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Engage Workshop Berlin09 Part2

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The ENGAGE Learning portal and tools were presented at this workshop and knowledge will be provided on the step by step introduction of game-based learning. The tools will support workshop participants in how to select, modify, design and adopt games for their own classes, regarding their local and cultural agendas. Selected use cases of game-based learning were presented and explained. The workshop was carried out interleaving presentations, demonstrations, discussions and group work.

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Engage Workshop Berlin09 Part2

  1. 1. Engage in Game-Based Learning www.engagelearning.eu Workshop - Online Educa, Berlin 2009 Part two
  2. 2. Agenda <ul><li>11:15 – 13:00 </li></ul><ul><ul><ul><li>Game Based Learning or Game Based Teaching </li></ul></ul></ul><ul><ul><ul><ul><li>Overview of Meta Games </li></ul></ul></ul></ul><ul><ul><ul><ul><li>A discussion on the use of Meta Games </li></ul></ul></ul></ul><ul><ul><ul><ul><li>The Taxonomy of Game Based Learning </li></ul></ul></ul></ul><ul><ul><ul><li>Role Playing the Industry </li></ul></ul></ul><ul><ul><ul><ul><li>Examples of using RolePlay at University </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Group work creating Roleplays </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Presentation of ideas </li></ul></ul></ul></ul><ul><ul><ul><li>Conclusion </li></ul></ul></ul><ul><ul><ul><ul><li>Summary, Feedback, Thank you, and Farewell </li></ul></ul></ul></ul>
  3. 3. <ul><li>Game-Based Learning or Game-based Teaching </li></ul>
  4. 4. Game-based Learning Taxonomy
  5. 5. Learning Outcomes <ul><li>Learning Objective: </li></ul><ul><ul><ul><li>Memory/ Repetition/ Retention </li></ul></ul></ul><ul><li>Definition: </li></ul><ul><ul><ul><li>Factual Knowledge </li></ul></ul></ul><ul><li>Appropriate Games/ Typology: </li></ul><ul><ul><ul><li>Drill and Practice </li></ul></ul></ul><ul><ul><ul><li>Quiz games </li></ul></ul></ul><ul><ul><ul><li>Puzzle games </li></ul></ul></ul>Game Based Learning
  6. 6. <ul><li>Appropriate Games/ Typology Examples: </li></ul><ul><ul><ul><li>Drill and Practice </li></ul></ul></ul><ul><ul><ul><li>Quiz games </li></ul></ul></ul><ul><ul><ul><li>Puzzle games </li></ul></ul></ul>Learning Outcomes Game Based Learning Buzz Bejeweled
  7. 7. Learning Outcomes <ul><li>Learning Objective: </li></ul><ul><ul><ul><li>Dexterity/ Spread, Precision/ Motoric </li></ul></ul></ul><ul><li>Definition: </li></ul><ul><ul><ul><li>Sensorial/ dexterous knowledge </li></ul></ul></ul><ul><li>Appropriate Games/ Typology: </li></ul><ul><ul><ul><li>Combat/Fighting Games </li></ul></ul></ul><ul><ul><ul><li>Driving Games </li></ul></ul></ul><ul><ul><ul><li>Simulation Games </li></ul></ul></ul>Game Based Learning
  8. 8. <ul><li>Appropriate Games/ Typology Examples: </li></ul><ul><ul><ul><li>Combat/Fighting Games </li></ul></ul></ul><ul><ul><ul><li>Driving Games </li></ul></ul></ul><ul><ul><ul><li>Simulation Games </li></ul></ul></ul>Learning Outcomes Game Based Learning Counter-Strike Cobra Gunship Simulator
  9. 9. Learning Outcomes <ul><li>Learning Objective: </li></ul><ul><ul><ul><li>Applying Concepts/ Rules </li></ul></ul></ul><ul><li>Definition: </li></ul><ul><ul><ul><li>Translate knowledge into new context: use information, </li></ul></ul></ul><ul><ul><ul><li>use methods, concepts, theories in new situations </li></ul></ul></ul><ul><li>Appropriate Games/ Typology: </li></ul><ul><ul><ul><li>Sport Games </li></ul></ul></ul><ul><ul><ul><li>Driving Games </li></ul></ul></ul><ul><ul><ul><li>Action Games </li></ul></ul></ul><ul><ul><ul><li>Drill and Practice </li></ul></ul></ul>Game Based Learning
  10. 10. <ul><li>Appropriate Games/ Typology Examples: </li></ul><ul><ul><ul><li>Sport Games </li></ul></ul></ul><ul><ul><ul><li>Driving Games </li></ul></ul></ul><ul><ul><ul><li>Action Games </li></ul></ul></ul><ul><ul><ul><li>Drill and Practice </li></ul></ul></ul>Learning Outcomes Game Based Learning Need for Speed FIFA 08
  11. 11. Learning Outcomes <ul><li>Learning Objective: </li></ul><ul><ul><ul><li>Decision-making (strategy & problem solving) </li></ul></ul></ul><ul><li>Definition: </li></ul><ul><ul><ul><li>Analysis of knowledge based on problem solving, prediction, </li></ul></ul></ul><ul><ul><ul><li>drawing conclusions, choice making, reasoned argument </li></ul></ul></ul><ul><li>Appropriate Games/ Typology: </li></ul><ul><ul><ul><li>Strategy Games </li></ul></ul></ul><ul><ul><ul><li>Adventure Games </li></ul></ul></ul><ul><ul><ul><li>Role Play Games </li></ul></ul></ul><ul><ul><ul><li>Simulation Games </li></ul></ul></ul>Game Based Learning
  12. 12. <ul><li>Appropriate Games/ Typology Examples: </li></ul><ul><ul><ul><li>Strategy Games </li></ul></ul></ul><ul><ul><ul><li>Adventure Games </li></ul></ul></ul><ul><ul><ul><li>Role Play Games </li></ul></ul></ul><ul><ul><ul><li>Simulation Games </li></ul></ul></ul>Learning Outcomes Game Based Learning Monkey Island Starcraft
  13. 13. Learning Outcomes <ul><li>Learning Objective: </li></ul><ul><ul><ul><li>Ability to learn/ Self-assessment </li></ul></ul></ul><ul><li>Definition: </li></ul><ul><ul><ul><li>Evaluation </li></ul></ul></ul><ul><li>Appropriate Games/ Typology: </li></ul><ul><ul><ul><li>Role Play Games </li></ul></ul></ul><ul><ul><ul><li>Simulation Games </li></ul></ul></ul>Game Based Learning
  14. 14. <ul><li>Appropriate Games/ Typology Examples: </li></ul><ul><ul><ul><li>Role Play Games </li></ul></ul></ul><ul><ul><ul><li>Simulation Games </li></ul></ul></ul>Learning Outcomes Game Based Learning Zoo Tycoon World of Warcraft
  15. 15. All screenshots remain the property of their respected owners Lara Croft and Tomb Raider are trademarks of Eidos Interactive Limited Questions?
  16. 16. <ul><li>Role Playing the Industry </li></ul>
  17. 17. Role Playing About Educational Game Design. Game-Based Learning Information Design
  18. 18. Educational Games - Genres <ul><li>Traditionally 2D platform games </li></ul><ul><li>Often low-tech, low budget </li></ul><ul><li>Targeting at children aged 6-9 years </li></ul><ul><li>Often created by teachers and not developers </li></ul>
  19. 19. Game-Based Learning - Genres <ul><li>Can use commercial recreational games (cots) </li></ul><ul><li>Often called Serious games </li></ul><ul><li>Can use 3D platforms and all Genres </li></ul><ul><li>Targeting at all ages and Industry training </li></ul><ul><li>Emerging market for Developers and Game Designers </li></ul>
  20. 20. Game about designing a game <ul><li>Game-based Learning class was a role-play itself </li></ul><ul><li>Team work – one team, one company </li></ul><ul><li>Role within a team - role in a company game producer, game designer, game developer, programmer </li></ul><ul><li>Goal – concept of an educational game </li></ul>
  21. 21. Course Overview <ul><li>15 Unit course </li></ul><ul><ul><li>45 minute lectures followed by 90 minute practical. </li></ul></ul><ul><li>Group work </li></ul><ul><ul><li>4 students in each group. </li></ul></ul><ul><li>Educational video game design </li></ul><ul><ul><li>Concept design, design documents, development log. </li></ul></ul><ul><li>Group assessment: </li></ul><ul><ul><li>Innovation, quality, completeness. </li></ul></ul>
  22. 22. Group Work - why? <ul><li>Combined individual knowledge </li></ul><ul><li>Combined different strengths </li></ul><ul><li>Group motivation </li></ul><ul><li>Group ideas / mind mapping </li></ul><ul><li>Collaboration - work place preparation </li></ul>
  23. 23. Course Overview <ul><li>Submission requirements for assessment…. </li></ul><ul><ul><li>Development Blog showing group progress </li></ul></ul><ul><ul><ul><li>Accessible throughout the semester </li></ul></ul></ul><ul><ul><li>Completed game design document </li></ul></ul><ul><ul><ul><li>All topics addressed as per lectures </li></ul></ul></ul><ul><ul><ul><li>Professional format and creative design </li></ul></ul></ul><ul><ul><li>Poster and packaging samples for game </li></ul></ul><ul><ul><li>Sample Screenshots for filmloop </li></ul></ul><ul><ul><li>10-minute group presentation </li></ul></ul>
  24. 24. Course Overview <ul><li>Learning outcomes of the course…. </li></ul><ul><ul><li>Educational game design </li></ul></ul><ul><ul><li>Pedagogical terminology </li></ul></ul><ul><ul><li>Professional proposal requirements </li></ul></ul><ul><ul><li>Digital Game Industry awareness </li></ul></ul><ul><ul><li>Self-reflection of learning process (blog) </li></ul></ul><ul><ul><li>Improvement of written and conversational English </li></ul></ul>
  25. 25. Course Structure <ul><li>Define your team: </li></ul><ul><ul><li>Roles, project phases, time line. </li></ul></ul><ul><li>Define your game: </li></ul><ul><ul><li>Title, genre, platform, target audience. </li></ul></ul><ul><li>Define your concept: </li></ul><ul><ul><li>Abstract, gameplay, game elements. </li></ul></ul><ul><li>Test your concept: </li></ul><ul><ul><li>Gameflow analysis, prototype usability. </li></ul></ul><ul><li>Create your presentation: </li></ul><ul><ul><li>Innovative, informative, professional. </li></ul></ul>
  26. 26. Details <ul><li>are there similar applications available (make an analysis and outline what is in your game better, or what is good in other products that you can use in your game) </li></ul><ul><li>outline instructional elements (learning topics and learning goals) </li></ul><ul><li>didactical concept (how the technology is applied to achieve learning) </li></ul>
  27. 27. Details <ul><li>first screen designs (scribbles of screens, navigation elements, icons,…) </li></ul><ul><li>detailed design => storyboard (screen layout, navigation, buttons, typography, colours, text on the screen, audio, sequence of screens,…) </li></ul><ul><li>technical requirements / technical concept => game concept document. </li></ul><ul><li>Innovative Poster presentation and mockup of concept to “sell” your product. </li></ul>
  28. 28. Lecture Topics <ul><li>Course overview, Game-based learning </li></ul><ul><li>Game genres, platforms, and industry roles </li></ul><ul><li>Gender issues and target audience anaylsis </li></ul><ul><li>Design guidelines for successful games </li></ul><ul><li>Concept documents and the development cycle </li></ul><ul><li>Gameflow and usability testing </li></ul><ul><li>Educational games and learning outcomes </li></ul><ul><li>Game engines and development tools </li></ul><ul><li>Marketing, packaging, and promotion </li></ul>
  29. 29. Course resources <ul><li>Lectures covering all required aspects </li></ul><ul><li>Handouts for exercises </li></ul><ul><li>Sample documents provided </li></ul><ul><li>Website references and supplemental readings </li></ul><ul><li>Blog comments by lecturer </li></ul>
  30. 30. Golden Pineapple Awards <ul><li>” Ever had problems of losing parts of your time machine’s outboard engine </li></ul><ul><li>and trying to reinvent those while traveling through history of mankind? No? </li></ul><ul><li>Well, here we go!” </li></ul>And the winner is ….
  31. 31. Golden Pineapple Awards Dare to Cook
  32. 32. Golden Pineapple Awards Anaphylactic
  33. 33. Anaphylactic Golden Pineapple Awards
  34. 34. Engage Learning GPA, Summer School 2010... www.engagelearning.eu
  35. 35. Effective learning opportunity <ul><li>Provide a high intensity of interaction and feedback. </li></ul><ul><li>Have specific goals and established procedures. </li></ul><ul><li>Be motivational. </li></ul><ul><li>Provide a continual feeling of challenge. </li></ul><ul><li>Provide a sense of direct engagement on the task involved. </li></ul><ul><li>Provide the appropriate tools that fit the task. </li></ul><ul><li>Allow for the subjective experience. </li></ul>[Norman (1993) and use d later by Kasvi (2000)]
  36. 36. ... and students’ opinion <ul><li>75% - enjoyed the topic despite not considering themselves to be game players </li></ul><ul><li>35% - would consider this for their own career </li></ul><ul><li>Best class in semester. </li></ul><ul><li>Very structured and clear what one has to achieve. </li></ul><ul><li>Enjoyed the topic and work. </li></ul><ul><li>Great work atmosphere. </li></ul>
  37. 37. <ul><li>How could you use this in your class? </li></ul><ul><li>How would you change the roleplay? </li></ul><ul><li>What would be the theme? </li></ul><ul><li>What would be the lecture topics? </li></ul><ul><li>What would be the outputs? </li></ul>In your Groups…
  38. 38. <ul><li>Event Management Company. </li></ul><ul><li>Lecture topics </li></ul><ul><ul><li>Budgeting </li></ul></ul><ul><ul><li>Catering </li></ul></ul><ul><ul><li>Staffing </li></ul></ul><ul><ul><li>Security </li></ul></ul><ul><li>Outputs </li></ul><ul><ul><li>A mock or Actual event </li></ul></ul><ul><ul><li>Advertising material </li></ul></ul><ul><ul><li>Planning documentation </li></ul></ul>Example…
  39. 39. <ul><li>Presentation of Ideas </li></ul>
  40. 40. <ul><li>Conclusions & Feedback </li></ul>
  41. 41. Engage in Game-Based Learning www.engagelearning.eu Workshop - Online Educa, Berlin 2009 Thank you and Farewell

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