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TinCan in the Wild

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This webinar introduces the main concepts of the of the XAPI and discusses how it has been used in a real world scenario of the Mobler Cards App.
The presentation was held as part of the SWITCH Eduhub Webinar series on 25 July 2013.
The recorded Webinar is also available on youtube: http://www.youtube.com/watch?v=27GYG2bxdAo&feature=share&list=UUNyeKgp4RqXLhV7us28S8Mw

Veröffentlicht in: Bildung, Technologie

TinCan in the Wild

  1. 1. Christian Glahn International Relations and Security Network TinCan in the Wild CC http://www.flickr.com/photos/tuchodi/4044142624/
  2. 2. TinCan was the code name for the Experience API before it was called Experience API or XAPI and released by the ADL Initiative in January 2013. The ADL Initiative already brought us SCORM.
  3. 3. The Big Question How to improve interoperability between live tools, services and systems?
  4. 4. The not so Big Questions How to build with various tools and services complex and attractive learning environments? How to create more exciting learning experiences?
  5. 5. A few Words of Warning • I will talk about prototypes and data structures. • You need a basic understanding of • Virtual learning environments • Modern Web-applications • Interoperability standards • Interactive systems • Sensor networks • Indeed, I will talk about prototypes and data structures! Things will not work with your VLE at home. (I may help you if you ask nicely)
  6. 6. About me • Researcher at the ISN Zurich (part of the ETHZ) • IAmLearn Executive Board and Chair of eduhub SIG Mobile • Thinker and doer of “educational” solutions • Share knowledge and technologies • Make complex technology jumping through hoops • Hook mobile apps into legacy LMS • Socialize web-environments • Invent Micro Learning • Connect mobile and ambient computing with WBT • Create “impossible” adaptive courses with IMS LD
  7. 7. What is my business with the Experience API? • ISN Zurich collaborates with the ADL Co-Labs • Research on “new delivery channels” • Promoting ADL interoperability specifications in European security and defense organizations • Provide open source tools and open access services that support the ADL interoperability specifications
  8. 8. How to create more exciting learning experiences?
  9. 9. Learning Experiences • Any performance that contributes to personal learning. • They can involve other people. • They can happen everywhere. • They can include various technologies and media. • Measurable and quantifiable • Contributes to evidence of learning
  10. 10. What Problem does the XAPI Solve? • Educational technologies are more divers than 10-15 years ago. • Increasing number of specialized tools, services and devices are used for learning but are hard to integrate with VLEs on a procedural level. • Most interoperability standards for E-learning focus on integrated platforms and not mash-up environments. • Emerging practices and advanced learning processes receive little support.
  11. 11. SCORM Learning Networks PLE E-Portfolios Simulations Games Mobile Learning Tangibles Learning Badges Adaptive OER
  12. 12. SCORM Learning Networks PLE E-Portfolios Simulations Games Mobile Learning Tangibles Learning Badges Adaptive OER XAPI
  13. 13. The Experience API ... is normally working under the hood of your VLE
  14. 14. Basic Anatomy of the Specification •Experience Streams •Learning Record Stores
  15. 15. ActivityActivityity Activity Ac Experience Streams and Statements Context Actor Verb Object Result TimeAuthority
  16. 16. Learning Record Store (LRS) • Storage for activity statements and streams • Annotations for sub-system integration • Main functions: store and query activity statements • REST-Service API for external access • OAuth security layer
  17. 17. The Basic Process
  18. 18. Senses learner activity Makes VLEs respond Sensor Networks
  19. 19. Senses learner activity Access a resource Take a test Post on a forum Update a Wiki page Upload an assignment Output of VLE Sensors
  20. 20. GPS Light conditions Screen interactionNoise levels Temperature Tactile (shake, turn) More Sensors NFC Senses learner activity
  21. 21. Unlock a resource Example Actuators Makes VLEs respond Evaluate test scores Provide an assignment Update Portfolio Message updates Provide feedback
  22. 22. The XAPI is all about reporting and collecting learning experiences
  23. 23. Bringing the XAPI into Practice • LRS is hardly ever stand-alone • Almost always part of a learning environment
  24. 24. BORING
  25. 25. How to build with various tools and services complex and attractive learning environments?
  26. 26. The XAPI gets more exiting when we connect stuff!
  27. 27. Meet the Mobler Cards App
  28. 28. Loose-coupling With a VLE • No VLE plugin • No stand-alone app • Fully connected to web-based courses • Using VLE-hosted resources • Provides personalized learning support across multiple devices
  29. 29. XAPI Scenarios Cascaded environments Device synchronization Mash-up environments
  30. 30. Cascaded Environments Interaction Sensors Offline support Course integration Certification
  31. 31. Device Synchronization My iPhone My Android Tablet
  32. 32. Mash-up Environments iPhone Android Tablet PfP VLE EDC VLE
  33. 33. How can we use these learning experiences? ... and make something useful. Now we have a lot of experiences in the LRS ...
  34. 34. 3 Scenarios for Mobler Cards •Selection of test items • Dynamic dampening function •Statistics perspectives • Dynamic with yard-stick •Learning achievements • Dynamic until achieved, then persistent
  35. 35. Learning Analytics Logic for the XAPI Integrated component
  36. 36. Summary • XAPI is a new interoperability specification for connecting live tools and services • The XAPI defines a REST-service API and the activity stream data-format • It supports basic mash-up technologies for device synchronization, cascading environments and complex learning networks. • Learning analytics are needed to influence the learning experience in a complex learning environment
  37. 37. Christian Glahn www.isn.ethz.ch The presented research has been partially funded by the ADL Co-Lab and awarded by the Office of Naval Research Global (ONRG) under the grant no. N62909-12-1-7022 @phish108 slidesha.re/phish108 lo-f.at/glahn IAMLearn.org