Gathering user requirements for SharePoint is no different from doing market research for a product. The technics used in this research can be applied to workshops with business users when planning SharePoint deployments.
Acknowledgements to GameStorming and Innovation Games
Nell’iperspazio con Rocket: il Framework Web di Rust!
Gathering user requirements for SharePoint projects can be fun
1. Requirements Gathering can be fun
Using Innovation Games in a SharePoint Project
21 Feb 2012
Alan Marshall
Provoke Solutions
1
2. Agenda
• The Process
• Why play games
• The games in action
• When to use games
• Summary
2
3. Market Research
• Deploying SharePoint is similar to product
• Follow research model
– What you want to know
– How you will gather it
– Gather requirements
– Analyse results
– Implement
www.cartoonstock.com
3
4. Traditional Method limitations
• Questionnaires
– Analytical
– Only answer questions you ask
– Disconnected from personal touch
• People have trouble understanding their problem
• Needs expressed simplistically, lack detail
4
5. Why Innovation Games
• Fun way to collaborate
• Understand evolution of solution
• Critical Success Factors and Benefits
• Customer sells the product
• Understand areas for
improvement
• Discover vision and goals
• Engage more parts of the brain
5
6. Desert Island
Benefits
• Identify what you value most
• SharePoint feature or an
artefact
• Outputs can be used to set the
priorities or goals
Playing the game
• Flip Chart with picture
• Post-it notes and pens
• Set ground rules
• Business artefact
• SharePoint feature
• People
6
7. Show and Tell
Benefits
• Identify what they value most
• Identify what they don’t need
• You have expected a
particular report
• Break the ice
Playing the game
• Ask attendee beforehand to
bring examples of artifacts that
they find invaluable in their
work, useful information or
people that provide assistance
• Each person takes a turn
7
8. On the Cover
Benefits
• Establish vision for site
• Cultural phrases
• Imagery for design
• Define high level goals for later
exercises
Playing the game
• Breakdown group into groups
of 4-6
• Give each team an A3 print-out
• Markers
• After 30mins+ each team
presents
Alternative
• Remember the Future
8
9. Product Box
Benefits
• customers tap into deep needs
and express them when they
are selling their product back to
you
• selling to the other people in
the room
• they will sell it by promoting the
benefits
Playing the game
• Breakdown group into groups
of 4-6
• Give each team a cardboard
box
• Stickers and pens
• After 30mins+ each team
presents
9
10. Prune the Tree
Benefits
• Identify focus of a Phase
• Describe how SharePoint
features are connected:
• Need User Profile for
people directory search
Playing the game
• Print a tree representing
SharePoint workloads
• Add leaves using post-its for
features
• Ask teams to remove x number
of leaves based on phase x
delivery
• After 30mins+ each team
presents
10
11. Speed Boat
Benefits
• Avoids all out Complaining
session
• Uncover new solutions
• Discover root cause
Playing the game
• Draw a speed boat or other
image related to customer
• Get people to write what they
don’t like on a post-it notes
• Estimate how much faster it
could go (the pain)
• Discuss each anchor as a
group Slow
Search response
Inaccurac Can’t find times
y forms 11
12. Start Your Day
Jan Mar June Oct Dec
Benefits
• Know when site might be used
for what purpose
• Identify where people have
time
• Feed into project planning to
not clash with dates
Playing the game
• Draw up a suitable timeline
• Start with day then
week, month, year for
each round
• Get people to write what they
do on post-it notes
• Look at interesting trends and
12
discuss
13. Me and My Shadow
Benefits
• Discover how users interact
with product
• Identify unexpected uses
• Confirm what is said to action
Playing the game
• Have specific activities you
want to observe
• Use another room or shadow at
work place
• There’s a catch; observation
may change behaviour
• Alternative – The Apprentice
13
14. Post up and dot voting
Benefits
• Gather requirements
• Set priorities
Playing the game
• Label flipchart with vision or
goal statements
• Ask everyone to write a specific
requirement on post-it note with
their initials
• Must not be a SharePoint
feature
• Group requirements based on
capabilities
• Give each person 6-8 stars and
ask them to label favourites
• Add a star to each OOB feature
14
16. Summary
• You are building a product so market research applies
• Questionnaires limit scope of information gathered
– Useful for initial view
• Traditional methods use left side brain
• Innovation games can be fun and engage people
• Identify new ideas
• Pick the right game for the audience and target information
16