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TEACHING K9 SENIORS NEW TRICKS

   Portfolio – Portfolio - Portfolio
..its not a long way to Tipperary (approx 400 mls)




    Guinness first brewed in
 Cashel, Co. Tipperary circa 1740
                     “Wine of Ireland”
Fleadh - Festival

  Fleadh - Fla
TEACHING K9 SENIORS NEW TRICKS




As technology users become more sophisticated and the systems they
interact with become more complex, computing interaction needs to
evolve and become a far richer and immersive experience. This requires
skilled designers and developers who can create sophisticated but
naturally, elegant user experiences. Games designers and developers are
at the leading edge in creating this interaction technology.
XNA Challenge Colleges Cup

        XNA Challenge Schools Cup

     Robocode                 SchoolBots

Gaming Tournaments          GamesPro Talks


Global Game Jam : Promote
XNA Challenge Colleges Cup

        XNA Challenge Schools Cup

     Robocode                 SchoolBots

Gaming Tournaments          GamesPro Talks


Global Game Jam : Promote        DirectX
3D Vision
                        Neural Controller
                        Camera Controller
Vertical orientation,
black-and-white
raster display
o   Cork Institute of Technology      o Letterkenny Institute of Technology
o   Dublin City University            o National University of Ireland
o   Dublin Institute of Technology        Galway
o   Dun Laoghaire Institute of Art    o   National University of Ireland
    Design & Technology                   Maynooth
o   Dundalk Institute of Technology   o   Queen's University Belfast
o   Galway-Mayo Institute of          o   Trinity College
    Technology                        o   Tipperary Institute
o   Griffith College Dublin           o   University College Dublin
o   Institute Technology Tallaght     o   University College Cork
o   Institute of Technology           o   University of Limerick
    Blanchardstown                    o   University of Ulster at Coleraine
o   Institute of Technology Carlow    o   Waterford Institute of Technology
o   Institute of Technology Tralee
o Microsoft               o Atari Interactive Inc.
o Rare                    o Taito Corporation
o Creative Labs Europe    o SQUARE ENIX
o Gala Networks Europe    o Activision
o Game.ie                 o Namco Bandai Networks
o Click Magazine              Europe
o Lenovo                  o   Realtime Worlds
o Google                  o   Blackrock Studios
o Gamedevelopers.ie       o   DemonWare
o International Game      o   PopCap Games
 Developers Association
Footage from the
early days of
Robocode
Galway Mayo
Institute of Technology
Asteroids Diamond Touch
Lucan Community College
XNA Challenge Schools Cup 2009
Dublin Institute of Technology
XNA Challenge Colleges Cup
2009
1. Focus on the eye
2. Put a thumb in front of your nose while continuing to focus on
   the eye.
3. If both eyes are focussed, you will see two thumbs framing the
   eye (wait for the effect)
4. Next, switch focus to your thumb. You should now see two
   eyes framing your thumb
1968 – 1973    Brown Box     PONG             ODESSEY
  1st Gen        1968         1972              1972


                 SPACE                                      DONKEY
1978 – 1981    INVADERS
                            Asteroids        PAC-MAN
                                                             KONG
                                                                          Frogger
  2nd Gen        1978
                              1979              1980
                                                              1981
                                                                            1981


                SUPER
1983 – 1985     MARIO
                             TETRIS
  3rd Gen        1983
                              1985


               Sonic the    MORTAL
1991 – 1992    Hedgehog     COMBAT
  4th Gen         1991        1992


1994 – 1995       PS1      SEGA Saturn
  5th Gen        1994         1995


1998– 2005       SEGA       SEGA Net                       GAMEBOY       Nintendo
                                                PS2                                      Xbox
               Dreamcast     (MOL)                         Advanced      GameCube
  6th   Gen      1998         2000
                                                2000
                                                              2001         2001
                                                                                         2001


2005 – 2009                 Nintendo
               Xbox 360                         PS3
                              Wii
  7th   Gen      2005
                              2006
                                               2006


2009.....8th     .....4D
  Gen ?


                                         photo courtesy National Aeronautics and Space Administration
SPACE INVADERS                    Asteroids                       Pac-Man
    ©Taito Corp                © Atari Interactive Inc.   © Namco Bandai Networks Europe
     1978, 2009                      1979, 2009                     1980, 2009




  2008                          2009                           2010



                  XNA Challenge Classic Trilogy Roadmap
"Games Fleadh was a great experience, it helped me
                           with both my college work and in getting industrial
                           placement at a MGS“
                                                                     Dale Cantwell

“....my involvement in Games Fleadh gave me
the experience of developing a fully working
game from start to finish and presenting to
people from the games industry, something I
feel has greatly aided my career“
                                  David Brennan

                            "Games Fleadh is one of few opportunities where
                            students get to share their ideas with game developers
                            and helps create a portfolio with original content.“
                                                                        Shane Marks
“the XNA Ireland Challenge was a great opportunity to rub shoulders
  with developers in the industry......most importantly .....me gain
  employment and was always a talking point at interview
  ...participation in Games Fleadh helped convince potential
  employers that I was the right person for job and helped me gain an
  edge over other interviewees.......the Games Fleadh is a great event to
  meet up with students from other colleges and share ideas and have
  a good laugh.”
                                                         Peter McMillan


"I found that Games Fleadh gave       “It has been the single most elevating event in
me a leg up in interviews as          terms of becoming involved in the games
employers were always                 industry in my life. It has put me out there,
interested and impressed by my        given me wings and a keyboard and put me on
XNA Ireland competition entry.“       my way to game creators heaven
                    Paul Delaney      turbocharged.“
                                                                          Finn Krewer
Global Game Jam
Game Design Tips

Kyle Gabler
the creator of
World of Goo

courtesy IGDA
September   • Starter Kit
                                                            • Code
  2009 –    • Idea          January              February                      March   • Submit
                                      Register                Complete
December      Generation      2010                 2010                         2010   • Compete
   2009                                                     • Test...Test...
            • Development




                                XNA Challenge Project Roadmap
Team of 3...n     Intellectual Property

    Portfolio          Original Content

Windows XP / Vista / 7 & Xbox 360

Academic and Industry Judges
Idea

          Fun                  Fun




Testing                              Design




          Tools                Fun

                   Process




            XNA Challenge Process
Microsoft Word    Microsoft Excel

XNA Game Studio     Paint.NET

   Audacity          Live Mesh
Design

                     Game Art

                    Game Audio             Integration

                    Game Engine                           Play


2 weeks   5 weeks                          2 weeks       2 weeks

                        approx. 11 weeks
Tomohiro Nishikado - Game Designer
Designer(s)
              David Yuh - Programmer



              Space Monsters – Taito Corp
Inspiration
              War of the Worlds - H.G. Wells



              Single Player, Fixed Shooter, Arcade
 Game         Atari, CPU Intel 8080. Sound TI, Mono-
              crom rendered
Conceived by Lyle Rains
Designer(s)
              Designed & programmed by Ed Logg.



              "what about a game where you smash
Inspiration
              asteroids -- big rocks into small rocks?"


              Score as many points as possible by
              destroying asteroids and flying saucers.
 Game
              Two Player alternating turns shooter.
              Arcade Atari, CPU Intel 8080. Sound TI,
              "QuadraScan“ vector-refresh system
Designed by Tōru Iwatani
Designer(s) Programmed by Shigeo Funaki
            Sound & Music by Toshio Kai



Inspiration




 Game
XNA Ireland Challenge 2008
The creators of Art hope to inspire us.
The creators of computer games create
      Art, Music and Game-Play
   which activates emotions while
  players interact with their peers.
  Therefore the art within computer
   games is inspirational to gamers
Design

                     Game Art

                    Game Audio             Integration

                    Game Engine                           Play


2 weeks   5 weeks                          2 weeks       2 weeks

                        approx. 11 weeks
Design

                     Game Art

                    Game Audio             Integration

                    Game Engine                           Play


2 weeks   5 weeks                          2 weeks       2 weeks

                        approx. 11 weeks
Design

                     Game Art

                    Game Audio             Integration

                    Game Engine                           Play


2 weeks   5 weeks                          2 weeks       2 weeks

                        approx. 11 weeks
Design

                     Game Art

                    Game Audio             Integration

                    Game Engine                           Play


2 weeks   5 weeks                          2 weeks       2 weeks

                        approx. 11 weeks
DMZ

                         ORBIT




                    Atmosphere
DMZ




                                         DMZ
      Frontline




                  Pillboxes (Barriers)

                    Battery (Gun)
                          DMZ
0,0                        X

          X1 , Y1              width




                                       height
      X2 , Y2
 Y
          height




                   width
0,0                        X

          X1 , Y1              width




                                       height
      X2 , Y2
 Y
          height




                   width
Game play Code
AI, Game Control, Effects…..
Application Model
Game Loop, Components ….

XNA Content Pipeline   XNA Framework
                       •Graphics
                       •Math
                       •Input
Assets
Sound, Music, Art,     •Sound
Models, Text ….        •Storage
Game Update

                 Collision Detection       Rendering 2D
Initialisation




                                                          Storage
                                                          Storage
                 Sound
                 Background and Event Triggered


                 Input Management
                 Keyboard / Controller


                 Firing and Movement
Mood ( Music )
    Feedback

 Achievement         Pace


Balance            Internal Economy


          Victory / Loss
gamedevelopers.ie     gamesfleadh.ie

 igda.org             dream:build:play


  imagine cup          creators.xna.com


 Dare to be Digital    Global Game Jam
TEACHING K9 SENIORS NEW TRICKS
TEACHING K9 SENIORS NEW TRICKS

   Portfolio – Portfolio - Portfolio
TEACHING K9 SENIORS NEW TRICKS

             QUESTIONS

   Phil Bourke | pbourke@tippinst.ie
+353 504 28258 | twitter | @gamesf leadh

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Games:EDU 09 Phillip Bourke

  • 1. TEACHING K9 SENIORS NEW TRICKS Portfolio – Portfolio - Portfolio
  • 2. ..its not a long way to Tipperary (approx 400 mls) Guinness first brewed in Cashel, Co. Tipperary circa 1740 “Wine of Ireland”
  • 3.
  • 4. Fleadh - Festival Fleadh - Fla
  • 5. TEACHING K9 SENIORS NEW TRICKS As technology users become more sophisticated and the systems they interact with become more complex, computing interaction needs to evolve and become a far richer and immersive experience. This requires skilled designers and developers who can create sophisticated but naturally, elegant user experiences. Games designers and developers are at the leading edge in creating this interaction technology.
  • 6.
  • 7. XNA Challenge Colleges Cup XNA Challenge Schools Cup Robocode SchoolBots Gaming Tournaments GamesPro Talks Global Game Jam : Promote
  • 8. XNA Challenge Colleges Cup XNA Challenge Schools Cup Robocode SchoolBots Gaming Tournaments GamesPro Talks Global Game Jam : Promote DirectX
  • 9. 3D Vision Neural Controller Camera Controller Vertical orientation, black-and-white raster display
  • 10. o Cork Institute of Technology o Letterkenny Institute of Technology o Dublin City University o National University of Ireland o Dublin Institute of Technology Galway o Dun Laoghaire Institute of Art o National University of Ireland Design & Technology Maynooth o Dundalk Institute of Technology o Queen's University Belfast o Galway-Mayo Institute of o Trinity College Technology o Tipperary Institute o Griffith College Dublin o University College Dublin o Institute Technology Tallaght o University College Cork o Institute of Technology o University of Limerick Blanchardstown o University of Ulster at Coleraine o Institute of Technology Carlow o Waterford Institute of Technology o Institute of Technology Tralee
  • 11. o Microsoft o Atari Interactive Inc. o Rare o Taito Corporation o Creative Labs Europe o SQUARE ENIX o Gala Networks Europe o Activision o Game.ie o Namco Bandai Networks o Click Magazine Europe o Lenovo o Realtime Worlds o Google o Blackrock Studios o Gamedevelopers.ie o DemonWare o International Game o PopCap Games Developers Association
  • 12. Footage from the early days of Robocode
  • 13.
  • 14.
  • 15. Galway Mayo Institute of Technology Asteroids Diamond Touch
  • 16. Lucan Community College XNA Challenge Schools Cup 2009
  • 17. Dublin Institute of Technology XNA Challenge Colleges Cup 2009
  • 18. 1. Focus on the eye 2. Put a thumb in front of your nose while continuing to focus on the eye. 3. If both eyes are focussed, you will see two thumbs framing the eye (wait for the effect) 4. Next, switch focus to your thumb. You should now see two eyes framing your thumb
  • 19.
  • 20. 1968 – 1973 Brown Box PONG ODESSEY 1st Gen 1968 1972 1972 SPACE DONKEY 1978 – 1981 INVADERS Asteroids PAC-MAN KONG Frogger 2nd Gen 1978 1979 1980 1981 1981 SUPER 1983 – 1985 MARIO TETRIS 3rd Gen 1983 1985 Sonic the MORTAL 1991 – 1992 Hedgehog COMBAT 4th Gen 1991 1992 1994 – 1995 PS1 SEGA Saturn 5th Gen 1994 1995 1998– 2005 SEGA SEGA Net GAMEBOY Nintendo PS2 Xbox Dreamcast (MOL) Advanced GameCube 6th Gen 1998 2000 2000 2001 2001 2001 2005 – 2009 Nintendo Xbox 360 PS3 Wii 7th Gen 2005 2006 2006 2009.....8th .....4D Gen ? photo courtesy National Aeronautics and Space Administration
  • 21.
  • 22. SPACE INVADERS Asteroids Pac-Man ©Taito Corp © Atari Interactive Inc. © Namco Bandai Networks Europe 1978, 2009 1979, 2009 1980, 2009 2008 2009 2010 XNA Challenge Classic Trilogy Roadmap
  • 23. "Games Fleadh was a great experience, it helped me with both my college work and in getting industrial placement at a MGS“ Dale Cantwell “....my involvement in Games Fleadh gave me the experience of developing a fully working game from start to finish and presenting to people from the games industry, something I feel has greatly aided my career“ David Brennan "Games Fleadh is one of few opportunities where students get to share their ideas with game developers and helps create a portfolio with original content.“ Shane Marks
  • 24. “the XNA Ireland Challenge was a great opportunity to rub shoulders with developers in the industry......most importantly .....me gain employment and was always a talking point at interview ...participation in Games Fleadh helped convince potential employers that I was the right person for job and helped me gain an edge over other interviewees.......the Games Fleadh is a great event to meet up with students from other colleges and share ideas and have a good laugh.” Peter McMillan "I found that Games Fleadh gave “It has been the single most elevating event in me a leg up in interviews as terms of becoming involved in the games employers were always industry in my life. It has put me out there, interested and impressed by my given me wings and a keyboard and put me on XNA Ireland competition entry.“ my way to game creators heaven Paul Delaney turbocharged.“ Finn Krewer
  • 25. Global Game Jam Game Design Tips Kyle Gabler the creator of World of Goo courtesy IGDA
  • 26. September • Starter Kit • Code 2009 – • Idea January February March • Submit Register Complete December Generation 2010 2010 2010 • Compete 2009 • Test...Test... • Development XNA Challenge Project Roadmap
  • 27. Team of 3...n Intellectual Property Portfolio Original Content Windows XP / Vista / 7 & Xbox 360 Academic and Industry Judges
  • 28.
  • 29. Idea Fun Fun Testing Design Tools Fun Process XNA Challenge Process
  • 30. Microsoft Word Microsoft Excel XNA Game Studio Paint.NET Audacity Live Mesh
  • 31.
  • 32. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  • 33. Tomohiro Nishikado - Game Designer Designer(s) David Yuh - Programmer Space Monsters – Taito Corp Inspiration War of the Worlds - H.G. Wells Single Player, Fixed Shooter, Arcade Game Atari, CPU Intel 8080. Sound TI, Mono- crom rendered
  • 34. Conceived by Lyle Rains Designer(s) Designed & programmed by Ed Logg. "what about a game where you smash Inspiration asteroids -- big rocks into small rocks?" Score as many points as possible by destroying asteroids and flying saucers. Game Two Player alternating turns shooter. Arcade Atari, CPU Intel 8080. Sound TI, "QuadraScan“ vector-refresh system
  • 35. Designed by Tōru Iwatani Designer(s) Programmed by Shigeo Funaki Sound & Music by Toshio Kai Inspiration Game
  • 37.
  • 38.
  • 39. The creators of Art hope to inspire us. The creators of computer games create Art, Music and Game-Play which activates emotions while players interact with their peers. Therefore the art within computer games is inspirational to gamers
  • 40.
  • 41.
  • 42. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  • 43. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  • 44. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  • 45. Design Game Art Game Audio Integration Game Engine Play 2 weeks 5 weeks 2 weeks 2 weeks approx. 11 weeks
  • 46. DMZ ORBIT Atmosphere DMZ DMZ Frontline Pillboxes (Barriers) Battery (Gun) DMZ
  • 47. 0,0 X X1 , Y1 width height X2 , Y2 Y height width
  • 48. 0,0 X X1 , Y1 width height X2 , Y2 Y height width
  • 49. Game play Code AI, Game Control, Effects….. Application Model Game Loop, Components …. XNA Content Pipeline XNA Framework •Graphics •Math •Input Assets Sound, Music, Art, •Sound Models, Text …. •Storage
  • 50. Game Update Collision Detection Rendering 2D Initialisation Storage Storage Sound Background and Event Triggered Input Management Keyboard / Controller Firing and Movement
  • 51.
  • 52.
  • 53. Mood ( Music ) Feedback Achievement Pace Balance Internal Economy Victory / Loss
  • 54. gamedevelopers.ie gamesfleadh.ie igda.org dream:build:play imagine cup creators.xna.com Dare to be Digital Global Game Jam
  • 55. TEACHING K9 SENIORS NEW TRICKS
  • 56. TEACHING K9 SENIORS NEW TRICKS Portfolio – Portfolio - Portfolio
  • 57. TEACHING K9 SENIORS NEW TRICKS QUESTIONS Phil Bourke | pbourke@tippinst.ie +353 504 28258 | twitter | @gamesf leadh