke Ito (Original: Cygames, Inc.) ******* More than 1 million copies sold as of June 11, 2021. Since 2016, it has expanded into manga, live events, TV anime, and other media.
  41. 41. 40 Upcoming new animation The 4th EVENT SPECIAL DREAMERS!! EXTRA STAGE*3 Livestream on ABEMA PPV ONLINE LIVE 5. Game Business [Uma Musume Pretty Derby*1] *1 Uma Musume Pretty Derby: © Cygames, Inc. *2 Number of characters: Same characters wearing different costumes are excluded. *3 “Uma Musume Pretty Derby 4th Event Special Dreamers!! Extra Stage” is planned to be held on November 5 and 6, 2022. at Belluna Dome. Strengthen operation and cross-media promotions to make the IP long-term over ten years. More than 100 game characters *2 Short anime series “Umayuru” streaming started.
  42. 42. 41 RPG 5. Game Business [Upcoming Games] Three popular IP titles are to be launched. RPG Sumzap, Inc. / TOHO CO., LTD. “Jujutsu Kaisen Phantom Parade”*3 To be released in 2022 Puzzle GOODROID, Inc. To be released in 2022 “Tokyo Revengers Puzz-reve! Road to National Championship”*4 “FINAL FANTASY VII EVER CRISIS”*1 SQUARE ENIX CO., LTD. / Applibot, Inc. CBT*2 in 2022 Cygames, Inc. *1 ”FINAL FANTASY VII EVER CRISIS”: © 1997, 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Powered by Applibot,Inc. CHARACTER DESIGN: TETSUYA NOMURA CHARACTER ILLUSTRATION: LISA FUJISE *2 CBT: Closed Beta Test *3 ”Jujutsu Kaisen Phantom Parade”: © Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc *4 “Tokyo Revengers Puzz-reve! Road to National Championship”: © Ken Wakui, Kodansha/ Anime “Tokyo Revengers” Production Committee © GOODROID,Inc. ALL Rights Reserved. CyberAgentGroup.
  43. 43. 42 “Project GAMM*” Action Game “Project Awakening*” “GRANBLUE FANTASY Relink*” Action RPG Cygames, Inc. To be released in 2023 5. Game Business [Upcoming Games] Cygames, Inc. develops new console game titles with creative and technical capabilities. Cygames, Inc. Cygames, Inc. Release Date TBD *Console games of Cygames : © Cygames,inc. Action RPG Release Date TBD
  44. 44. Sengoku Embu -KIZNA- 43 FY2013 NieR Re[in]carnation Card Battle Original IP RPG Rhythm & Adventure Anime RPG FY2014 FY2015 FY2016 FY2017 FY2018 FY2021 Combat OnlineTCG Idol & Rhythm Others IP RPG RPG FY2019 FY2020 1 3 2 5 6 4 7 8 Rhythm Game Shadowverse 5. Game Business Granblue Fantasy PRINCESS CONNECT! Re:Dive Dragon Quest Monsters Super Light THE iDOLM@STER CINDERELLA GIRLS STARLIGHT STAGE BanG Dream! Girls Band Party! Project SEKAI Colorful Stage! Feat. Hatsune Miku UMA MUSUME Pretty Derby Training Simulation Original IP Original IP Original IP Original IP Others IP Others IP Others IP Others IP 10 9 [Competitive Advantage] Our operation makes games long-term and creates successful titles continuously. Copyrights are stated on the last page.
  45. 45. 1 2 3 High hit rate of new game titles [Competitive Advantage] Collaborative work among subsidiaries Operation Capability to run long term games 44 5. Game Business
  46. 46. Media 45 6. Media Business
  47. 47. -17.2 -16.8 -18.2 -15.1 -12.4 FY2018 FY2019 FY2020 FY2021 FY2022 38.2 46.5 57.0 82.8 112.1 FY2018 FY2019 FY2020 FY2021 FY2022 [Full Year Sales] 46 6. Media Business [Full Year OP] ABEMA and WINTICKET performed strongly. 112.1 billion yen (up 35.3% YoY) Operation Loss 12.4 billion yen Earnings improved year over year. Billion Yen Billion Yen
  48. 48. 9.1 9.0 9.3 10.6 11.4 11.6 11.2 12.2 12.2 13.8 13.3 17.6 20.4 19.8 19.9 22.6 24.9 27.3 29.5 30.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 47 6. Media Business [Quarterly Sales] [Quarterly OP] -2.6 billion yen operating loss in Q4. WINTICKET and others contributed to profits. Q4 30.2 billion yen (up 33.5% YoY) billion yen *Quarterly OP: Special incentives in FY2020 are excluded. Billion Yen -3.3 -4.0 -4.7 -5.0 -4.6 -4.3 -4.1 -3.6 -5.0 -4.2 -4.0 -4.6 -3.9 -3.4 -3.8 -3.5 -3.8 -1.9 -3.9 -2.6 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022
  49. 49. What is ABEMA? April 11, 2016 Official launch 48 6. Media Business
  50. 50. Operation UI/UX Production Marketing Sports News Variety shows Broadcast Technology Internet Program Production *AbemaTV, Inc. announced the issuance of new shares to Dentsu Inc. and Hakuhodo DY Media Partners Inc. through a third-party allocation on October 31, 2018. Shareholding Ratio after TPA: CyberAgent, Inc. 55.2%; TV Asahi Corporation 36.8%; Dentsu Inc. 5.0%; Hakuhodo DY Media Partners Inc. 3.0% AbemaTV, Inc.* has established as a joint venture between CyberAgent, Inc. and TV Asahi corporation. 49 [ABEMA] 6. Media Business
  51. 51. Variety Show Anime Interest News SPECIAL SPECIAL2 Drama K WORLD HIPHOP Sports News Drama RADIO Korean, Chinese Fighting Sports Sports Fishing Mar-jong Japanese Chess About 25 Channels Anime LIVE Anime for ALL Breaking News *As of July. 2021 [ABEMA] ABEMA Anime 50 Licensed Original Dplay by Discovery Keirin(Cycle Race) motorcycle race 6. Media Business
  52. 52. 51 ©AbemaTV, Inc. 6. Media Business [ABEMA] ABEMA is now compatible with “Nintendo Switch.” Users can use their game consoles to watch ABEMA. ©Usui Yoshito/Futabasha, SHIN-EI Animation, TV Asahi, ADK 2020
  53. 53. 52 *Amazon Fire TV Series contains “Fire TV Stick,” ”Fire TV Stick 4K Max,” “Fire TV Cube” and others. 6. Media Business [ABEMA] “ABEMA button” is now available on the remote control of Amazon Fire TV series*. Users can watch live sports of ABEMA on their big screen TVs.
  54. 54. 53 ©AbemaTV [ABEMA] We continue to actively promote collaborations with partner companies. Business Alliance* Partnership Gonosy New Billing Service *Shareholding ratio : CyberAgent, Inc. 55.2%, TV Asahi Corporation 36.8%, Dentsu Inc. 5.0%, Hakuhodo DY Media Partners Inc. 3.0% **Compatible with TV devices : As of the end of April 2020. (adopted models only) SMART MOBILE COMMUNICATIONS Co., Ltd. Compatible with TV devices** SHARP AQUOS SONY 4K BRAVIA Panasonic VIERA TOSHIBA REGZA Mitsubishi Electric REAL Hisense OSAKA GAS CO.,LTD 6. Media Business Compatible with Smart Display Google Nest Hub Google Nest Hub Max
  55. 55. Apr. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. 83M DL 54 6. Media Business Exceeded 83 million downloads in six years and five months after the launch. April 2016 Release Downloads 2016 2017 2018 2019 2020 2021 2022
  56. 56. 1.18 2.67 2.69 4.75 3.52 5.50 5.68 4.18 5.10 7.29 6.58 5.91 6.23 5.50 6.28 6.79 9.18 7.32 8.55 10.70 8.43 13.30 9.28 12.69 10.38 8.29 11.98 10.87 14.90 13.21 10.38 14.56 14.03 11.42 14.23 12.83 12.19 10.27 12.75 10.34 12.39 10.25 13.15 14.49 13.89 18.25 15.46 13.31 14.89 13.93 11.53 13.97 13.64 12.25 13.09 11.93 15.14 14.69 12.65 17.09 16.3 14.83 17.21 18.96 18.38 Apr. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. 55 6. Media Business The user base has been increasing even after Japan’s reopening. WAU topped a record high of 18.96 million, driven by the fight events and others. [ABEMA] Growth of WAU* *WAU: Weekly Active Users In million ©AbemaTV, Inc. 2016 2017 2018 2019 2020 2021 2022 18.96 million WAU on September 25 18.25 million WAU on August 17 17.09 million WAU on June 19
  57. 57. 41% 59% 34% 66% 56 6. Media Business [ABEMA] Users by Gender Users by Age Group Time Spent by Linear vs. On-demand Teenagers 13% Age 35+ 41% Age 20-34 37% Linear On-demand Male Female Sep. 2022 Sep. 2022 Sep. 2022 Unknown 9%
  58. 58. 57 Viewing Device Composition Sep. 2018 More users watch ABEMA via TV devices. Smart Phone 70% Tablet 12% PC 13% TV 5% PC 14% Compatible TV brands 6. Media Business [ABEMA] Sep. 2022 Smart Phone 65% Tablet 6% PC 11% TV 15%
  59. 59. 58 ©AbemaTV, Inc. 6. Media Business [ABEMA] ABEMA provides various genres in programs. Original Programs Exclusive Collaborations Popular Genres Dating reality show Dating reality show Comedy Japan’s Got Talent 24hrs TV with popular idol group Korean Drama Shogi (Japanese chess) Mahjong Anime
  60. 60. ©AbemaTV, Inc. 59 [ABEMA] We will further enhance sports content, which goes well with live streaming. World’s most popular soccer league “Premier League”*1 Live streaming of MLB official games *2 6. Media Business *1 Premier League: Streaming started on August 6, 2022, when the new season began. *2 MLB: Streaming started on April 8, 2022. All 324 official games are live streamed. *3 SUPER RIZIN+RIZIN.38: Pay-per-view live streaming on September 25, 2022. *4 THE MATCH 2022: Pay-per-view live streaming on June 19, 2022. SUPER RIZIN+RIZIN.38 Floyd Mayweather and Mikuru Asakura Face Off *3 Epic Fight Event “THE MATCH 2022”*4
  61. 61. 60 ©AbemaTV, Inc. Exclusive Interviews with Japan national team members “THE VOICE”*2 Related Program “FIFA World Cup 64” *3 An anthem for 2022 FIFA World Cup Special collaboration video with Captain Tsubasa *4 ABEMA FIFA World Cup Qatar 2022 Supporters Eleven*5 Student advertising design competition for students *6 Sportscaster of the 2022 FIFA World Cup 6. Media Business [ABEMA] Many programs related to the FIFA World Cup *1 have been released. Official supporter of the 2022 FIFA World Cup *1 FIFA World Cup : will be played from November 20 to December 18, 2022 *2 Exclusive Interviews with Japan national team members THE VOICE: streamed from July 13 to september21, 2022. *3 FIFA World Cup 64: co-produced with TV Asahi. Streaming started on May 28, 2022. *4 Captain Tsubasa: ©Yoichi Takahashi / Shueisha *5 ABEMA FIFA World Cup Supporters Eleven: Get started on October 21, 2022. *6 “Student advertising design competition for students”: An advertising design competition for students Application was available from August 25 to September 20, 2022.
  62. 62. ©AbemaTV, Inc.61 6. Media Business [ABEMA] ABEMA provides totally unique viewing experience of football. Multi-camera Angles Device Compatibility Time Shift Replay On-demand Replay Comment Feature Original Website for FIFA World Cup Qatar 2022 Aim to offer the best quality and totally unique viewing experience Game Data ABEMA Releases New Features FIFA World Cup Qatar 2022
  63. 63. 62 ©AbemaTV, Inc. Contents Technology × New TV of the future 6. Media Business [Competitive Advantage]
  64. 64. TV-quality programs 1 Technical ability to create a service with high usability 2 Healthy existing businesses back financial stability to invest 3 63 6. Media Business [Competitive Advantage]
  65. 65. FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 64 13.8 6.3 1.9 21.1 0.2 Monthly Subscription Related Businesses 6. Media Business [Sales of ABEMA & Related Businesses (Full-year)] Increased by 1.6x YoY, driven by ads and related businesses. Ads [OP of ABEMA & Related Businesses (Full-year)] Entered a phase of loss reduction from FY 2020. -18.5 -20.6 -20.1 -19.8 -16.4 44.9 -8.8 PPV *Loss of ABEMA & related businesses (Quarterly) : Special incentives are excluded. Billion Yen Billion Yen 70.2 -12.8
  66. 66. 1.1 1.4 1.6 2.0 3.2 3.6 3.3 3.5 3.9 4.7 4.5 7.9 10.3 10.4 10.5 13.3 15.2 16.9 19.0 19.0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 65 6. Media Business [Sales of ABEMA & Related Businesses (Quarterly)] Q4 19.0 billion yen (up 1.4X YoY) THE MATCH 2022 had impacted PPV quarter over quarter. WINTICKET in the related businesses grew strong. Monthly Subscription Related Businesses PPV Ads Billion Yen
  67. 67. 66 ©AbemaTV, Inc. ①High quality streaming ②Multi-device compatibility ③Comment ④Time shift playback ⑤Chasing playback 6. Media Business 9 features of “ABEMA PPV ONLINE LIVE“ [ABEMA]
  68. 68. 67 ©AbemaTV, Inc. ⑥Shopping ⑦Multi-angle View ⑧Voting ⑨Lounge 6. Media Business [ABEMA] BUY 9 features of “ABEMA PPV ONLINE LIVE“
  69. 69. 68 6. Media Business [WINTICKET] Winticket rapidly increase its transaction volume with four strategies. Live Stream of Races Predictions Using AI Extensive Database Keirin Shows on ABEMA
  70. 70. 1.7 3.5 7.2 13.7 19.2 31.9 39.3 44.6 52.8 67.9 73.5 77.9 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2020 FY2021 FY2022 69 6. Media Business [WINTICKET] The transaction amount grew 1.7x and remained strong. Quarterly Transaction Amount*1 *1 Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign) *2 LIQUID eKYC: A service that completes online identity verification using biometric authentication technology provided by Liquid Inc. Billion yen Expansion of forecasting functions using original data Identity Verification Service LIQUID eKYC*2 Available Now Race Prediction With AI Extensive Database Race Predictions by professionals Identity Verification Service LIQUID eKYC*
  71. 71. 2017年 2018年 2019年 2020年 2021年 654.1 660.5 750.0 964.6 WINTICKET Launched in April 2019 Online 306.3 362.6 531.6 730.1 269.6 640.0 70 36% Billion yen 25% Approx. 1.4X 6. Media Business [WINTICKET] Continuously expanding the market share in the growing market. Keirin Online Betting Market*2 Keirin Market*1 2022 Jul. to Sep. ¥205.5B 2021 Jul. to Sep. ¥169.0B *1 Keirin market: “Current condition and issues on Keirin and auto race industry” Ministry of Economy, Trade and Industry *2 Keirin Online Betting Market: July-September 2021 and July-August 2022 are taken from JKA's public relations KEIRIN "Telephone Betting" sales. Sep.2022 is estimated by CyberAgent. 2021 2020 2019 2018 2017 Others
  72. 72. Portfolio ABEMA 「会社は学校じゃねぇんだよ」 71 6. Media Business [BABEL LABEL] Babel Label, a content studio involved in producing films, TV shows, and other entertainment, became a consolidated subsidiary to create content for a wide range of platforms and export worldwide. Movie “The Journalist” Movie “The last 10 years” TV drama “Avalanche” Netflix “Ghost in the Shell” Movie “The Family” Netflix “The Journalist” TV drama “RISKY” TV drama “August night at the batting cage” ABEMA “The company is not a school” TV drama “Musho-boke” (Out of Prison) TV drama “Tokyo Houchi Shokudo ” (An Abandoned Eatery in Tokyo) Movie “GO TO THE FUTURE”
  73. 73. Subscription Advertising Related Businesses Accelerate monetization by related businesses etc. while increasing advertising and subscription revenues. Medium and Long-Term Sales Pipeline 6. Media Business [ABEMA] 72
  74. 74. Medium to Long-Term Strategy 7. Medium to Long-Term Strategy 73
  75. 75. Game Ad Media Make successful games and enhance the operational capability to run long term games Aim to increase the market share by maximizing advertising effectiveness. Grow ABEMA larger and increase monetization 74 7. Medium to Long-Term Strategy [Directions of each business]
  76. 76. [Operating Profit in Medium to long-term (Image)] Accumulate profit through the Ad Business and Game Business, invest in the Media Business to grow as a pillar for the medium to long-term. 7. Medium to Long-Term Strategy 75
  77. 77. 8.Dividend and Management Index Dividend and Management Index 76
  78. 78. FY2018 FY2019 FY2020 FY2021 FY2022 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 77 *1 CyberAgent Inc. vs Nikkei Stock Average (Nikkei 225): Transition of stock price of CyberAgent vs Nikkei stock average. Stock Price of CyberAgent vs Nikkei Stock Average*1 Total dividend Amount*2 [Return to Shareholders] CyberAgent Nikkei Stock Average 4.1 4.0 5.5 We aim to increase stock price over the medium to long-term and pay dividend continually. 4.2 Billion yen (X) *2 Total dividend Amount: We plan to discuss a surplus disposal plan at the annual General meeting of Shareholders to be held in December 2022. E 8.Dividend and Management Index 7.0
  79. 79. 5.0% 5.2% 5.1% 5.1% 5.2% FY2018 FY2019 FY2020 FY2021 FY2022 83.0% 245.2% 64.9% 13.4% 29.2% FY2018 FY2019 FY2020 FY2021 FY2022 6.0% 2.1% 7.8% 38.1% 17.7% FY2018 FY2019 FY2020 FY2021 FY2022 5.2 % 17.7 % 29.2 % × ROE DOE Dividend Payout Ratio = 株主への経営指標は? 78 We adopted “DOE* 5% or more” as management index to maintain shareholder returns through dividends or share buybacks, etc. during the investment phase. [Management Index] Nikkei Average 2.6% E E *DOE: Dividend on Equity (ROE x Dividend Payout Ratio (We plan to discuss a surplus disposal plan at the annual General meeting of Shareholders to be held in December 2022) ) 8.Dividend and Management Index
  80. 80. 0 500 1,000 1,500 2,000 2,500 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 79 Share price [unit: yen] [Acquisition of treasury stock] Purchased and retired treasury stocks 4 times. Changes in stock prices Feb. 2002 Acquired treasury stocks worth 1.5 billion yen (Jun. 2004: 1.19 billion yen retired) Nov. 2007 Acquired treasury stocks worth 0.99 billion yen (Sep. 2008: 0.99 billion yen retired) Oct. 2011 Acquired treasury stocks worth 1.99 billion yen Feb. 2013 Acquired treasury stocks worth 4.99 billion yen (Feb. 2013: 4.3 billion yen retired) Apr. 2004 Collapse of Internet bubble Jan. 2006 Livedoor shock Sep. 2008 Influence of subprime crisis May. 2012 Complete gacha shock 8.Dividend and Management Index
  81. 81. 9. Reference 80 Reference - Quarterly Results (July – September 2022) - Purpose - Governance
  82. 82. 81 9. Reference_ Quarterly Results (July – September) [Consolidated Sales] Q4 176.2 billion yen (down 1.9% YoY) Billion yen 97.9 109.5 104.4 107.5 110.8 117.3 113.6 111.7 115.6 129.1 112.8 120.8 131.0 163.4 192.2 179.7 171.0 191.1 172.1 176.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022
  83. 83. 8.2 11.4 6.8 3.6 5.3 8.6 9.4 7.4 7.7 12.4 8.2 5.3 7.0 25.8 26.8 19.8 25.7 10.3 13.2 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 82 44.5 9. Reference_ Quarterly Results (July – September) [Consolidated OP] 13.2 billion yen (down 50.8% YoY) Billion yen
  84. 84. 7.0 7.1 6.8 8.1 9.9 6.1 5.3 5.8 7.8 7.3 6.4 8.2 10.1 9.5 10.0 11.5 13.4 13.6 14.3 14.9 6.8 7.7 7.6 8.5 8.0 8.5 7.6 8.6 7.1 8.4 7.2 8.7 7.3 9.4 8.6 10.7 9.0 11.5 10.5 11.5 1.8 1.8 2.0 2.0 2.1 2.1 2.1 2.2 2.2 2.1 2.1 2.1 2.2 2.2 2.2 2.2 2.2 2.3 2.4 2.4 0.6 0.7 0.7 0.9 0.8 0.8 0.8 1.0 1.3 0.8 1.1 1.3 1.4 1.3 1.5 1.6 1.6 1.7 1.8 2.0 6.8 7.1 7.3 7.5 7.9 7.3 7.4 7.2 7.7 7.9 6.7 7.8 7.7 8.0 8.4 9.4 8.1 7.7 8.5 9.3 1.4 1.4 23.1 24.6 24.5 27.3 28.9 25.0 23.4 25.0 26.3 26.9 23.7 29.7 28.9 30.6 30.8 37.1 34.6 37.1 37.8 40.4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 Special incentives Other* Research and development expenses Office costs Personnel Advertisement cost 83 Billion yen 9. Reference_ Quarterly Results (July – September) [SG&A Expenses] 40.4 billion yen in Q4. *R&D expenses are separated from Other from FY2022, and selling expenses are combined in Other, effective retroactively from FY2018. Other: Outsourcing expenses, selling expenses, external standard taxation, entertainment expenses, etc.
  85. 85. 667 703 753 767 830 802 844 798 780 754 791 804 799 789 841 823 829 829 950 886 1,447 1,444 1,507 1,582 1,552 1,565 1,633 1,553 1,492 1,466 1,549 1,522 1,481 1,462 1,604 1,623 1,655 1,690 1,903 1,962 1,347 1,349 1,459 1,453 1,522 1,554 1,644 1,612 1,643 1,670 1,786 1,826 1,924 1,942 2,105 2,150 2,183 2,221 2,389 2,429 406 425 501 503 490 487 601 608 596 578 603 605 610 620 649 730 743 764 798 817 344 330 352 350 372 362 369 370 366 362 370 374 370 374 384 395 393 394 352 365 15 15 15 15 14 12 11 11 11 12 14 13 12 12 12 12 12 13 14 13 4,226 4,266 4,587 4,670 4,780 4,782 5,102 4,952 4,888 4,842 5,113 5,144 5,196 5,199 5,595 5,733 5,815 5,911 6,406 6,472 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2018 FY2019 FY2020 FY2021 FY2022 Investment Development Headquarters Other Game Internet Ad Media 84 *Internet Ad:MicroAd, Inc. was deconsolidated on June 29, 2022, and deducted retroactively from FY 2018. * 9. Reference_ Quarterly Results (July – September) [No. of Employees] Total headcount was 6,472 at the end of September. headcount
  86. 86. 85 9. Reference_ Quarterly Results (July – September) [PL] million yen FY2022 Q4 FY2021 Q4 YoY FY2022 Q3 QoQ Net Sales 176,226 179,728 -1.9% 172,155 2.4% Gross profit 53,625 64,065 -16.3% 48,227 11.2% SG&A expenses 40,410 37,197 8.6% 37,855 6.7% Operating profit 13,215 26,867 -50.8% 10,371 27.4% OPM 7.5% 14.9% -7.4pt 6.0% 1.5pt Ordinary profit 13,199 26,894 -50.9% 10,549 25.1% Extraordinary income 189 90 110.6% 1,209 -84.3% Extraordinary loss 4,704 3,411 37.9% 1,818 158.7% Income before income taxes and non-controlling interests 8,684 23,573 -63.2% 9,940 -12.6% Net profit* 3,518 8,509 -58.6% 3,544 -0.7% *Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.
  87. 87. 86 9. Reference_ Quarterly Results [BS] million yen End of Sep. 2022 End of Sep. 2021 YoY End of June. 2022 QoQ Current assets 293,850 301,650 -2.6% 286,447 2.6% Cash deposits 165,907 181,451 -8.6% 167,264 -0.8% Fixed assets 89,826 80,885 11.1% 88,220 1.8% Total assets 383,698 382,578 0.3% 374,695 2.4% Current liabilities 130,014 140,714 -7.6% 128,058 1.5% (Income tax payable) 5,036 29,723 -83.1% 3,201 57.3% Fixed liabilities 30,768 47,718 -35.5% 29,953 2.7% Shareholders' equity 138,079 119,128 15.9% 134,629 2.6% Net Assets 222,915 194,145 14.8% 216,683 2.9%
  88. 88. 87 9. Reference - Purpose CyberAgent had defined a new "Purpose" that clearly states the significance of its existence.
  89. 89. 88 CyberAgent Official Media “FEATUReS” President & CEO Susumu Fujita and Outside Director Koichi Nakamura discussed the background to creating the purpose and the ideas behind it on our owned media “FEATUReS.” Learn more 9. Reference - Purpose
  90. 90. 89 Board of Directors Four executive directors include a female director 本体役員室 常務執行役員 9. Reference_ Governance 50% of the board are outside directors. The number of executive officers increased in FY2023. The female-to-male ratio is 18.2% in senior management*. Corporate Executive Office Managing Executive Officers Executive Officers Four outside directors Eight executive directors who are higher than senior managing executive officers ※New management team has introduced in FY2021.
  91. 91. 90 Outside Directors [Directors] 9. Reference_ Governance Eight directors include three Audit and Supervisory Committee members. Seven male directors and a female director, of which four are outside directors. Susumu Fujita Representative Director Yusuke Hidaka Director Go Nakayama Director Koichi Nakamura Outside Director Kozo Takaoka Outside Director Female Members of Audit and Supervisory Committee Toko Shiotsuki Director Standing member of Audit and Supervisory Committee Isao Numata Outside Director Masao Horiuchi Outside Director Outside Outside Outside
  92. 92. 91 9. Reference_ Governance [Executive officers] Female Promoted Corporate Executive Office
  93. 93. 92 9. Reference_ Governance [Executive officers] Female Female Female Female New Appointment Promoted Promoted Managing Executive Officers Corporate Officers
  94. 94. Aiming to be a company with medium to long-term supporters 93
  95. 95. 94 Click!! Integrated Report CyberAgent Way 2021 The theme of the Integrated Report for fiscal 2021 is the Purpose set in October 2021, “To break through stagnation with new power and the internet.” It covers a variety of measures that support our sustainable growth, including competitive advantage and ESG information. Visit our investor relations website to read more. https://www.cyberagent.co.jp/en/ir/library/annual/ Integrated Report CyberAgent Way 2021
  96. 96. © Cygames, Inc. © 2014-2021 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.©Developed by Cygames, Inc. Publisher: Square Enix © BANDAI NAMCO Entertainment Inc. Developed and operated by BANDAI NAMCO Entertainment Inc. and Cygames, Inc. © BanG Dream! Project ©Craft Egg Inc. ©bushiroad All Rights Reserved. © SEGA / © Colorful Palette Inc. / © Crypton Future Media, INC. www.piapro.net All rights reserved. © 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Applibot,Inc. [Copyrights of game titles] 95

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