Personal Information
Unternehmen/Arbeitsplatz
Brighton, United Kingdom United Kingdom
Beruf
International speaker, CEO GAMIFICATION+, Chairs Gamification Europe & Founder of The Gamification Awards
Branche
Consulting / Advisory
Webseite
gamificationplus.uk
Info
I use the techniques of Gamification to make motivating and engaging your staff and customers more fun and more successful. I want to speak to you to find out how we could use Gamification in your industry or for your cause.
I consult, and often run workshops, on gamification strategy, I enjoy speaking and training on gamification world wide and I teach Gamification for Business, HR & Marketing at undergraduate and post-graduate level at the University of Brighton, King's College London and ESCP Europe.
Tags
gamification
pete jenkins
gamification+
games
l&d
learning
hr
employee engagement
uk
marketing
elearning
player journey
customer experience
crm
gamify
brighton
gamification europe
berlin
reactor
video games
gamifiers meetup
london
rmg networks
creativity
environment
play
70:20:10
recruitment
dopamine
oxytocin
esports
crm.me
wellness
health
onboarding
cyprus
gameful transformation
collaboration
team working
distributed teams
gamification mea
remote working
culture
geu19
future fun
vasilis gkogkidis
2019
conference
accounting
acca
makereal
peterborough
export
asean
superbetter
duolingo
dan pink
psychology
neuroscience
beepurple
mdhub
learning and development
employee retention
talent attraction
focus
distraction
productivity
istanbul
turkey
big data
qubist
qube
human resources
british ports association
bpa
contact centre
learning network
romania
bucharest
millennials
talent management
banking
fintech
green growth platform
green
cipd
internal communications
mentoring
chamber of commerce
startup
game design
escp europe
motivation
behaviour change
lt17uk
project management
project review
norway
training
mobile apps
engagement
athens
gwc16
leadership
failure
fun
endorphins
serotonin
instructional design
experiential learning
winning edge
ismm
education
game mechanics
sales
2015
gaminomics
giffgaff
e-advantage solutions
brighton chamber
advantage
gradwell
hosted
voip
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British Council SIEM presentation December 2015
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Personal Information
Unternehmen/Arbeitsplatz
Brighton, United Kingdom United Kingdom
Beruf
International speaker, CEO GAMIFICATION+, Chairs Gamification Europe & Founder of The Gamification Awards
Branche
Consulting / Advisory
Webseite
gamificationplus.uk
Info
I use the techniques of Gamification to make motivating and engaging your staff and customers more fun and more successful. I want to speak to you to find out how we could use Gamification in your industry or for your cause.
I consult, and often run workshops, on gamification strategy, I enjoy speaking and training on gamification world wide and I teach Gamification for Business, HR & Marketing at undergraduate and post-graduate level at the University of Brighton, King's College London and ESCP Europe.
Tags
gamification
pete jenkins
gamification+
games
l&d
learning
hr
employee engagement
uk
marketing
elearning
player journey
customer experience
crm
gamify
brighton
gamification europe
berlin
reactor
video games
gamifiers meetup
london
rmg networks
creativity
environment
play
70:20:10
recruitment
dopamine
oxytocin
esports
crm.me
wellness
health
onboarding
cyprus
gameful transformation
collaboration
team working
distributed teams
gamification mea
remote working
culture
geu19
future fun
vasilis gkogkidis
2019
conference
accounting
acca
makereal
peterborough
export
asean
superbetter
duolingo
dan pink
psychology
neuroscience
beepurple
mdhub
learning and development
employee retention
talent attraction
focus
distraction
productivity
istanbul
turkey
big data
qubist
qube
human resources
british ports association
bpa
contact centre
learning network
romania
bucharest
millennials
talent management
banking
fintech
green growth platform
green
cipd
internal communications
mentoring
chamber of commerce
startup
game design
escp europe
motivation
behaviour change
lt17uk
project management
project review
norway
training
mobile apps
engagement
athens
gwc16
leadership
failure
fun
endorphins
serotonin
instructional design
experiential learning
winning edge
ismm
education
game mechanics
sales
2015
gaminomics
giffgaff
e-advantage solutions
brighton chamber
advantage
gradwell
hosted
voip
Mehr anzeigen