This document discusses teaching new tricks to senior dogs. As dogs age, their ability to learn new commands can decrease, but it is still possible with patience. The key is keeping training sessions positive, short and focused on commands the dog has already mastered at first. Praise and treats can help motivate older dogs. While it may take longer, with consistency even senior dogs can continue learning well into their golden years.
5. TEACHING K9 SENIORS NEW TRICKS
As technology users become more sophisticated and the systems they
interact with become more complex, computing interaction needs to
evolve and become a far richer and immersive experience. This requires
skilled designers and developers who can create sophisticated but
naturally, elegant user experiences. Games designers and developers are
at the leading edge in creating this interaction technology.
6.
7. XNA Challenge Colleges Cup
XNA Challenge Schools Cup
Robocode SchoolBots
Gaming Tournaments GamesPro Talks
Global Game Jam : Promote
8. XNA Challenge Colleges Cup
XNA Challenge Schools Cup
Robocode SchoolBots
Gaming Tournaments GamesPro Talks
Global Game Jam : Promote DirectX
9. 3D Vision
Neural Controller
Camera Controller
Vertical orientation,
black-and-white
raster display
10. o Cork Institute of Technology o Letterkenny Institute of Technology
o Dublin City University o National University of Ireland
o Dublin Institute of Technology Galway
o Dun Laoghaire Institute of Art o National University of Ireland
Design & Technology Maynooth
o Dundalk Institute of Technology o Queen's University Belfast
o Galway-Mayo Institute of o Trinity College
Technology o Tipperary Institute
o Griffith College Dublin o University College Dublin
o Institute Technology Tallaght o University College Cork
o Institute of Technology o University of Limerick
Blanchardstown o University of Ulster at Coleraine
o Institute of Technology Carlow o Waterford Institute of Technology
o Institute of Technology Tralee
11. o Microsoft o Atari Interactive Inc.
o Rare o Taito Corporation
o Creative Labs Europe o SQUARE ENIX
o Gala Networks Europe o Activision
o Game.ie o Namco Bandai Networks
o Click Magazine Europe
o Lenovo o Realtime Worlds
o Google o Blackrock Studios
o Gamedevelopers.ie o DemonWare
o International Game o PopCap Games
Developers Association
18. 1. Focus on the eye
2. Put a thumb in front of your nose while continuing to focus on
the eye.
3. If both eyes are focussed, you will see two thumbs framing the
eye (wait for the effect)
4. Next, switch focus to your thumb. You should now see two
eyes framing your thumb
19.
20. 1968 – 1973 Brown Box PONG ODESSEY
1st Gen 1968 1972 1972
SPACE DONKEY
1978 – 1981 INVADERS
Asteroids PAC-MAN
KONG
Frogger
2nd Gen 1978
1979 1980
1981
1981
SUPER
1983 – 1985 MARIO
TETRIS
3rd Gen 1983
1985
Sonic the MORTAL
1991 – 1992 Hedgehog COMBAT
4th Gen 1991 1992
1994 – 1995 PS1 SEGA Saturn
5th Gen 1994 1995
1998– 2005 SEGA SEGA Net GAMEBOY Nintendo
PS2 Xbox
Dreamcast (MOL) Advanced GameCube
6th Gen 1998 2000
2000
2001 2001
2001
2005 – 2009 Nintendo
Xbox 360 PS3
Wii
7th Gen 2005
2006
2006
2009.....8th .....4D
Gen ?
photo courtesy National Aeronautics and Space Administration
23. "Games Fleadh was a great experience, it helped me
with both my college work and in getting industrial
placement at a MGS“
Dale Cantwell
“....my involvement in Games Fleadh gave me
the experience of developing a fully working
game from start to finish and presenting to
people from the games industry, something I
feel has greatly aided my career“
David Brennan
"Games Fleadh is one of few opportunities where
students get to share their ideas with game developers
and helps create a portfolio with original content.“
Shane Marks
24. “the XNA Ireland Challenge was a great opportunity to rub shoulders
with developers in the industry......most importantly .....me gain
employment and was always a talking point at interview
...participation in Games Fleadh helped convince potential
employers that I was the right person for job and helped me gain an
edge over other interviewees.......the Games Fleadh is a great event to
meet up with students from other colleges and share ideas and have
a good laugh.”
Peter McMillan
"I found that Games Fleadh gave “It has been the single most elevating event in
me a leg up in interviews as terms of becoming involved in the games
employers were always industry in my life. It has put me out there,
interested and impressed by my given me wings and a keyboard and put me on
XNA Ireland competition entry.“ my way to game creators heaven
Paul Delaney turbocharged.“
Finn Krewer
25. Global Game Jam
Game Design Tips
Kyle Gabler
the creator of
World of Goo
courtesy IGDA
26. September • Starter Kit
• Code
2009 – • Idea January February March • Submit
Register Complete
December Generation 2010 2010 2010 • Compete
2009 • Test...Test...
• Development
XNA Challenge Project Roadmap
27. Team of 3...n Intellectual Property
Portfolio Original Content
Windows XP / Vista / 7 & Xbox 360
Academic and Industry Judges
28.
29. Idea
Fun Fun
Testing Design
Tools Fun
Process
XNA Challenge Process
30. Microsoft Word Microsoft Excel
XNA Game Studio Paint.NET
Audacity Live Mesh
31.
32. Design
Game Art
Game Audio Integration
Game Engine Play
2 weeks 5 weeks 2 weeks 2 weeks
approx. 11 weeks
33. Tomohiro Nishikado - Game Designer
Designer(s)
David Yuh - Programmer
Space Monsters – Taito Corp
Inspiration
War of the Worlds - H.G. Wells
Single Player, Fixed Shooter, Arcade
Game Atari, CPU Intel 8080. Sound TI, Mono-
crom rendered
34. Conceived by Lyle Rains
Designer(s)
Designed & programmed by Ed Logg.
"what about a game where you smash
Inspiration
asteroids -- big rocks into small rocks?"
Score as many points as possible by
destroying asteroids and flying saucers.
Game
Two Player alternating turns shooter.
Arcade Atari, CPU Intel 8080. Sound TI,
"QuadraScan“ vector-refresh system
35. Designed by Tōru Iwatani
Designer(s) Programmed by Shigeo Funaki
Sound & Music by Toshio Kai
Inspiration
Game
39. The creators of Art hope to inspire us.
The creators of computer games create
Art, Music and Game-Play
which activates emotions while
players interact with their peers.
Therefore the art within computer
games is inspirational to gamers
40.
41.
42. Design
Game Art
Game Audio Integration
Game Engine Play
2 weeks 5 weeks 2 weeks 2 weeks
approx. 11 weeks
43. Design
Game Art
Game Audio Integration
Game Engine Play
2 weeks 5 weeks 2 weeks 2 weeks
approx. 11 weeks
44. Design
Game Art
Game Audio Integration
Game Engine Play
2 weeks 5 weeks 2 weeks 2 weeks
approx. 11 weeks
45. Design
Game Art
Game Audio Integration
Game Engine Play
2 weeks 5 weeks 2 weeks 2 weeks
approx. 11 weeks