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Graphic
Novels
REFERENT: OLIVER WOHLT
1
Outline
1. What is a graphic novel?
2. How to read a graphic novel?
3. Why teaching graphic novels in the English classroom?
4. Reading tasks for graphic novels
5. Example: Vendetta
6. Pros and cons of a graphic novel
2
What is a graphic novel?
 fictional, novel-like, long-telling story
 Makes use of ways of representation of a comic
 Name by Will Eisner – “A Contract with God“ (1978)
“A well done graphic novel offers the immediacy of the prose
reading experience, with the pictures and the words working
simultaneously, making a graphic novel not only something one
reads but something one sees as well, like reading and watching
a movie at the same time.”
3
How to read a graphic novel?
1. Language elements
2. Visual elements
3. Succession of panels
4. Relation between the textual and visual elements
5. Graphic novels as part of a historical or cultural context
4
Why teaching graphic novels in the
English classroom?
5
 Narrative competence
 Graphic novels contain main characteristics of narrative:
 Characters,
 Events,
 Actions,
 Fictional storyworld,
 Classic narrative structure (conflict  rising action  climax 
resolution
 Possible transfer to other text types is possible
Why teaching graphic novels in the
English classroom?
 Visual literacy
 “Bildverstehen”
 Dominance of pictures requires visual literacy:
 Understand interactions and constellations (‘kulturelles Sehen’)
 Understand comic language (‘ästhetisches Sehen’)
 “Filmverstehen”
 Imitation of filming techniques (switch of perspective etc.)
6
Why teaching graphic novels in the
English classroom?
 multiliteracy
 Simultaneity of many communicational modes in one
communicational action
 Reading competence
 Graphic novels consist of a mode of communication: imitation of
communicational manners
 Comic pictures and text-picture combinations (eg. animated films, internet,
ads)
 “medial socialization” is the cause of the increase of reading
interest and literary interest (‘Pop Culture’)
7
Why teaching graphic novels in the
English classroom?
 Novel lecture
 Graphic novels develop reading and understanding strategies
 For support of sustainable reading motivation reading tasks are
needed
8
Reading tasks for graphic novels
1. Reading supportive tasks
 Outline the important facts during the whole reading process
 Reading journal/ reading log
 Collaborative work in groups
2. Plot-reconstruction tasks
 Gather important characteristics of the plot
 Also good for writing competence
 Taking notes
 Writing summaries
 Storytelling with pictures
9
Reading tasks for graphic novels
3. Story-orientated tasks
 Identification and and reconstruction of story events, scenes,
events etc.
 All tasks that focus on the storyworld
4. Thematic tasks
 Focussing on relevant topics mentioned in the graphic novel
 Required when getting deeper into story and plot area
10
Reading tasks for graphic novels
5. Narrative discourse tasks
 Help to discover how a graphic novels and comics work
 Used to figure out how they are told
 Naming specific narrative and visual elements (eg. lines, frames,
colours)
6. Tasks that direct the student‘s attention
 Generally understanding, reconstruction and interpretation tasks that
are related to a certain aspect occuring in the graphic novel
11
Reading tasks for graphic novels
7. Production-orientated tasks
 Excerpt of a graphic novel serves as basis for open tasks such as:
 Writing a possible sequel
 Writing an interpretation
 Generally giving the students a chance to develop personal
ways of expressing and formulating their own thoughts
12
Example: V for Vendetta
Which reading tasks would you
choose?
Prepare pre-/while-/post-reading
activities. Also think of additional
material you might need.
13
Discussion
What – in your opinion – are the pros and
cons of teaching graphic novels in the
English classroom?
14
Literature
Hallet, Wolfgang: Graphic Novels In: Der Fremdsprachliche
Unterricht Englisch 117 (2012).
McCloud, Scott: Understanding Comics – The Invisible Art
(1993). Harper Collins, New York.
Moore, Alan & Lloyd, David: V for Vendetta (2005). DC
Comics, New York.
15

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Graphic novels

  • 2. Outline 1. What is a graphic novel? 2. How to read a graphic novel? 3. Why teaching graphic novels in the English classroom? 4. Reading tasks for graphic novels 5. Example: Vendetta 6. Pros and cons of a graphic novel 2
  • 3. What is a graphic novel?  fictional, novel-like, long-telling story  Makes use of ways of representation of a comic  Name by Will Eisner – “A Contract with God“ (1978) “A well done graphic novel offers the immediacy of the prose reading experience, with the pictures and the words working simultaneously, making a graphic novel not only something one reads but something one sees as well, like reading and watching a movie at the same time.” 3
  • 4. How to read a graphic novel? 1. Language elements 2. Visual elements 3. Succession of panels 4. Relation between the textual and visual elements 5. Graphic novels as part of a historical or cultural context 4
  • 5. Why teaching graphic novels in the English classroom? 5  Narrative competence  Graphic novels contain main characteristics of narrative:  Characters,  Events,  Actions,  Fictional storyworld,  Classic narrative structure (conflict  rising action  climax  resolution  Possible transfer to other text types is possible
  • 6. Why teaching graphic novels in the English classroom?  Visual literacy  “Bildverstehen”  Dominance of pictures requires visual literacy:  Understand interactions and constellations (‘kulturelles Sehen’)  Understand comic language (‘ästhetisches Sehen’)  “Filmverstehen”  Imitation of filming techniques (switch of perspective etc.) 6
  • 7. Why teaching graphic novels in the English classroom?  multiliteracy  Simultaneity of many communicational modes in one communicational action  Reading competence  Graphic novels consist of a mode of communication: imitation of communicational manners  Comic pictures and text-picture combinations (eg. animated films, internet, ads)  “medial socialization” is the cause of the increase of reading interest and literary interest (‘Pop Culture’) 7
  • 8. Why teaching graphic novels in the English classroom?  Novel lecture  Graphic novels develop reading and understanding strategies  For support of sustainable reading motivation reading tasks are needed 8
  • 9. Reading tasks for graphic novels 1. Reading supportive tasks  Outline the important facts during the whole reading process  Reading journal/ reading log  Collaborative work in groups 2. Plot-reconstruction tasks  Gather important characteristics of the plot  Also good for writing competence  Taking notes  Writing summaries  Storytelling with pictures 9
  • 10. Reading tasks for graphic novels 3. Story-orientated tasks  Identification and and reconstruction of story events, scenes, events etc.  All tasks that focus on the storyworld 4. Thematic tasks  Focussing on relevant topics mentioned in the graphic novel  Required when getting deeper into story and plot area 10
  • 11. Reading tasks for graphic novels 5. Narrative discourse tasks  Help to discover how a graphic novels and comics work  Used to figure out how they are told  Naming specific narrative and visual elements (eg. lines, frames, colours) 6. Tasks that direct the student‘s attention  Generally understanding, reconstruction and interpretation tasks that are related to a certain aspect occuring in the graphic novel 11
  • 12. Reading tasks for graphic novels 7. Production-orientated tasks  Excerpt of a graphic novel serves as basis for open tasks such as:  Writing a possible sequel  Writing an interpretation  Generally giving the students a chance to develop personal ways of expressing and formulating their own thoughts 12
  • 13. Example: V for Vendetta Which reading tasks would you choose? Prepare pre-/while-/post-reading activities. Also think of additional material you might need. 13
  • 14. Discussion What – in your opinion – are the pros and cons of teaching graphic novels in the English classroom? 14
  • 15. Literature Hallet, Wolfgang: Graphic Novels In: Der Fremdsprachliche Unterricht Englisch 117 (2012). McCloud, Scott: Understanding Comics – The Invisible Art (1993). Harper Collins, New York. Moore, Alan & Lloyd, David: V for Vendetta (2005). DC Comics, New York. 15