⬇️ Open source slides: https://gitlab.com/pedroms/presentations/tree/2017-05-10-dxd-talks-remotely-open
Designing behind closed doors is holding you and the design industry back. Designing in the open increases the quality and trust in your work, while opening you to new clients or jobs.
Event: DXD Talks: Conversas sobre Digital Experience Design (https://www.facebook.com/events/1305643399516836/)
Date: May 10, 2017
Location: Faculdade de Belas-Artes da Universidade de Lisboa, Lisbon, Portugal
1. Remotely Open
Design Without Borders
Pedro Moreira da Silva
UX Designer at GitLab
@PedroMScom
DXD Talks • May 10, 2017 @ Lisbon, Portugal • Open source presentation
2. You’re good at what you do,
but things are just “ok”
!
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3. You’re good at what you do, but things are just “ok” !
— You think clients and colleagues trust you
— You think users are happy
— You’re happy conformed with how much you make
— You hope that your resume/portfolio is good enough
to get you a better job or clients
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4. DXD Talks • May 10, 2017 @ Lisbon, Portugal • Open source presentation 4
5. It’s not your fault
— Generally speaking:
— People have trouble trusting “creatives”
— Users aren’t included in projects
— Design is undervalued (read: underpaid)
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6. Part of the problem is:
Designers aren’t good at
communicating their work
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7. Designing behind closed doors
is holding you and the design
industry back
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8. You can be better,
things can be better
!
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9. Designing in the open
increases the quality and trust
in your work, while opening you
to new clients or jobs.
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10. What’s designing in the open?
!
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11. Designing in the open
means sharing the work of an
ongoing design project as
publicly as possible
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12. “Share my work publicly?!
Are you mad?!”
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13. Designing in the open
means sharing the work of an
ongoing design project as
publicly as possible
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14. Designing in the open
means sharing the work of an
ongoing design project as
publicly as possible
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15. Shareables
What can I share?
!
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16. Shareables !
— Tasks
— Source files
— Artifacts/deliverables
— Alphas
— Previews/teasers
— Stories/case studies
— Research and findings
— Tools
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17. Publicness
Who can I share with?
!
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18. Publicness !
1. World (Open source, government, public institutions)
2. User community (Closed source)
3. Clients
4. Company (99.9% of projects)
5. Department
6. Project team
7. You
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19. It will require change.
And change is hard.
!
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20. DXD Talks • May 10, 2017 @ Lisbon, Portugal • Open source presentation 20
21. What’s GitLab?
GitLab is an open source tool used by developers to
work collaboratively from idea to production.
It unifies code repository management, project
management, code review, CI/CD, and monitoring into a
single UI.
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22. GitLab is used by more than 100,000 organizations
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23. 1500+ contributors
168 GitLabbers in 38 countries
Remote only organization
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24. Shareables
What are we sharing
with the world?
!
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25. Open tasks
View open UX issues
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26. Open source files
Feature UIs, icons, illustrations, design elements
GitLab Design Project
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28. Open alphas
Not yet, but working on it
See issue #27845
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29. Open previews/teasers
Dribbble shots and tweets
Inviting participation at GitLab
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30. Open stories/case studies
Blog posts, webcasts,
and talks (like this one!)
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31. Open research and findings
Hypotheses, videos, findings, recommendations
GitLab UX Research Project
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32. Open tools
Auto-live Sketch specs and Framer prototypes
Repository Superpowers !
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33. Designing in the open increased
the value and trust in my work.
Also, I ended up learning a lot
about myself.
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34. Why it matters
Our industry needs more
credibility
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35. “But people will steal
my ideas!”
Don’t be paranoid about your “competitive advantage.”
There are many more ideas than the doers that make
them come to life. Be the one that does them.
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36. “Ideas are a dime a dozen.
People who implement them
are priceless.”
— Mary Kay Ash
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37. “But I feel so uncomfortable
sharing my work…”
It’s normal. It’s just human to fear failure. I feel it too.
This uncomfortable feeling maps to our maturity as
designers.
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38. Designer maturity-o-meter 1
1. “Let me work and I’ll get back to you”
— We design and experiment with our process in secret.
2. “Check out these wireframes”
— We share specific steps and know that feedback will
steer us to a better solution.
3. “Let’s design it together, right now”
— We able to share our rationale with other people while
formulating ideas and iterating.
1
Ryan Singer, 2011; Mark Ukraine, 2017
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39. “But not everyone knows
how to give feedback!”
You’ll get good feedback and bad feedback. Not every
comment is helpful or suggestion is acceptable.
Discuss when you should accept feedback. Sometimes
you need to teach people how to give helpful feedback.
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40. “But haven’t you heard
about ‘design by committee’?!”
— Ok, you got me.
— But the truth is: that can happen to any project.
— It’s in your hands to control this.
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41. “But doesn’t it
take more time?!”
— Short answer: Yes. Everything takes a little more time.
— Long answer: Yes. But you need to look at the big
picture. !
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42. Big picture (aka benefits) !
— It brings clarity to your work
— Clients, colleagues, and users feel included and valued
— Builds interest, community, and participation
— You get diverse feedback from a wider group of people
— More eyes means mistakes are caught early
— It holds you accountable
— You feel less pressured and more confident
— Other people learn from what you did right/wrong
— You’re seen as the expert
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43. Benefits !
! Bonus:
Your resume/portfolio makes itself, opening the door to
jobs or clients that fit you/your company
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45. Greater Pittsburgh
Community Food Bank
by Brad Frost
Blog post
Project hub
Open source project hub
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46. by UK Gov. Digital Service
Wrap up blog post
Alpha website
Get Satisfaction community
GOV.UK
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48. by DRI
Website with interactive and
responsive wireframes
Using Pattern Lab
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50. Just do it™
!
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51. Just do it™ !
— Create a Dribbble account and post what you’re doing
— Promote Open Design in your company/team, explain
the benefits
— Make room for your team to share the work
— Share your processes, tools, findings
— Tomorrow morning, think how you can make the
project you’re working on more open
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52. If you can’t do any of this
There’s still a way
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53. Give back to the open
!
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54. Contribute to GitLab’s UX
Work on open UX issues
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55. Work on Mozilla’s design
Mozilla Open Design project
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56. Embrace designing the open
It’s amazing and unforgettable
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57. Thank you 2
@pedromscom
pedroms.com
2
! to Brad Frost, Mark Ukraine, Open Design Foundation, Ryan Singer, Sean Martell
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