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a subjective guide to screen design
                 part I
              Öznur Özkurt
These suggestions are aimed at designers who are getting into user interface design for the first
time and don’t quite know where to start. They are not so much tips about how to design
screens but more about where to begin and how to set up your tools correctly so you can work
better and get the best output from your creative process.

My tool of choice is Illustrator, but these rules may apply to other software as well.

All suggestions are based on personal experience and things that made me think “I wish I’d
known that before spending 3 days on this single button”.

Hope it will be useful for some.



Öznur Özkurt
March 2011, London
before you begin
Get familiar with guidelines.
 Some clients will have guidelines for you to work with.

 Examine and learn them inside out. If you feel you can push them, try
 and improve on them with your design.




a subjective guide to screen design                                      4
CGA
                     320 × 200

    Know what you’re designing for.                WVGA
                                                   800 × 480

                                                       WVGA
QVGA                                                    854 × 480
      There are quite a few different screen ratios and resolutions. Knowing
320 × 240
                                     WSVGA             HD 720
      what you’re designing for will help minimise pain half way through your
                                      1024 × 600       1280 × 720

      design process.                       1152 × 768
                                                       WXGA
             VGA                                                                        1280 × 768
             640 × 480

                         PAL                                                         1366 × 768         WXGA
                     768 × 576                                                                          1280 × 800   WSXGA+
                                                                                                                     1680 × 1050
                                                                                           1440 × 900
                               SVGA                                                                                  HD 1080
                               800 × 600                                                   1440 × 960                 1920 × 1080

                                       XGA                                                                                          2K
                                      1024 × 768    1280 × 854                                                               2048 × 1080

                                                    1280 × 960
                                                                                                                                     WUXGA
                                                                                                                                         1920 × 1200
                                                     SXGA
                                                     1280 × 1024
                                                                                                                                         17:9

                                                                    SXGA+
                                                                    1400 × 1050
                                                                                                                                          5:3       16:9
                                                                                  UXGA
    a subjective guide to screen design                                           1600 × 1200                                                   5   8:5
                                                                                                                                          3:2       (16:10)
Don’t take wireframes at face value.
 Just because something is blue and in a red box in a wireframe, it
 doesn’t necessarily mean your design needs to follow that.

 Spend some time with the wireframes (and maybe with the person who’s
 done them if they’re around) and understand what’s important to keep
 and what can change.

 Don’t be afraid to move things around.




a subjective guide to screen design                                   6
when you’re doing it
Check your document colour mode
  Whichever software you use, make sure you’re working in RGB,
  not CMYK.




                           RGB                  CMYK

a subjective guide to screen design                              8
Set all units to pixels.
  Seriously.




a subjective guide to screen design   9
Nothing can be .x pixels.
  Make sure your elements are all in rounded pixel sizes. Again, Illustrator
  seems to play tricks, from file to file, version to version, beware. Double
  check and make sure you see a round number in that box.

  Not 319.999.




a subjective guide to screen design                                         10
Check your document raster effects.
  Set them to 72ppi for screen design.

  You can use 300 if you’re doing print, but stick to 72 for screens, this will
  improve your computer’s performance.




a subjective guide to screen design                                          11
Illustrator works in funny ways.
  If your tool of choice is Illustrator, to avoid seeing blurry lines, make sure
  your element’s width and height are even numbers and place your
  elements on exact pixels.

  Even numbers also come in handy when you need to scale your
  elements up or down.




a subjective guide to screen design                                           12
Forget you can drag with your mouse.
  The easiest way to ensure everything is the same size is to work with
  numbers. Scale and move using your keyboard, not your mouse.




a subjective guide to screen design                                       13
Grids are useful.
 To ensure everything is aligned, easiest way is to duplicate your design
 on a grid.

 For example, when designing screens at 480x800, you can move things
 by 550 px horizontally and 870 px vertically on your canvas. Decide on
 your numbers and make a grid, so whoever picks up your file can follow.




                                                             550x870
a subjective guide to screen design                                         14
246824682468246824682468246824
  Love your numbers.
682468246824682468246824682468
   It’d be great if your element sizes were somewhat coherent. Don’t go

246824682468246824682468246824
   picking arbitrary numbers for each element in your design because they
   looked good at the time. It makes it very hard for someone else to
   understand the logic behind your work then.
682468246824682468246824682468
   Even numbers are your friend; you can scale them up or down, cut them
246824682468246824682468246824
   in half, and they still work.


682468246824682468246824682468
246824682468246824682468246824
682468246824682468246824682468
    a subjective guide to screen design                          15
Keep an eye on layer effects.
  If you can’t export your elements as bitmaps, they won’t work when
  someone starts coding it.




a subjective guide to screen design                                    16
Keep an eye on scaling effects.
  Depending on what you are doing, you might need to scale effects or
  keep them as they are. Keep an eye on your drop shadows, line weights,
  rounded corners.




a subjective guide to screen design                                   17
Avoid unnecessary transparency.
  Use transparency when the element needs to show what’s behind it (like
  a drop shadow on a list).

  If you want to make a button light gray, go and change the colour, not
  the opacity of the element.




a subjective guide to screen design                                        18
Never scale a rounded rectangle.*
  *if the style is applied to it

  Corners will go wonky and you will spend ages trying to bring it back to
  what it was.




a subjective guide to screen design                                      19
Think before applying a style...
  ...unless you’re absolutely sure that is what you need.

  Or just don’t. Keep your options open;)




a subjective guide to screen design                         20
Reference point is your best friend.
  When setting up your design, think about how your elements will scale.

  Choose your text alignment based on how the element works. Are your
  buttons center aligned? Make the text center aligned.




a subjective guide to screen design                                        21
feel free to shoot questions my way.
           oznurozkurt@gmail.com

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Subjective Guide to Screen Design - part 1

  • 1. a subjective guide to screen design part I Öznur Özkurt
  • 2. These suggestions are aimed at designers who are getting into user interface design for the first time and don’t quite know where to start. They are not so much tips about how to design screens but more about where to begin and how to set up your tools correctly so you can work better and get the best output from your creative process. My tool of choice is Illustrator, but these rules may apply to other software as well. All suggestions are based on personal experience and things that made me think “I wish I’d known that before spending 3 days on this single button”. Hope it will be useful for some. Öznur Özkurt March 2011, London
  • 4. Get familiar with guidelines. Some clients will have guidelines for you to work with. Examine and learn them inside out. If you feel you can push them, try and improve on them with your design. a subjective guide to screen design 4
  • 5. CGA 320 × 200 Know what you’re designing for. WVGA 800 × 480 WVGA QVGA 854 × 480 There are quite a few different screen ratios and resolutions. Knowing 320 × 240 WSVGA HD 720 what you’re designing for will help minimise pain half way through your 1024 × 600 1280 × 720 design process. 1152 × 768 WXGA VGA 1280 × 768 640 × 480 PAL 1366 × 768 WXGA 768 × 576 1280 × 800 WSXGA+ 1680 × 1050 1440 × 900 SVGA HD 1080 800 × 600 1440 × 960 1920 × 1080 XGA 2K 1024 × 768 1280 × 854 2048 × 1080 1280 × 960 WUXGA 1920 × 1200 SXGA 1280 × 1024 17:9 SXGA+ 1400 × 1050 5:3 16:9 UXGA a subjective guide to screen design 1600 × 1200 5 8:5 3:2 (16:10)
  • 6. Don’t take wireframes at face value. Just because something is blue and in a red box in a wireframe, it doesn’t necessarily mean your design needs to follow that. Spend some time with the wireframes (and maybe with the person who’s done them if they’re around) and understand what’s important to keep and what can change. Don’t be afraid to move things around. a subjective guide to screen design 6
  • 8. Check your document colour mode Whichever software you use, make sure you’re working in RGB, not CMYK. RGB CMYK a subjective guide to screen design 8
  • 9. Set all units to pixels. Seriously. a subjective guide to screen design 9
  • 10. Nothing can be .x pixels. Make sure your elements are all in rounded pixel sizes. Again, Illustrator seems to play tricks, from file to file, version to version, beware. Double check and make sure you see a round number in that box. Not 319.999. a subjective guide to screen design 10
  • 11. Check your document raster effects. Set them to 72ppi for screen design. You can use 300 if you’re doing print, but stick to 72 for screens, this will improve your computer’s performance. a subjective guide to screen design 11
  • 12. Illustrator works in funny ways. If your tool of choice is Illustrator, to avoid seeing blurry lines, make sure your element’s width and height are even numbers and place your elements on exact pixels. Even numbers also come in handy when you need to scale your elements up or down. a subjective guide to screen design 12
  • 13. Forget you can drag with your mouse. The easiest way to ensure everything is the same size is to work with numbers. Scale and move using your keyboard, not your mouse. a subjective guide to screen design 13
  • 14. Grids are useful. To ensure everything is aligned, easiest way is to duplicate your design on a grid. For example, when designing screens at 480x800, you can move things by 550 px horizontally and 870 px vertically on your canvas. Decide on your numbers and make a grid, so whoever picks up your file can follow. 550x870 a subjective guide to screen design 14
  • 15. 246824682468246824682468246824 Love your numbers. 682468246824682468246824682468 It’d be great if your element sizes were somewhat coherent. Don’t go 246824682468246824682468246824 picking arbitrary numbers for each element in your design because they looked good at the time. It makes it very hard for someone else to understand the logic behind your work then. 682468246824682468246824682468 Even numbers are your friend; you can scale them up or down, cut them 246824682468246824682468246824 in half, and they still work. 682468246824682468246824682468 246824682468246824682468246824 682468246824682468246824682468 a subjective guide to screen design 15
  • 16. Keep an eye on layer effects. If you can’t export your elements as bitmaps, they won’t work when someone starts coding it. a subjective guide to screen design 16
  • 17. Keep an eye on scaling effects. Depending on what you are doing, you might need to scale effects or keep them as they are. Keep an eye on your drop shadows, line weights, rounded corners. a subjective guide to screen design 17
  • 18. Avoid unnecessary transparency. Use transparency when the element needs to show what’s behind it (like a drop shadow on a list). If you want to make a button light gray, go and change the colour, not the opacity of the element. a subjective guide to screen design 18
  • 19. Never scale a rounded rectangle.* *if the style is applied to it Corners will go wonky and you will spend ages trying to bring it back to what it was. a subjective guide to screen design 19
  • 20. Think before applying a style... ...unless you’re absolutely sure that is what you need. Or just don’t. Keep your options open;) a subjective guide to screen design 20
  • 21. Reference point is your best friend. When setting up your design, think about how your elements will scale. Choose your text alignment based on how the element works. Are your buttons center aligned? Make the text center aligned. a subjective guide to screen design 21
  • 22. feel free to shoot questions my way. oznurozkurt@gmail.com