Studies on how smart technology could be, well, actually smart and enhance social encounters rather than disrupting them. Design examples and a theoretical framework.
Personal ICT - a disruptor or enhancer of face-to-face interaction?
1. Personal ICT – a disruptor or
enhancer of face-to-face interaction?
@Uni. OldenburgOberseminar 11.4.2017
Thomas Olsson
Tampere University ofTechnology
Lab. Of Pervasive Computing
Unit of Human-Centered Technology (IHTE)
Thomas.olsson@tut.fi
hti-tampere.fi
2. CSCW & Enhancing collocated social interaction
2Thomas Olsson –Tampere University ofTechnology
Ellis,C., S.Gibbs & G. Rein (1991).
Groupware:Some Issues and
Experiences, Communications of
the ACM,Vol. 34, no. 1 (January
1991), pp. 39-58.
5. Design space: roles of social technology
5
Invite interaction
• Increasing awareness
• Revealing common ground
& tickets-to-talk
• Matching
Encourage interaction
• Motivate or incentivize
people to interact
• Engage in collective activity
• Provoke & enforce
Enable interaction
• From one-user UIs to multi-
user interaction
• Possibilities for shared
experiences
Facilitate interaction
• Shared workspaces &
activities for collaboration
• Breaking ice
• Enriching means of soc.
interaction
Thomas Olsson –Tampere University ofTechnology
6. Increasing Awareness of User Activity with a
Social Display
What if the activities with personal mobiles were more public?
• Jarusriboonchai, P.,Olsson,T.,Väänänen-Vainio-Mattila, K. (2015)
Social Displays on Mobile Devices: Increasing Collocated People's
Awareness of the User'sActivities. MobileHCI 2015.
• Jarusriboonchai, P., Olsson,T., Malapaschas, A.,Väänänen, K.
(2016) Increasing Collocated People'sAwareness of Mobile User's
Activities: FieldTrial of Social Display. In proc.CSCW'16.
Design idea:
A second screen on the
backside to visualize cues
of the current activity
Can the increased
awareness lead to
opportunistic
interactions?
7. Next2U
7
• Increasing awareness about the people in one’s
immediate surroundings in a playful way
Could gamification nudge nearby people to interact?
8. Design space: roles of social technology
8
Invite interaction
• Increasing awareness
• Revealing common ground
& tickets-to-talk
• Matching
Encourage interaction
• Motivate or incentivize
people to interact
• Engage in collective activity
• Provoke & enforce
Enable interaction
• From one-user UIs to multi-
user interaction
• Possibilities for shared
experiences
Facilitate interaction
• Shared workspaces &
activities for collaboration
• Breaking ice
• Enriching means of soc.
interaction
Thomas Olsson –Tampere University ofTechnology
9. Proactive “Talking” Social Devices
to encourage interaction
Hello, good to
see you Lumia!
Hi, of you have
a new user!
Simulation Process:
0.
1.
2.
…
3.
…
4.
ß No interaction à
Haha, is it
talking to me?
Heh, I guess so….
Btw. I’m John.
Study setting:
Wizard of Oz with the
SD platform
Thomas Olsson –Tampere University ofTechnology
11. Co-Cam – collaborative phototaking
Encouraging/enforcing interaction
• Asymmetry of interaction to
enforce interaction
• A field-based quasi experiment
comparing three different
methods
11
Could photography be turned
into a more social activity?
Jarusriboonchai, P., Olsson,T., Lundgren, S. (2016) Let’sTake
PhotosTogether: ExploringAsymmetrical Interaction
Abilities on MobileCamera Phones. In proc. MobileHCI 2016.
12. 12
Work in Progress
Creating new social ties & encounters in professional life
• Computational methods for intelligent social matching of
people who complement each other
• Powered by Big Social Data, Social Network Analysis and
Machine Learning
13. 13
How about using theTinder approach?
Thomas Olsson –Tampere University ofTechnology
16. 16
Our approach
Big Social Data for advanced profiling
“high-volume, high-velocity, high-variety and/or highly semantic data that is
generated from technology-mediated social interactions and actions in the
digital realm” Olshannikova et al. (2016)Conceptualizing
Big Social Data.Journal of Big Data.
Services for:
• Social networking
• Content sharing
• Socializing
• Profile/portfolio
How can we create comprehensive,
truthful and relevant professional
profiles with minimal BSD?
Thomas Olsson –Tampere University ofTechnology
17. 17
Social Network Analysis (SNA)
• Clusters & shortest paths
• Central / influential people & bridges between clusters
• Weak ties (Granovetter 1973) as potential ties
Thomas Olsson –Tampere University ofTechnology
18. • “How to utilize the potential and latent
weak ties in social big data in order to
enhance collaboration in knowledge
work?”
18Thomas Olsson –Tampere University ofTechnology
19. BSD and SNA in matchmaking
• Which analyses does Twitter data afford?
– Similarity: current interests, co-occurence
• Keywords, shared links, hashtags
– Network: mentions & followership (how truthful??)
19Thomas Olsson –Tampere University ofTechnology
What extent of diversity vs. similarity
is optimal in most cases?
21. Combining the analysis methods
Are these
enough?
21Thomas Olsson –Tampere University ofTechnology
Weak ties
Similarity
of interests
Differences
in skills &
BG
Most potential
• Relevant
• Trustworthy
• Complementary
Could we use supervised machine learning here?
Where and how to get the training data?
22. Early prototype of
“(Smarter) Tinder for professionals”
https://projects.invisionapp.com/share/C99YPF14U#/screens
• User & system co-creating the intelligence
• Transparency of recommendations
22Thomas Olsson –Tampere University ofTechnology
23. To conclude:
Yes, ICT is a social disruptor
– but it could be an enhancer, too
thomas.olsson@tut.fi
http://www.tut.fi/en/social-technologies/
Publications:
• Jarusriboonchai,P., Malapaschas,A., Olsson, T. (2016) Design and Evaluationof a Multi-PlayerMobile Gamefor Icebreaking Activity. Full paper accepted to CHI'16.
• Jarusriboonchai,P., Olsson, T., Malapaschas,A., Väänänen, K. (2016) Increasing CollocatedPeople’s Awareness of Mobile User’s Activities: Field Trial of Social Display. To appear
in CSCW.16, San Francisco,USA. ACM Press.
• Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2015) Social Displays on Mobile Devices: Increasing CollocatedPeople's Awareness of the User's Activities. MobileHCI
2015, Copenhagen,Denmark.ACM Press.
• Jarusriboonchai,P., Prabhu, V., Olsson, T., Väänänen-Vainio-Mattila,K. (2015) CueSense: a WearableProximity-AwareDisplay Enhancing Encounters.CHI'15 Extended Abstracts,
ACM Press.
• Paasovaara,S., Olshannikova, E., Olsson, T. (2015) CollaborativeVideo Challenges:a PlayfulConcept of Proximity-BasedSocial Interaction. CHI'15 Extended Abstracts, ACM Press.
• Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2014) User Experience of ProactiveAudio-BasedSocial Devices: a Wizard-of-OzStudy.In Proc.MUM'14,Nov. 25-28
2014, Melbourne,Australia.ACMPress.
• Jarusriboonchai,P.,Olsson, T., Ojala,J., Väänänen-Vainio-Mattila,K. (2014) Opportunities and Challenges of Mobile Applications as "Tickets-to-Talk":A Scenario-BasedUser
Study. In Proc.MUM'14,Nov. 25-28 2014, Melbourne,Australia.ACM Press.
• Olsson, T., Jarusriboonchai,P., Väänänen-Vainio-Mattila,K. (2015) Towards WearableDisplays Aiming to EnhanceSocial Interaction. In WorkshopMobile CollocatedInteractions.
In conjunctionwith CHI'15.
• Prabhu,V., Olsson, T., Väänänen-Vainio-Mattila,K., Jarusriboonchai,P. (2014) How Can Wearables SupportCo-Located Social Interaction? In workshopPersonalor Social? In
conjunctionwithNordiCHI'14.
• Jarusriboonchai,P.,Olsson, T., Väänänen-Vainio-Mattila,K. (2013) Roles, Scenarios and Challenges of Social Devices. In workshopSOFTec 2013, in conjunctionwith Ubicomp'13.
• Väänänen-Vainio-Mattila,K., Olsson, T., Palviainen,J. and Jarusriboonchai,P. (2012) Social Devices as a New Type of Social System: Enjoyableor Embarrassing Experiences?
CHI'13 Workshopon ExperiencingInteractivityin Public Spaces(EIPS), Paris,France,April 28th, 2013.