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Users of a system  ,[object Object],[object Object],[object Object],[object Object]
Designers should: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Troubles with computers? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Psychological responses to poor design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Physical responses for poor design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
People and their tasks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Important human characteristics in design ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Perception ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Memory ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Memory  (continued) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Memory  (continued) ,[object Object],[object Object],[object Object],[object Object]
Information processing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Mental models ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement control ,[object Object],[object Object],[object Object],[object Object]
Learning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Skill ,[object Object],[object Object],[object Object],[object Object],[object Object]
Individual differences ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
System experience ,[object Object],[object Object],[object Object],[object Object]
Novice users in business systems ,[object Object],[object Object],[object Object]
Expert users in business systems ,[object Object],[object Object],[object Object],[object Object]
Users on the Web ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
User’s knowledge/experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Obligatory or arbitrary use ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Obligatory or arbitrary use  (continued) ,[object Object],[object Object],[object Object]
Arbitrary use ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
User’s psychological characteristics ,[object Object],[object Object],[object Object],[object Object],[object Object]
User’s physical characteristics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaining an understanding of users ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Understand the business function ,[object Object],[object Object],[object Object],[object Object]
Direct techniques for determining requirements Individual  face-to-face interview Traditional focus groups Usability laboratory testing Telephone  interview or  survey Observational field study REQUIREMENTS
Indirect techniques for determining requirements Marketing and sales Electronic survey or questionnaire E-mail or  bulletin board Paper survey or questionnaire Electronic focus  group REQUIREMENTS Competitor analysis
References ,[object Object]

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Users And Business Functions Of Applications

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  • 31. Direct techniques for determining requirements Individual face-to-face interview Traditional focus groups Usability laboratory testing Telephone interview or survey Observational field study REQUIREMENTS
  • 32. Indirect techniques for determining requirements Marketing and sales Electronic survey or questionnaire E-mail or bulletin board Paper survey or questionnaire Electronic focus group REQUIREMENTS Competitor analysis
  • 33.