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Fierce Fun © 2017
‘Indie’ Games and the Role of Self Publishing
and the importance of vampire penguins
Peter Lynch
Games I have worked on
Internationalisation
Web Games
Client Work
What it takes to be a game designer
My story anyway…
• Working in a bank ?
• Finance and business qualifications ?
• Not being “creative” ?
What I did right
• Played games
• Self taught
• Found similar minded people
• Self belief
What is a game?
• Like digital humanities, defining games can be a subjective matter
• Difficult to shift the traditional view of the teenage male playing sports/shooter games
• Are you a gamer ?
Story/Narrative V Gameplay ?
Interactivity!
VR and AR will challenge game definitions even further
Games and Society
Positive
◦ Better problem solving/learning
◦ Online communities/social
◦ Co-operative learning
◦ Family entertainment (e.g. Wii)
◦ Identity expression
Negative
◦ Anti-social
◦ Addiction
◦ Aggression/violence
◦ Character stereotypes
Games now
• Games – bigger than movies and music
• Majority of players over 18 are female – ESA 2015
• Major disruptors – social and mobile
• Free to play dominates
Real opportunities for female game designers
What we do at Fierce Fun
)+
* =
Mindframe Arena
Working in games start-up
A good thing
Working in games start-up
Not so good…
Why are you making games?
• For a living
• Difficult
• As personal project
• “Indie”
• To learn new skills
• Visual
• Story/narrative
• Design
• Technical
Self Publishing
• Now easier than ever
• BUT easier for everyone else too….
• AKA 2million+ apps and The Long Tail
Tools
Unity, Stencyl, GameMaker… FREE
Publishing
Google Play (134 countries)…. ALMOST FREE
Go on…. Make a game !..........
Some Advice
For prospective games designers/developers
• Start with a personal project
• Use existing formats but innovate
• Do something simple but with the key ingredients
• Rules
• Goals
• Fun
• Find the right authoring tool
• Network
• Good community in Ireland
• Gamedevelopers.ie
• Finish it!
Fierce Fun © 2017
Thank you!
Peter Lynch
https://www.linkedin.com/in/peterlynchire/
https://fiercefun.com/
https://twitter.com/FierceFunGames
https://www.facebook.com/fiercefungames/

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Indie Games and the Role of Self Publishing

  • 1. Fierce Fun © 2017 ‘Indie’ Games and the Role of Self Publishing and the importance of vampire penguins Peter Lynch
  • 2. Games I have worked on Internationalisation Web Games Client Work
  • 3. What it takes to be a game designer My story anyway… • Working in a bank ? • Finance and business qualifications ? • Not being “creative” ? What I did right • Played games • Self taught • Found similar minded people • Self belief
  • 4. What is a game? • Like digital humanities, defining games can be a subjective matter • Difficult to shift the traditional view of the teenage male playing sports/shooter games • Are you a gamer ? Story/Narrative V Gameplay ? Interactivity! VR and AR will challenge game definitions even further
  • 5. Games and Society Positive ◦ Better problem solving/learning ◦ Online communities/social ◦ Co-operative learning ◦ Family entertainment (e.g. Wii) ◦ Identity expression Negative ◦ Anti-social ◦ Addiction ◦ Aggression/violence ◦ Character stereotypes
  • 6. Games now • Games – bigger than movies and music • Majority of players over 18 are female – ESA 2015 • Major disruptors – social and mobile • Free to play dominates Real opportunities for female game designers
  • 7. What we do at Fierce Fun )+ * =
  • 9. Working in games start-up A good thing
  • 10. Working in games start-up Not so good…
  • 11. Why are you making games? • For a living • Difficult • As personal project • “Indie” • To learn new skills • Visual • Story/narrative • Design • Technical
  • 12. Self Publishing • Now easier than ever • BUT easier for everyone else too…. • AKA 2million+ apps and The Long Tail Tools Unity, Stencyl, GameMaker… FREE Publishing Google Play (134 countries)…. ALMOST FREE Go on…. Make a game !..........
  • 13. Some Advice For prospective games designers/developers • Start with a personal project • Use existing formats but innovate • Do something simple but with the key ingredients • Rules • Goals • Fun • Find the right authoring tool • Network • Good community in Ireland • Gamedevelopers.ie • Finish it!
  • 14. Fierce Fun © 2017 Thank you! Peter Lynch https://www.linkedin.com/in/peterlynchire/ https://fiercefun.com/ https://twitter.com/FierceFunGames https://www.facebook.com/fiercefungames/