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The high street seller dictates the trend
of toy production industry, not letting
parents and kids tailor playing learning
experiences as unique as themselves.
Costumed imaginary toy product.
Problem:
1. What if it’s too abstract for kids in certain age?
2. What if the parents are not good at storytelling.
3. How would you improve the shopping experience?

Solution:
1-Unfortunately plus toy has it’s own age limitation according
the toy industry; it may not be suitable for kids in certain age due
to the safety reason. And for teens, sometime being abstract it
leaves more imagination; also it could make the receiver to par-
ticipate the story telling of this creation.
2-It could have an exquisite corpse story system that people could
choose from.
3-By making it a user-friendly software, make it more interactive.
Action plan:
1: create a group of basic toy components that people could
choose from, for example: 5 versions of eyes, nose, ears, legs,
hands and body, so people could combine the way they want it.

2: create a basic mockup for the software interface.

3: create a brand.

4: find a group of people to test the interface and get the feed-
back from their navigation experience, and also observing the
feedback from the receiver.


Success Metric:

Get 1 buyer from every 100 traffic.

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Prop 1

  • 1. The high street seller dictates the trend of toy production industry, not letting parents and kids tailor playing learning experiences as unique as themselves.
  • 3. Problem: 1. What if it’s too abstract for kids in certain age? 2. What if the parents are not good at storytelling. 3. How would you improve the shopping experience? Solution: 1-Unfortunately plus toy has it’s own age limitation according the toy industry; it may not be suitable for kids in certain age due to the safety reason. And for teens, sometime being abstract it leaves more imagination; also it could make the receiver to par- ticipate the story telling of this creation. 2-It could have an exquisite corpse story system that people could choose from. 3-By making it a user-friendly software, make it more interactive.
  • 4. Action plan: 1: create a group of basic toy components that people could choose from, for example: 5 versions of eyes, nose, ears, legs, hands and body, so people could combine the way they want it. 2: create a basic mockup for the software interface. 3: create a brand. 4: find a group of people to test the interface and get the feed- back from their navigation experience, and also observing the feedback from the receiver. Success Metric: Get 1 buyer from every 100 traffic.